Session Start: Sun Oct 27 00:06:41 2002 * Logging #demogame to 'c:\my documents\#demogame.log' [00:06] <@Chieftess> hehe.. going back to Civ2? :) [00:07] * +Jackc got Large-Pawwa stick! [00:07] <+donsig> I only play Civ 2 when I play the GOTM [00:07] <+Jackc> anyway, shall we start the turn chat? [00:07] <@Eklektikos> yep [00:07] <+Jackc> it's 5 mins. over [00:07] <+donsig> Been submitting every month since I found Civfanatics [00:07] <+Jackc> what's the year? [00:08] <+donsig> 1075 bc? [00:08] <+Jackc> 1075 b.c? [00:08] <+donsig> Mr. President: I have moved ot Tlaxcala - please hold the city and keep me safe. :) [00:08] <+SKILORD> hey! [00:09] * +Jackc is at Morgana, the city of iron and spice. [00:09] <@Eklektikos> damn.,.. there goes my plan to sell it back to them in exchange for a tin of spam... [00:09] <@Eklektikos> ;- [00:09] <@Eklektikos> ;-) [00:09] <+bill_in_PDX> I think your city is very safe donsig...lets get those swords in action! [00:09] <@Eklektikos> ok [00:10] <@Eklektikos> reading through TC instruction thread [00:10] * +SKILORD is in the Capitail, lounging at his mansion, counting his newly acquired gold [00:10] <+bill_in_PDX> although that Spam would be tasty... [00:10] <@Eklektikos> guess we'll just have to stick to getting it in the RPG forum, bill... [00:10] <@Eklektikos> ;-) [00:10] <+plexust> well, i've got to go [00:10] *** plexust has quit IRC (QUIT: User exited) [00:11] <+Jackc> 9 people of Democracy...right. [00:11] * +SKILORD is here [00:11] <@Eklektikos> Domestic: [00:11] <@Eklektikos> http://forums.civfanatics.com/showt...&threadid=34937 [00:11] <@Eklektikos> Place the next city in the location labeled B' in the map in the first post. Follow the COC for who gets naming rights (either donsig or shaitan, unsure of who is next) [00:11] <@Eklektikos> Follow governors build queues, however. [00:12] <+Jackc> Are we doing it on our savefile by ourselves? [00:12] <@Eklektikos> (rest of post not copied due to redundancy) [00:12] <@Eklektikos> The Governor's Office [00:12] <@Eklektikos> As of now, the Instructions from the Governor's Office are: [00:12] <@Eklektikos> Build Queues: [00:12] <@Eklektikos> Bavaria - Sword (c), Spear, Sword, Sword [00:12] <@Eklektikos> Valhalla - Settler (c), Spear, Worker, Settler [00:12] <@Eklektikos> Morgana - Sword (c), Sword/Worker, Sword, Sword [00:12] <@Eklektikos> Kuhkaff - Settler (c), Spear, Settler, Spear [00:12] <@Eklektikos> Tlaxcala - Spear (c), Worker, Barracks, Archer [00:12] *** sike1 (~JAVGUEST@=7Tupf07-hao-ke-2-50.rasserver.net) 4[joined] #demogame. [00:12] *** ChanServ 4[voices] sike1 [00:12] <@Eklektikos> Citizens, Workers, other... [00:12] <@Eklektikos> In Morgana, as explained in the last discussion, a Sword will be started after the completion of the current Sword. This will be done to carry the production beyond the next growth cycle. Once Morgana has grown to the next pop level, then the Sword should be switched to a Worker immediately. Then after the Worker is created, we return to Swords. [00:12] <@Eklektikos> Tlaxcala - Growth in 7 turns. Make sure new worker is on horse tile to north. [00:12] <@Eklektikos> Kuhkaff - Growth in 2 turns. Make sure new worker is on bonus grassland to north east. There will be a few turns of non-production waiting for a second growth before settler can be built. [00:12] <@Eklektikos> Morgana - Growth in 4 turns. Roaded forest to west should then be worked. [00:12] <@Eklektikos> When the Workers have completed the road they are working on, send on of them to extend the road SW of the spice towards the new city location. Have the other two complete the road to Kuhkaff. When that is done, have one start a road to Valhalla from Kuhkaff and the other can be decided by the DP. [00:12] <+bill_in_PDX> hey Cyc [00:13] <+Jackc> um...wait plz. [00:13] *** curswine has quit IRC (QUIT: User exited) [00:13] <+sike1> hey all [00:13] <@Eklektikos> hi Cyc [00:13] <+donsig> Governor [00:13] <@Eklektikos> Culture: [00:13] <@Eklektikos> Win the War! I cannot in good conscience push for cultural infrastructure in our current position. [00:13] <@Chieftess> There's not much from trade (reload). :) [00:13] <@Eklektikos> Foreign Affairs: [00:14] <@Eklektikos> Explore the aztecs' territory and find out where their cities are located. If the treasury permits and military doesn't need to rush swordmen, try to build an embassy in Japan [00:14] <@Eklektikos> Fanatikan Department of Defense Turn Instructions [00:14] <@Eklektikos> Defend Talxcala and wait for Renenforcements to reach The Aztec Capital. Once enough reenforcements have arrived (2 Swordsmen should head to the Aztec Capital while the rest heads to Talxcala), Attack the Aztec Capital once the two swordsmen as arrived to the Aztec Capital. [00:14] *** Chieftess has 4[morphed] into "Chieftess_AFK" [00:14] <@Eklektikos> FNSD instructions [00:14] <@Eklektikos> When it is time for peace with the Aztecs get math and philosophy and whaterver else they have. [00:14] <+SKILORD> How long until a second province? CT said a month.... last month [00:14] <@Eklektikos> refreshing for trade instructions... [00:14] *** BlueStrider (~Strider@=ABayvg-524-449-017-066.dsl.ltrkar.swbell.net) 4[joined] #demogame. [00:14] *** ChanServ 4[voices] BlueStrider [00:15] <@Eklektikos> Trade: [00:15] <@Eklektikos> No plausable trades other than expensive science tech trades... [00:15] <+sike1> good question ski [00:15] <@Eklektikos> carrying out preturn instructions.... [00:17] <+bill_in_PDX> Ski...the domestice dept and others are discussing borders and provinces here: http://forums.civfanatics.com/showthread.php?s=&threadid=34897 [00:17] <+Jackc> wait...we dont have workers on Tlaxcala [00:18] *** Chieftess_AFK has 4[morphed] into "Chieftess" [00:18] <+sike1> Tlaxcala will build it's own worker [00:18] <+Jackc> can I skip the turn? [00:18] <+sike1> and work a road towards Bohemia [00:19] <+sike1> you shouldn't be playing Jackc [00:19] <+SKILORD> thanx bill [00:19] * +Jackc is extremely confused. [00:19] <+sike1> join the club [00:19] <@Chieftess> Jack - don't play the game. [00:19] <+Jackc> I'll switch into my game, again. [00:20] <+sike1> never play the save jackc [00:20] <+SKILORD> what nation are we playing as? [00:20] <+Jackc> Germany [00:20] * +SKILORD feels stupid for not knowing that [00:20] <+SKILORD> thanx [00:20] <+sike1> even if you're playing along with the chat, its wrong [00:20] <+Jackc> well...I'll play mine. [00:21] <@Eklektikos> ok, preturn instructions carried out [00:21] <+sike1> k [00:21] <@Eklektikos> preparing end of turn summary... [00:21] <+Jackc> ah, wait. [00:21] <+Jackc> at least, I got to see what was happening. [00:21] <+Jackc> reloading. [00:22] <@Chieftess> A 20 minute preturn. They're starting to get longer... :) [00:22] <+bill_in_PDX> what...no arguments in preturn??? Like why aren't we building worker/temple in Tlax? [00:22] <+bill_in_PDX> ;-) [00:22] <+sike1> hehe [00:22] <@Eklektikos> don't encourage them , Bill ;-) [00:22] <+Jackc> what's the plan after the Literature? [00:22] <+SKILORD> build a temple [00:22] <+sike1> let's have a spot for [00:22] <+SKILORD> it's vital that they learn our religion [00:22] <+sike1> for = vote [00:22] *** XPenguin (~java@24.193.32.mr255=) 4[joined] #demogame. [00:22] *** ChanServ 4[voices] XPenguin [00:22] <+SKILORD> who cares if the city is taken from us [00:22] <+XPenguin> hey [00:23] <+bill_in_PDX> Hi SaaM [00:23] <+XPenguin> ? [00:23] <+BlueStrider> Hello stucl [00:23] <+BlueStrider> *stuck [00:23] <+SKILORD> we need culture there [00:23] <+XPenguin> we may loose a city? [00:23] <+SKILORD> lolo [00:23] <+bill_in_PDX> Sorry Ek...I shouldn't have said a word... [00:23] <+BlueStrider> Soon we will have a better culture improvement :) [00:23] <+Jackc> I guess not, jaugar warrior will get wasted by swordman... [00:23] <+sike1> soon is a relative term [00:24] <+Jackc> (just seeing, not playing) [00:24] <+SKILORD> io was kidding [00:25] <+SKILORD> make sure you knopw that [00:25] <+XPenguin> okay [00:26] <+XPenguin> we do preturn yet? [00:26] <+SKILORD> yeah [00:26] <+donsig> yep [00:26] <+XPenguin> okay [00:26] <+XPenguin> so who heres supprised i quit the bank? [00:26] *** disorganizer (~x@=qn7Xegq14.tnt14.fft4.deu.da.uu.net) 4[joined] #demogame. [00:26] *** ChanServ 4[voices] disorganizer [00:26] *** ChanServ 4[ops] disorganizer [00:27] <+SKILORD> i am [00:27] <+XPenguin> yes, i kno, in #demogame_rpg [00:27] <+XPenguin> hey dis [00:27] <@disorganizer> hy [00:27] <+SKILORD> incredablly surprised man [00:27] <+sike1> i wasn't aware [00:27] <+XPenguin> it was waaaaay to much for me [00:27] *** CivGeneral_Eating has 4[morphed] into "CivGeneral" [00:28] <+CivGeneral> Back [00:28] <+XPenguin> k [00:28] *** Jackc has quit IRC (QUIT: User exited) [00:28] <@Eklektikos> End of turn 0 [00:28] <@Eklektikos> 1075BC, 12 gold, 11 gpt, Literature in 25 turns [00:28] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [00:28] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 3 [00:28] <@Eklektikos> Valhalla: Size = 3, Growth in 4, Settler in 4 [00:28] <@Eklektikos> Morgana: Size = 2, Growth in 4, Swordsman in 1 [00:28] <@Eklektikos> Kuhkaff: Size = 1, Growth in 2, Settler in 10 [00:28] <@Eklektikos> Tlaxcala: Size = 1, Growth in 7, Spearman in 7 [00:28] <+XPenguin> okay [00:28] <+CivGeneral> :) [00:28] <+CivGeneral> k [00:28] <+SKILORD> Penguin: did you know you were nominated for president?] [00:29] <+XPenguin> did everyone read my opinion on turning Valhalla to a P prebuild [00:29] <+XPenguin> i was? [00:29] *** Jackc (~jackc0910@=Pl724-61-91-579.jetstart.xtra.co.nz) 4[joined] #demogame. [00:29] *** ChanServ 4[voices] Jackc [00:29] <+Jackc> stupid bug. [00:29] *** SKILORD has quit IRC (QUIT: User exited) [00:29] *** XPenguin has 4[morphed] into "ThePenguin" [00:29] <@Eklektikos> preturn save uploaded [00:29] <@Eklektikos> http://www.civfanatics.net/uploads2/Fanatika_1075BC_preturn.zip [00:30] <+sike1> ty [00:30] <@Eklektikos> press enter? [00:30] *** XPenguin (~java@24.193.32.mr255=) 4[joined] #demogame. [00:30] *** ChanServ 4[voices] XPenguin [00:30] <+CivGeneral> yes [00:30] <+XPenguin> yes [00:30] <+Jackc> so...this is how it works [00:30] <+sike1> please [00:30] <+bill_in_PDX> yes [00:30] <@Eklektikos> pressing enter... [00:30] <+XPenguin> dual loggins... [00:30] <+XPenguin> there funny... [00:30] <+ThePenguin> im outta here [00:30] *** ThePenguin has quit IRC (QUIT: User exited) [00:30] <+Jackc> I can do that too... [00:31] <@disorganizer> WARNING: cloning is not allowed in #demogame [00:31] <+Jackc> whew. [00:31] <+sike1> hey Dis [00:31] <+XPenguin> its 2 separate comps [00:31] * @disorganizer always wanted to say that [00:31] <@Chieftess> dis, you should use my op/mod-warning script. ;) [00:31] <+CivGeneral> :) [00:31] <@Chieftess> mod action actually [00:32] <@disorganizer> nah. i hate kicking people for saying ogre [00:32] <@Chieftess> :p [00:32] <+BlueStrider> ?? [00:32] <+XPenguin> lol [00:32] <@Eklektikos> Aztec archer attacks our veteran archer on mountain near Tenochtitlan [00:32] <@Eklektikos> Our archer is defeated [00:32] <+XPenguin> results? [00:32] <+XPenguin> :( [00:32] <+CivGeneral> :( [00:32] <+BlueStrider> NO!!! [00:32] <+XPenguin> another 1000 dead boys in blue [00:32] * +BlueStrider wonders why we have an archer in the first place [00:32] <@Chieftess> 3,000 dead... [00:32] <+XPenguin> enough to bump A Soldiers Funeral to the top again [00:32] <@Chieftess> That was the origanal plan... [00:33] <@Chieftess> heavy casualties.. [00:33] <+XPenguin> o [00:33] <@Eklektikos> Morgana: Swordsman --> Swordsman [00:33] <@Chieftess> Why didn't we wait for reinforcements? [00:33] <+XPenguin> okay [00:33] <+sike1> it was fortified [00:33] <@Chieftess> We could have explored, and drew the Aztec troops away from our front lines... [00:33] <+XPenguin> o [00:33] <+XPenguin> did everyone read my post on putting Valhalla on a palace prebuild? [00:34] <+CivGeneral> no [00:34] <@Eklektikos> the Americans are building the Oracle... [00:34] <+XPenguin> okat [00:34] <+sike1> still didn't find it [00:34] <+XPenguin> okay* [00:34] <+donsig> I remember reading something in DFZ about moving those guys off that mountain [00:34] <+CivGeneral> k [00:34] <+XPenguin> i sent you my exact post [00:34] <+sike1> that's all I saw stuck [00:34] <+donsig> I also recall hearing something last chat about waiting to die [00:35] <+sike1> it was a chance we took donsig [00:35] <@Eklektikos> moving units... [00:35] <@Chieftess> I really don't want to see Valhalla (our main settler-city) on a prebuild... [00:35] <+CivGeneral> Me neather [00:35] <+XPenguin> okay [00:35] <+sike1> don't worry CT [00:35] <+Jackc> It would be different If we got army... [00:35] <+donsig> I never saw the point in taking that chance sike [00:36] <+sike1> if we ran, we might run right into them [00:36] *** spyc (~GC@=GRpzw-08-655-375-seus.cox-internet.com) 4[joined] #demogame. [00:36] *** ChanServ 4[voices] spyc [00:36] <+sike1> being on a mountain was safer [00:36] <+Jackc> Defence bonus... [00:36] <+donsig> safer than dead? [00:36] <+donsig> don [00:37] <+donsig> don't we also have two wounded units on the mountain? [00:37] <+XPenguin> just a reninder that daylight savingstime is at 2am tomorrow [00:37] <+bill_in_PDX> yes, one, the sword is down to 1HP [00:37] <+sike1> ty [00:37] <+Jackc> I'm already in it. [00:37] <@Chieftess> I've already set most of my clocks back. [00:37] <+donsig> did we move a sword next to the mountain? [00:37] <@Chieftess> Except on this computer, otherwise, I'd have a strange looking chat log. ;) [00:37] <+donsig> a 4hp sword that the wounded can link up with? [00:37] <@disorganizer> xpeng: its at 3am today here :-P [00:38] <+bill_in_PDX> we could have send them 1 E and severed the incense road....but it looks like the capital will stay at size1 [00:38] <+donsig> you mean 3am tomorrow, right dis? [00:38] <@Chieftess> But, then today would be yesterday. ;) [00:38] <+donsig> no it's today here but tomorrow there [00:38] <+Jackc> For GMT? [00:38] <+spyc> doesnt the computer change it automaticaly? [00:39] <@disorganizer> donsig: no. is 1:40am here, last sunday in october. [00:39] <@Chieftess> And yesterday there is today here. [00:39] <@Eklektikos> End of turn 1 [00:39] <@Eklektikos> 1050BC, 24 gold, 11 gpt, Literature in 24 turns [00:39] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [00:39] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 2 [00:39] <@Eklektikos> Valhalla: Size = 3, Growth in 3, Settler in 3 [00:39] <@Eklektikos> Morgana: Size = 2, Growth in 3, Swordsman in 6 [00:39] <@Eklektikos> Kuhkaff: Size = 1, Growth in 1, Settler in 9 [00:39] <@Eklektikos> Tlaxcala: Size = 1, Growth in 6, Spearman in 6 [00:39] <+donsig> It's only Saturday her [00:39] <+donsig> *here [00:39] <+donsig> Sunday is tomorrow [00:39] <+XPenguin> http://forums.civfanatics.com/showthread.php?s=&postid=561635#post561635 [00:39] <+XPenguin> heres the post [00:39] <+donsig> EK - what about our wounded boys on the mountain? [00:39] <+bill_in_PDX> did we move the sword north of Teno onto the north mountain on his way down? [00:40] <+sike1> no thread specified [00:40] <+Jackc> We are building Settlers, right? [00:40] <+XPenguin> its the 0% research thread [00:40] <+sike1> ah [00:40] <+Jackc> he is right. [00:41] <+sike1> hey civgenral [00:41] <+CivGeneral> Hi [00:41] <+XPenguin> when are we attacking teno? [00:42] <+Jackc> It will be very helpful If we build city on B' for another reason... [00:42] <+sike1> when we're ready [00:42] <+XPenguin> why? [00:42] <+CivGeneral> I beleve when two Swordsmen arrive [00:42] <+donsig> yeah, more land for me to buy [00:42] <+XPenguin> lol [00:42] <@Eklektikos> donsig: wounded soldiers undefended and threatened by a reg archer on hill to the W. A full strength vet sword is on the mountain 2 tiles NW of their position to come to their aid. Hopefully we'll be able to save the Elite... [00:42] <+XPenguin> if i take land office though, it wont be up until tomorrow [00:43] <+XPenguin> inlike shaitan, i like to sleep [00:43] <+XPenguin> unlike* [00:43] <+XPenguin> neways, g2g [00:43] <+donsig> so are they staying on the mountain or moving - any place safe to move to? [00:43] <+XPenguin> hopefully ill se u all later [00:43] <+Jackc> hmm...it is immpossible to move anywhere [00:43] <+bill_in_PDX> I think both those units are in trouble...no where to run either [00:43] <+XPenguin> and build on b' [00:43] <+sike1> cya [00:43] <@Eklektikos> nowhere for them to run [00:43] <+donsig> Shaitan is still in charge of theland office [00:43] <+donsig> sigh [00:43] <+Jackc> build on B' will make quicker healing for us... [00:44] *** XPenguin has 4[morphed] into "XPenguin_eating" [00:44] <@Eklektikos> press enter? [00:44] <+CivGeneral> yes [00:44] <+sike1> please [00:44] <+Jackc> savefile plz? [00:44] <+bill_in_PDX> if they move to the hills in the north, they are one turn away from help, they lose their fortification status, but I think we lose the archer no matter what [00:44] <+sike1> wait ek [00:44] <@Eklektikos> Jackc: next savefile is posted at turn 5 [00:45] <+Jackc> than I got to wait...:( [00:45] <+sike1> let's answer this wounded unit question [00:45] <@Eklektikos> Bill's correct - barring an insanely lucky RNG streak, we will lose the archer [00:45] <+bill_in_PDX> At this point, we can only hope to save the elite sword. Should we move them north then? [00:45] <@disorganizer> nite all, im off to bed. get some new lands for our children! [00:46] <+sike1> cya [00:46] <+CivGeneral> k [00:46] <+bill_in_PDX> I am assuming he has a archer and two spears in the city [00:46] *** disorganizer has quit IRC (QUIT: User exited) [00:46] <@Eklektikos> archer and two spears seems most likely [00:47] <@Eklektikos> I think we should move them one tile NW [00:47] <@Eklektikos> that way they at least have hill defence bonus [00:47] <+sike1> i think that will be ok [00:47] <+bill_in_PDX> for the sword to be of any use, he needs to get out of there, and the archer fortified on the mountain still gets killed 64% of the time by the enemy archer [00:48] <@Eklektikos> ok [00:48] <+CivGeneral> k [00:48] <@Eklektikos> moving units 1 tile NW... [00:48] <+bill_in_PDX> now, the system should offer up the archer with 2HP as defense right? [00:49] <@Eklektikos> yep, thankfully it does [00:49] *** SKILORD (~chinski_1@=E0dhin-662-70-795-92.c002.t7.mrt.starband.net) 4[joined] #demogame. [00:49] *** ChanServ 4[voices] SKILORD [00:49] <+SKILORD> hey! [00:49] <@Eklektikos> press enter now? [00:49] <+spyc> hi [00:49] <@Eklektikos> hey Skilord [00:49] <+spyc> yeah [00:49] <+CivGeneral> yes [00:49] <+sike1> sure ek [00:49] <@Eklektikos> pressing