Session Start: Thu May 22 03:13:26 2003 Session Ident: #demogame [03:13] * Now talking in #demogame [03:13] * Topic is '2CivFanatic's Center Civ3 Game of Democracy III Forum is at: http://forums.civfanatics.com/forumdisplay.php?s=&forumid=100 Next Turn Chat: Thrusday, May 22 (4:00AM EST, 8:00 GMT) ( see our stats at: http://140.211.122.84/CFCIRC/demogame.html )' [03:13] * Set by Octavian_X on Wed May 21 01:19:48 [03:13] * Mafioso sets mode: +o Shaitan_Rex [03:13] -Mafioso- The chat office welcomes our humble citizen to the demogame chatroom! [03:13] * CT_Sleeping sets mode: +v Shaitan_Rex [03:26] * Octavian_X has quit IRC (Ping timeout: 360 seconds) [03:46] There is an almost total lack of instructions so this will be a fairly freeform chat using my best guesses at the will of the people. [03:46] Notes from Domestic indicate we are to acquire Writing immediately but there are no notes from Science or Trade. Trade made with America. Writing for 18g and 3g per turn. [03:46] Science rate adjusted to restore treasury. [03:46] Noshuret queue set to Warrior, settler, warrior. [03:46] Nar Shaddaa queue set to worker, granary. [03:46] End Turn 0, 1250 BC, 9/1/0, 18g, +10, Literature in 40. [03:46] Egypt wants us out of their territory. [03:47] Egypt is building the Oracle. [03:47] Found the location of Thebes. [03:48] Exploration continues, nothing of note discovered. [03:49] End turn 1, 1225 BC, 9/1/0, 28g, +10, Lit in 39. [03:49] Noshuret builds warrior. Next is settler. [03:49] We have information that the American city of Washington has completed the great project, The Colossus. [03:51] Exploration continues. Dyes found to far southeast. [03:51] End turn 2, 1200 BC, 9/1/0, 38g, +10, lit in 38. [03:52] Egypt forces our troops to leave their territory. We agree. [03:52] Exploration continues. Back into Egypt and they have wine. [03:53] Iron will be connected in 3 turns. [03:54] End turn 3, 1175 BC, 9/1/0, 1175 BC, 48g, +11, lit in 37. [03:54] Egypt wants us to leave their territory. [03:56] Exploration continues. Nothing of note. [03:56] End turn 4, 1150 BC, 59g, +11, lit in 36. [03:56] Gorina builds granary. Settler next. [03:57] Exploration continues. Egyptian city of Heliopolis found. [03:57] End turn 5, 1125 BC, 9/1/0, 70g, +10, lit in 35. [03:57] Saving game... [04:00] * DT76 has joined #demogame [04:00] * CT_Sleeping sets mode: +v DT76 [04:00] Iron is connected now. Not in city radius yet. [04:00] Hello, DT76. Do I know you? [04:01] maybe.. [04:01] hi I'm DeepThought76 on the forums [04:01] * d8575 has joined #demogame [04:01] * CT_Sleeping sets mode: +v d8575 [04:03] Welcome DeepThought and d8575. Save through turn 5 is uploaded in the chat instruction thread. [04:04] Ending turn 6, 1100 BC, 9/1/0, 80g, +10, lit in 34. [04:04] wow, that was a quick start [04:04] Noshuret builds settler. [04:04] do we have the right date and time/ [04:04] ? [04:05] @d8575 - The chats use forum time and that's off by real life by about 12 minutes. [04:05] aha [04:07] There are no instructions from Domestic for the next city location. I know the general concensus is to settle east to grab the luxuries and secure the land bridge. Anybody know of a specific settlement plan for that direction? [04:07] anything interesting discovered? [04:08] Not really. Uncovered a bit more of Cleo's territory and discovered that they've got their own wines. [04:08] looking for a link to the map that shows town to the E [04:08] This is the only eastward settlement plan I've found - http://www.civfanatics.net/uploads4/DG3_suggforcitysBC1250.jpg [04:09] Aha! Got the one from Domestic. [04:09] http://forums.civfanatics.com/showthread.php?s=&threadid=53459&perpage=20&display=&pagenumber=1 [04:10] saw something in the defining provinces thread [04:10] it showed town on the W dye [04:10] That's the one I'm looking at now. [04:11] There are two options if you look at that graphic. The one right by the dyes and the one catty corner between that location and Noshuret. [04:11] Dye position secures the dyes but leaves