Creating a basic unit
Follow the steps hereunder to produce a basic munit. See the description of all the window parts if needed.
Open the FLC of all the individual animation,with FLICSTER and export it as a storyboard.
Open SBB, select multi figures unit storyboard builder
Select the type of the formation
Select all the necessary files. Beware : the order of the files must be consistent with the figures in the formation selection picture. When all the files are selected, a first preview of the munit is displayed.
Select the spreading. You can customize it after, but selecting a good spreading saves time.
Define the position and the centering of each figure.
Define the timing option to desynchronize the unit.
Define the final orientation of the unit. Specify the turn direction, if any.
Specify if you want a translation effect.
Try to make almost all the setting using a South preview, as the position and the final orientation are defined for a south orientation of the animation. However, when placing the units, check from time to time with the other orientation, are some defaults may be hard to see due to the perspective.
Once everything seems OK for the first south frame, try to play the animation, keeping the south orientation, and see if you are happy with the final orientation, the turns and the translation.
Once the whole south animation seems OK, check with the other orientations.