enter... [00:50] <+SKILORD> do it do it! [00:50] <@Chieftess> -drumroll-.... [00:50] <+CivGeneral> :) [00:50] <+CivGeneral> Were in the world is Octavian X ;) [00:50] <@Eklektikos> wow... [00:50] <@Chieftess> what? [00:50] <+SKILORD> a prevaling pregnant siolence [00:50] <+CivGeneral> wow?, What happened [00:50] <+SKILORD> gasps [00:51] <@Chieftess> !?!?!? [00:51] <+bill_in_PDX> I don't like this.... [00:51] <@Eklektikos> 2hp archer was instantly munched by an elite Jag that emerged from Teotihuacan [00:51] <+BlueStrider> ?? [00:51] <@Chieftess> :( [00:51] <+BlueStrider> :( [00:51] <+SKILORD> AHHHHH!!! [00:51] <+CivGeneral> :( [00:51] <@Chieftess> 4,000 gone... [00:51] <+bill_in_PDX> so we lost the sword too? [00:51] <@Eklektikos> 1hp elite sword was then pounced upon by two full strength vet archers... [00:51] <+SKILORD> raghhhhh! [00:51] <+Jackc> dead? [00:51] <+BlueStrider> 5,000 killed [00:51] <@Eklektikos> and kicked both their butts! :-) [00:52] <@Chieftess> AHHHHHHHH!!!!!!!!!!!!!!1 [00:52] <+CivGeneral> This war is casting to many units [00:52] <@Chieftess> ? [00:52] <+sike1> cool [00:52] <+SKILORD> YEAH! [00:52] * +Jackc Jackc_some_stuffs [00:52] <+CivGeneral> *Costing [00:52] <+BlueStrider> ? [00:52] <@Chieftess> Don't SCARE us like that Eklektikos!! :) [00:52] <@Eklektikos> ;-) [00:52] <+donsig> hehe [00:52] * +SKILORD sniffles in pride [00:52] * +BlueStrider is confused [00:52] <+BlueStrider> What happened? [00:52] <+bill_in_PDX> he didn't generate a leader? [00:52] <@Eklektikos> sadly no [00:52] <+CivGeneral> :(, may be next time [00:53] <+SKILORD> we could hardly get the leader out safely [00:53] <+bill_in_PDX> what a great victory for Fanatika [00:53] <@Chieftess> That would've been for a Great Library... [00:53] <+CivGeneral> :) [00:53] <@Eklektikos> or an Army... but let's not get into that... ;-) [00:53] <@Chieftess> Can he get anywhere to heal fast? [00:53] *** Falcon02 (~chatzilla@=Z4nu-oqbuyez-wmmg0-k4e-46.wmnsmd.adelphia.net) 4[joined] #demogame. [00:53] *** ChanServ 4[ops] Falcon02 [00:53] <+bill_in_PDX> actually we have a great train of units coming that would have gotten him out [00:53] <@Falcon02> howdy [00:53] <@Falcon02> how's the war going? [00:53] <@Chieftess> Well, the sword just fended off 2 full HP archers [00:54] <@Chieftess> The "1 hit wonder" :) [00:54] <+CivGeneral> Our Sworsmen has defeated two arechers [00:54] <+donsig> we've decided to do away with our archers [00:54] <+bill_in_PDX> lost two archers near the capital in counter attacks, but we have a great swordsman [00:54] <@Eklektikos> darwinism... archers are recessive [00:54] <+SKILORD> We should name the Mountain something in honor of the Swordsman [00:54] <+bill_in_PDX> or the archers we sacraficed [00:54] <+CivGeneral> Yea [00:54] <@Chieftess> The Aztecs sacrificed our archers!!! [00:54] <+CivGeneral> What shall we call the mountans :) [00:54] <@Eklektikos> Babylonians have built the Pyramids in Babylon... [00:55] <+SKILORD> good 4 them [00:55] <@Eklektikos> the Romans ar building the Oracle... [00:55] <@Eklektikos> as are the Japs.. [00:55] <+SKILORD> Blade Mountain [00:55] <@Chieftess> They might be too far away for the pyramids to be of any use (it we attack them)... but that's a LONG way off [00:55] <+CivGeneral> At least it is not the Great Library :) [00:55] <@Chieftess> That's what I was thinking.. Blade Mountain [00:55] <@Eklektikos> and now they've completed it... [00:55] <+bill_in_PDX> time for a cascade [00:56] <+bill_in_PDX> Großes Schwert means great sword in German [00:56] <+CivGeneral> :) [00:56] <@Chieftess> Babylon seems tucked away on the far corner of our continent/pangaea... [00:56] <@Chieftess> They were one of the last to make contact.. [00:56] <@Eklektikos> moving units... [00:56] <+CivGeneral> Lets hope the babs stay there [00:56] <@Chieftess> So, I'm guessing they're a world away. [00:57] <+bill_in_PDX> Oh, and CT, sadly it was we who sacrificed the archers, especially last Wed when we piecemealed them into the defenses of the city [00:57] <+BlueStrider> No.... Their still on this world [00:57] <+CivGeneral> lol [00:57] <@Chieftess> haha [00:57] <+CivGeneral> :) [00:57] <+sike1> true bill [00:58] * +BlueStrider wish's their was an option that makes the "planet" into a circle globe [00:58] <@Chieftess> I think there is in SMAC... [00:58] <@Falcon02> did we take the capital? [00:58] <@Chieftess> no... [00:58] <+sike1> wrapmap? [00:58] <+donsig> haven't even attacked it this chat [00:58] <+BlueStrider> Yeah.... Kid of [00:58] <@Chieftess> The attack failed... [00:58] <+bill_in_PDX> Blutiger Sieg means bloody victory...perhaps that is an apt name for the mountain [00:58] <@Falcon02> SMAC it was "doughnut" shaped" [00:58] <+BlueStrider> lol [00:58] <@Chieftess> I don't think so bill. :) [00:59] <+bill_in_PDX> doughnut....where is octavian? [00:59] <+CivGeneral> Yea were is he [00:59] <+Jackc> ... [00:59] <+CivGeneral> Mmmmm. Doughnut. ;) [00:59] <+BlueStrider> ?? [00:59] <@Falcon02> lol [00:59] <@Falcon02> didn't think of that :-) [00:59] <@Falcon02> technically it's a "torus" [00:59] <+CivGeneral> Or he might say this. "Mmmmmm. Doughnut World" [01:00] <+sike1> how about if we name the montain "Arrow Point" [01:00] * @Falcon02 imagines people of that world starting to eat the icing on the ground [01:00] <+bill_in_PDX> that's pretty good [01:00] <@Eklektikos> Our swordsman heading south from Kuhkaff attacks the elite Jag fortified to the north of Tlax [01:00] <+BlueStrider> How bout we just stop coming up with names for a mountain that has very little use to use.... Or we can name it arrow point :) [01:01] * +BlueStrider cross's fingers [01:01] <@Eklektikos> loses 1hp, and the Jag runs away [01:01] * +CivGeneral get his sword ready [01:01] <+BlueStrider> WAHOO!! [01:01] <+CivGeneral> lol, run jag run [01:01] <+bill_in_PDX> cowardly jags... [01:01] <+BlueStrider> stupid jags [01:01] <@Eklektikos> gon' make him squeal like a pig.... [01:01] <+CivGeneral> Suuuiee [01:01] <+BlueStrider> .... [01:01] <+bill_in_PDX> Feiglinge Zacke...means cowardly jag in German [01:02] <+BlueStrider> .... [01:02] <@Falcon02> ever see a squee from Myst III? [01:02] <+BlueStrider> ?? [01:02] <+BlueStrider> Myst III? [01:02] <+sike1> not yet [01:02] <@Falcon02> these uncultured youngters these days [01:02] <@Falcon02> never heard of Myst? [01:02] <+Jackc> Uh-oh, Gotta go, [01:02] *** Jackc has quit IRC (QUIT: User exited) [01:02] * @Falcon02 sighs [01:02] <+BlueStrider> Falcon: Nope [01:03] <+CivGeneral> I have herd of it but never played it [01:03] <+bill_in_PDX> oh my gawd.... [01:03] <+sike1> state-of-the-art software strider [01:03] <@Falcon02> let one of the other "elders" explain it to you [01:03] <+sike1> years ago [01:03] <@Chieftess> hehe [01:03] <@Falcon02> I'm gonna go to play EE with my dad and Brother [01:03] <+BlueStrider> The oldest software I own is Doom [01:03] <@Chieftess> Myst is a puzzle game, to put it simply. [01:03] <+sike1> that's old [01:04] <@Falcon02> lol [01:04] <@Falcon02> see ya [01:04] <+sike1> cya [01:04] <+BlueStrider> What's old? [01:04] *** Falcon02 has quit IRC (QUIT: User exited) [01:04] <+sike1> doom [01:04] <@Chieftess> The oldest I own is from the mid 1980's... [01:04] <+BlueStrider> Wait.... is novastorm older? [01:04] *** Disconnected [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:04] *** Error: 1Not connected to Server [01:05] *** Attempting to rejoin... [01:05] *** Now Talking in #demogame. [01:05] *** Topic is 'Civfanatics.com: Civ3 Game of Democracy Chatroom. Forum is at http://forums.civfanatics.com/forumdisplay.php?s=&forumid=78 12Next Turn Chat - Saturday, October 26th (6:59pm EDT - 11:59pm GMT) (Chieftess)' [01:05] *** Set by Chieftess on Fri Oct 25 05:40:05 [01:05] *** ChanServ 4[voices] Eklektikos-Away [01:05] <+Eklektikos-Away> 3° Whoa! a nifty lookin' + thingie!! 3° [01:06] * +Eklektikos-Away has left the Chat. Reason: [Idle for 10 mins. (Auto-away Activated)] Pager: ON [01:06] * +Eklektikos-Away has Returned (Been gone 1sec) [01:06] *** Eklektikos-Away has 4[morphed] into "Eklektikos" [01:06] *** ChanServ 4[ops] Eklektikos [01:06] <@Eklektikos> 12° I got the powwa stick! 