Unit Abilities (Unit Miscellaneous Abilities)
Determines which miscellaneous abilities (if any) the selected unit has.

Hold CTRL to select or deselect multiple options.

Possible abilities and their effects are:
Wheeled   Unit is wheeled
Foot Unit   Unit is a foot soldier
Blitz   Unit may attack once per each movement point
Cruise Missile   Unit acts as a cruise missile
All Terrain as Roads   Unit treats all terrain like roads
Radar   Unit can "see" two spaces instead of one
Amphibious   Unit may attack from a ship onto land
Invisible   Unit cannot be seen except by units with Detect Invisible
Transports Only Aircraft   Unit can transport air units only
Draft   Citizens can be drafted into this unit
Immobile   Unit may not move (used for air units to force mission system)
Sink in Sea   Unit dies if it ends its turn on a sea square
Sink in Ocean   Unit dies if it ends its turn on an ocean square
UNUSED   Reserved for future use.
Transports Only Foot Units   Unit can only transport Foot Units
Starts Golden Age   If victorious in combat, this unit triggers a golden age
Nuclear Weapon   Unit acts as a nuclear weapon
Hidden Nationality   Nationality of the unit is hidden from opponents
Army   Unit acts as an army
Leader   Unit acts as a Great Leader
Infinite Range   Unit can select any tile on the map as a target
Stealth   Unit has stealth
Detect Invisible   Unit can see Invisible units
Tactical Missile   Unit acts as a tactical nuke
Transports Only Tactical Missiles   Unit can only carry Tactical Missiles
Ranged Attack Animation   Unit does not advance into the square of an opponent when attacking. (For animation purposes only)
Rotate Before Attack   Unit rotates 90° before attacking (For animation purposes only)
Lethal Land Bombardment   Unit may destroy land units when bombarding
Lethal Sea Bombardment   Unit may destroy sea units when bombarding