Multi figures unit or "Munit"
Creating a munit is not very difficult, but can take some time. The basic idea is to generate all the storyboards from the FLC using FLICSTER, and then to copy & paste different parts of the storyboard to make a new one.
The jobc could be quite difficult, because of several aspects that must kept in mind to produce a nice munit.
The shadows should be copied first, then the unit.
The order of the units depends of the orientation : a figure which is in the foreground when facing South must be in the background when facing N.
The distance between the units must remain consistant whatever the orientation.
The different figures must be desynchronise, or they look to much as robot.
In some case (mostly with several ranks of units), mixing different animatios gives a better result. For instance, with 2 lines of spearman, the first rank is fighting, the second one is waiting (see second animated gif).
For the death animation, as seeing all the figures fall to the ground may look strange, it is nice to have only some of them fall, while the others turn and runaway.
Doing all of this needs a lot of time, especially because the munit designer needs to test his work often to detect flaws.
That's where SBB comes into play : with it, it is quite easy and fast to produce the storyboard of a munit.