the land bridge open - Egypt has a settler in this general area. [04:12] hmmm that's a tough one [04:12] The land bridge position effectively closes off our westward territories until somebody gets Mapmaking or gets belligerent but we could lose the dyes. [04:13] We have another settler in 8 from Gorina. Let's see if I can speed that up... [04:13] * eyrei has joined #demogame [04:13] * CT_Sleeping sets mode: +v eyrei [04:13] Could get the Gorina settler in 6. [04:13] these 4am chats really confuse me;) [04:13] hi eyrei, discussing where to put next town to the E [04:13] Eyrei, please see http://forums.civfanatics.com/showthread.php?s=&threadid=53459&perpage=20&display=&pagenumber=1 [04:14] We have a settler in Noshuret. Debating to found on the land bridge location or go for the dyes. Egypt has a settler on this subcontinent. [04:14] go for the dyes [04:15] sorry about the build queues...i thought i had another 24 hours [04:15] d8575 and Deepthought - How do vote? [04:15] @eyrei - load the T5 save and let me know if you want anything changed. [04:16] go for dyes, next one will get to land bridge just a couple of turns later [04:16] ok...give me 5 minutes... [04:16] I'd say dyes... it'd be iffy keeping them out of the W anyway [04:16] I agree with the dyes decision and I'm pretty confident that's the general concensus on the forums. [04:17] if egypt stops short then the cattle ne and se of dyes come into play too [04:18] Exploration continues - found the border of another Egyptian city in their general area. More jungle north of Egypt. [04:18] They got a rough start. Loads of jungle and massive amounts of mountains. [04:18] i guess we are going for the great library... [04:18] we will have granaries in our core cities soon [04:19] geez this map is really mountainous [04:19] We are? I don't think so, my friend. Just about every comment I've read except for SAAM's has been that the GL is not worth it. [04:19] hadnn't looked at it much before now [04:19] yeah...but the pyramids will be worthless if we keep building granaries [04:19] anyway... [04:19] Right, so we don't need those either. [04:20] i am assuming you fixed the problem with nar shadaa not growing fast enough to build a worker? [04:20] not sure how that happened... [04:20] There's a one shield loss there but growth and worker will both happen next turn. [04:21] Any queue changes? [04:21] ok...add a temple after the warrior in noshuret [04:22] Temple added after warrior. [04:22] gorina is fine... [04:23] so that's one settler walking E and one being produced in W? [04:23] nar shadaa should build another warrior and a worker after its current worker... [04:23] how did it get out of sinc anyway? or was i just missing something... [04:24] add two warriors after the temple in noshuret [04:24] Not sure myself how that happened. [04:24] Two warriors added. [04:25] the next tile to work is 1 food, so 2nd growth is slower [04:25] what are the two workers doing near gorina? [04:25] Mining. Done in 2 turns. [04:26] mining a grassland? [04:27] in the 1125bc save they are doing somethign on the iron hill [04:27] i think you are going to run into to unhappiness after gorina grows to size 4 a couple turns before the settler is finished [04:27] Yes, there's no benefit to irrigating at this point. Mining there will allow Gorina a two shield bump (with hills) when needed, without stifling growth. [04:28] mining the iron? [04:28] Iron is already mined. [04:28] Gorina will get stifled 1 turn short and settler/pop growth will happen on the same turn. [04:28] ok...a grassland then? [04:29] ok [04:29] might as well put a palace at the end of gorina's build queue [04:30] Any other concerns from anybody? [04:30] hehe...aren't mafioso and iris 'bots'? [04:30] End turn 7, 1075 BC, 9/1/0, 90g, +6, lit in 33. [04:30] Pressing the button... [04:30] blood great library.... [04:30] *bloody [04:31] Nar Shaddaa builds worker, warrior next. [04:31] This worker is destined for the cow, correct? [04:31] Or go start an irrigation project for