[20:20] when I changed servers it didn't recognize me, so I had to look up my nick password [20:20] oh, that would explain it ;)' [20:21] although, it looks like I didn't end up changing from hostzero :( [20:21] what is the command, Chieftess? [20:22] '/server goldfish.syd.au.irc-chat.net' [20:22] That's what I'm on, and it's stable, no netsplits... [20:22] Without the quotes ;) [20:22] *** Disconnected [20:22] *** Attempting to rejoin... [20:22] *** Rejoined #turnchat [20:22] *** Topic is 'Welcome to the Game of Democracy IV: Next Turn Chat February 14 02:30 GMT = Feb 13 20:30 CST :: Please don't use the hostzero*.irc-chat.net server. It's currently unstable, type type /server rollergirl.*.irc-chat.net to switch to a stable server' [20:22] *** Topic set by Chieftess!~jgasioro@Oper.irc-chat.net on Friday Feb 13 01:53 am (U1:53 AM2/13/2004 1:53:32 AM) [20:22] *** Statistics: 1 Op, 3 Voiced, 2 Users (Total: 6) [20:22] -Global- [Logon News - May 14 2003] Welcome to irc-chat.net. By Continuing to connect, you agree to be bound by our Acceptable Use Policy, which can be found at http://chat.irc-chat.net/aup.html If you do not agree to our AUP, please Disconnect now [20:22] -Global- [Logon News - May 14 2003] if SecureServ warns you about "Insecure Versions" you should read the webpage that it points you too and should upgrade your client ASAP to avoid getting hacked! [20:22] -Global- [Logon News - Nov 16 2003] We have just enabled a new feature for registered users of IRC-Chat.net. Now your main registered nickname has a irc-chat.net email address that forwards to your registered email address. Ask in #help for more info! [20:22] -NickServ- This nickname is registered and protected. If it is your [20:22] -NickServ- nick, type /msg NickServ IDENTIFY password. Otherwise, [20:22] -NickServ- please choose a different nick. [20:22] -NickServ- Password accepted - you are now recognized. [20:22] -SecureServ- Your IRC client is being checked for Trojans. Please dis-regard VERSION messages from SecureServ [20:22] [SecureServ VERSION] [20:22] -opsb- Your Host is being Scanned for Open Proxies [20:22] -HostServ- Automatically setting your Hidden Host to zorven.Users.irc-chat.net "Session Close: "Fri Feb 13 20:23:54 2004 "Session Start: "Fri Feb 13 20:25:30 2004 [20:25] *** Topic is 'Welcome to the Game of Democracy IV: Next Turn Chat February 14 02:30 GMT = Feb 13 20:30 CST :: Please don't use the hostzero*.irc-chat.net server. It's currently unstable, type type /server rollergirl.*.irc-chat.net to switch to a stable server' [20:25] *** Topic set by Chieftess!~jgasioro@Oper.irc-chat.net on Friday Feb 13 01:53 am (U1:53 AM2/13/2004 1:53:32 AM) [20:25] *** Statistics: 1 Op, 4 Voiced, 2 Users (Total: 7) [20:25] Is it working...? [20:25] hi GA [20:25] hi zorven [20:25] I can't seem to get it working on anything other than hostzero [20:26] it doesn't recognize my nick [20:26] hi Furiey [20:26] I saw the message - no idea what it meant though [20:26] Can't get what working? [20:27] trying to use a different server [20:27] is goldfish ok to use as a server? [20:28] It's great ;) [20:28] DaveShack, did you post anywhere in the forums what the build queue for Huntington should be? Or did you see any discussion on it? [20:28] totally baffled here - don't even know if I'm on hostzero! [20:29] brb - OT spam patrol [20:29] I would think so ;) [20:30] The Turn Chat has officially started. [20:30] YAY! [20:30] didn't see anything, but will look [20:30] I have set all build queues except Huntington (no posted instructions) [20:30] FA has no instructions to perform... [20:31] Sliders ok [20:31] No settler yet for IA instructions [20:31] performing military instructions [20:31] Just in time [20:31] perfect timing! [20:32] hi Sarevok! [20:32] I'm fighting spam right now in OT [20:32] Hi [20:32] im creating a new scenario [20:33] i've gotton so used to people saying all cities are in Berry, forgot to post just in case queues... [20:33] Huntington therefore is DP discretion [20:34] Ok, I was thinking finish the warrior, then maybe a worker [20:34] recommend warrior, worker but don't know what it is building now [20:34] cross posted :) [20:34] military moves done [20:34] k [20:34] ok [20:35] pre-turn done. will save and upload. [20:36] By the way, my Turn Chat Instruction Thread says I will use the BC1025 save, but I am using the BC1025_Special save. Just for the record. [20:36] It is the save from after the Special Session. [20:37] http://www.civfanatics.net/uploads6/DG4_BC1025_Preturn.sav [20:38] mmm, vanilla ;) [20:38] vanilla? [20:39] civ3 vanilla [20:39] ahh. [20:39] Ok, is anybody going to look at the save, or should I move on? [20:40] Hmm - Sarevok said to use the Spearman building in DR to escort the settler [20:40] looking... [20:40] but its been changed to a settler..... [20:40] there are 2 settlers both in 3 turns [20:40] now there are - yes [20:40] this is yet another reason we need to be able to change instructions... [20:41] ... [20:41] great [20:41] were overextended now [20:41] I have to pull another unit to protect settlers [20:41] maybe on of the barb hunting warriors could hunt barbs in the same direction as the settler [20:41] [21:40:13] <+DaveShack> this is yet another reason we need to be able to change instructions... [20:41] Which was my whole point origanally... [20:41] *one [20:42] The rules are too tight and expect everyone to be able to know what last minute changes were made. [20:42] I might be able to use the spear set aside for settler protection on both if they all travel together [20:42] It's not like we're waiting 24/7 to see if a post pops up (I remember saying just that in DG1...) [20:42] music update: The Who, "Won't get fooled again" [20:43] ok, I am going to hit enter... [20:44] IBT: nothing [20:44] Now Turn 1 [20:44] moving units [20:47] hi cyc [20:47] Hi [20:47] hey all [20:47] hi cyc [20:47] did i miss it? [20:47] not yet [20:47] Nope. [20:47] cool [20:48] ok, units moved, nothing exciting to report [20:48] moving units - turn 1 [20:48] road on dyes due next turn [20:48] checking happiness and sliders [20:49] all good. [20:49] k [20:50] End of Turn 1, 1000 BC [20:50] Science 90 Tax 10 [20:50] Treasury 241 +1 gpt [20:51] Currency due in 9 [20:51] hitting enter in 10 [20:51] Ok [20:52] IBT: Vo Mimbre Warrior -> Settler (6) [20:52] Now Turn 2 [20:53] ... [20:53] This is irritaing me [20:54] the settlers? [20:54] How do they expect to fight the barbarians or protect settlers if we have no army? [20:54] d wish they would stop changing the orders [20:55] It would be nice if pre-lim orders were posted very early so everybody could discuss the inter-dept impact [20:55] anyway, I either have stop the chat if I am going to move settlers without escorts, or wait until DR builds the spears in queue and use them as settler protectors [20:56] anyway, turn 2, moving units.... [20:56] don't have a clear 3rd city choice [20:56] there's a warrior in Vo Mimre [20:56] that could escort? [20:57] Hi [20:57] hi Ravensfire [20:57] Evening all [20:57] Hi Ravensfire [20:57] *** BlueStrider has Returned (Been gone 2hrs 6mins 13secs) [20:57] How goes the session thus far? [20:58] wb [20:58] Going good... [20:58] short an escort though [20:59] ty [21:00] so the governors changed the instructions so that we arent getting any troops to protect this settler hoard thay want... absurd [21:00] Furiey, the warrior in VM is instructed to hunt barbs [21:00] just noticed that - but if it hunted them in the same direction a settler was going.... [21:00] I will have to wait for the settlers to be built in DR [21:00] heh [21:01] maybe Furiey [21:01] two birds with one stone [21:01] If you move units out enough to form a sentry net, you'll have some protection or warning. [21:01] and/or rather. :) [21:01] Turn 2 moves done. nothing interesting except we now have dyes [21:01] cool [21:01] and we are happy :) [21:01] Chieftess, I guess that is one definition of "protection" [21:02] Ill accept that [21:02] will DaveShack? [21:02] End of Turn 2, 975 BC [21:02] Science 90 Tax 10 [21:02] ok remember barbs have horses [21:02] Treasury 242 +1 gpt [21:02] Currency due in 8 [21:02] so 2 tiles from fog [21:03] DaveShack, I am all too aware :) [21:03] hitting enter in 10 [21:03] iirc, dg2 t2 had an unescorted settler PI attempt [21:03] dg3 that is [21:03] DG3 [21:04] yeah [21:05] yep [21:05] IBT: Barb Horse appears 2 N of Mont [21:05] DZ's doom [21:05] DR: Settler -> Spear (4) [21:05] Vand: Settler -> Warrior (10) [21:06] Now Turn 3 [21:06] did Mont get that spear? [21:06] no, because the damn governors changed it when the spear had 1 more turn to go [21:07] You know, I'm actually half-hoping we lose this demogame just to show how much the rules forbid common sense. [21:07] cyc, yes [21:07] ty [21:07] That should teach the governors... [21:07] indeed' [21:07] Our proud warriors hunting barbs in Mont area defeat that barb horse that showed up [21:08] im considering an Ultimatum [21:08] if we lose this game, CT maybe it will point out that more people need to be involved in the rules instead of not participationg. ;) [21:08] good job, mr. President [21:09] Cyc - make a poll. "What do you like better? Debating laws, or watching the game progress?" [21:09] I'm sure most people will say the later. [21:09] And partially because we've spent 4 demogames debating! [21:11] I am moving Vand and DR Settlers towards Vo Mimbre as the fog is far enough off that barbs pose no threat [21:12] End of Turn 3, 950 BC [21:12] Science 90 Tax 10 [21:12] ct you're talking about the law now. I'm not. [21:12] Treasury 243 +0 gpt [21:12] I thought you were. [21:12] Currency due in 8 [21:12] hitting enter soon.... [21:14] IBT: nothing [21:14] Now Turn 4 [21:14] ok [21:17] Anything happening? [21:18] moving units, nothing to note except India has horses [21:18] we now have a warrior next to the barb camp N of Mont [21:19] hit them [21:19] it would be real nice if plexus showed up for the chats [21:19] Babylon now has a city next to the dyes at the south end of the jungle south of DR [21:20] hmm [21:20] Sarevok, I was thinking of waiting until I could get a second warrior there. Thoughts? [21:21] End of Turn 4 - 925 BC [21:21] Babs are expanding quickly - 9 cities now [21:21] Science 90 Tax 10 [21:22] Treasury 243 +0 gpt [21:22] Currency due in 7 [21:22] hitting enter in 10 [21:22] IBT: nothing [21:22] Now Turn 5 [21:23] Question, can units heal to 100% in the field? [21:23] of course [21:23] as long as they're not in enemy territory [21:23] ok [21:23] The exception is Civ3 Conquest armies, which can. ;) [21:24] ah - a feature [21:24] rules vs gameplay poll http://forums.civfanatics.com/showthread.php?s=&threadid=78705 [21:25] oh, that should be informative DS [21:25] hi 40J [21:25] hey 40 [21:25] greetings and salutations fanatikans [21:26] Good evening sir! [21:26] hi 40J [21:26] we are not fanatikans, tho [21:26] It's been too long since I've been able to attend one of our chats. [21:26] any thoughts on attacking barb camp on hill with one warrior, or wait for 2? [21:26] not had much luck with one so far.... [21:26] attack with yer 100% bonus zorven [21:26] we're playing monarch, right? [21:27] yep [21:27] What turn are we on? [21:27] I concur with cyc [21:27] turn 5 [21:27] and no one noticed me comming in [21:27] :( [21:27] that makes the odds even against fortified on hill, right? [21:27] CG! [21:27] Hi