"Session Start: "Mon Feb 16 13:49:18 2004 [13:49] *** Topic is 'Welcome to the Game of Democracy IV: Next Turn Chat February 14 02:30 GMT = Feb 13 20:30 CST :: Please don't use the hostzero*.irc-chat.net server. It's currently unstable, type type /server rollergirl.*.irc-chat.net to switch to a stable server' [13:49] *** Topic set by Chieftess!~jgasioro@Oper.irc-chat.net on Friday Feb 13 01:53 am (U1:53 AM2/13/2004 1:53:32 AM) [13:49] *** Statistics: 3 Voiced, 2 Users (Total: 5) [13:50] *** zorven changes topic to 'Welcome to the Game of Democracy IV: Next Turn Chat Today at 20:00 GMT = 14:00 CST' [13:53] Performing Instructions: FA [13:54] Hi zorven [13:55] Hi Furiey [13:55] *** RikMeleet-Away is now known as RikMeleet [13:55] *** RikMeleet has Returned (Been gone 19hrs 47mins 59secs) [13:55] Hi Rik [13:55] Embassy with Germany established: http://www.civfanatics.net/uploads6/DG4_BC775_Berlin.jpg [13:55] Hi guys [13:56] zorven: you are early. [13:56] Hi zorven - just in time it seems [13:56] [20:55] <@zorven> Embassy with Germany established: http://www.civfanatics.net/uploads6/DG4_BC775_Berlin.jpg [13:56] hi boots [13:56] Doing Russian Trade.... [13:57] hi Boots [13:57] we got the embassy [13:57] http://www.civfanatics.net/uploads6/DG4_BC775_Berlin.jpg [13:57] Trade with Russia done. [13:58] Research set (stays) on Literature [13:58] hi Rik [13:58] hi Furiey [13:58] setting build queues.... [13:59] looks good to me...is Germany SW of Russia like we thought? [14:00] Cyc [14:00] hey all [14:00] hi Cyc [14:00] Anyone for Music Updates ? [14:00] hey Cyc [14:00] please Rik [14:01] Music Update - "Wereld zonder jou - Marco Borsato & Trijntje Oosterhuis" [14:01] = World without you. [14:01] ah [14:01] Boots, yes Germany is S, SE of Russia [14:01] ok [14:02] Well, build queue phase was short as no governor posted instructions.... [14:02] ** sigh ** [14:02] DaveShack posted something [14:02] That means I have to come up with them on the spot with no forethought :( [14:03] no instructions? [14:03] you might want to threaten PI's if this becomes habitual [14:03] this is the first time for the governors... [14:04] Furiey, yes DaveShack posted for his one town. [14:04] Music Update - "Zij Gelooft in mij - Andre Hazes" [14:04] = She believes in me. [14:04] and a suggestion for Vandelay in case DZ did not manage to post [14:06] Yes, I saw the suggestion. [14:06] Ok, I believe I am done with pre-turn. [14:07] Cyc : [20:55] <@zorven> Embassy with Germany established: http://www.civfanatics.net/uploads6/DG4_BC775_Berlin.jpg [14:07] ty [14:07] Here is where Berlin is: http://www.civfanatics.net/uploads6/DG4_BC775_Berlin2.jpg [14:07] close to Russia. [14:08] very close to Russia [14:08] they must almost be penned in [14:08] Music Update - "Open - The Scene" Sorry; I can't help all the dutch songs randomly appearing. [14:09] don't worry - we can claim what we're doing is educational - learning another language! [14:09] End of Turn 0, 775 BC [14:10] Not for me. [14:10] Science 100 [14:10] Treasury 200 -2 gpt [14:10] Literature due in 12 [14:10] Why am I not an opp ? I won the chatroom-opp election. [14:10] ah' but you're using another language all the time you're here! [14:10] *** RikMeleet is now known as Rik [14:10] http://www.civfanatics.net/uploads6/DG4_BC775_Preturn.sav [14:10] *** Rik is now known as RikMeleet [14:11] ° I got the Powwa stick! ° [14:12] :) [14:12] Hitting enter soon... [14:12] Celts in our lake ? ? [14:12] Ah they are still barbarians in VC3 ** duh ** [14:13] ok, hitting enter [14:13] Music Update - "Non je ne regrette rien - Edith Piaf" [14:13] french lesson Furiey ? [14:14] speak some [14:14] Non je ne regrette rien. [14:14] ah, turnchat [14:14] *** Chieftess is back after 33m: auto-away after 30m idle [14:14] No - I regret nothing [14:14] :) [14:14] hi CT [14:14] IBT: [14:14] Should have paged me. ;) [14:14] What turn is it? [14:15] 0 [14:15] Russia is building Oracle [14:15] or just 1 [14:15] Just got done with a Succession Game. [14:15] Russia BUILDS Colossus [14:15] Builds ? [14:15] HAHAHAHAHAA!!!!!!! [14:15] Yes, in Moscow [14:15] wow [14:15] Silly Russians. [14:15] Now Turn 1 [14:15] moving units..... [14:15] Music Update - "Discothčque - U2" [14:15] Don't they know that jungle will eat away at that bronze statue? :) [14:17] *** Chieftess was just playing as the Dutch in C3C, waiting to build those swords once the expansion is over. :D [14:17] Germany's got some nice land. [14:17] Compared to the rest of the continent. [14:17] Yeah, the dutch rule (and not only in Civ3). [14:17] http://www.civfanatics.net/uploads6/DG4_BC775_Berlin.jpg [14:18] If I get a Great Leader, I'm naming it RikMeleet. ;) [14:18] lol [14:18] Don't sacrifice him 1 [14:18] ! [14:18] you should name the unit that sprang the leader RikMeleet, and save it up (if it's a weak unit) to make a suicidal charge in the modern age ;) [14:18] And the next GL will be JDream ? [14:18] yep [14:19] Ok, we have a Spear in DR that Sarevok gave no instructions for. Are there any suggestions for use? [14:19] Are there any settlers that aren't escorted? [14:19] Or will need one? [14:19] wait for the settler to finish in DR. [14:19] Any barbs yet? [14:19] no. The one settler was specified to have a warrior escort and it does [14:19] Or use it to escort the VM settler. [14:19] no barbs in sight [14:19] besides known camps [14:20] VM settler has a warrior escort [14:20] Music Update: "Falling (Twin peaks) - Julee Cruise" [14:20] *** Chieftess is glad she didn't miss much. She just rode back in on her quickest camel. [14:21] Then go barb hunting. Or protect Huntington. [14:21] Or Vandelay. [14:21] do barb camps appear in jungle? [14:22] yes [14:22] They appear anywhere [14:22] I think yes. [14:22] even in the ocean? :p [14:22] yes (galleys) [14:22] zorven - how long have you been playing Civ3? ;) [14:22] units do, but not camps ;) [14:23] Then they are called Atlantisians. [14:25] chieftess, about 9 years [14:25] but I never paid much attention to details until this last year, since being at CFC [14:26] Music Update: "Aan de kust(life) - Blof" [14:26] Civ3 for 9 years?? Wow, didn't know it was out that long. :p (I know what you mean though) [14:26] I agree zorven - it makes a difference on you visit thi place [14:26] So, what's happening now? [14:27] *once [14:27] done with moves... [14:27] End of Turn 1, 750 BC [14:27] what did you do with the spear ? [14:27] I am going to use the spear to protect workers [14:27] ok [14:28] Science 100 [14:28] Treasury 199 -2 gpt [14:28] Literature due in 11 [14:28] hitting enter in 10 [14:29] enter [14:29] IBT: Indians are building Pyramids [14:29] Now Turn 2 [14:29] Music Update: "Een vrigezel die gaat pas slapen - Benny Nijman" [14:30] *vrijgezel [14:32] Did anything happen, zorven ? [14:33] Music Update: "Sweat in a bullet - Simple Minds" [14:34] I hope too much isn't happening [14:34] It seems zorven is very busy, or so bored he fell asleep. [14:35] I almost hope it's the latter [14:35] nah, some excitedment in the DG is always nice. [14:35] otherwise - more barbs? war declaration? [14:35] I am here. [14:36] Can you give us updates? [14:36] Did anyone launch nukes ? [14:36] Ok, I was logging each units move for my summaries, but there are