"Session Start: "Wed Mar 3 19:51:01 2004 [19:51] *** Topic is 'Welcome to the Game of Democracy IV :: Thursday March 4, 02:00 (2 AM) GMT), Wednesday March 3, 20:00 (8 PM) CST (9 PM EST)' [19:51] *** Topic set by CT_Away!~jgasioro@Oper.irc-chat.net on Wednesday Mar 03 06:17 am (U6:17 AM3/3/2004 6:17:47 AM) [19:51] *** Statistics: 2 Ops, 3 Voiced, 1 User (Total: 5) [19:55] hi [19:55] *** Chieftess is back after 24m: auto-away after 30m idle [19:55] Did you see my updated report? [19:58] Yes, I am looking at it now. [20:00] very thorough [20:00] The chat has officially started. [20:01] setting sliders [20:01] sliders done. [20:02] Evening all [20:02] hi ravensfire [20:02] setting IA build queues [20:02] Hello Mr. President! [20:03] So, we're finally gonna hit the new millenium. [20:03] ravensfire, for your instructions, when you say Groton, current = temple, that is what should be built first? [20:04] I think that means currently building a temple [20:04] *** Chieftess is looking at Civ-like isometric grid code in "Game Programming with DirectX 7.0". [20:04] that is what I thought. I read his instructions like: currently building temple, but should switch to granary [20:04] Correct zorven - that is what should be built right now. [20:04] No - the queue should be set to granary [20:05] Sorry - confusing format [20:05] ok, temple then granary [20:05] Bingo! [20:06] IA build queues done. [20:06] *** ravensfire Unhappy that CG did not get || understand message about micromanaging DR [20:07] ravensfire, you should include in your instructions whether micromanaging should / should not be done and if so if DP discretion, etc. [20:07] moving to Audiac build queues [20:07] I know - current stuff looked okay to me. [20:08] if you could, then just state no changes to be made or something so I know not to touch it [20:08] *** Chieftess isn't surprised -- @raven [20:08] w/o instructions, assume it's up to the DP (at least from MIA). I will include that in the future - thanks for the reminder! [20:08] I would rather have an explicit statement [20:08] *** ravensfire creates modified template for instructions in word document that will include explicit instructions [20:13] audiac queues done [20:13] berry queues...... [20:15] berry queues done [20:15] Foreign Affiars... [20:15] no FA to do [20:16] T&T...looking up poll results [20:18] Germany gives us Construction and 68 gold for Polytheism [20:20] looking to trade Poly to Russia and India.... [20:21] Russia will only offer WM plus about 45 gold - no deal [20:21] India will offer both maps and 30 gold - no deal [20:21] *** BlueStrider has Returned (Been gone 23hrs 28mins 22secs) [20:22] done with T&T [20:23] no units to move [20:23] End of Pre-Turn [20:24] 414 gold -4 gpt [20:24] Science 90 Lux 10 [20:24] Republic due in 6 [20:24] uploading... [20:25] http://www.civfanatics.net/uploads6/DG4_BC50_Preturn.sav [20:25] I will wait for comments [20:26] *** Chieftess exits the Civ-like code and loads up vanilla Civ3 [20:26] *** ravensfire thinks of a few extraneous comments ... [20:26] such as? [20:27] actually, I guess there is at least one unit I can move, so I will do that and re-upload. [20:27] Ah, middle ages mucis. [20:27] *music [20:27] oh, wait [20:27] Those units fortified in the jungle could die there. [20:27] If they're fortified [20:27] unfortify then, and just press the spacebar [20:29] *** Chieftess wonders what would happen if she ran the civ-like program over Civ3. :) [20:29] We're 5th in productivity. [20:29] ... [20:29] 5th in Mfg. Goods [20:30] 10th in literacy [20:30] 4th in populatino [20:30] *population [20:32] here is the updated preturn save: http://www.civfanatics.net/uploads6/DG4_BC50_Preturn2.sav [20:33] shall I continue? [20:33] sure [20:33] Did you wake up those units? [20:33] on the jungle? [20:33] Sleeping units can get bitten by 1,000s of mosquitos... [20:33] Sarevok gave me no orders to, and he was very clear that I am to follow his directions to the "t" [20:33] so, no [20:34] actually, he did give instructions for them to stay as they are [20:34] (i missed it before) [20:34] hitting enter [20:35] I even told him that if those units stay fortified, they'll die. [20:35] Even if they're not fortified, it doesn't really make a difference [20:36] We're risking losing 2 warriors, and a sword. [20:37] before I hit enter, I noticed Mure production not right. will fix it then hit enter [20:38] IBT: [20:38] Egypt Settler moves E next to wines [20:38] Vandelay: Settler -> Settler [20:38] Mure: Worker -> Warrior [20:38] Now Turn 1 [20:38] checking cities... [20:40] mm done [20:41] setting