Default type |
All civilizations start the game under the selected government.
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Transition type |
When changing governments (i.e., having a revolution), civilizations temporarily transition to the selected government. |
Requires maintenance |
Under the selected government, all city improvements costs must be paid for |
Standard tile penalty |
Under the selected government, no tile may generate more than 2 food and shields. |
Standard trade bonus |
Under the selected government, each tile generates an additional 1 to commerce. |