GOTM25 QSC Timeline AlanH As we've just finished a successful GOTM23 replay as a succession game, the similarities in this game are interesting. Domination objective, raging barbs. Expansionist, probably pangeia since the first spoiler requires full map visibility, and the start position is rather central. And our knight-like UUs arrive at the start of the Medieval Age. The differences are also significant. Demi-god, not Monarch, and cheap barracks instead of cheap temples, so aggression is going to be pure force, no messing with flips. It will probably be necessary to capture territory using settlers more than temples, at least initially. 4000 BC: There's a coast to the NE. Fresh or salt? Move the scout NE to check. It's a one-tile lake and there's a flood plain. Move Yesukai N to hill and scout E to mtn, spot more wine. Move the settler NW to snag the extra wine. There's wheat on the flood plain as well. This is an easy settler factory. Worker irrigates at start point. 3950 BC: Build Karakorum, start Wanderer (5 turns) Set research to wheel at 0.10.0 (28 turns) Yesugai NW to mtn, spots more plains and river. Scout SE, SE, spots goats. 3900 BC: Yesugai NW, spots more plains. Scout SE, SE to mtn. 3850 BC: Yesugai NE on hills. Scout E, SW to mtn, sees another river. 3800 BC: Worker completes irrig, starts road. Yesugai NE. Scout S,SW IBT: A red warrior appears from east. 3750 BC: Contact Khazars. Polite. Has 10 gold, wheel and ritual burial. Sells Wheel + Burial for Martial Arts + Terracotta + 70gold. We have horses nearby. Thanks Cracker. Start research on Bajutsu at 9.1.0 (40 turns). Yesugai N on hill, spots more flood plain. IBT: Karakorum builds Wanderer2 (Wanderer1 is Scout), starts wanderer. 3700 BC: Wanderer2 SW, SW. Yesugai N. Scout E, NE, sees red border. IBT: Wine road complete. 3650 BC: Worker to SW of Karakorum to road towards horses. Scout W,S, spots lots of bonus grass near river. Yesugai N to mtn. Wanderer2 S, S. 3600 BC: Worker starts road. Wanderer2 SE, S, spots game forest. Scout S, spots 2 lakes + lambs. Yesugai NE. MM Kurakorum to grow in 2 turns. 3550 BC: Wanderer2 S,S. Scout S,S, spots herses + incense. Yesugai W. IBT: Light blue warrior seen ear Scout. Grey warrior seen near Yesugai. 3500 BC: Contact Rajaputana (a.k.a Ghandi). Polite, nas Bronze Working and Alphabet. Sells Alhabet for Wheel + 25 gold. Contact Magog. Annoyed. Has masonry + 10 gold. Sells Masonry for Wheel + 14 gold. Check back with Khazars. Still polite, buys Masonry for Bronze Working + 73 gold. Yesugai NW on mtn, spots Rajaputana border. Wanderer2 S,SW, spots Magog border. Scout S,S. IBT: Karakorum expands. Road complete. 3450 BC: Worker to Wine hiil to mine it. We need some shields. Yesugai N, spots spices. Wanderer2 W,N. Scout E,NE on hill, spots S coast. IBT: Green spear seen sount of Scout. Karakurom completes Wanderer3, starts warrior. 3400 BC: Contact Khwarismia (a.k.a Zerzes). Annoyed, has 10 gold, needs everything, No deals. Wanderer3 W,W. Worker starts mine. Yesugai N on mtn. Wanderer2 N.W round Magog. Scout S,SE. South coast is salt water, spots oysters. 3350 BC: Scout W,S, spots horses and narrow promontory or land bridge. Wanderer2 NW,W into jungle. Wanderer3 W,W. Yesugai N, spots North coast and Gogury city. Contact Gogury. Polite, no techs available, needs masonry and wheel. 3300 BC: Scout S,S to promontory - dead end. Wanderer2 W in jungle into Magog territory near Voskor, spots silks. Wanderer3 N.N, sees more game. Yesugai E. Slider to 8.1.1 to handle Karakorum pop growth next turn. 3 gpt. IBT: Magog complain about Wanderer3. 