CG - turn 5 [21:27] cg, military question -- warrior vs barb warrior, fort on hill == even odds? [21:27] what is bonus for fortified on hill? [21:27] +25 and +25 [21:27] +50 total [21:28] :( [21:28] so, if it's a warrior, then it's 1.5 defense [21:28] so, it would be 2 vs 1.6 [21:28] hey cg [21:28] The one on the hill? [21:28] you've got it Mr. President [21:28] 25% for the hill [21:28] Drat [21:28] I forgot that the Military Deputy is here [21:28] oops, added in another 10 [21:28] ok, lets go with one..... [21:29] drumroll... [21:29] rng has to favor us sometime [21:29] how many hp is our warrior? [21:29] not this time, we lose [21:29] :( [21:30] at least we tried [21:30] it was actually 2 vs 1.75 [21:30] but we still should've won [21:30] was our warrior a vet? [21:30] ... [21:31] I think it was a regular. [21:31] why 1.75? [21:31] And I forgot the Military Leader is here :o [21:31] 25% bonus for fortified... 50% bonus for hills [21:31] yup, im here CG [21:31] BTW CG [21:31] ah [21:31] you might end up being military leader [21:31] with no barracks, wouldn't we have needed to win one in the past? [21:31] even still, we had a 74% chance of winning [21:32] :( [21:32] to have a vet? [21:32] moves done [21:32] End of Turn 5, 900 BC [21:32] Science 100 [21:32] Treasury 243 -1 gpt [21:32] Currency due in 5 [21:32] saving and uploading.... [21:34] http://www.civfanatics.net/uploads6/DG4_BC900.sav [21:34] loading [21:35] Russia has HBR [21:36] for 107g [21:36] Germany too, but they want more gold [21:36] germany doesn't have math [21:37] Babylon too [21:37] everyone has HBR [21:37] neither does babylon (have math) [21:37] India now has Maths - they must have got it from Russia for HBR [21:38] We can get HBR from BAbylon for 1gpt and 89g [21:38] The 1gpt would help to ensure relations, since Babylon's the only one that's stronger than us [21:38] much stronger [21:39] id keep babylon on good terms [21:39] India for 99g [21:39] Where's Oct when you need him? [21:39] lol [21:39] Ok, I am going to hit enter....... [21:39] :s [21:39] India doesn't miond you being in their territory? [21:39] CT - he is eating a doughnut ;) [21:39] cyc - no comment from the Indians :) [21:39] who told us about germany? [21:39] k [21:40] Russia [21:40] Germany is stronger than us as well [21:40] And they're still annoyed [21:40] hold one please [21:40] ok, keep them good too [21:40] ok DaveShack [21:41] if plexus wasnt presuming he knew what the military needs better than me in arrogant fashion, we would be in a good position for militaristic purposes and fairly good domestically. [21:41] I agree [21:41] trying to decide if math<->hbr+gold with germany is worth forum discussion, since Russia can trade them math [21:41] everyone seems to forget the domesetic issues.. [21:42] have you two discussed your plans before posting instructions? [21:42] of course [21:42] and? [21:43] that is how the military plans are made [21:43] any comments on whether the potential German trade should be discussed? or should we just move on? [21:44] the sudden changes made by plexus have burned our strategy [21:44] If I were in trade, I'd be signing deals right now... [21:44] lol [21:44] For the Spice Trader's Guild! :D [21:44] *eh em* [21:44] spices? where? [21:44] Sarevok - aren't you presuming that you know how to set his province's queue better than he? [21:44] We shall conquer any lands that have them! :D [21:45] in the military field, yes [21:45] So, you're ignoring any long-term goals he might have then. [21:45] Sarevok - Maybe you should run for govenor next term :) [21:45] he hasnt even made any known log term goals in my eyes [21:45] I still want to see more discussions... [21:46] Governors rarely post queues for discussion it seems [21:46] How important is it to get HBR