AI Strategy Rules
To enable specific AI unit strategies, there are prerequisite actions, abilities, and statistic values that must first be satisfied. The following table displays the minimum requirements needed to enable a given AI unit strategy.

    OFFENSE STRATEGY

  • Offensive Power > 0
  • Defensive Power > 0
  • Must have LOAD action

    DEFENSE STRATEGY

  • Offensive Power > 0
  • Defensive Power > 0
  • Must have LOAD action

    ARTILLERY STRATEGY

  • Bombard Strength > 0
  • Must have BOMBARD action
  • Must not have CRUISE MISSILE ability
  • Must not have NUCLEAR WEAPON ability

    CRUISE MISSILE STRATEGY

  • Bombard Strength > 0
  • Bombard Range > 0
  • Rate of Fire > 0
  • Must have BOMBARD action
  • Must have CRUISE MISSILE ability

    TACTICAL NUKE STRATEGY

  • Bombard Range > 0
  • Must have BOMBARD action
  • Must have NUCLEAR WEAPON ability
  • Must have TACTICAL MISSILE ability

    ICBM STRATEGY

  • Must have BOMBARD action
  • Must have NUCLEAR WEAPON ability
  • Must have ICBM ability

    ARMY STRATEGY

  • Must have ARMY ability
  • Must have LOAD action

    EXPLORE STRATEGY

  • Must not have IMMOBILE ability

    TERRAFORM STRATEGY

  • Must have BUILD COLONY action
  • Must have BUILD ROAD action
  • Must have BUILD RAILROAD action
  • Must have BUILD FORT action
  • Must have BUILD MINE action
  • Must have IRRIGATE action
  • Must have CLEAR FOREST action
  • Must have CLEAR JUNGLE action
  • Must have PLANT FOREST action
  • Must have CLEAR POLLUTION action
  • Must have AUTOMATE action
  • Must have JOIN CITY action

    SETTLE STRATEGY

  • Must have LOAD Special action
  • Must have BUILD CITY action
  • Must have JOIN CITY action

    LEADER STRATEGY

  • Must have BUILD ARMY action
  • Must have FINISH IMPROVEMENTS action

    NAVAL POWER STRATEGY

  • Offensive Power > 0
  • Defensive Power > 0

    NAVAL CARRIER STRATEGY

  • Must have CARRIER ability
  • Must have UNLOAD action

    NAVAL TRANSPORT STRATEGY

  • Must have UNLOAD action

    AIR BOMBARD STRATEGY

  • Bombard Strength > 0
  • Operational Range > 0
  • Must have either BOMBING or PRECISION BOMBING air mission

    NAVAL MISSILE TRANSPORT

  • Must have CARRY TACTICAL MISSILES ability
  • Must have UNLOAD action

    AIR TRANSPORT STRATEGY

  • Operational Range > 0
  • Must have AIRDROP action
  • Must have UNLOAD action

    AIR DEFENSE STRATEGY

  • Offensive Power > 0
  • Operational Range > 0
  • Must have INTERCEPTION air mission