Hit point table. Conscript 3 HP Regular 3 HP Veteran 5 HP Elite 6 HP Stat Key. Attack\Defense\Movement Bombard Range=BR Bombard Strength(attack)= BA Bombard rate of Fire= ROF HPB = Hit Point Bonus, will the unit get more Hit points than Default, or less. *note All Men civilizations will have more customized units. Rohan will have more powerful cavalry, Gondor Infantry. The two Harad nations (Easterners-Southrons) will receive new units also. ____________________________________________________ Men Standard unit line, used as base for other civilizations. Defender Line- 1a. European Spearmen (utahjazz7) Name: Edain militia - 1\3\1 +1HPB 1b.Germanic Spearmen (Kinboat) Name: Spearman - 2\4\1 +1HPB 1c. Halberdier- (JimmyH) Name: Pikeman (?) - 3\5\1 +2HPB 1d. Pikemen (Civ3)? Name: Armored Pikemen - 3\6\1 +2HPB Offensive Line- 2a.Tribal Warrior (Yaniv) - 2\1\1 0HPB 2b. Swordsman (Civ3) Beserker - 4\3\1 0HPB 2c. European Swordsman (utahjazz7) Name: Swordsman - 5\4\1 0HPB 2d. Scottish Warrior (Kindred) Name: Long Swordsman - 7\5\1 0HPB Missle Line- 3a. Skirmisher (JH) Name: Skirmisher(?) - 2\2\1 -1HPB . BR0 . BA2 . ROF2 3b. Bab. Bowman (Civ3). Name: Bowman - 3\3\1 -1HPB . BR0 . BA4 . ROF2 3c. Robin Hood (Kinboat) Name: Archer - 4\4\1 -1HPB . BR0 .BA5 .ROF2 3d.Longbowman (Civ3) Name: Longbowman - 5\5\1 0HPB . BR0 .BA6 .ROF3 Cavalry Line- 1a-b. Horseman (civ3) Name: Horseman- 2\2\2 0HPB *blitz 1c.Cavalry (Jimmyh)?? Name: Cavalry - 3\2\2 0HPB *blitz 1d. Knight? (Civ3?) Name: Knight - 5\4\2 +2HPB *blitz Mordor Units will be cheaper, the Shield Cost won’t be determined until all unit lines are finished. Defensive Infantry line- 1a-b.Goblin Spearman1 (embryodead) Name: Goblin Spearman- 1\3\1 0HPB .BR0 .BA1 .ROF1 1c.Goblin Spearman2 (Kindred) Name: Orc Spearman - 2\4\1 +1HPB .BR0 .BA2 .ROF1 1d. Cave Troll (Kindred) Name: Cave Troll - 4\6\1 +3HPB .BR0 . BA0 . ROF0 Offensive Line- 2a. Orc Warrior color conversion (embryodead) Name: Orc Warrior- 2\1\1 0HPB 2b. Orc Warrior (embryodead) Name: Orc Swordsman- 3\2\1 0HPB 2c. Black Orc (embryodead) Name: Orc Axeman- 5\3\1 0HPB 2d. Uruk Hai Berserker (Kinboat) Name: Uruk Hai- 6\4\1 0HPB . BR0 . BA4 . ROF1 Archer line- 3a. Black Orc Archer (embryodead) Name: Goblin Bowman- 2\2\1 -1HPB . BR0 . BA2 . ROF2 3b. Orc Archer [color conversion] (embryodead) Name: Orc Bowman- 3\2\1 -1HPB . BR0 . BA4 . ROF2 3c-d. Goblin Archer (embryodead) Name: Orc Archer- 5\3\1 - 0HPB . BR0 . BA6 . ROF3 Cavalry Line- 4a-b. Wolf Rider (embryodead) Name: Wolf rider- 2\2\2 0HPB *blitz 4c-d. Warg Rider (embryodead) Name: Warg rider- 4\3\2 +1HPB *blitz Elves Stronger units that comes in 2 phases. Powerful units to begin with, but only get a little better in phase 2. Elven Defensive Line- 1a-b. Phalangite(kryten)or Elven Spearman(embryodead)Name:Elven Infantry- 2\4\1 +2HPB 1c-d. Elven Spearman(Kinboat) Name: High Elven Infantry- 4\5\1 +2HPB Offensive Infantry Line- 2a-c. European Swordsman?(embryodead)(Name:Elven Soldier- 4\3\1 +1HPB 2c-d. Elven Swordsman(Kinboat) Name: Elven Longblade- 6/4/1 0HPB Archer Line- 3a-c.(Japanese Unit Pack)Name: Elven Archer- 3\3\1 0HPB . BR0 . BA5 . ROF3 3c-d. Elven Longbowman (Kinboat)- 5\5\1 0HPB . BR0 .BA7 .ROF3 Cavalry Line- 5a-b.Horse archer(Kryten)Name: Elven Rider- 4\3\2 0HPB BR0 . BA5 . ROF3 *blitz 5c-d.(Japanese Unit Pack)Name: Elven Cavalry 4\4\2 +1HPB . BR0 .BA6 .ROF3 *blitz Dwarves Format similar to the Elves, yet this one is more complex, mainly for the race’s lack of archers\cav. They should clearly have the best infantry around, to compensate for it. UNDER DEBATE: Should Dwarven infantry be able to do certain worker jobs, like outposts\forts? Main Defenders. 1a-b. Dwarven High Guard v1 (Kindred72) Name: Dwarven guard (name???) 2\3\1 +2HPB 1c-d. Dwarven High Guard v2 (Kindred72) Name: Khazâd guard (name?) 4\5\1 +3HPB Main Offense. (Weaker defense but more HP) 3a-b. Dwarven Ironbreaker v1 (Kindred72) Name: Dwarven Cleaver (name?) 4\1\1 +2HPB 3c-d. Dwarven Ironbreaker v2 (Kindred72) Name: Khazâd cleaver (name?) 6\2\1 +3HPB ‘Cav’ replacement. 2a-b. Dwarven Warrior v1 (Kindred72) Name: Dwarven Warrior 3\2\2 +1HPB *unwheeled *ignores mountain terrain movement cost 2c-d. Dwarven Warrior v2 (Kindred72) Name: Khazâd Warrior 5\3\2 +1HPB *unwheeled *ignores mountain terrain movement cost Hobbits Weaker units, custom made for defensive positions. Hobbits will have other Victory conditions avaiable for them. And their militia units will cost little to support. Hobbits have the ability to draft units. Main Defenders. 1a-b. Medieval Resistor (Kinboat) Name: Hobbit Warrior 2\3\2 (-1)HPB *Draft *Ignore movement on hills 1c-d. Belgian resistor (Kinboat) Name: Hobbit Militia 1\6\1 +1HPB *Ignore movement on hills Offense Infantry. This should be double the shield cost of the last defender. 3b-d. Hobbit (Kindred72) Name: Bounder 5\1\3 +2HPB *ignores forest movement cost Archer Line. 2a-b. Bab. Bowman(Civ3, shrunk) Name: Shire Reeve 3\3\1 -1HPB . BR0 . BA4 . ROF1 2c-d. Robin Hood (Kinboat [shrunk]) Name: Shirriff 5\5\1 0HPB . BR0 .BA8 .ROF1 *unwheeled *ignores Hill movement cost *Draft Also, we should shrink the Worker and Settler down a bit. All non-small units will be shrunk for Dwarven and Hobbit units.