too many units to do that. So am not going to do that much detail anymore. [14:36] Even if it's just, "Now doing build queues", or, "Exploring..." [14:36] or do you have little square impressions in your forehead [14:36] lol [14:36] hehe, I never logged ALL of my unit details... [14:36] If I did that, we'd still be in DG2... [14:37] And that was a year ago! [14:37] Ok, moves done. Our settler pair on the way to the location SW of Groton sees a barb camp near its route [14:37] it is escorted I hope ? [14:37] By a warrior [14:37] "moved 1 tank to 1W of city A", "moved 1 tank to 1W of city A", "moved 1 tank to 1W of city A", "moved 1 tank to 1W of city A", "moved 1 tank to 1W of city A", ... you get the picture. ;) [14:37] that's not a lot. [14:37] I am sticking to hills and mountains though [14:38] on the way to site K? [14:38] Music Update: "Jelle - Sliime Schemer and Tido" [14:38] *slimme [14:38] yea, I think K is it [14:38] first city is green. [14:39] http://forums.civfanatics.com/showthread.php?s=&threadid=78927 [14:39] First city for the 2 that started on their way from last turn chat [14:39] green is for the next settler [14:39] I mean we already had 2 settlers on their way to specific sites from last turn [14:39] ah I was wondering why "K" wasn't on that map. [14:39] End of Turn 2, 730 BC [14:39] Science 90 Tax 10 [14:40] it's the one by the second lot of iron [14:40] Treasury 197 -1 gpt [14:40] Lit due in 10 [14:40] hitting enter in 10 [14:41] enter [14:41] I've just realised, we're researching Literature and haven't got a pre-build started [14:41] When I was the president in DG1 and 2, I'd highlight key points that happened in the game, like, Russia built the Collosus, India and Germany start on XYZ wonder, so-and-so cities were founded, etc. [14:41] I don't think we'll be trying to get Great lib. Just libs are fine. [14:41] very little in troop movement, since everyone could see the save [14:42] IBT: German Archer visits our scouting Warrior to say "Hi" [14:42] Now Turn 3 [14:42] "Gutentag" [14:42] moving units [14:42] that's the first time we've seen a German unit [14:43] moves done. City NE of Groton will be built next turn [14:43] nothing else of note [14:43] End of Turn 3, 710 BC [14:43] Music Update: "Torn - Natalie Imbruglia" [14:44] Science 90 Tax 10 [14:44] Treasury 196 -1 gpt [14:44] Lit due in 9 [14:44] hitting enter in 10 [14:44] enter [14:44] Barbs ? [14:45] IBT: DR Settler -> Settler [14:45] VM: Warrior -> Warrior [14:45] Sarevok will be pleased. [14:46] A babylonian warrior moves next to our warrior in the jungles south of DR [14:46] Now Turn 4 [14:46] aggressively ? [14:46] no, just out of the fog [14:46] moving units.... [14:47] Rik - "Camelot"? :lol: [14:47] for the province name [14:47] Music Update: "Memories - Barbara Streisand" [14:48] yes - I liked that too! [14:48] CT: combining camels with the knights of the round table, [14:48] yep [14:48] yep [14:48] and "lot" as in a lot of camels. ;) [14:48] yep [14:48] *** Bootstoots is now known as Boots_afk [14:48] No responses on my Music updates anymore ? [14:49] memories of camels [14:49] Well, I was going to say, "Memories? Yeah, we remember the Babylonians!" [14:49] still moving... [14:49] It's from Cats, I think. [14:49] I think my camels are getting a little eager to attack someone and commence spitting. :) [14:50] line up the Babylonians! [14:50] Toxic Spitting Camels! [14:50] So your desert-contest is about which camel spits the furthest ? ? That's a boy's game. [14:50] ? [14:51] blue and J are tied for second on the current site poll, what are the preferences between those 2? [14:51] Never