3250 BC: Wanderer3 N.N. Wanderer2 NW. Yesugai E. Scout N,N. IBT: Karakorum completes Warrior2 (Yesugai is Warrior1) 3200 BC: Scout N,NE. Wanderer2 N. Wanderer3 NW,NW. Warrior2 NE. Yesugai SE. 3150 BC: Scout NE,N, sees silks on East coast. Wanderer2 N,N. Wanderer3 NW,W past south of Gogury. Yesugai S. Warrior2 NE. 3100 BC: Wanderer3 SW,S. Wanderer2 N, spots a hut and a Magog warrior. Scout N. Yesugai S. Warrior3 NE to mtn. IBT: Magog warrior pops hut. Karakorum completes Wanderer4, starts Granary. 3050 BC: Yesugai SE. Warrior2 E. Scout NE,NE. Wanderer2 N,E. Wanderer3 SW,SW, spots 2 x incense. Wanderer4 S,S? 3000 BC: Wanderer3 SW,NW. Wanderer2 SE,S. Wanderer4 S,S. Warrior2 E. Yesugai SE. Scout NE,NE. IBT: McCauley lists the 8 richest nations: Moguls (yeah!), Ottoman, Keltoi, Rajaputana, Magog, Korea, Russia, Germany. Karakorum grows to pop 4. 2950 BC: Wanderer2 S,SE. Wanderer3 N,N. Wanderer4 S,S. Warrior2 SE. Yesugai E. Scout E,E, spots light green border. Slider to 7.1.2 to keep Karakorum happy. 2900 BC: Wanderer3 N,N on East coast. Wanderer2 SE. Warrior2 SE. Yesugai SE on mtn. Wanderer4 SE onto mtn. Scout SE, spots Mohacs. Contact Keltoi. He has 70 gold, needs Alphabet and Terracotta. Sell Terracotta to Brennus for 70 gold. 2850 BC: Yesugai E. Warrior2 SE. Wanderer2 SE in forest. Wanderer4 S,SE off mtn. Scout NE,N round Mohacs on Flood plain. Wanderer3 N.NW, spots purple Korean Flagged Footman. Contact Korea. Polite, has 23 gold, needs Masonry and Wheel. No deals. IBT: Worker completes mine on Wine hill. 2800 BC: Wanderer3 NW,N on west coast. Worker1 to plains wine to mine it. Wanderer2 S. Wanderer4 S,S. Warrior2 S. Yesugai E, spots a hut. Scout SW,SW. 2750 BC: Yesugai N. Warrior2 SE. Worker starts mine on wines plain. Wanderer2 S,S. Wanderer4 S,S. Scout SW to mtn, spots incense. Wanderer3 N,NE on west coast. IBT Karakorum grows to pop 5. 2710 BC: Yesugai pops hut ... Mysticism!! Warrior2 SE, sees spices near Kazacs city. Wanderer2 S,SE. Wanderer4 S,SE to hill, spots a line of separate hills running E/W. Scout S,SE. Wanderer3 E onto mtn, spots Korean city. Slider 6.1.3 Diplo summary: Gogury: 9 gold, needs Masonry, Wheel, Mysticism. 1 city. Khazar: Sells Bajutsu for Alphabet + 7 gold. Switch research to Shamanism. Rhajaputana has 48 gold and 1 city. Needs Bhajutsu and Mysticism. Khwarizmia is annoyed. Has 10 gold and 1 city. Needs Aplphabet, Terracotta, Wheel, burial. Magog is annoyed. Has 25 gold and 1 city, needs Alphabet, Mysticism, Bajutsu. Korea has 23 gold and needs Masonry, Mysticism, Bajutsu. 2670 BC: Yesugai N. Warrior2 E. Wanderer2 S,SE. Wanderer4 SE,NE to next hill. Scout S,E past Keltoi lands. Wanderer3 E. IBT: Russian scout appears near Yesugai, warriors approach Karakorum. 2630 BC: Contact Russia. Annoyed, has 17 gold, needs NMasonry, Alphabet, Wheel, Mysticism. Sell Russia Masonry for a worker + 17 gold. Worried about the approaching warriors and my defenceless capital, I rush the granary so that I can start a defender. Yesugai N. Warrior2 E. Wanderer2 SW,SW. Wanderer4 SE,SE. Scout E,E, spots German Archer. Wanderer3 E,SE round Korea. Contact Germany. He's annoyes, has 25 gold, 2 cities, needs Alphabet, Terracotta, Mysticism, Bajutso. No deals, IBT: The stack north of Karakorum is Goguryeo, 4 archers, 2 warriors. Complete Granary in Karakorum, start spear. 2590 BC Wanderer2 W,SW. Wanderer4 SW,S. Warrior2 E. Yesugai N. Wanderer3 E,NE. Scout E,NE to mountain, spots German border. IBT: Magog stack appears from SW. Goguryeo stack moves SW. Are these guys at war? Barb appears south of Korakorum. 