12° [01:06] <+sike1> wb [01:06] <+spyc> :hmm: [01:06] <+donsig> who you calling old? [01:06] <+CivGeneral> Please dont scare me like that ;) [01:06] <+donsig> I know you all can't see my gray hairs through this caht room [01:06] <@Eklektikos> don't ya just lurve dial-up connections.... [01:07] <+donsig> wine or whine sike? [01:07] <+bill_in_PDX> I've got a few of those myself donsig [01:07] <+sike1> take yer pick donsig [01:07] <+donsig> hehe [01:07] <@Eklektikos> anyway, as I was about to post before I was so rudely interrupted... [01:07] <@Eklektikos> End of turn 2 [01:07] <@Eklektikos> 1025BC, 36 gold, 12 gpt, Literature in 23 turns [01:07] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [01:07] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 1 [01:07] <@Eklektikos> Valhalla: Size = 3, Growth in 2, Settler in 2 [01:07] <@Eklektikos> Morgana: Size = 2, Growth in 2, Swordsman in 5 [01:07] <@Eklektikos> Kuhkaff: Size = 2, Growth in 7, Settler in 5 [01:07] <@Eklektikos> Tlaxcala: Size = 1, Growth in 5, Spearman in 5 [01:07] <+CivGeneral> k [01:07] <@Eklektikos> press enter? [01:07] <+CivGeneral> yes [01:07] <+donsig> I may have a few gray ones but at least it covers all of my head :) [01:08] <+sike1> watch Morgana for me ek [01:08] * +BlueStrider has only black, blonde, and bronze hair on his head (don't say anything :)) [01:08] <@Chieftess> yes [01:08] <+donsig> yea, pe [01:08] <+bill_in_PDX> why the heck are we studying Lit????.....just kidding! [01:08] * +CivGeneral hopes that our units gets a victory [01:08] * @Chieftess hopes we get a GL to turn the tides... [01:08] <@Eklektikos> pressing enter... [01:08] <+bill_in_PDX> oh, I still have my hair...it's just retreating on several fronts...strategic withdrawl [01:08] <+CivGeneral> Same here :) [01:08] <+sike1> k [01:08] * +BlueStrider has learned never learned to hope for anything.... [01:09] <@Chieftess> ? [01:09] <+BlueStrider> That didn't turn out right :) [01:09] <+CivGeneral> ? [01:09] <@Chieftess> Correct your grammar Strider! :) [01:09] <+bill_in_PDX> enter [01:09] <+BlueStrider> I re-typed part of my text their :) [01:09] <@Eklektikos> Bavaria: Swordsman --> Spearman [01:09] * +BlueStrider has leared never to hope for anything :) [01:09] <+BlueStrider> *learned ): [01:09] <+sike1> strider learned never to hope for proper grammar [01:09] <@Eklektikos> the Egyptians are building the Colossus... [01:09] <+CivGeneral> Ahh, much better ;) [01:09] <+bill_in_PDX> LOL [01:10] <+BlueStrider> Give me a break... I have a 4.3% in english! [01:10] <+sike1> :) smile strider [01:10] <+CivGeneral> You are on candid camera ;) [01:10] <+BlueStrider> ?? [01:10] <+BlueStrider> LOL [01:10] <@Eklektikos> moving units... [01:10] <@Chieftess> you see that red light over there? :) [01:10] *** FortyJ (~fortyj@=kPjhnp-41tf4qx.dsl.mindspring.com) 4[joined] #demogame. [01:10] <+sike1> k [01:10] *** ChanServ 4[voices] FortyJ [01:11] <+spyc> eyh [01:11] <+FortyJ> Greetings all! [01:11] <@Chieftess> hi [01:11] <+CivGeneral> Hi 40J [01:11] <+BlueStrider> Hello [01:11] <+bill_in_PDX> In the immortal words of the great thespian, Arnold S..."I'll be back..." [01:11] <+sike1> hey 40j [01:11] * +bill_in_PDX is going to be away from the channel. [01:11] <+sike1> cya [01:12] <+FortyJ> what have I missed? [01:12] <@Chieftess> We lost 2 archers... [01:12] <+BlueStrider> FortyJ: Before you ask here's what happened: Cyc & donsig had a discussion over how many grey hairs they had... Then everyone started correcting my on my grammer then we got into a candid camera thing.... [01:12] <+sike1> dare i say it? [01:12] <@Chieftess> But, defended against 2 from a 1hp sword [01:12] *** FortyJ has 4[morphed] into "FortyJ_CleaningHouse" [01:12] <@Chieftess> *2 archers [01:12] <+BlueStrider> I was alittle late, but ohwell :) [01:13] <+FortyJ_CleaningHouse> thx all the same strider. [01:13] <+donsig> Strider, that was me and Bill_in_PDX not me and Cyc [01:13] <+BlueStrider> Same thing ;) [01:13] <+FortyJ_CleaningHouse> what'd they kill our archers with, Jags? [01:13] <+donsig> Cyc/sike is too young for greay hairs [01:13] <+BlueStrider> Yeah [01:13] <+BlueStrider> Donsig: Hey my sister has grey hair and she's 9! [01:13] <+sike1> i have a couple [01:13] <@Eklektikos> just whupped that elite Jag with one of the Tlax garrison. No damage to our unit :-) [01:13] <+BlueStrider> cool [01:13] <+CivGeneral> :D [01:13] <+donsig> I may color my hair to get rid of mine [01:14] <@Chieftess> My cousin knew someone with 1/3 brown hair, 1/3 blonde, and 1/3 white. [01:14] <@Chieftess> bottom, middle, then top. [01:14] <+FortyJ_CleaningHouse> neopolitan? [01:14] <@Chieftess> And she was about 9 then. [01:14] <+donsig> I knew someone with one blue eye and one brown eye [01:14] <+sike1> :) [01:14] <+FortyJ_CleaningHouse> like the ice cream? [01:14] <+CivGeneral> LOL [01:14] * +BlueStrider has brown, bronze, black, and blonde hair all mixed together to make a weird shade of blue [01:14] <@Chieftess> I have 1 blue/green eye and 1 brown eye. [01:15] <+BlueStrider> My eye's are blue/black & blue/black [01:15] <@Chieftess> ok, can we get back to the demogame now? :-) [01:16] <@Eklektikos> escorting our elite towards the border.... [01:16] <+CivGeneral> yes please :) [01:17] *** spyc has quit IRC (QUIT: User exited) [01:17] <+BlueStrider> I thought we were talking about the demogame? [01:17] <@Eklektikos> there are 2 archers in pursuit, but they'll have a bit of a surprise waiting for them when they reach the border themselves - a large group of reinforcement swordsmen :-) [01:17] <+CivGeneral> We got into the subject of eye/hair color [01:17] <@Chieftess> hehe [01:18] <+sike1> are you stacking the reinforcements? [01:19] <+BlueStrider> [Non-demogame]I found $500 in my pants pocket![/non-demogame] That'll show those archers!! [01:19] <+CivGeneral> [non-demogame]Put it into the bank and let it grow ;)[non-demogame] A little supprise for thoes arcers :evilgrin: [01:19] <+CivGeneral> *Archers [01:20] <@Eklektikos> Cyc: yes. I'm stacking them on the mountaim directly north of Teotihuacan [01:20] <+CivGeneral> Good :) [01:20] <+sike1> k [01:20] <+BlueStrider> [non-demogame] ..... [/non-demogame] Ok [01:20] <@Eklektikos> End of turn 3 [01:20] <@Eklektikos> 1000BC, 48 gold, 11 gpt, Literature in 22 turns [01:20] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [01:20] <@Eklektikos> Bavaria: Size = 4, Growth in --, Spearman in 4 [01:20] <@Eklektikos> Valhalla: Size = 3, Growth in 1, Settler in 1 [01:20] <@Eklektikos> Morgana: Size = 2, Growth in 1, Swordsman in 4 [01:20] <@Eklektikos> Kuhkaff: Size = 2, Growth in 6, Settler in 4 [01:20] <@Eklektikos> Tlaxcala: Size = 1, Growth in 4, Spearman in 4 [01:20] <+CivGeneral> k [01:20] <@Eklektikos> press enter? [01:21] <+sike1> please [01:21] <+CivGeneral> yes, please [01:21] <@Eklektikos> pressing enter... [01:21] <+donsig> yea verily [01:21] * +BlueStrider gets scared every time they say press enter [01:21] <+CivGeneral> lol [01:21] <@Chieftess> yes [01:21] <+CivGeneral> At least he isint pressing the button ;) [01:21] <+BlueStrider> .... [01:22] * +CivGeneral corrects him self [01:22] <@Eklektikos> Aztec archers cease their pursuit and begin heading north towards Tlax [01:22] <+CivGeneral> At least there is no little red button ;) [01:22] <+BlueStrider> CP has wanted me as president sense Term 4 :) [01:22] <@Eklektikos> Valhalla: Settler --> Spearman [01:22] * +BlueStrider keyboard has a red esc button :) [01:22] <@Eklektikos> the Greeks are building the Colossus.., [01:22] <+BlueStrider> Delete is red also [01:22] * +CivGeneral has a black esc button :) [01:23] <+CivGeneral> k [01:23] <+donsig> Is it my turn to name a city? [01:23] <+sike1> yeah, go ahead donsig [01:23] <+sike1> what's the name? [01:24] * +BlueStrider is thinking of re-naming his city name [01:24] <+sike1> i still haven't come up with a name yet [01:25] <@Eklektikos> is there a thread that should tell me who gets to name this one? [01:25] <@Chieftess> I'm still wondering where some of those Demogame 1 names came from.. [01:25] <@Chieftess> :) [01:25] <+sike1> it'll be hard to beat my last one [01:25] <+sike1> 40j knows ek [01:25] <@Chieftess> (like Khatovar, Shailonegha - I know that's partiall Shaitan...).. [01:26] <@Chieftess> Did donsig ever have one in the last game? [01:26] <+sike1> port gisnod [01:26] <@Chieftess> oh, now I see! :) [01:27] * @Chieftess wonders why she never noticed gisnod was 'donsig' spelled backwards... [01:27] <+sike1> shailo was mostly after a mine near Shaitan's home [01:27] <+sike1> sike1 wonders too [01:27] <@Chieftess> ssetfeihc.... [01:27] <+sike1> cyc [01:27] <+donsig> Bremershaven [01:27] <+bill_in_PDX> I'm back... [01:27] <+BlueStrider> redirts would be my name backwards :) [01:27] <+sike1> oh good [01:28] <@Chieftess> re-dirts... hehe [01:28] <+BlueStrider> CT: Yup... I noticed that :) [01:28] * @Eklektikos is pondering where to send whos two workers now they've finished the road to Kuhkaff [01:28] <@Eklektikos> whos?!? I maen "those" [01:29] <@Eklektikos> ugh [01:29] <@Chieftess> mine the cattle? [01:29] <+BlueStrider> ?? [01:29] <+sike1> it's in the instructions [01:29] <@Eklektikos> I believe you said DP's discretion... that was more of an update I posted, rather than a question ;-) [01:30] *** plexust (~Enemysoldi@=aDbqftqth-lbri-myunlv8-307.vnnyca.adelphia.net) 4[joined] #demogame. [01:30] *** ChanServ 4[voices] plexust [01:30] <+plexust> hey guys [01:30] <+sike1> k [01:30] <@Eklektikos> hey plexus [01:30] <+sike1> hey plex [01:30] <@Chieftess> hi [01:30] <+plexust> can i get an update? [01:30] <+CivGeneral> Hi Plex [01:30] <+sike1> you missed everything [01:30] <@Chieftess> 2 archers dead on both sides [01:30] <+plexust> ok [01:30] <+plexust> is the tc over? [01:30] <@Chieftess> no [01:30] <+plexust> ok [01:30] <+CivGeneral> But one 1hp Swordsmen defeaded some units [01:31] <@Chieftess> yeah, the 2 archers. [01:31] <+sike1> just everything that's happened so far [01:31] <@Chieftess> And our 2 archers died. [01:31] <+plexust> good [01:31] <+CivGeneral> Quite an Ironic twist [01:31] <+plexust> any tenochtitlan defences dead? [01:31] <@Eklektikos> attack hasn't started yet [01:31] <+plexust> ok [01:31] <@Chieftess> BTW, we should NOTg in #demogame. [01:31] <@Chieftess> [19:03] *** Topic is 'C [01:31] <@Chieftess> ? [01:31] <+CivGeneral> No attacks yet [01:31] <+plexust> how far away? [01:32] <+BlueStrider> ?? [01:32] <+CivGeneral> ?? [01:32] <+bill_in_PDX> ?? [01:32] <+plexust> are the reinforcements [01:32] <+sike1> those