heard that one. :) [14:51] wait zorv [14:51] blue is in junble south of DR [14:51] Where's blue and J? [14:51] and J? [14:51] blue: http://www.civfanatics.net/uploads6/DG4_BC775_settlement_poll.jpg [14:51] J is south of groton between Groton and K (next to iron) [14:51] "J": http://www.civfanatics.net/uploads6/DG4_BC1025_city_southeast.jpg [14:51] this is for the settler after the one that will go to green? [14:52] yes furiey [14:52] Blue is closest to our core, to be reached the easiest. I think blue. [14:52] hmm, we'll be short 1fpt with blue.. [14:52] 1 tile in the lake [14:52] I am thinking blue [14:52] in the far future [14:52] me too - but that's a way off yet [14:52] Music UPdate - "The hands that built America - U2" You asked me for more U2. [14:52] jungle would be the "best" of those two... [14:53] we need hands to build Fanatica first [14:53] what do you mean a way off [14:53] Nice timing Rik. :) [14:53] Maybe the ones that built France, too [14:53] CT: It's all random. [14:53] J is all the way around the lake [14:53] Babylon might get there first [14:53] and we'd be over extending ourselves [14:53] we'll spit them out of there [14:53] Until we get Camel Riders that is. :) [14:53] I've lost track - have we built the one for green? [14:54] A Camelot of riders [14:54] green one is on route [14:54] *one [14:54] *nevermind [14:54] So green is taken care of ? [14:54] yes, green is taken care of [14:54] Between blue and J; I say blue. [14:54] we could settle blue quicker and block off the Babs [14:55] another jungle city will give us incentive to build more workers :) [14:56] we do need more workers [14:56] ok, blue it is..... [14:56] Nice quote zorven :) [14:56] Music Update: "World of hurt - Ilse de Lange" All you music lovers; get this song ! [14:57] yes, jungle IS a world of hurt. :p [14:57] so we could build 4 cities this session! [14:58] Lurics: http://ilse-delange.tripod.com/lyrics/worldof.htm [14:58] nice [14:58] Ok, moves done [14:58] Sanction is our newest city!!! [14:58] screenshot ? [14:58] NE of Groton [14:58] hold on for screen... [14:59] thanjks [15:00] How about the lyrics for, "We built this city" --> http://www.lyrics007.com/Jefferson%20Starship%20Lyrics/We%20Built%20This%20City%20Lyrics.html [15:00] Should be our theme song for today. [15:00] Music Update: "Staring at the sun - U2" [15:01] yep, in the desert. ;) [15:01] http://www.civfanatics.net/uploads6/DG4_BC690_Sanction.jpg [15:01] Who needs a temple in Groton now ? [15:01] End of Turn 4, 690 BC [15:02] Science 100 [15:02] Treasury 195 -2 gpt [15:02] Lit due in 8 [15:02] Why do we always build cities that miss a few tiles? [15:02] hitting enter in 10 [15:02] i.e., that will never be used... [15:02] Must be the "Demogame Factor" [15:03] CT: Demogame isn't about playing perfectly. [15:03] CT, have you been submitting dot maps for consideration? [15:03] "enter" [15:04] yes, I think I did atleast one. [15:04] IBT: Mont builds Archer -> Worker (10) [15:05] Archer? [15:05] Why not a chariot? [15:05] A Phoenician barb warrior appears next to our settler which is on green city site [15:05] or a horsemen? [15:05] ask Sarevok [15:05] Now Turn 5 [15:05] moving units... [15:05] Music Update: "Epic - Faith no More" [15:05] *** Boots_afk is now known as Bootstoots [15:05] Anyone lost faith ? [15:05] yeah, in the system. :p [15:06] Faith - who's she [15:06] But it's still EPIC ! [15:06] Take it from a thirtier ! [15:07] happy birthday for last Friday RM [15:07] Thanks [15:08] I've seen Faith no more life perform some years ago in the Netherlands. [15:09] St. Octaviansburg is our newest city!! [15:09] YEah ! [15:09] that was the green site [15:09] lots of cities! [15:09] Uplaod the save! :D [15:10] we have a barb warrior next to it. shall we attack with our lone warrior garrison? [15:10] the barb is on a hill [15:10] Music Update: "Jeremy - Pearl Jam" [15:10] hmm, I'd rather wait. Although... Civ3 barbs tend to attack cities... [15:10] Jeremy the Barb? [15:10] or, Jeremy the Warrior? [15:10] Jeremy the warrior ! [15:11] I hate to attack, but the odds are in our favor if we do [15:11] remember what happens when we name them.... [15:11] Is Jeremy Chuck's great-great-great-great-great-great-great-great-great-grandson? [15:11] But don't give warrior names I propose, They are all dead .... Chucky; Hercule. [15:11] Midas. [15:11] maybe Jeremy will break the pattern [15:11] The Music made me do it !!!! [15:12] fine excuse.... [15:12] Let's hope that excuse will work for us [15:12] Is the barb fortified/ [15:12] no [15:12] 1.5 defense... [15:13] But, with the 100% bonus, it's more like .75 defense... [15:13] hm. turnchat going on? [15:13] Hi Cheetah [15:13] har vęrt i tryvannstårnet med skolen og spist pizza [15:13] 1 vs .75 [15:13] hi :) [15:13] sorry about that last one, wrong channel :P [15:13] I think we shouldn't attack; fortify him. The RNG IS KILLING US ! [15:14] that would make our odds about 57% to win, right? [15:14] Yes, he shall fortify [15:14] CT = mil dep. [15:14] What terrain is he on? [15:14] End of Turn 5, 670 BC [15:14] the warrior. [15:14] Upload the save [15:15] Science 90 Tax 10 [15:15] Treasury 193 +0 gpt [15:15] Lit due in 7 [15:15] saving and uploading.... [15:15] Music Update: "Yoda - Weird Al Yankovic" [15:16] Upload, you shall! :p [15:16] http://www.civfanatics.net/uploads6/DG4_BC670.sav [15:16] Don't attack. [15:16] loading [15:17] still slow CT !!!! [15:17] Put that lone warrior in the desert on the hill [15:17] :p [15:17] I already checked trades as well [15:17] Becuase I had to move to the C3C directory [15:17] I mean, vanilla [15:17] I was in my d-drive [15:18] Babylonians are strong !!! [15:18] India has math [15:18] Russia = rich [15:18] India and Babylon have 9 cities [15:19] Russia has 6 [15:19] Germany has 8 [15:19] Back on topic: I say don't attack the barb. [15:19] We're average compared to Germany now! [15:19] And strong compared to India [15:19] Average towards Babylon [15:20] yeah, don't attack. [15:20] and we NEED MORE WORKERS!!!! [15:20] Music Update: "Total Eclips of the heart - Bonnie Tyler" [15:20] Put that lone warrior in the desert on the hill --- Sarevok specified "sentry" for this unit [15:20] Group our workers 2 by 2 [15:20] ah [15:20] ok [15:21] Music advises us to "turn around" [15:21] I sure wish we went with Play the World so we could name these units.... [15:22] We're 7th in Mfg. Goods... [15:22] 5th in productivity [15:22] We need the workers! [15:22] Vandelay should be 100% on workers. [15:23] Babylon's impressive culturally [15:23] not surprising [15:23] true [15:23] Once the current build queues are done, I can specify some workers [15:24] any more comments before we move on? [15:24] not from me. [15:26] nope, go on. [15:26] nor me [15:26] actually, any comments on current city production. I may makes some changes now [15:26] workers ? [15:26] hey [15:26] Welcome Back BAcon [15:27] yes, workers [15:27] (even DaveMcW is groaning at our lack of workers. ;)) [15:27] Music Update: "Brothers in arms - Dire Straits" [15:27] yes, we ARE in Dire Straits !:p [15:27] Music advises: more military ! [15:27] hehe [15:28] Camels! I need more camels! [15:28] I don't know that song ... [15:28] I always follow my advisors those who have