2550 BC: Contact Russia. She offers Iron Culture for Mysticism. Magog has it as well. I sell Magog Alphabet for Iron Cuture + 51 gold. We have Iron near the Horses. Excellent! Wanderer2 SW,W. Wanderer4 SW,SW. Warrior2 E. Yesugai N. Wanderer3 NE,N round Korea. Scout NE,NE. Switch Karakorum to Warrior and MM for completion next turn. IBT: Barb approaches. Worker completes mine in plains/wine. 2510 BC: Warrior2 NE. Yesugai N. Worker1 starts road on plains/wine. Stop Russian worker and move him N out of harms way. Wanderer3 N,N. Wanderer2 S,SW. Wanderer4 S,SW. Scout NE,NW onto mountain, spots light green border to sount of our city. Contact Han DYnasty. Polite, equal techs, 0 gold. IBT: Barb moves to the city gates. As he's across the river we'll let him die attacking, as we have city and river defence bonuses. 2470 BC: Stop recording detailed moves unless something special happens. Our objective is to continue to make contacts and to map as much territory as possible for future trading. IBT: Barb attacks. Kills our warrior and one citizen. Thanks RNG! New warrior is born. 2430 BC: Worker2 irrigates wheat. IBT: Worker1 finishes road. 2390 BC: Worker1 to wine/grass. 2350 BC: Worker1 starts mining wine/grass. 2310 BC: Contact with Arabs.He's annoyed, needs Iron CUlture and Bajutsu, has 39 gold and lots of cities. he must have had a head start. 2270 BC: Complete Settler. Move him east towards horses. 2230 BC: Move settler. 2190 BC: Move settler. 2150 BC: Build Ta Tu on horses. Gogury now has Calligraphy and contacts with Ottoman, Tokugawa and Egypt. Buy contact with Ottoman for 11 gold. Contact Ottoman, he has Calligraphy. Ottoman sells contact with Tokugawa for 11 gold and Egypt for 22 gold. Ottoman sells Calligraphy for 188 gold. Now lets get some money back. Sell Arabia contact with Egypt, Khwariszmians and Han for 51 gold. Sell Han contact with Russia, Korea, Germans and Rajaputana for 70 gold. Sell Tokugawa contact with Khazars and Koreans for 18 gold. Sell Khazars contact with Egypt and Khwarizmians for 24 gold. Sell Germany contact with Khwariszmians for 10 gold. Sell Korea contact with Khwariszmians for 10 gold. Sell India contact with Khwariszmians for 5 gold. Sell Khazars Calligraphy for 55 gold. Summary of the state of the nations: Han has 5 gold and 3 cities, needs Calligraphy. Goguryeo has 150 gold and 1 city, equal techs. Tokugawa has 13 gold and 2 cities, needs Calligraphy. Korea has 0 gold and 3 cities, needs Calligraphy and Iron Culture. Ottoman has 221 gold and two cities, equal techs. Egypt has 0 gold and 3 cities, needs 4 techs and 4 contacts. Magog has 79 gold and 1 city, equal techs. Khazars have 0 gold and 1 city, equal techs. Arabs have 2 gold and 5 cities, needs Calligraphy and Bajutsu. Russia has 0 gold and 1 city, needs Calligraphy plus Khwariszmia. Germany has 1 gold and 3 cities, needs Calligraphy, Bajutsu, plus Egypt. Keltoi has 17 gold and 3 cities, needs Calligraphy. Khwarizmians have 0 gold and 2 cities, need 5 techs, plus Russia and Eqypt. Rajaputana has 0 gold and 2 cities, needs CAlligraphy and Egypt. Set slider to 6.1.3 2110 BC: Workers road wheat and wine. Gogury has only has 25 gold! Ottoman only has 1 gold. Where did that go? Arabs have 6 cities now! Egypt now hsa Terracotta + 25 gold. Sell her Khwarizmians + Korea for 25 gold. IBT: Karakorum produces Settler 2070 BC: Settler SW 2030 BC: Settler SW IBT: Worker completes road on wines 1990 BC: Worker moves towards Ta Tu to build iron road. Move Settler S to next city site on outhern river near game forest. Gogury sell two workers for 58 gold. Why build 'em and pay for them if you can get them this cheap? IBT: Warrior complete in Ta Tu. Tacitus reports on the eight most powerful nations: Arabs Keltoi, Germans, Han, Egypt, Korea, Gorgury, Ottoman. I could have told him that! 1950 BC: Build Kazar, start Warrior (4 turns) IBT: Settler complete in Karakorum. 