| Default type | All civilizations start the game under the selected government. |
|---|---|
| Transition type | When changing governments (i.e., having a revolution), civilizations temporarily transition to the selected government. |
| Requires maintenance | Under the selected government, all city improvements costs must be paid for |
| Standard tile penalty | Under the selected government, no tile may generate more than 2 food and shields. |
| Standard trade bonus | Under the selected government, each tile generates an additional 1 to commerce. |