drugs kickin' in CT? [01:32] <@Eklektikos> massing the reinforcements at the moment [01:32] <+plexust> ok, good [01:32] <+CivGeneral> :) [01:32] <+BlueStrider> ?? [01:32] <@Eklektikos> will be rady in 2 or three turns [01:32] <@Eklektikos> ready, too [01:33] <+sike1> k [01:33] <+plexust> ok [01:33] <@Eklektikos> gonzo trade leadership.... [01:33] <+donsig> what turn is this? [01:33] <@Chieftess> BTW, we should NOT attack a city with just 1 or 2 units.. [01:33] <@Chieftess> We should wait to attack with more.. [01:33] <+sike1> we're stackin' [01:33] <+plexust> i would also like more units attacking the capital [01:33] <@Chieftess> Otherwise, the other units will get stronger.. [01:33] <@Chieftess> gtg [01:33] <+BlueStrider> bye [01:33] <+bill_in_PDX> our focus should be the capital [01:34] <+sike1> cya [01:34] <@Eklektikos> this I agree with also [01:34] <+plexust> not the defence of tlaxcala [01:34] <+plexust> (which is important, just not quite as important) [01:34] <@Eklektikos> we should throw as much at it as we can, and make certain we'll take it this time [01:35] <+CivGeneral> Agree [01:35] <+sike1> true [01:35] <+BlueStrider> We need to attack with swordsmen also.... instead of wasting are archers :) [01:35] <+bill_in_PDX> Monty will keep feeding individual Jags to the swords in Tlax, the rest should go to capital assault force [01:35] <@Eklektikos> our archers are all gone [01:35] <+BlueStrider> Good.. [01:35] <+plexust> ok [01:35] <@Eklektikos> darwinism in action ;-) [01:36] <+BlueStrider> darwinism? [01:36] <+plexust> lol [01:36] <+plexust> survival of the fittest [01:36] <+CivGeneral> lo [01:36] <+sike1> survival? [01:36] <+CivGeneral> Survivor [01:36] <+bill_in_PDX> I had dreams of those archers someday becoming....longbowmen...the most feared force on the pla...okay, even I can't say that with a straight face [01:36] <+sike1> no 80's music [01:36] <@Eklektikos> lmao [01:36] <@Eklektikos> anyway... [01:36] <+bill_in_PDX> Eye of the Tiger baby! [01:37] <+CivGeneral> It the Eye of the Tiger [01:37] <+plexust> Private Dancer! Gee, i hate that song... [01:37] <+donsig> that's a good name for a race horse [01:37] <+bill_in_PDX> Isn't that Tina Turner? ;-) [01:37] <+sike1> true [01:37] <@Eklektikos> I'm gonna send one of those workers south to help with roading out to Tlax [01:37] <+donsig> I missed the Breeder's Cup races today! [01:37] <+sike1> legs [01:38] <+plexust> yea, turner [01:38] <+BlueStrider> ?? [01:38] * +CivGeneral plays the Eye of the Tiger [01:38] <+bill_in_PDX> how many of you can remember, as I can, when there was....no....MTV? [01:38] <+BlueStrider> ?? [01:38] <+CivGeneral> Me [01:38] <+sike1> civgeneral is a DJ [01:39] <+plexust> no, i wasn't even alive... [01:39] * +BlueStrider doesn't think he's that old [01:39] <+bill_in_PDX> why, I can remember when they actually played music all the time [01:39] <+CivGeneral> I remember when they had toes things with tape in them :p [01:39] <@Eklektikos> meh, I've never had MTV anyway, so... [01:39] <+donsig> I tell my kids about the old days when we had only one tv in the house, got only 3 channels and had to watch what my dad wanted to watch [01:39] <+CivGeneral> My parrents remembered that they had an *-track player in the 70's [01:39] <+sike1> good ole dad... [01:40] <+donsig> Gunsmoke and Dragnet before they were reruns [01:40] <+bill_in_PDX> yeah, and you had to walk 2 miles to school uphill in snow both ways right? [01:40] <+CivGeneral> *8-track [01:40] <+BlueStrider> lol [01:40] <+plexust> lol [01:40] <+donsig> hehehe [01:40] <+CivGeneral> :) hehe [01:40] <+bill_in_PDX> 8-track was great [01:40] <+bill_in_PDX> so was Betamax [01:40] <+plexust> i remember the gulf war... that was a long time ago [01:40] <+CivGeneral> And I beleve my Father had an Hi-Fi system [01:40] <+plexust> :) [01:40] <+bill_in_PDX> I was in the Navy during the gulf war [01:41] * +CivGeneral I remembered when the Berlin wall came down [01:41] <+donsig> geez, I remember watching the news about Vietnam [01:41] <+bill_in_PDX> fast attack, nuclear sub [01:41] <+sike1> sike hears record scratch...back to the demogame [01:41] <@Eklektikos> switched Morgana to producing worker... [01:41] <+bill_in_PDX> LOL [01:41] <+CivGeneral> k [01:41] <+plexust> ok [01:41] <+BlueStrider> Think.... we are going to grow up and say something like: I remember in those days when we only had 3 TV sets in are house instead o 100 [01:41] <+donsig> I think I just got another gray hair [01:41] <+CivGeneral> lol [01:41] <+bill_in_PDX> well, you need to protect that last one [01:42] * +BlueStrider thinks that doesn't hold true for him.... He has about 50 TV sets in his house [01:42] <+bill_in_PDX> I was referring to donsig... ;-) [01:43] <@Eklektikos> End of turn 4 [01:43] <@Eklektikos> 975BC, 60 gold, 11 gpt, Literature in 21 turns [01:43] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [01:43] <@Eklektikos> Bavaria: Size = 4, Growth in --, Spearman in 3 [01:43] <@Eklektikos> Valhalla: Size = 3, Growth in 4, Spearman in 4 [01:43] <@Eklektikos> Morgana: Size = 2, Growth in --, Worker in 1 [01:43] <@Eklektikos> Kuhkaff: Size = 2, Growth in 5, Settler in 3 [01:43] <@Eklektikos> Tlaxcala: Size = 1, Growth in 3, Spearman in 3 [01:43] <+CivGeneral> k [01:43] <+bill_in_PDX> Oh great President, what is the current disposition of our liberation force? [01:43] <@Eklektikos> press enter? [01:43] <+sike1> ty [01:43] <+CivGeneral> yes [01:44] <+sike1> please [01:44] <+sike1> we have 60g [01:44] <+sike1> shall we switch the citizens to make the production in Bavaria quicker now? [01:44] <+plexust> yes, press enter [01:45] <+donsig> pe [01:45] <+CivGeneral> :) [01:45] <+sike1> we could gain an extra shield [01:45] <+bill_in_PDX> yes, do that [01:45] <@Eklektikos> Bill: 3 swords stacked at the mountain rallying point. In 1 turn we will have 5 stacked there, and in 3 turns we will have 7 ready to go to battle. [01:45] <+CivGeneral> :D [01:45] <@Eklektikos> ok Cyc [01:45] <+bill_in_PDX> I think 5-7 should do the trick [01:46] <@Chieftess> back [01:46] <+CivGeneral> :Evilgrin: Well soon have there capital [01:46] <@Chieftess> I like that number better. [01:46] <+sike1> 5 will probably work [01:46] <+CivGeneral> I agree with 5 [01:46] <+plexust> i say 6 [01:46] <+bill_in_PDX> yeah, 5 should...we could even bring down a defender from Tlax to make it 6 [01:46] <+FortyJ_CleaningHouse> i disappear for a few minutes to do something, and we digress to MTV? [01:46] <+bill_in_PDX> use him to intercept any jags though [01:47] <+sike1> 40j - name of thread that lists naming order? [01:48] <+FortyJ_CleaningHouse> http://forums.civfanatics.com/showthread.php?postid=546347#post546347 [01:48] <+sike1> ty [01:48] <+FortyJ_CleaningHouse> np [01:48] <+CivGeneral> :) [01:49] <+sike1> damn - I was sent to civ2 again [01:49] <@Eklektikos> Cyc: where is it you want production switched too and from? [01:49] *** FortyJ_CleaningHouse has 4[morphed] into "FortyJ_afk" [01:49] * +FortyJ_afk is taking his dog for a quick walk - brb [01:49] <+sike1> remove from water in Bav [01:50] <@Eklektikos> which water? the lake or the coast? [01:50] <+sike1> remove from mined road in Val so Bav can ue it [01:50] <+sike1> both waters [01:50] <+sike1> then use the hill or forest in Bav [01:51] <@Eklektikos> ok, ty [01:51] <+sike1> ue = use [01:52] <@Eklektikos> updated update: [01:52] <@Eklektikos> End of turn 4 [01:52] <@Eklektikos> 975BC, 60 gold, 8 gpt, Literature in 21 turns [01:52] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [01:52] <@Eklektikos> Bavaria: Size = 4, Growth in --, Spearman in 2 [01:52] <@Eklektikos> Valhalla: Size = 3, Growth in 4, Spearman in 4 [01:52] <@Eklektikos> Morgana: Size = 2, Growth in --, Worker in 1 [01:52] <@Eklektikos> Kuhkaff: Size = 2, Growth in 5, Settler in 3 [01:52] <@Eklektikos> Tlaxcala: Size = 1, Growth in 3, Spearman in 3 [01:52] <+CivGeneral> k [01:52] <@Eklektikos> press enter? [01:52] <+sike1> gold is now 8gpt [01:52] <+sike1> sure [01:53] <+bill_in_PDX> yep [01:53] <+CivGeneral> yes [01:53] <@Eklektikos> pressing enter... [01:54] <@Eklektikos> 2 Aztec archers are now 2 tiles south of Tlax [01:54] <@Eklektikos> Morgana: Worker --> Swordsman [01:54] <+plexust> good [01:54] <+sike1> what happened to Sword from Kuhkaff? [01:55] <@Eklektikos> it's resting up in tlax to recover its hp [01:55] <+sike1> cool [01:55] <+CivGeneral> :) [01:55] <@Eklektikos> Tlax currently contains 4 vet swords :-) [01:55] <+donsig> good I live in Tlaxcala now [01:55] <+sike1> :) [01:56] <+donsig> it needs a better name though [01:56] <+CivGeneral> :) [01:56] <+sike1> ship me some kahlua, donsig [01:57] <@Eklektikos> bah [01:57] <+sike1> ? [01:58] <@Eklektikos> Americans have built a city on the northern coast of the "landbridge" [01:58] <@Eklektikos> just noticed it [01:58] <@Chieftess> I knew we should have been expanding more... [01:58] * @Eklektikos marks it down for future consumption [01:58] <+CivGeneral> I agree that we should expand in that direction [01:59] <+donsig> yeah expand via conquest [01:59] <+CivGeneral> Viva la Conquest [01:59] <@Eklektikos> that's what I like to hear, donsig :-) [01:59] *** spyc (~GC@=I2bok-50-364-454-icdg.cox-internet.com) 4[joined] #demogame. [01:59] *** ChanServ 4[voices] spyc [02:01] <+sike1> that's what those archers were saying [02:01] <+CivGeneral> :) [02:01] <@Eklektikos> End