1910 BC: Settler W. 1970 BC: Settler W. Arabs have 7 cities now! 1830 BC: Build Almarikh on river west of Karakorum. We are running a tight city spacing, with a first ring at radius 3-3.5. Slider to 7.1.2 as the rush unhappiness is ended. 1790 BC: Warrior complete in Karzan. Arabs sell a worker for Calligraphy. Kokugawa give 69 gold for Calligraphy. IBT: Settler complete, Warrior complete. Ta Tu to pop 2. 1750 BC: Settler moves NW. 1725 BC: Settler moves N. Khazars sell 2 workers for 58 gold. Ottoman has Shamanism :-O. Wants monopoly money. No deal. 1700 BC: Settler moves NE. Some micro magagement. Magog establishes an embassy. 1675 BC: Build Tabris 2 tiles north of Karakorum. IBT: 2 warriors and a settler complete. 1650 BC: Settler moves NE. Arabs, Russia, Gogury, Tokugawa have Mathematics. Gogury sell it for 180 gold. 1625 BC: Settler moves E. 1600 BC: Buy a worker from Arabs for 29 gold. Build Ullnbaatar, start barracks. 1575 BC: Russia, Arabs, Keltoi have Confucianism. Arabs sell it for 141 gold. Sell Confucianism to Rajapatana for 61 gold Sell Confucianism to Han for 41 gold Sell Confucianism to Magog for 31 gold 1550 BC: The Mapmaking turn. Korea offer the best price - 187 gold. Sell Ottomans Mapmaking + Mathematics for Shamanism + t/map + 40 gold. Sell w/map to Arabs for Civil Service + w/map + 1 gold. Sell w/map to Russia for t/map. Swap w/map with Germany. Sell w/map to Keltoi for 74 gold + w/map. Sell t/map to Rajaputana for w/Map. Sell Civil Service to Ottomans for w/map. Sell Shamanism + w/map to Korea for 231 gold + w/map. Sell w/map + RoP to Magog for 106 gold. Swap w/map with Khwariszmia. Sell w/map to Gogury for 2 gold. Sell w/map to Han for 1 gold. Diplo status: We have a full map of the continent. Magog is the only civ with cash left: 57 gold. Magog, Ottomans, Korea have equal techs. The rest need Shamanism and/or Mapmaking and/or Civil Service. Some are way behind. Remaining Ancient Age techs are Currency, Construction, Republic and Monarchy. As we are likely to be at real war soon and then through the Medieval, we'll go for Monarchy and stay there. Research Monarchy at 0.8.2. -1 gpt. 36 turns ETA. 1525 BC: Build Hovd SE of Karakorum. Gogury sell worker for 28 gold + w/map. Let's start stirring up some trouble now we know where everyone is! Buy embassies with Egypt, Ottomans and Keltoi (140+ gold). Egypt: Thebes. Pop 2, grows to 3 in 3 turns, 3 fpt. Settler at pop 3, 2 spt. Ivory, iron and horses hooked up, slider at 3.7.0, 1 spear in residence. Ottomans: Sogut. Pop 3, grows to 4 in 4 turns, 2 fpt. Oracle ETA 25 turns @ 6spt. Silks, iron and horses hooked up, slider at 1.9.0, 1 spear in residence. Keltoi: Entremont. Pop ??, 2 fpt. Oracle ETA 20 turns @ 6spt. Incense and horses hooked up, iron available but not connected, slider at 1.9.0, 2 spears in residence. Declare war on Tokugawa and buy alliances with Egypt for Shamanism+CivilService+Mapmaking, and Ottomans for 209 gold. Declare war on Germany and buy alliance with Keltoi for Shamanism+CivilService+Mapmaking. IBT: Russia and Ottomans ally vs. Tokugawa. Korea asks for a w/map swap. Agreed. Palace/hovel gets a face lift. 1500 BC: Scouts scout, warriors move, workers work. IBT: Keltoi asks for a w/map swap. Agreed. 