workers.... [20:42] CT - did you have a recommendation for the worker produced in Mure? [20:42] IRRIGATE!!! :) [20:42] in Mure? [20:43] Well, it's next to a river, isn't it? And, if we want the city... [20:43] ok, just checking [20:43] CT - I'm not sure we can hold that city [20:43] It's either that, or a 6 turn trek through territory that could be barb infested [20:43] It's kind of stuck there. [20:43] No barbs - it's all explored. Bab threat - yes. [20:44] that too. ;) [20:44] We could hook up the iron for defense, you know ... [20:45] CT - what does FR mean on your maps? [20:45] You didn't read fully, did you? ;) [20:45] It means, Forest and Road. If we can't forest yet, then mine. [20:45] I have 7 pages to read [20:45] Now, some already have a forest. [20:45] So, just build a road. [20:45] ok [20:45] Give priority to tiles without 2 shields [20:46] Give priority to 1 shield grasslands. [20:46] In the desert, give priority to the floodplains (And have the cities work those tiles if you can) [20:46] be back - gotta bath the dog. He stinks! [20:46] *** ravensfire is now known as Ravensfire_Away [20:51] *** Chieftess looks around... [20:51] workers finally done [20:51] settlers up.... [20:53] how's the chat going? [20:53] *** Chieftess starts to sing - "The workers are working 2 by 2, horah! horah! The workers are working 2 by 2, horah! horah! The little one stopped to flee a barb, and they all go marching down, to the plains, to irrigate again". [20:53] :p [20:54] settler in Mont on way to site A [20:54] settler in Vand was to go to B, but Sanction will build a settler by the time the Vand settler gets there, so Vand settler going to site 3 (W) [20:54] settlers done [20:54] units... [20:57] units done [20:57] slider... [20:59] sliders done [20:59] trades... [21:00] Russia has acquired Poly and Monotheism [21:00] End of Turn 1, 30 BC [21:01] Science 90 Tax 10 [21:01] Treasury 410 -4 gpt [21:01] Republic due in 5 [21:01] hitting enter in 10 [21:01] i g2g [21:01] zorven - settler from Vand should go to Z [21:01] hold on [21:02] ok, Z it is [21:02] thanks [21:02] hitting enter [21:02] np! [21:04] IBT: [21:04] 24 Marcomanni Horsemen appear next to Sanction (from 2 camps: NE and SE) [21:06] *boom* *crash*... [21:06] What did I miss? [21:06] What did I miss? [21:06] HOW many barb horsemen? [21:07] :s [21:07] 24 Marcomanni Horsemen appear next to Sanction (from 2 camps: NE and SE) [21:07] yes 24 [21:07] Sanction has 1 spearman defending [21:07] there goes the treasury [21:07] and 1 sword next to Sanction [21:08] Now Turn 2 [21:08] moving units.... [21:08] This is one of those instances where strategy takes a back seat to the demogame... [21:08] Can't you upgrade more warriors? [21:08] Or, won't the senate allow it? [21:08] ° AAHHHH!! A MOD!!!! ° [21:09] Can we get anything from Russia (Mono) [21:09] is it over? [21:09] no [21:09] what turn? [21:09] But, it's almost over for the poor Spear who's staring down at 24 barb horsies [21:09] ooouch [21:09] Lol! [21:09] he'll take out three or four; he'll go down nobly [21:10] or he'll lose without scrathcing them [21:10] Don't be too sure though. I once had a spear take out 24 barbs, but it was on a mountain. [21:10] I'll write about him in the next newspaper edition [21:10] It took out the last 12 while being at 1hp. [21:11] long live the Spearmen [21:11] nice how both uprisings came after us and not russia... [21:12] more experience =-) [21:13] even if we cant get anything with the gold, we might as well give it all away to improve our reputation... unless you think the barbs won't take it all [21:13] CT - I am authorized up to 200 gold for upgrades, but Sarevok left no instructions to move units for upgrade [21:13] lol! [21:13] CT - Russia will not take anything for Mono [21:14] Back in the old demogame days, the military advisor COULD say mid-chat, "Ok, send those warriors for an upgrade". [21:14] It's not like you're expecting a stack of 24 barbs (RAGING barbs!) every turn. [21:14] we just a proposal to vote one... [21:14] we need the spot votes, and leader authority back [21:14] I probably should not move that Swoard into Sanction :) [21:15] yeah, spot votes were good for emergencies like this... [21:15] oops, he was on auto and is now in sanction. [21:15] But, from wait I hear, no one "trusts each other enough". [21:15] haha, the spearman wouldn't be so lonely then :) [21:15] Of course, it would have been nice for the MoD to give instructions on upgrades - that's the problem here [21:15] Well, hopefully both will be elite [21:16] and lead us into battle against Babylon (or whoever) [21:16] over