| Safe Sea Travel | Units can cross seas safely |
|---|---|
| Gain Any Advances Owned by 2 Civs | Owner gains any advances that are known by two or more civilizations that the owner has contact with |
| Double Combat Strength vs Barbarians | Doubles defense value vs Barbarians of city that the wonder resides in |
| 1 Ship Movement | Increases all ship movement rates by 1 |
| 1 in Each Trade-Producing Tile | Increases trade output by 1 in each tile that already produces trade |
| Doubles Research Output | Doubles Research Output in city that the wonder resides in |
| Halves Unit Upgrade Cost | Cost of upgrading units is halved. |
| Pays Maintenance for All Trade Installations | Maintenance costs are waived for all buildings designated as Trade Installations |
| Allows ALL Civs to Build Nuclear Devices | Enables nuclear weaponry for all civilizations in the game |
| City Growth causes 2 citizens | As opposed to normal city growth of 1 citizens |
| 2 Free Advances | Two free, randomly selected advances are granted |
| Reduces War Weariness in All Cities | All cities are less susceptible to the effects of War Weariness |
| Doubles City Defenses | Citys defense ratings doubled |
| Allows Diplomatic Victory | Enables the U.N. (Diplomatic) victory condition |