1475 BC: Arabs and Korea have Literature. Expensive. No deals. IBT: Karakorum completes Settler, starts settler. 1450 BC: .... IBT: Kazan completes barracks, starts Gospodar (8 turns). 1425 BC: .... IBT: Rajaputana offers t/map swap. Agree w/map swap instead. 1400 BC: Egypt has Literature, wants 149 + w/map. No deal. IBT: Han offers t/map swap. Agree w/map swap instead. 1375 BC: .... IBT: Barb horse appears and kills a Wanderer near Ottoman territory. 1350 BC: Build Darhan in the south, first second ring city at radius 7. IBT: Germans ask for peace. No way am I breaking the Keltoi treaty. Barb horse appears. We can now build the Forbidden Palace. 1325 BC: Regular Warrior kills barb horse and promotes to vet. IBT: Gogury offers w/map swap. Agreed. 1300 BC: Arabls seem to be at war with Keltoi. I must have missed that during the treaty negotiations. Buy an embassy with Arabia (50 gold) to find out whether they are at war with anyone else. Arabs: Macca. Pop 2, grow in 2. Great Library ETA 50 turns @ 5spt. Wool only hooked up, slider at 0.10.0, 2 spears in residence. They are only at war with Keltoi. Sleep ZZZZzzzz.... Hit Next turn, next day. Damn! Forgot to check F1. Karakorum will riot as it's working the wrong tile after expansion (1 less gpt). IBT: Berlin completes Pyramids. Karakorum riots. 1275 BC: Straighten out Karakorum. IBT: Complete first Gospodar. 1250 BC: Build Dalandzadgad. Where do these names come from? Buy w/map from Egypt for w/map + 1 gold to keep track of barb camps. 9 turns left on alliances. IBT: Keltoi complete the Oracle at Entremont. 1225 BC: Move 2nd warrior to Karakorum as MP. Slider to 0.9.1. Monarchy in 11 turns. Check F8. Should be able to renegotiate peace with several civs. Sell peace to Magog (29), Khwarzimia (25+wmap), Gogury (24+wmap), Khazan (21+wmap), Russia (18+wmap), Rajaputana (26+wmap). IBT: Disorder in Kazar and Ta Tu! Must remember to check F1! 1200 BC: Sorted out rioters, slider back to 0.8.2, Monarchy in 12 turns. IBT: Egypt signs peace with Tokugawa, breaking our treaty. Naughty girl! 1175 BC: Literature price has fallen to 125-130. IBT: Arabs demand 32 gold + t/map. I don;t care about the money particularly, but this may be an opportunity to stir up some more trouble. Turn him down, let him try if he thinks he's hard enough! He declares war. Russia offers w/map swap. Agreed, if you give me 1 gold. OK. Ta Tu completes Barracks, starts Gospodar (8 turns) 1150 BC: Buy embassies in Russia (40 gold), Rajaputana (31 gold) and Gogury (?? - moouse slipped!) Russia: Moscow. Pop 6, 2fpt. Settler in 4 turns @ 4spt. Nothing hooked up, slider at 0.10.0, 2 spears in residence, temple. Gogury: Kaesong. Pop 6 (2 entertainers), 1fpt. Barracks in 4 turns @ 3spt. Iron only hooked up, slider at 6.4.0, 2 spears in residence, temple, court, walls, granary. Rajputana: Jaipur. Pop 1, 2fpt, grow in 3. Spear in 1 turn @ 3spt. Iron and spices hooked up, slider at 2.8.0, 1 spear in residence. Russia has betrayed Ottomans - broke their alliace vs. Tokugawa. Buy an alliance with her vs Arabia for 3 gpt. She goes from annoyed to polite. Keltoi sells an alliance vs Arabia + Literature for 4 gpt. Rajaputana sells an alliance vs Arabia + w/map for Literature + 2 gpt. Korea, Keltoi and Magog have Currency. No interesting deals yet. Slider to 2.6.2. Monarchy in 12 turns, -5 gpt. IBT: Gogury declares war on Korea. I'll have to see if I can get a piece of that! 1125 BC: Embassy with Korea: Seoul. grows in 2 turns. Great Library in 33 turns @ 5spt. Wool and horses hooked up, slider at 0.10.0, 3 spears in residence. Sell an alliance with Korea vs Gogury fro Currency + w/map. 1100 BC: Build Mandalgovi. Swap w/maps with Russia. IBT: Khwariszmia offers w/map swap. OK. A Gogury warrior attacks our warrior and dies. No injuries. 