seen my screeshots know why ;) ) [15:29] ? [15:29] do we want horseman or warriors or both? [15:29] horsies are better [15:29] Horsemen [15:29] Horsies and camels! [15:30] *** Furiey has visions of RikMeleet following his advisors Benny Hill style [15:30] ok, I have changed vandelay to worker, and vm to horsie [15:30] no camels though [15:30] Furiey: lol [15:31] ok, hitting enter..... [15:31] Once we get Knights, I'll replace the knight graphic with a camel rider, and take screenshots. ;) [15:32] *** Chieftess is going to put a chicken on the fire. brb. [15:32] Music Update: "California dreaming 'Mama's and the Papa's" [15:32] IBT: Pheonician barb attacks St. Oct [15:32] live ! [15:32] we win, no damage [15:32] phew [15:33] well done Jeremy ! [15:33] Vand: Worker -> Worker [15:33] Groton: Warrior -> Worker [15:33] dreaming of the desert - with camels [15:33] Now Turn 6 [15:33] *** Bacon is now known as Bacon|brb [15:33] moving units [15:34] CT: Are there no songs you can't change into the desert or your camels ? [15:35] : Music Update: "All I want is you - U2" [15:35] our settler arrives at site K. Babylon now has a city 3 tiles W/SW of there [15:36] ok [15:36] moves done [15:36] that was already there [15:36] back [15:36] it wasn't at the beginning of the chat (i don't think) [15:36] [22:34] <@RikMeleet> CT: Are there no songs you can't change into the desert or your camels ? [15:37] End of Turn 6, 650 BC [15:37] Science 90 TAx 10 [15:37] Treasury 193 -1 gpt [15:37] Lit due in 6 [15:37] hitting enter in 10 [15:37] there was one peeping out of the fog [15:37] Rik - that was Furiey who said that. :) [15:37] Can you adjust sliders ? [15:37] *** Chieftess is Babylonian-less dreaming. :) [15:38] RM, yes [15:38] or, "Collosal Dreaming" (collosus) [15:38] I mean, yes I can and I have [15:38] CT: You realise that current playing: All I want is you by U2. Are you sure you want to be dreaming of Babylonians while that song is playing ? [15:38] zorven: ok [15:38] I was talking about the other song [15:39] you're again too late [15:39] :p [15:39] Nature called! :p [15:39] "enter" [15:41] Hit them zorven ! [15:42] Music Update: "Don't dream it's over - Crowded house" [15:42] no we don't want that - we want to win! [15:43] 'There's a battle ahead... ' [15:43] hmm [15:43] ' You know they won't win ... ' [15:43] IBT: nothing [15:43] Now Turn 7 [15:44] moving units [15:44] Mūre Founded at site K [15:44] Mūre ? nice name [15:44] How do you pronounce that??? [15:44] the babs are not going to like that [15:44] later people [15:45] CT, like Mūre [15:45] bye cyc [15:45] bye Cyc [15:45] like, moo-re? moo-ray? [15:45] muh-ray? [15:45] murh? [15:45] Who named it ? [15:46] Plexus [15:46] demure but without the de I would have thought [15:46] End of Turn 7, 630 BC [15:46] Music Update: "Like the way I do - Melissa Etheridge" lol . [15:46] in swedish its like myyr I think.. [15:46] Science 80 Tax 20 [15:46] Treasury 193 +4 gpt [15:46] hmm, it means Blackberry in French [15:46] Lit due in 5 [15:46] hitting enter in 10 [15:46] Is Blackberry in Berry province? :D [15:47] We have to pronounce mūre the way Melissa does !! [15:47] Who's Melissa? [15:47] [22:46] <@RikMeleet> Music Update: "Like the way I do - Melissa Etheridge" [15:48] "enter" [15:49] IBT: Indians take care of barb camp NE of Mūre [15:49] Now turn 8 [15:49] Good [15:49] Archer attacking Marcomanni camp N of Mont... [15:49] go ! [15:49] bye bye Marcomanni !!! [15:49] let it be a victory ! [15:49] yeah ! [15:50] we took no damage [15:50] double yeah [15:50] road complete to St. Octaviansburg [15:51] we'll need to irrigate round there to