of turn 5 [02:01] <@Eklektikos> 950BC, 68 gold, 6 gpt, Literature in 20 turns [02:01] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [02:01] <@Eklektikos> Bavaria: Size = 4, Growth in --, Spearman in 1 [02:01] <@Eklektikos> Valhalla: Size = 2, Growth in 3, Spearman in 3 [02:01] <@Eklektikos> Morgana: Size = 2, Growth in 20, Swordsman in 6 [02:01] <@Eklektikos> Kuhkaff: Size = 2, Growth in 4, Settler in 2(4) [02:01] <@Eklektikos> Tlaxcala: Size = 1, Growth in 2, Spearman in 2 [02:01] <+CivGeneral> k [02:02] <@Eklektikos> anything anyone wishes me to do before I save and upload? [02:02] <+spyc> aww it's over? [02:02] <+CivGeneral> Nope turn 5 [02:02] <@Chieftess> 5 more turns [02:02] <@Eklektikos> nope, just halfway through :-) [02:02] <+CivGeneral> 5 down and 5 more to go :) [02:03] <+sike1> i'm good [02:03] <+CivGeneral> How are the units? :) [02:03] <+spyc> good :mischief: [02:03] <@Eklektikos> building up nicely :) [02:03] <+plexust> position? [02:04] <+plexust> still in tlaxcala? [02:04] *** Civanator (~java@=G6ev53-9-361-154.ri.ri.cox.net) 4[joined] #demogame. [02:04] *** ChanServ 4[voices] Civanator [02:04] <+plexust> hey civ [02:04] <+Civanator> 2 hey, sup people? [02:04] <+CivGeneral> Hi Civanator [02:04] <+Civanator> 2 hello all [02:04] <+Civanator> 2 what turn is it? [02:04] <+sike1> hey [02:04] <@Eklektikos> 4 swords in tlaxcala - the rest are ammassing on the mountain 2 tiles north of Teotihuacan [02:04] <@Chieftess> turn 5 [02:04] <+plexust> good [02:04] <+Civanator> 2 ok [02:05] <+Civanator> 2 let's kill the AZTECS!!! [02:05] <@Eklektikos> saving game... [02:05] <+sike1> k [02:05] <+plexust> were trying... [02:06] <+spyc> 2Are we winning then? [02:06] <+CivGeneral> :) good to hear that now we can finaly get the capital this turn :) [02:06] <+CivGeneral> I beleve the tables may turn to our favor [02:06] <+plexust> oh, they will [02:06] <+plexust> :) [02:06] <+spyc> 3bwahah [02:07] <+spyc> 3brb [02:07] <@Eklektikos> uploading... [02:07] <+CivGeneral> k [02:08] <+sike1> can you do a Sreen shot EK? [02:08] <@Eklektikos> yep, sure thing Cyc [02:08] <+sike1> sreen = screen [02:08] <+sike1> ty, Mr. President [02:08] <@Eklektikos> don't know about one of THOSE, though... ;-) [02:09] <+Civanator> 2 ? [02:09] <+sike1> sreen = screen. he said he could do a sreen not screen [02:09] <+Civanator> 2 ok, never mind [02:11] <+CivGeneral> :) [02:11] <+spyc> 3back [02:11] <@Eklektikos> http://www.civfanatics.net/uploads2/Fanatika_950BC.zip [02:12] *** Civanator has quit IRC (Unknown) [02:12] <+spyc> 1now how many ppl are actually gonna d/l that? [02:13] <+BlueStrider> About 4 I think :) [02:13] <+bill_in_PDX> i will [02:13] <@Eklektikos> http://www.civfanatics.net/uploads2/sshot000.jpg [02:13] <@Chieftess> It's loading now... [02:13] <+sike1>  am now [02:13] *** FortyJ_afk has 4[morphed] into "FortyJ" [02:13] * +FortyJ has returned. [02:13] <+spyc> 1 :hmm: [02:14] *** Civanator (~java@=oQji26-4-593-190.ri.ri.cox.net) 4[joined] #demogame. [02:14] *** ChanServ 4[voices] Civanator [02:14] <+BlueStrider> I G2G bye everyone (Hello Civanator) [02:14] <+Civanator> 2 byw strider [02:14] <@Eklektikos> bye Strider [02:14] <+plexust> looks good [02:14] <+spyc> 1cya [02:14] *** BlueStrider has 4[morphed] into "BlueStrider_Gone" [02:14] <+spyc> 1hi civvy [02:14] <+Civanator> 2 hello spyc [02:14] <@Chieftess> lemme check possible trades [02:14] <+sike1> cya [02:14] <@Chieftess> !! England has 4 techs!!! [02:15] <@Chieftess> math, phil, map, poly [02:15] <+plexust> so i saw [02:15] <+plexust> :9 [02:15] <+plexust> :( [02:15] <@Eklektikos> good candidate for locating and mugging.... [02:15] <+plexust> heh [02:15] <@Chieftess> France has 3... Russia has 4 [02:16] <@Chieftess> Some have mapmaking [02:16] <+plexust> crap [02:16] <+Civanator> 2 mapmaking is a concern? or no? [02:16] <+plexust> we really need to get it together [02:16] <+bill_in_PDX> Japan has Poly [02:16] <+Civanator> 2 some people think we might loose [02:16] * +FortyJ and the Cartographic Office dream of discovering Map Making... [02:17] <@Chieftess> We could get a series of territory maps, but only for a world map. [02:17] <@Chieftess> But, they probably already know much of the world already... [02:17] <+CivGeneral> We can trade world or Territory maps :) [02:18] <+bill_in_PDX> we can trade maps with anyone who has map making [02:18] <+sike1> Mining cattle EK? [02:18] <+bill_in_PDX> I don't think we need any maps right now though [02:18] <@Chieftess> Aztec map. ;) [02:18] <@Chieftess> If we can get a world map somehow... [02:19] <@Chieftess> If we trade territory maps, it might lead to a world map for a world map with someone [02:19] <+CivGeneral> He is mining that cow ;) [02:19] <+bill_in_PDX> I don't think we can afford it...do you see any one who will trade? [02:19] <@Eklektikos> yes... you'd rather the worker did something else, Cyc? [02:19] <@Chieftess> Some will trade territory maps for our world map... [02:19] <+bill_in_PDX> the cities we want are the capital, and incense city. [02:19] <+CivGeneral> Units looks ok :) [02:19] <+sike1> no, just wondering if the owner would mine? [02:19] <+bill_in_PDX> the aztec will be cripped after that [02:19] <@Eklektikos> ;-) [02:20] <+bill_in_PDX> hopefully they will be trading for these techs while we get ready to kill them [02:20] <+bill_in_PDX> they may well deal maps as well, so we should get their world map in the peace [02:20] <+FortyJ> :) [02:21] <+sike1> good, bill [02:21] <+FortyJ> Cartographers, sharpen your pencils! [02:21] <@Eklektikos> Bill - they already have all of the four techs mentioned :-) [02:21] <+CivGeneral> And get thoes quills ready :) [02:21] <+spyc> 1lol [02:22] * +CivGeneral hopes the Cartographics Office has enough ink ;) [02:22] <+bill_in_PDX> yup, and they are already willing to give up two of em for peace, I imagine they will be even more giving here in a turn or two [02:22] <@Eklektikos> at present they will only give us one Tech for peace. This will no doubt change shortly ;-) [02:23] <+FortyJ> if you conquer it, we will draw it. [02:23] <@Eklektikos> two? hmm guess I didn't try out all combinations [02:23] <+bill_in_PDX> poly and math [02:23] <@Eklektikos> ah [02:23] <+donsig> so will we be attacking any cities in the next 5 turns? [02:23] <+CivGeneral> What hav you came up with :) [02:24] <@Eklektikos> meh, take the capital and they should hopefully fold like a deckchair :-) [02:24] <+plexust> can we get a city for peace? [02:24] <+sike1> we should move forward [02:24] <+sike1> towards the capital [02:24] <+Civanator> 2 hopefully EK. [02:24] <+CivGeneral> We should move on then negotiate :) [02:24] <+donsig> we can be there in 3 turns [02:24] <+bill_in_PDX> Take Teno and Teo [02:24] <+donsig> with 5 swords plus maybe some from Tlax [02:24] <+CivGeneral> We have Horses, Now we need part of that land bridge :) [02:25] <+bill_in_PDX> we get incense and everything they know, plus a map I would guess...usually three cities is the AI breaking point [02:25] <+bill_in_PDX> plus they would be hopelessly split [02:25] <+donsig> we can be at Teo in 2 turns [02:25] <+sike1> yup [02:25] <+CivGeneral> :) [02:25] <+sike1> i say go for the capital first [02:26] <+donsig> why don't we move the swords now before pressing enter? [02:26] <+bill_in_PDX> yes, that stack of four swords would do the trick, but I think we should take the capital first [02:26] <+CivGeneral> Agree :) [02:26] <@Eklektikos> ok, do you want to move on Tenochtitlan with 5 swords next turn? [02:26] <+sike1> please [02:26] <+CivGeneral> Take the Capital first, Please [02:26] <+donsig> this turn [02:26] <@Eklektikos> (one of the stack of four has already moved this turn) [02:26] <+sike1> i mean yeah this turn [02:26] <+sike1> ok [02:27] <+bill_in_PDX> do we still have four swords in Tlax? [02:27] <+CivGeneral> yes :) [02:27] <+bill_in_PDX> I assume they will kill the archers who will stupidly move next to them this turn? [02:27] <+donsig> one is healing and there are 2 Aztec archers S of Tlax [02:28] <@Eklektikos> that's the plan, Bill [02:28] <@Eklektikos> that's another good reason for not moving the stack this turn [02:28] <+Civanator> 2 ok [02:28] <@Eklektikos> it wuld likely distract the archers [02:28] <+bill_in_PDX> yup, exactly [02:28] <+sike1> k [02:28] <+bill_in_PDX> they are going to sacrifice themselves...let em [02:29] <+CivGeneral> :) [02:29] <@Eklektikos> ok, so mobilise the stack next turn? :-) [02:29] <+sike1> i hope they don't go SE [02:29] <+donsig> but if the archers move away from Tlax the swords in Tlax can move south [02:29] <+bill_in_PDX> they may, or they may go NE intending to go around [02:30] <+bill_in_PDX> either way, they free up two swords [02:30] <+CivGeneral> True [02:30] <+sike1> ok ek, pe [02:31] <@Eklektikos> press enter? (directed at everyone else) [02:31] <+Civanator> 2 yes [02:31] <+CivGeneral> yes [02:31] <+bill_in_PDX> yes [02:31] <@Chieftess> When the archers come, we should just pick one off with 1 vet, and hopes he becomes elite. [02:31] <@Eklektikos> pressing enter... [02:31] <@Chieftess> Then let the archer attack it the next turn if it's healthy enough. [02:32] <+bill_in_PDX> especially if they are in the open [02:32] <@Eklektikos> archers moved next to Tlax [02:32] <@Chieftess> Then, if he's hopefully elite, turn him loose. :) [02:32] <+sike1> cool [02:32] <@Eklektikos> one archer and one elite Jag moved onto the tile they previously occupied [02:32] <@Chieftess> Ok, just attack with one to try and make it elite. [02:33] <@Chieftess> If it does, let the archers attack the elite, in hopes that it produces a leader. [02:33] <+bill_in_PDX> ahh...they are going after donsig! [02:33] <+CivGeneral> lol [02:33] <@Chieftess> haha [02:33] <@Eklektikos> Bavaria: Spearman --> Swordsman [02:33] <+CivGeneral> Lock the dors Donsig ;) [02:33] <+sike1> k [02:33] <+bill_in_PDX> that's good though, as those have to be guys coming out of Teno [02:33] <+CivGeneral> k [02:33] <@Chieftess> 3Announcement: The Aztecs have issued a PI against donsig and are after him in Tlaxcala!!! :O [02:33] <@Chieftess> :p [02:33] <+CivGeneral> Lol [02:33] <+spyc> 1 :lol: [02:34] <+CivGeneral> The Aztecs has placed a Bounty on him :p [02:34] <@Chieftess> The question is... would the Aztecs WANT donsig? :) [02:34] <+CivGeneral> His money ;) [02:34] <+sike1> we're coming donsig... [02:34] <+donsig> I haven't even built my house there yet! [02:35] <@Eklektikos> attacking archer outside tlax... [02:35] <@Chieftess> Hey! There's an idea! Send disorganizer and donsig into Azteca to infiltrate their government. [02:35] <+donsig> they must want their race horses back [02:35] <+bill_in_PDX> He is #1 on the Forbres PreHistoric Richest Men in the World list [02:35] <@Chieftess> When there's a PI and chaos, we attack! :) [02:35] <+CivGeneral> Quck Donsig, hide in a cave ;) [02:35] <@Chieftess> Eklektikos - did it become elite? [02:35] <@Eklektikos> I truly loathe Aztec archers... they seem to think they're bowmen.... [02:35] <+donsig> are there caves in the Aztec Plains? [02:35] <@Chieftess> WHAT!? [02:35] <@Eklektikos> swordsman lost [02:36] <@Chieftess> NOOOOOOOO!!!!!!!!!!! [02:36] <+sike1> plain caves donsig [02:36] <@Eklektikos> reducing archer to 1hp [02:36] <+bill_in_PDX> wow [02:36] <+CivGeneral> Noooooo [02:36] <+sike1> nothin' fancy [02:36] <+donsig> bummer [02:36] * +CivGeneral waits for Chieftess casualty count ;) [02:36] <@Chieftess> I should have remained president. ;) I seem to have a lot of luck when I play... [02:36] <+sike1> Aztecs aretough [02:36] * @Chieftess remembers the 1st demogame [02:36] <+CivGeneral> They are tough little buggers [02:37] <@Eklektikos> I'm going to send in another sword to kill the other one. Gambling that the RNG haw vented its spleen for the time being [02:37] <+sike1> k [02:37] <@Eklektikos> haw = has [02:37] <+bill_in_PDX> I agree [02:37] <@Chieftess> From the city? [02:37] <@Eklektikos> CT: yes [02:38] <+bill_in_PDX> no help coming from Tlax now, we need to crush the capital with the other forces [02:38] <@Eklektikos> that's more like it... :-) [02:38] <@Eklektikos> killed the archers [02:38] <@Eklektikos> archer, even [02:38] <+Civanator> 2 uh, yah! [02:38] <@Eklektikos> took no damage [02:38] * +Civanator is lost [02:38] <@Eklektikos> promoted to elite [02:38] <+sike1> you mean we actually killed a 1 HP archer? [02:38] <@Eklektikos> :-) [02:38] <+Civanator> 2 yah! [02:38] <+bill_in_PDX> excellent [02:38] <@Eklektikos> no, that was the 3hp one [02:38] <+Civanator> 2 woohoo [02:38] <+bill_in_PDX> no, it should have been the other [02:38] <+sike1> k [02:38] <+CivGeneral> :) [02:39] <+bill_in_PDX> leave the 1Hp alive [02:39] <@Eklektikos> the RNG can be endearingly bi-polar sometimes [02:39] <@Eklektikos> right, time to advance on Tenochtitlan :-) [02:39] <+sike1> yes [02:40] <+CivGeneral> Yea :D [02:40] <@Chieftess> hmm.. if the RNG is bipolar in this map... I just don't want to see a spearman against a tank! :p [02:40] <+bill_in_PDX> where is that other elite at now? (the heroic one from Teno I battle?) [02:40] <@Eklektikos> sitting on a mountain near the aztec border recovering [02:40] <@Chieftess> Are there any archers left near Tlaxcala? [02:41] <@Chieftess> or jags.. [02:41] <@Eklektikos> one 1hp archer left at the gates [02:41] <@Chieftess> Save that one for the elite. [02:41] <+bill_in_PDX> should be that archer and jag two squares away right? [02:41] <+Civanator> 2 go in for the kill [02:41] <@Eklektikos> yes, the archer and Jag are there 2 tiles south as bill says [02:41] <+CivGeneral> :) [02:42] <+bill_in_PDX> if that archer/jag combo is still 2 tiles away, we should leave the 1hp alone [02:42] <@Eklektikos> exactly what I'm doing :-) [02:42] <@Chieftess> Lure them to the city, and assign the elite as the welcoming party. ;) [02:42] <+CivGeneral> lol [02:43] <@Eklektikos> however the entry of our stack into their territory might cause them to withdraw. Guess we'll find out soon eneough [02:43] <+CivGeneral> Ill give the Aztecs a little supprise [02:43] *** CivGeneral has quit IRC (QUIT: User exited) [02:43] <+bill_in_PDX> then we chase em from two squares away, makes them make the move.....old west philosophy... [02:44] <+sike1> draw padna [02:44] *** CivGeneral (java@=vtaar-lk-267eudjnbC2104.dialsprint.net) 4[joined] #demogame. [02:44] *** ChanServ 4[voices] CivGeneral [02:45] <@Eklektikos> End of turn 6 [02:45] <@Eklektikos> 925BC, 74 gold, 6 gpt, Literature in 19 turns [02:45] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [02:45] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 4 [02:45] <@Eklektikos> Valhalla: Size = 2, Growth in 2, Spearman in 2 [02:45] <@Eklektikos> Morgana: Size = 2, Growth in 19, Swordsman in 5 [02:45] <@Eklektikos> Kuhkaff: Size = 2, Growth in 3, Settler in 1(3) [02:45] <@Eklektikos> Tlaxcala: Size = 1, Growth in 1, Spearman in 1 [02:45] <@Eklektikos> press enter? [02:45] <+CivGeneral> k [02:45] <+CivGeneral> yes, please [02:45] <+bill_in_PDX> yup [02:45] *** SKILORD has quit IRC (Connection Closed) [02:46] <@Eklektikos> pressing enter.... [02:46] <+sike1> where is Settler? [02:46] <+Civanator> 2 are we settling another city? [02:47] <@Eklektikos> settler is two tiles away from the site on top of a mountain with the spearman from Bavaria [02:47] <+sike1> cool [02:47] <+CivGeneral> :) [02:48] <@Eklektikos> Aztecs are continuing to try to take Tlax. Elite Jag attacked and died without damaging the defender [02:48] <+sike1> k [02:48] <@Eklektikos> no, not died... retreated sorry... [02:48] <@Chieftess> Can you attack anything with that elite? [02:48] <+bill_in_PDX> whimps [02:49] <@Chieftess> Did the archer move closer? [02:49] <+donsig> pe [02:49] <@Eklektikos> the archer moved closer, and another archer is occupying the tile it just left [02:49] <@Eklektikos> the 1hp archer moved 1 tile west [02:49] <@Chieftess> Attack with the elite. :) [02:50] <+bill_in_PDX> kill it! [02:50] <+CivGeneral> Get it :) [02:50] * @Chieftess hopes for a great leader [02:50] <@Eklektikos> elite vs reg archer? [02:50] <+sike1> like fly on the wall [02:50] <+Civanator> 2 yah [02:50] <+bill_in_PDX> the hurt one right? [02:50] <+Civanator> 2 flies are hard to kill sike [02:50] <@Eklektikos> no, the hurt one moved 1 tile west of its previous position [02:51] <@Chieftess> I have faith in that swordsman. :) [02:51] <@Eklektikos> I'm going to send our other elite after that one ;-) [02:51] <+bill_in_PDX> ahhh... [02:51] <+sike1> get the healthy one with a vet then [02:51] <+bill_in_PDX> 98% odds of victory with a elite vs. regular [02:52] *** spyc has quit IRC (QUIT: User exited) [02:52] <+sike1> sounds like vegas odds [02:52] <+bill_in_PDX> odds are he will take a hit or two though [02:52] *** XPenguin_eating has 4[morphed] into "XPenguin" [02:52] <@Eklektikos> hmm...the hurt jag will leg it next turn... I think I'll attack with the elite now.... [02:52] <+XPenguin> i g2g [02:52] <+CivGeneral> k [02:53] <+sike1> k [02:53] <+bill_in_PDX> g'night [02:53] <+XPenguin> but tell me- did we take anytrhing? [02:53] <@Chieftess> Attack the jag with the elite? [02:53] <+bill_in_PDX> Bonds crushed another one.,.. [02:53] <+sike1> go nl [02:53] <+XPenguin> yup [02:53] <+XPenguin> so did we? [02:53] <+sike1> no [02:53] <@Eklektikos> no, attack the archer with the elite [02:53] <+bill_in_PDX> I agree [02:54] <@Eklektikos> the Jag is in the same tile, but we'll not get a shot at that one from inside the city [02:54] *** XPenguin has quit IRC (QUIT: User exited) [02:54] <+Civanator> 2 g'night, i'm gonna go i think [02:54] <@Eklektikos> g'night Civ [02:54] <+sike1> cya [02:54] <+Civanator> 2 bye [02:54] *** Civanator has quit IRC (QUIT: User exited) [02:55] <@Eklektikos> our Elite Sword won, losing only 1hp [02:55] <@Eklektikos> no GL [02:55] <+sike1> good [02:55] <+CivGeneral> :D [02:55] <+CivGeneral> :( [02:55] <+sike1> hmmm [02:55] <+bill_in_PDX> no leader...that's okay, we'll get one eventually [02:55] <+CivGeneral> Sooner or later well get one :) [02:56] <+sike1> gotta keep those elites alive [02:56] <+CivGeneral> yea [02:57] <+bill_in_PDX> too bad we couldn't take the capital first time around...this would have been over by now [02:57] <@Chieftess> I have no idea why we even went for the capital with 3 archers and a sword. [02:57] <+sike1> sword strike - much better than archer strike - make mental note [02:57] <+bill_in_PDX> lol [02:58] <+CivGeneral> lol [02:58] <@Eklektikos> End of turn 7 [02:58] <@Eklektikos> 900BC, 80 gold, 6 gpt, Literature in 18 turns [02:58] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [02:58] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 3 [02:58] <@Eklektikos> Valhalla: Size = 