Combat system
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In each tactical turn, a unit can move and / or attack. However, moving will increase melee attack (charge), but reduce firing attack.

The attack strength is roughly the current strength x the attack rating in the current situation (terrain bonus, etc) x Training / 10.

The defense strength is the defense rating in the current situation x Training.

Casualties = attack strength / defense strength.

 The result is randomly modified.

 F     A unit has 1000 men, an attack of 10, a defense of 5, and a training of 2. It fights a unit with 500 men, attack of 12, defense of 8, training of 3. Without the random effect, the attack strength of the first unit is 1000x10x2/10 = 2000, the defense strength is 5x2= 10. For the second unit, attack strength = 500x12x3/10 = 1800, defense = 8x3 = 24. Casualties : first unit lose 1800/10 = 180 men, second unit lose 2000 / 24 = 80 men. Even if the second unit is smaller, its superior weaponry and training allow it to win.

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Combat system