get some growth [15:51] true, but we also have to cut jungle. Our workers are busy. [15:51] I'd also mine the 2 plains in Vandelay, since we have enough food there [15:51] Santa Lucia founded in Jungle south of DR [15:51] CT - mining in progress [15:51] yay! [15:51] :D [15:52] Music Update: "Hold me, Thrill me, Kiss me, Kill me - U2" [15:52] I don't know how I should take that ... [15:52] I was thinking the same thing.... [15:52] End of Turn 8 610 BC [15:53] Science 80 Tax 20 [15:53] Treasury 222 +4 gpt [15:53] hmm, Lucia... I was just reading about a dead crytalized star that became a diamond, named, "Lucy".. [15:53] Adjust the sliders ? [15:53] Lit due in 4 [15:53] http://forums.civfanatics.com/showthread.php?s=&threadid=78977 [15:53] yes RM [15:53] ok zorvy [15:54] hitting enter in 10 [15:54] enter [15:54] enter ! [15:55] A babylonian Bowman moves towards Mure [15:55] nothing else IBT [15:55] That doesn't look good. [15:55] oh oh [15:55] Now Turn 9 [15:55] moving units [15:55] hmm [15:55] How far is the bowman from Mūre ? [15:55] Can a spear be sent? [15:56] Music Update: "Streets of Philadelphia - Bruce Springsteen" [15:56] hmm, how should we take that? [15:56] lets see in the next IBT [15:56] I was bruised and battered .... not good I'm afraid. [15:57] nothing of note this turn... [15:57] *** DaveShack is now known as Dave_Working [15:57] hi DS [15:57] End of Turn 9 590 BC [15:57] Welcome Back DS [15:57] Science 70 Tax 30 [15:57] Treasury 226 +8 per turn [15:57] screenshot of the bowman please. [15:57] Lit due in 3 [15:57] ok, hold on [15:57] howdy from the huts of the *testers* [15:58] testers ? [15:58] at work, held hostage by the testers ;) [15:58] we could lend you Jeremy DS if you need to fight off some testers [15:58] They're testing you? :) [15:58] Jeremy is a winner ! [15:59] http://www.civfanatics.net/uploads6/DG4_BC590_Bowman.jpg [15:59] Music Update: "Belfast Child - Simple Minds" [15:59] thanks zorven [15:59] We built a city all the way down THERE?!!??!?!?!?!?!? [16:00] yes [16:00] That is a new Bablonian city [16:00] and as you say CT - yes [16:00] hitting enter in 10 [16:00] Well, the bowman is still in their land... [16:00] can you wait a little bit zorven ? [16:01] sure [16:01] are we still average to them? [16:01] or is it back to weak [16:02] (14:57:34) (!Chieftess) We built a city all the way down THERE?!!??!?!?!?!?!? [16:02] i second that ;) [16:02] And that's not even next to a river! [16:02] our military is weak vs Babylon [16:02] If the babs declare that city is toast. [16:02] It can't grow past size 2!! [16:02] yet [16:03] That was a HUGE WASTE OF A SETTLER! http://www.civfanatics.net/uploads4/CT_eyrei.gif [16:03] lol [16:03] CT: I don't agree ! [16:03] ok, first... [16:03] 1 - We border Babylon [16:03] good [16:03] 2 - Our city is closer to their capital [16:03] 3 - They have more culture. [16:03] not good [16:03] not good [16:04] it's a distance of 9 from their capitol [16:04] 4 - If they build a cultural improvement, it's gonna take us longer for our culture to overtake theirs. [16:04] 5 - We're weak compared to them. [16:04] the people chose it (unexpectedly I might add) [16:04] not if we stack units there [16:04] 6 - We have no road going there, and it's defended by a warrior. [16:04] spear is needed [16:04] unfortunately when presented with poor choices in the polls, citizens will pick one rather than abstain [16:04] on a hill ;) [16:04] 7 - It's screaming, "HEY BABYLON!!! WANT YOUR GOLDEN AGE?" [16:04] good [16:05] and we're weak against them... [16:05] still weak. [16:05] I am hitting enter [16:05] we did get to average for a