now rather than in 5 turns? [21:46] You need to talk with him more, work with him - not slam him in the forums. [21:46] CT - agreed. [21:46] not that impotant zorven [21:47] if his pompous arrogant manner of him acting like he knows what I need for military planning with CT, then ill agree [21:47] if it stops [21:47] with no discussion, I withdraw the hold request, play on [21:47] And here's Oct! [21:47] Hi [21:47] TRADE!! TRADE!! :p [21:47] Hi Oct [21:47] however, Oct should be briefed in... :) [21:47] http://www.civfanatics.net/uploads6/DG4_BC900.sav [21:47] Chieftess, what presents itself now that we cant' wait 5 turns? [21:47] Oct, look there. [21:47] Bah. :p [21:48] Well, when I was the trade advisor, I was an agressive trader. :) [21:48] lol [21:48] Ok, we are goint to move on to turn 6. hitting enter in 10... [21:48] My camels are awaiting your orders! :p [21:48] Guess I'll have to wait for those horsies. :p [21:48] ready, aim, spit :) [21:48] Hey, there wasn't anything worth trading when the TC started. Besides, someone would have a fit if I ordered a trade in the middle of the TC. [21:48] CT, on what game area are you not agressive? [21:49] haha [21:49] yer still aggressive ct [21:49] so are you. ;) [21:49] atleast in the forums. [21:49] im a militarist [21:49] 9...? ;) [21:50] 8? [21:50] Just don't go to #quizmasters and say "3". :) [21:50] no-nick starts counting to 10. [21:50] IBT: India didn't like us in their territory. they demanded we leave or declare war. I chose war (j/k) [21:51] Our troops auto moved out of their territory [21:51] ° what do I care... to get me through the sleepless nights, and what do I have to hold, if no one's there to hold me tight ° [21:51] heheheh [21:51] and that was all for IBT [21:51] Now Turn 6 [21:51] where did the warrior go? [21:51] I ate him. [21:51] Ginger_Ale ate him :p [21:52] Oct thought the sign said dougnut eat the warrior... [21:52] lol [21:52] *** DaveShack sends out for Krispy Kreme [21:52] THE EVIL DOUGHNUT DID IT!! :p [21:52] Doughnuts .... is there anything they can't do? [21:53] They can't be my Deputy Minister, apparently... [21:53] not enough fingers to type with... [21:54] Furiey, what warrior? [21:54] *phew* The omen of Shalashaska didn't come to pass... I guess the RNG did something between then and now. (if you don't know, something was supposed to happen this IBT -- one of the things he spoiled) [21:54] fortunatley, it didn't happen. [21:54] Depends - we just need to find someone registered as "Doughnuts" [21:54] the one that was move out of India [21:54] lol [21:54] just wondered if it was moved anywhere interesting [21:54] Maybe one of the "I am not Emo" users ;_ [21:54] But, I still want his head on my spear! [21:54] *;) [21:54] CT - good. Did you get everything Peri was looking for? [21:54] ah, he ended up on the mountain SE of Bombay [21:54] did i see right that he's still posting? [21:55] moves done [21:55] I don't think Peri talked to me yet about needing anything [21:55] I am moving a warrior with barb duty to look for barbs near the first settlement site :) [21:55] Ok - he might pm you for some info then. [21:56] End of Turn 6, 875 BC [21:56] Science 90 Tax 10 [21:56] Treasury 242 +0 gpt [21:56] Currency due in 4 [21:56] YAY!!! [21:57] I accidently hit space bar, so we are IBT [21:57] please let someone be researching the other branches of the tree [21:57] They'll probably be going fo Map Making [21:57] I agree with moves taken [21:57] likely [21:58] India doesn't like that I moved our troops back in their territory. I say I will move them later. [21:58] Don't move the units next to a city. [21:58] Move them through, but keep a 1 tile space between the unit and city [21:58] not doing that CT [21:59] am doing that [21:59] ok [21:59] zorven, try to avoid moving units