the sound of barb horsemen, I forgot to say Egypt build a city between the wine and river [21:16] [22:14:02] <+Ravensfire_Away> Of course, it would have been nice for the MoD to give instructions on upgrades - that's the problem here [21:16] Even if he did, he can't. [21:16] since there's no mid-chat instructions allowed. [21:16] No CT - in his instructions - THAT is the problem here [21:17] The upgrade approval was known - he could have specified which units to upgrade, and where. That didn't happen [21:17] I meant, due to the barb threat [21:17] i remember talking about this same issue last turnchat i was at [21:17] It wasn't something we could see happening.. [21:17] Also, for the settler going to Z, I have no military protection, so I guess he will sit this chat out [21:17] Probably not, agreed. [21:17] Where's site Z? [21:17] Link? [21:18] The problem is, something may pop up during gameplay and would require instruction from the MoD, but he can't do that without being PI'ed or CC'ed, or whatever it's called now [21:18] http://forums.civfanatics.com/showthread.php?s=&threadid=80564 [21:19] zorven - I think he missed the city in the last protection line - but that's why I included the don't move unless protection or a clear, easy route. [21:19] ok, here is the end of this debate during the chat: propose an amendment to allow leader to modify instructions during the chat [21:19] lets move on [21:19] k [21:19] *** Chieftess loves sites Y and Z. No food. :p [21:20] And yet, there isn't a site in the middle there? [21:20] folks - gotta run. I've an early day tomorrow and a dog to walk still. [21:20] G'Night! [21:20] Valedictions Everyone [21:21] And none are using the river. [21:21] COMPLETELY misusing the commercial trait. [21:21] End of Turn 2, 10 BC [21:21] Science 90 Tax 10 [21:21] Treasury 406 -4 gpt [21:21] Repub due in 4 [21:21] hitting enter in 10 [21:22] Want to raise the income? Just incase we're pillaged to 0g? [21:22] If not, we'll be losing an improvement/unit every turn. [21:22] true [21:22] can't touch the sliders.... [21:22] But, I guess we can't do that, since the senate didn't forsee a barb attack. :/ [21:22] "enter" [21:22] lol, that's silly [21:22] This is why we had spot votes in the first place! [21:23] *grumble* *grumble* [21:23] Why in my day... leaders were elected to PROTECT the civs, even if that meant emergency measures! *grumble* *grumble* *grumble* [21:26] IBT: [21:26] barbs attack Sanction: our Sword promotes to elite at full health, then 1 horse kills him [21:27] our spear promotes to vet, then elite, but finally loses [21:27] Sanction is pillaged for: Settler production, 2 population, and 234 gold. [21:27] one redlined horse left and one barb warrior 2 tiles away [21:28] Egypt asks us to leave their territory [21:28] there ya go :) we didn't lose all our gold [21:28] Now turn 3 [21:28] we have 169 left! [21:28] but build queues are messed up in that city now. [21:28] yes [21:30] The DG1 ruleset would've been much more flexible on this... and leaders actually attended. [21:30] Rik is asleep... [21:31] 7:00est is the best time to hold a turnchat when it's "small" [21:31] (i.e., hasn't reached the Age of Gunpowder, when trades and wars start happening) [21:31] en masse [21:32] *** Chieftess has noticed that there's always a spike in the time it takes to play 10 turns somewhere in the middle ages, then calms back down until rails and factories. [21:34] moves done [21:34] India still has nothing for Poly [21:34] End of Turn 3, 10 AD [21:34] Science 90 Tax 10 [21:34] Treasury 169 -3 gpt [21:35] Repub due in 3 [21:35] hitting enter in 10 [21:35] BTW, if we go into anarchy, we can still research by making citizens scientists [21:35] it looks like the Russians are sending a setter towards our Site B [21:36] enter [21:36] And, don't go into anarchy when it asks you, since the cities will automatically riot. [21:36] City cycle comes after the Tech Cycle. [21:36] Tech Cycle, right after Diplo/AI cycle. [21:38] IBT: [21:38] Sanction pillaged, 13 gold lost [21:38] Now Turn 4 [21:40] Bootsville is founded at site A [21:41] a Swordsman is now in Sanction [21:42] End of Turn 4, 30 AD [21:42] Science 30, Tax 70 [21:42] Treasury 153 +9 gpt [21:42] Repub due in 2 [21:43] Finally! A city I can move up into priority 1! :D [21:43] :) [21:43] hitting enter in 10 [21:43] Provided it's a nice locatino. [21:43] *location [21:44] "enter" [21:45] hope the rest of the TC goes well; i have to get going [21:45] IBT: [21:46] Babylon demands contact with Egypt. Per FA, demand is rejected. Babylon declares WAR. Chat is over.