Original CivIII Stats Original terrain: Misc: Improvments: Terrain Food: Shields: Commerce: Moves: Defence: Irrigation Mine Road Grasslands 2 0 0 1 10 1 1 1 with bonus 2 1 0 1 10 1 1 1 Plains 1 1 0 1 10 1 1 1 Desert 0 1 0 1 10 1 1 1 Flood Plains 3 0 0 1 10 1 1 1 Hills 1 1 0 2 50 2 1 Mountains 0 1 0 3 100 2 1 Forest 1 2 0 2 20 1 Jungle 1 0 0 3 25 1 Marshes 1 0 0 2 20 1 1 Tundra 1 0 0 1 10 1 1 Volcano 0 3 0 3 80 1 Coast 1 0 2 1 10 Sea 1 0 1 1 10 Ocean 0 0 0 1 10 My reccommendations for the random map mod: Grasslands 2 0 0 1 *2* 10 1 1 1 with bonus 2 1 0 1 10 1 1 1 Plains 1 1 0 1 10 1 1 1 Desert 0 1 0 2 10 1 1 1 Flood Plains 3 0 0 1 10 1 1 1 Hills 1 1 0 2 50 2 1 Mountains 0 *3* 2 0 3 100 2 1 Forest 1 2 0 2 30 1 *1* Dense Forests 0 1 0 3 50 1 Marshes 1 0 0 2 20 1 1 Tundra 1 0 0 2 10 1 1 Volcano 0 3 0 3 100 1 Coast 1 0 2 *4* 3 10 Sea 1 0 1 3 10 Ocean 0 0 0 3 10 Notes: *1* Rename desert and change graphics. not much of a difference. *2* I think that these small defence bonuses are in for balance of defence - offence, would leave. *3* Increased base of mountains to make them equal to hills. imho mountains should be better then hills. *4* Early ships ignore coast move cost, later ships sea, the latest ship ocean costs. keeps early ships to coast. *1* is only terrain to posses disease, with text changed to attacks of evil trees, very dense tree graphics.