Unit Abilities (Unit Miscellaneous Abilities)
Determines which miscellaneous abilities (if any) the selected unit has.

Hold CTRL to select or deselect multiple options.

Possible abilities and their effects are:

Wheeled Unit is wheeled
Foot Unit Unit is a foot soldier
Blitz Unit may attack once per each movement point
Cruise Missile Unit acts as a cruise missile
All Terrain as Roads Unit treats all terrain like roads
Radar Unit can "see" two spaces instead of one
Amphibious Unit may attack from a ship onto land
Invisible Unit cannot be seen except by units with Detect Invisible
Transports Only Aircraft Unit can transport air units only
Draft Citizens can be drafted into this unit
Immobile Unit may not move (used for air units to force mission system)
Sink in Sea Unit dies if it ends its turn on a sea square
Sink in Ocean Unit dies if it ends its turn on an ocean square
UNUSED Reserved for future use.
Transports Only Foot Units Unit can only transport Foot Units
Starts Golden Age If victorious in combat, this unit triggers a golden age
Nuclear Weapon Unit acts as a nuclear weapon
Hidden Nationality Nationality of the unit is hidden from opponents
Army Unit acts as an army
Leader Unit acts as a Great Leader
Infinite Range Unit can select any tile on the map as a target
Stealth Unit has stealth
Detect Invisible Unit can see Invisible units
Tactical Missile Unit acts as a tactical nuke
Transports Only Tactical Missiles Unit can only carry Tactical Missiles
Ranged Attack Animation Unit does not advance into the square of an opponent when attacking. (For animation purposes only)
Rotate Before Attack Unit rotates 90° before attacking (For animation purposes only)
Lethal Land Bombardment Unit may destroy land units when bombarding
Lethal Sea Bombardment Unit may destroy sea units when bombarding