growth? [04:31] well...not really my decisions, but i want it to irrigate [04:31] right [04:32] Worker is off to irrigate. Will help finish the road the other worker is on and they'll team up then. [04:33] Exploration continues... [04:33] sounds good [04:33] More jungle. [04:33] Still more jungle. [04:33] Greece is found! [04:33] The far northern extension of the continent (so far) has a green border we can just see. [04:33] good to know where they are... [04:34] And they have dyes available. [04:34] This land mass looks more and more like a stringy pangaea. [04:35] or maybe horizontal continents, given the big black space in nw corner of minimap [04:36] is info on dyes from fa screen, or from being able to see them? [04:36] or it could be almost all revealed...leaving us to contend for space [04:36] wondering where we sit tech wize vs Alex [04:37] at any rate, we need to try to claim that peninsula to our east [04:37] Can see the dyes. [04:38] We're even teck with Alex. [04:38] Uploading a new minimap now. [04:38] that's a bit of a relief :) [04:39] * eyrei needs to go to bed [04:39] Minimap is up. [04:40] End turn 8, 1050 BC, 9/1/0, 96g, +5, lit in 32. [04:40] did you read my thread about city classifications, shaitan? [04:41] if you need to change something, try to adhere to that, if possible [04:41] Will do. [04:41] Pressing the button... [04:41] anyway, good luck...try not to start any wars;) [04:42] We have met the Aztecs. [04:42] They are east of Egypt. [04:42] that begs the question where is Abe hiding -- even further east? [04:42] They have the Wheel and Mysticism but not Alphabet. [04:42] wierd map...goodnight [04:42] They do not have contact with the Greeks or the Americans. [04:43] We can have The Wheel and Mysticism for Alphabet and contact with our neighbors. [04:43] any splashes for other civs starting wonders yet? [04:43] And they'll throw in their treasury of 19g. [04:44] Wonders - [04:45] The Pyramids are being constructed by The Greeks, Aztecs [04:45] The Oracle is being constructed by the Egyptians and Aztecs [04:45] Colossus is owned by the Americans. [04:45] Monty has 9 cities total. [04:46] This deal seems like a no brainer to me. They have met Cleo so will know the others in a moment anyway. [04:46] early granaries will mean we're behind in cities [04:46] Any comments on the deal? [04:46] sounds like a bargain to me [04:47] see how few contacts are needed, and go for it [04:47] We get The Wheel, Mysticism, 19g. They get Alphabet, and contact with America and Greece. [04:48] Can't shave off a contact. [04:48] Okay, proceeding with the deal as noted... [04:48] like you said, they will get the contacts anyway as cleo is in a better position for contact trades [04:49] We have two sources of horse flesh. One is all the way on the West tip of our area (on the coast). The other is 7 tiles southwest of Gorina. [04:49] Doh! [04:50] now the horses will be revealed -- oh you beat me to it [04:50] A third source, 2 tiles from Noshuret! [04:50] wow this is a rich map [04:50] More horses 4 tiles south from where Dye city will go. [04:50] hope that holds up for saltpeter and coal [04:50] that's a lot what do the other civs have? [04:51] Cleo has horses already attached in her network. [04:52] So does Monty. Alex and Abe don't have any connected but we can't see their territory. [04:52] can't recall the others tech status, did the trade open anything else up? [04:53] Exploration continues...Thermopylae found. [04:53] Looks like the south terminus of the subcontinent to our east has been found. [04:53] I'll check on the trades... [04:54] There is now universal technological parity. [04:54] I'm going to stop at this point. 1025 BC. 9/1/0, 121g, +5, lit in 31. [04:54] Saving game... [04:55] good idea, lots to discuss and it's late (or early depending on your tz) [04:56] g'night [04:57] Game uploaded. Saving chat. Let's put this baby to bed. [04:57] Good night (or morning) all, thank you for your help! [04:57] * d8575 has left #demogame Session Close: Thu May 22 04:58:00 2003