1075 BC: Keltoi has Construction. No deals. IBT: Ottomans offer w/.map swap. OK. 4 Gogury archers appear from the south. That must be part of the stack that went south a few hundred years ago. 1050 BC: Buy a worker + w/map from Khwariszmia for Literature. Ottomans and Keltoi both have Construction and Monarchy. Russia has Construction and needs my other techs. So sell Russia Shamanism+Literature+Currency for Construction+w/map+8 gold. We are Middle Aged. Russia and Ottoman have Monotheism. Russia at least must be Scientific. We now have 24 Warriors to upgrade when Iron is hooked up, so switch to minimum research to grow the treasury. Monarchy will come our way soon, now. Slider to 7.1.2 giving 24 gpt. 1025 BC: Move a reception committee into position to meet the Goguryeo archer stack, and assemble a stack to head for Gogury. 20 turn alliances with Keltoi and Ottomans are ended. Let's try to renew. Keltoi give Monarchy + Monotheism for peace + an alliance vs Germany + 9 gpt. Ottomans give 153 gold + w/map for peace + alliance vs Tokugawa. Switch research to Engineering with just one scientist in Kazan. This beats spending 6 gpt at 10%. Slider 8.0.2. IBT: Goguryeo archers avoid my welcoming mat and move away into Magog forest. 1000 BC: Let's try to give the archers a few more problems by allying with Magog. Magog gives an alliance vs Gogury with no incentives, but won't add anything to the deal. I cancel our expired RoP while I'm dealing with them. Build Choybalsan. Sell w/map to Keltoi for w/map + 2 to find out where the barbs are now. The end-of-era uprising is overdue, and our Military adviser reports barb activity near Dalanszadgad. There's a barb camp a few tiles south, and another one on the south coast. The latter will probably pester Khwariszmia and Magog, but the first one is clearly pointing at us. Move 2 warriors towards the mountain south of the city, move more troops south. Pop rush barracks in Dalanszadgad so that it's at pop 1 and no citizens or work in progress to pillage. To reduce treasury in case of a succesful raid, buy empbassies in remaining civs: Han: Beijing. Pop 2, grows in 5. Building Settler @ 3spt, waiting for pop 3. Slider 2.8.0, 1 spear in residence. iron and ivory hooked up. Khwariszmia: Gurganj. Pop 4 grows in 5. Just started Great Library @7 spt, ETA 40 turns. Horses and spices hooked up. Barracks, temple, 4 spears in residence. Khazars: Chimkent. Pop 5 (1 entertainer) Building courthouse in 2 turns @ 7spt. Iron hooked up, Barracks,g ranary, temple, walls. Saved for QSC. State of the Nation. We have: 11 cities, only 1 will need an aqueduct 1 settler en route plus 1 under training. 1 scout and 2 wanderers. 1 eqWorker and 9 guest workers. 25 warriors plus 1 under training. 3 Bowmen plus 1 under training. 2 Gospodar plus 3 under training. 4 barracks plus 5 under construction. 1 granary. Demographics: We are #1 in Population, GNP, Mfg.goods, Productivity, #7 in area. Firaxis score 252, fifth from bottom of the table but rising fast. The main competition for power is Arabia, Egypt, Han. The main culture threats are from Gogury, Magog, Khazars. These minor civs have been limited to two cities, and are throwing their resources into buildings. We are weak against Arabia only. We are average against Han, Korea, Keltoi, Egypt, Germany. We are strong against the rest.