into enemy territort for the sake of diplomacy [21:59] IBT: DR Spear -> Spear (3) [21:59] Hunt: War -> Worker (10) [21:59] Now Turn 7 [22:00] k [22:00] Sarevok, we discussed this in the forums and it was agreed it was ok [22:00] right, I remember [22:01] Hunt warrior has orders to hunt barbs. any comments on where to look? [22:01] where is he? [22:01] the fog we haven't lited by DR? [22:01] id look in fog area's [22:01] he's just been built in Huntingdon [22:02] it will help w/borders [22:02] and help with city sites [22:03] ok, off to the fog souty of DR [22:04] im out [22:04] Cya later [22:04] bye [22:05] keep track of that warrior from Huntington... he's going to win battles for a change. :D [22:06] pray to the RNG gods [22:06] haha [22:06] that's why they call him the hunt warrior [22:06] anyone notice the brilliant colors on their outfits? [22:06] ok, moves done except workers....tyring to figure out best use... [22:06] to dazzle attacking barbarians? [22:07] colors to dye for... [22:09] End of Turn 7, 850 BC [22:09] Science 90 Tax 10 [22:09] Treasury 242 +0 gpt [22:09] Currency due in 3 [22:09] hitting enter [22:10] IBT: VM Settler -> Spear (5) [22:10] Now Turn 8 [22:11] k [22:11] *** CivGeneral is now known as CG_Away [22:11] *** CG_Away is away: Im playing Medal of Honor at the moment [22:13] moves done. [22:13] 2 settlers on their way to sites K and H from the poll. [22:14] End of Turn 8, 825 BC [22:14] Science 90 Tax 10 [22:15] Treasury 242 +0 gpt [22:15] Currency due in 2 [22:15] hitting enter [22:15] ok [22:16] IBT: [22:16] Barb Horse attacks our warrior in the Northern Desert...... [22:16] WE WIN [22:16] WOOHOO!!!!! [22:16] no damage, even [22:16] wow! [22:16] yay! [22:16] another barb horse appears 1 tile N of same warrior [22:16] yay! [22:17] we finally found the Gepid camp [22:17] good job [22:17] And keep that warrior there. [22:17] :b: [22:17] when he defeats the camp [22:17] Now Turn 9 [22:17] don't you mean IF he defeats the camp ;) [22:17] moving units.... [22:19] I have confidence in him! [22:19] Under the threat of my camels. [22:19] you should quit smokin' ct [22:20] our warrior attacks the barb horse..... [22:21] WE WIN [22:21] we do take 2 damage though [22:21] See? I told 'ya! :p [22:21] yay! [22:21] 3 hp left [22:21] looking ahead to end of turn 10, you can extend play through the IBT to get currency and discover trade options [22:21] hehe [22:21] Here feared my camels. [22:21] spitting on him. [22:21] yes DaveShack [22:21] the new Military Slogan: FEAR OUR CAMELS [22:22] They Spit for Fanatica [22:22] the new T&T slogan: and fear our doughnuts as well! [22:22] moves done [22:23] End of Turn 9, 800 BC [22:23] Science 70 Tax 30 [22:24] Treasury 242 +7 gpt [22:24] Currency due in 1 [22:24] hitting enter in 10 [22:25] IBT: We discover Currency. My likeness is now minted on all monies. [22:26] For now, zorven, set research to lit. [22:26] ok [22:26] It was the runner up in the poll that decided on currency. [22:26] As soon as this TC is done, I'll have a next tech/trade discussion up. [22:27] IBT: DR Spear -> Settler (5) [22:27] Vand: Warrior -> Spear (10) [22:27] Now Turn 10 [22:29] moving units... [22:30] should we rest the warrior in the nortern desert b4 advancing on barb camp? he as 3/5 hit points [22:31] Look what I found. ;) --> http://www.civfanatics.net/uploads6/DG4_camels.jpg [22:31] I say rest him. [22:31] CT. just put the poor camel down... :p [22:31] yes zorven [22:32] that is what I was thinking - rest [22:33] ok, moves done, nothing exciting to report [22:33] End of Turn 10, 775 BC [22:33] Science 100 [22:33] Treasury 249 -1 gpt [22:33] Literature due in 12 [22:33] saving and uploading.... [22:33] k [22:34] http://www.civfanatics.net/uploads6/DG4_BC775.sav [22:34] Thank you to everyone for being here.