version 1.39 Air Transport: animation changed (in air unit pack) Helicopter: can now be captured Capture animations added for: Artillery, Cannon, Catapult, Cruise Missile, Helicopter, and Radar Artillery Attack Submarine: substitute unit animation fixed Icons: several added version 1.38 Attack Helicopter: animation changed (in modern unit pack) Fishing Craft now require Pottery. Scout and Explorer are now foot units (that can be carried by Fishing Craft). Unit stats were adjusted for Airborne Infantry, (German/US) Marine, Naval Infantry, Paratrooper, and Spetsnaz (hopefully for the last time). version 1.37 Steel is now required for Replacable Parts. The corresponding art in the basic unit pack has be updated. Airborne Infantry: now uses Balou's Parachutiste animation (with a civ colored beret), which has been added to the basic unit pack. Unit stats were adjusted for Airborne Infantry, Modern Infantry, Ninja, Parachutiste, Spetsnaz. A few upgrade paths were also improved. Civilopedia: minor updates version 1.36 Galleass: added (to update unit pack) Unit stats were adjusted for Attack Submarine, Ninja, Peltast, Privateer, and Soviet Fighter. Advanced Flight is now required for the Modern Era. version 1.35 mod file: added for play on random maps Asian Swordsman: added (to update unit pack) Attack Submarine: added (to modern unit pack) Peltast: added (to update unit pack) Rafale: added (to modern unit pack) Viggen: added (to modern unit pack) Jet Fighter: cleaned up attack animation added (to modern unit pack) Attack Aircraft: is now Soviet Fighter version 1.34 Infantry: new modern era animation added (to Balou unit pack) Fighter: animations swapped (Spitfire for Wildcat) Leopard 2: added w/o new animation (which may be included later) Cruise Missile: now tactical missle (for nuclear submarines) Korea: color changed to be different from Germany Civilopedia: updated (including some renamed units) Icons: several added Japanese Leaders: names added version 1.33 Stealth Interceptor: added (to update unit pack) Medieval Infantry: new industrial era animation added (to update unit pack) version 1.32 Light Artillery: added (to update unit pack) Rome: can no longer build Medieval Infantry and Pikemen (Legions remain) Chinese Spearmen are now Asian Spearmen (includes Korea) version 1.31 tank animations swapped: Abrams now requires uranium version 1.3 This version is tested with PTW version 1.21f (UK) Civilopedia: new version used as base for the modified file Mi-24 Hind: added (to modern unit pack) Battleship: now requires iron Explorer: now upgrades to UAV version 1.23 UAV: added (to modern unit pack) Helicopter: .ini file updated to improve animation version 1.22 installation instructions added substitute unit animations fixed for Modern Paratrooper and T-62 H1 version 1.2 Units: several new added and some old changed - see the excel file for details. The animations for non-Firaxis units now come in separate packs. version 1.12 Cavalry: now upgrades to Modern Armor T-34: attack increased from 17 to 18 Unit descriptions are provided in a separate Excel file. Balaning changes include adding the French to West Africa, giving the Arabs Mogadishu and Dar es Salaam, and the Zulus taking over Madagaskar. version 1.11 fixed some upgrade paths, primarily for flavor Infantry units Tiger: cost changed from 120 to 110 Pershing: attack increased from 16 to 17 version 1.1 Fishing Craft: added added build queue icons for non-Firaxis foot units version 1.09 Governments: Fascism was added as a separate advancement Asian Guerilla: added using old Asian Light Infantry unit (Viet Cong) version 1.08 Governments: added Fascism and Constitutional Monarchy Mech Infantry: can no longer be drafted version 1.07 Modern Infantry: a proper unit animation has been added and stats adjusted Guerilla: can now be built by the Japanese version 1.06 added build queue icons for non-Firaxis ships, tanks, and planes Longbowman/Otomo no Makuta: added zero range bombardment strength Type 90 tank: added radar IL-2: bombard value increased from 5 to 6 Marines/Paratroopers: changed to be competitive with respect to Infantry Modern Infantry: a complement to Mech Infantry is now available to all civs Guerilla: treats all terrain as roads Warrior Monk: now upgrades to Guerilla Leaders: are now foot units. version 1.05 The respawn AI players option was disabled. The French were added (but not to mainland Africa, this needs playtesting). Tech levels were increased slightly. The Japanese can now contact the Koreans on the first turn (and trade). Various balancing changes were made. version 1.04 This version is no loner considered to be beta as most bugs seem fixed. Minor balancing updates were made on the map. Armor units can no longer be airlifted (for both accuracy and gameplay). version 1.03 G3M: added Bomber/G3M: upgrade to Stealth Bomber Civilopedia: entries somewhat improved Japanese Leader: disabled until I figure out how to prevent production Nakamaro Horseman: no longer starts a golden age Junk: transport capacity corrected to 2 P-38: bombard value increased to 3 version 1.02 Civilopedia entries were added for all units. Panzer: now upgrades to Panther Ashigaru Spearman: now upgrades correctly to Oda Arquebusier Grendiers/National Guard: cost was corrected from 1100 to 110 shields German Marines: attack value was adjusted down one step version 1.01 Kyushu was renamed Shikoku Shoni no Kasuge: now upgrades to Otomo no Makuta Ninja: cost changed from 30 to 40 shields Oda Arquebusier/Musketman/Musketeer: cost changed from 60 to 50 shields Japanese Worker Modern Times: .ini CAPTURE= line changed as in PTW (.wav to .amb) Churchill: added Zone of Control