bit! [16:05] It's called "entrapment" [16:05] 8 - It's not gonna grow past size 2. [16:05] what level is this? [16:05] 9 - We don't have the workforce to maintain it [16:05] Monarch [16:05] Monarch. [16:05] k [16:05] Go back to chieftain! :p [16:05] i play regent/monarch [16:05] :p [16:05] CT: It's very good to settle towards the AI. [16:06] yeah, but not THAT far! [16:06] Babylon has cheap temples as it is, and they're going to outpace is in production anyway (90%) [16:06] Music Update: "Creep - Radiohead" [16:06] We have no road system, either... [16:06] We 'creep' towards the AI ;) [16:06] lol [16:07] *** Chieftess loads her culture flip calc [16:07] and their borders will creep over us [16:07] fyi don't think we knew where Babylon (the city) was at the time [16:08] IBT: the Bowman moves North and another takes its place [16:08] the one right on the border is new - the other was there [16:08] Now Turn 10 [16:08] moving units [16:09] moves done [16:09] End of Turn 10 570 BC [16:09] 2 bowmen now? [16:09] Science 10 Tax 90 [16:09] pity. [16:09] Treasury 234 +31 gpt [16:09] Lit due in 1 [16:09] saving and uploading [16:10] Can we go on to get lit ? [16:10] And I am going to play one more turn.... [16:10] Music Update: "I need love - LL Cool J" [16:10] There's a 0.1594% chance of flipping now... [16:10] 20 turns, 3.14018271458759% [16:10] and no, that's not PI. [16:10] http://www.civfanatics.net/uploads6/DG4_BC570.sav [16:10] PI ? [16:11] 4.67% 30 turns from now [16:11] It's a CC (correct calculation) [16:11] hitting enter soon [16:11] 6.18% in 40, 7.6% in 50 (my estimate on when it might even be roaded at our rate...) [16:12] That's assuming Babylon has 230 culture, which is a rough estimate [16:12] ZORVEN: Change Huntington ! [16:12] I made one more change (added scientist and reduced science to 0) I will re-upload. [16:12] grow in 5, worker in 3, size 1 [16:12] and the way the RNG gods love us... [16:12] good catch RM [16:13] Same for Octavianburg !! [16:13] Also, Babylon's culture *WILL* grow. [16:13] how about a warrior in hungtington [16:13] That city may very well build a temple... [16:13] then their border WILL border our city. [16:14] atleast 6 tiles under AI control [16:14] Huntington: Spear ? [16:14] RM - I am not going to worry about these as I am only playing one more turn [16:14] ok [16:14] saving and re-uploading [16:15] http://www.civfanatics.net/uploads6/DG4_BC5701.sav [16:15] goofy name, forgot to change it [16:15] 5701 ? [16:15] We might as well be giving Babylon a free 2nd and a half ring city... [16:15] Music Update: "Not an addict - K's choice" [16:15] I forgot to change it before uploading and CFC adds a 1 if the file already exists [16:16] End of Turn 10 update: [16:16] Science 0 Tax 100 [16:16] Treasury 234 +33 per turn [16:16] Lit due in 1 [16:16] hitting enter [16:16] ok [16:16] Is that legal BTW ? [16:17] To get lit. [16:17] well it was site K... [16:17] hmm, bab warrior in our territory... [16:17] All these rivers, and only 2 cities on a river... [16:18] lol [16:18] That's not using the commercial trait to one's advantage... [16:18] 3 cities [16:18] IBT: Russia want to trade territory maps [16:18] DR: Settler [16:18] Vand: Worker [16:18] VM: Horseman [16:18] Did you trade them ? [16:18] why haven't we even built cities SW of Mont and Groton? [16:18] no [16:19] That's a MUCH better location, and more production and growth... [16:19] we have a babylonian warrior 3 tiles SE of DR [16:19] the idea was to deny the iron to the Russians [16:19] we have a babylonian warrior 2 tiles SE of Huntingont [16:19] Now Turn 11 [16:20] Chat is done. Saving and Uploading