2, Growth in 1, Spearman in 1 [02:58] <@Eklektikos> Morgana: Size = 2, Growth in 18, Swordsman in 4 [02:58] <@Eklektikos> Kuhkaff: Size = 2, Growth in 2, Settler in 1(2) [02:58] <@Eklektikos> Tlaxcala: Size = 1, Growth in 2, Spearman in 2 [02:58] <+CivGeneral> k [02:58] <+CivGeneral> We are almost to turn 10 :D [02:58] <@Eklektikos> press enter? [02:58] <@Chieftess> yes [02:58] <+CivGeneral> yes [02:58] <+sike1> spear in Valhalla goes with settler in kuhkaff [02:59] <+sike1> sure [02:59] <@Eklektikos> ty Cyc [02:59] <@Eklektikos> pressing enter... [02:59] <+bill_in_PDX> y [02:59] <+CivGeneral> Sent the Spear to escourt the Settler [02:59] <+CivGeneral> *send [02:59] <+donsig> hey, in 18 turns we can start building the Great Library! [02:59] <+CivGeneral> :) :D [02:59] <+sike1> let's have donsig build it [02:59] <@Eklektikos> single handed [02:59] <@Eklektikos> ;-) [03:00] <+sike1> :) [03:00] <+donsig> I'd make a really BIG one [03:00] <+CivGeneral> With lots of scrolls [03:00] <@Eklektikos> but we want it to be horse-drawn :-D [03:00] <+sike1> then we'd tell him to change it [03:01] <+bill_in_PDX> yes and preferably have an attack strength of 4 [03:01] <+CivGeneral> lol [03:01] <+bill_in_PDX> sword attacks take soooooo loooonnggg [03:01] * @Eklektikos is looking forward to playing as the celts... [03:02] <+sike1> that's what the archers said [03:02] <+bill_in_PDX> lol [03:02] <+CivGeneral> :) [03:02] <@Eklektikos> Valhalla: Spearman --> Worker [03:02] <@Chieftess> :/ [03:02] <+CivGeneral> k [03:02] <+bill_in_PDX> I am concerned about our ability to hold these cities against culture attack [03:02] <@Chieftess> me too... [03:03] <+sike1> well, let's take the capital... [03:03] <+CivGeneral> Same here. Mo City flips [03:03] <+CivGeneral> *no [03:03] <+bill_in_PDX> we will need to thoroughly whoop the doo doo out of these guys [03:03] <@Chieftess> Especially since the war is taking so long. [03:03] <+CivGeneral> lol, We should be heading to the Capital :) [03:04] <+bill_in_PDX> we may need to take teno, teo, and the east coast city. [03:04] <@Chieftess> hmm.. If Eklektikos took the troops to Tenochtitlam, would it be: "Mr. Smith goes to Tenochtitlan"? :D [03:04] *** gunning1 (~gunning1@66.189.239.vj56=) 4[joined] #demogame. [03:04] *** ChanServ 4[voices] gunning1 [03:04] <+donsig> and the river city in the west [03:04] <+gunning1> t/c huh? [03:04] <+gunning1> hi [03:04] <@Chieftess> hi [03:04] <+bill_in_PDX> yes, sadly, we may be faced with the need to eliminate the aztec [03:04] <+gunning1> didn't realize that there was one [03:04] <@Eklektikos> nah, for the Aztecs it would be "It's a Wonderful Death" [03:04] <@Eklektikos> :-) [03:04] <+plexust> heh [03:05] <+bill_in_PDX> lol... [03:05] <+gunning1> :D [03:05] <+sike1> just think chocolate [03:05] * +CivGeneral wonders where Octavian is [03:05] * +plexust chants chocolate, chocolate, chocolate [03:05] <+CivGeneral> Mmmmm... Chocolate Doughnut :p [03:05] <@Chieftess> Then Octavian can have a spiced-chocolate doughnut [03:06] <+CivGeneral> And the Rebel pub can have the Spicey Hot Chocolate :D [03:06] <+bill_in_PDX> I'll be back [03:06] <+sike1> k [03:06] * +bill_in_PDX is going to be away from the channel. [03:06] <+donsig> ok Arnold [03:06] <+CivGeneral> k [03:06] <+plexust> the bdp will have a chocolate extravaganza, i think... [03:06] <+sike1> to get chocolate... [03:07] *** FortyJ has 4[morphed] into "FortyJ_afk" [03:07] <@Eklektikos> ok, there are archers near to Tenochtitlan... from previous experience I'm planning to evade them and move straight onto the hill tile W of the city. Any objections? [03:08] * +CivGeneral watches as a hundred Fanatikan Chiefs running to the Swordsmen to get ready to storm the Aztec kitchens [03:08] <+sike1> nope [03:08] <+CivGeneral> nope [03:08] <+donsig> nah [03:08] <@Chieftess> Don't you mean chefs? :) [03:08] <@Eklektikos> ok, ty [03:08] <+gunning1> um, chocolate? [03:09] <+CivGeneral> I ment Chefs [03:09] * +CivGeneral watches as the Fanatikan Chefs get impaitent [03:10] <@Eklektikos> End of turn 8 [03:10] <@Eklektikos> 875BC, 86 gold, 5 gpt, Literature in 17 turns [03:10] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [03:10] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 2 [03:10] <@Eklektikos> Valhalla: Size = 2, Growth in 4, Worker in 2 [03:10] <@Eklektikos> Morgana: Size = 2, Growth in 17, Swordsman in 3 [03:10] <@Eklektikos> Kuhkaff: Size = 2, Growth in 1, Settler in 1 [03:10] <@Eklektikos> Tlaxcala: Size = 1, Growth in 1, Spearman in 1 [03:10] <+CivGeneral> :D k [03:10] <@Eklektikos> press enter? [03:10] <+plexust> yes, mr president [03:10] <+gunning1> yeah [03:11] <+sike1> please [03:11] <@Eklektikos> pressing enter... [03:11] <+gunning1> woah, did we settle this t/c [03:11] <+CivGeneral> yes [03:11] <+gunning1> go ahead and press enter [03:11] <+CivGeneral> Please, the Chefs are getting impaitent [03:11] <+donsig> pep [03:11] <+CivGeneral> [One of the Fanatikan Chefs] Did some one say peps [03:12] <+sike1> pepe' [03:12] <@Eklektikos> Jag incomng from W near tlax [03:12] <+gunning1> ok, did we settle a new city this t/c [03:12] <@Eklektikos> not yet [03:12] <+plexust> no [03:12] <@Eklektikos> this turn :-) [03:12] <@Chieftess> The Trade Department already has a shipment of spices that the chefs ordered... [03:12] <+CivGeneral> [Second Fanatikan Chef] Thoes marshmellow treats? [03:12] <+plexust> good [03:12] <+plexust> what is its name? [03:13] <+plexust> hey! those are my spices! [03:13] <+CivGeneral> lol [03:13] <@Eklektikos> Tlaxcala: Spearman --> Worker [03:13] <+plexust> dirty theives [03:13] <+sike1> Ek, your placing the new city south of game? [03:13] <+gunning1> when did we get kuhkaff? [03:13] <+plexust> last tc [03:13] <+CivGeneral> [Bob the Chef] We have Spices, we just need Aztec Chocolate [03:13] <+gunning1> last t/c? [03:13] <@Eklektikos> Kuhkaff: Settler --> Spearman [03:13] <@Eklektikos> Cyc: yes. S of the SE game tile [03:13] <@Chieftess> hehe.. Poly has the Banana, now we will have Chocolate! :D [03:14] <+sike1> ty [03:14] <+plexust> nothing compares to Zimt Forest Cinnamon! [03:14] <+CivGeneral> hehe [03:14] <@Chieftess> Zimt Forest? [03:14] <+plexust> my estate [03:14] <+donsig> RPG stuff Ct [03:14] <@Chieftess> ah [03:14] <+CivGeneral> Mint Forest [03:14] <@Eklektikos> I'm sure Sinead o' Connor never sang that... [03:15] <+plexust> lol [03:15] <+donsig> listening to Don't Let Me Down right now [03:15] <@Eklektikos> so what's the name of the new city to be? [03:15] <+donsig> Bremershaven [03:15] <+plexust> ? [03:15] <@Eklektikos> excellent [03:15] <+plexust> what does that one mean?? [03:15] <+donsig> the song or the name/ [03:15] <@Eklektikos> even though it;s landlocked... :-p [03:15] <+sike1> who's to name? [03:15] * +CivGeneral wonders where Mr. Burns is :p [03:15] <+sike1> 40J? [03:16] <+donsig> mememememe [03:16] <+sike1> donsig, i was kidding [03:16] <+donsig> OIC [03:16] <+sike1> plenty of people have named their city already [03:16] <+CivGeneral> Except me of course ;) [03:17] <@Eklektikos> does anyone know where I should be sending the new settler...? [03:17] <+plexust> i havent... [03:17] <+plexust> yes [03:17] <+plexust> i do [03:17] <+CivGeneral> Though mines is on the list already :) [03:17] <@Chieftess> So, what are the reinforcements doing now? [03:17] <+donsig> we haven't polled for a third city yet [03:17] <+sike1> i'm looking for the list again [03:17] <+plexust> oh yea [03:17] <+plexust> ... i forgot [03:17] <+sike1> 40j'2 linbk didn't work for me [03:17] <+donsig> we can make settlers faster than SAaM can post polls [03:17] <+donsig> and that's FAST [03:18] <@Eklektikos> the reinforcements are camped at the gates of Tenochtitlan waiting to attack [03:18] <+CivGeneral> lol [03:18] <+BlueStrider_Gone> ?? [03:18] *** BlueStrider_Gone has 4[morphed] into "BlueStrider" [03:18] <+BlueStrider> Is the T/C over yet? [03:18] <+donsig> let the arrows fly! [03:18] <+plexust> no [03:18] <+plexust> not over [03:18] <+BlueStrider> Good! [03:18] <+CivGeneral> As Mr. Burns says, Excellent. [03:18] <+donsig> oops, we have swords now [03:18] <+donsig> lets the swords fly! [03:18] <+donsig> no, that's not right either [03:18] <+CivGeneral> Flying Swords :p [03:18] <@Chieftess> hehe [03:19] <+CivGeneral> hehe [03:19] <+BlueStrider> Let the heads roll! [03:19] <+BlueStrider> Is that the right one? [03:19] * @Eklektikos 1,4[ 8,4News Flash1,4 ] The town of Bremershaven has been founded! [03:20] <+CivGeneral> :D [03:20] <+gunning1> yay [03:20] *** Civanator (~JAVGUEST@=Dxgu71-0-620-928.ri.ri.cox.net) 4[joined] #demogame. [03:20] *** ChanServ 4[voices] Civanator [03:20] <+Civanator> hello [03:20] <@Chieftess> hi [03:20] <@Eklektikos> and what is this new city to build, Mr Governor? [03:20] <+gunning1> hi [03:20] <+CivGeneral> Hi again Civanator :) [03:21] <+sike1> that wasn't discussed. [03:21] <+sike1> barracks? [03:21] <+CivGeneral> Spearmen? [03:21] <+sike1> i'm all for a vote [03:21] <@Chieftess> worker? [03:21] <+sike1> it has a spear [03:22] <+CivGeneral> Good :0 [03:22] <+sike1> too young for worker [03:22] <+CivGeneral> :) [03:22] <+CivGeneral> How about a barrack [03:22] <+sike1> good idea [03:22] <@Eklektikos> for now I'll set ot to barracks [03:22] <+sike1> k [03:22] <@Eklektikos> there's nothing it can build by the end of the TC anyway [03:22] <+CivGeneral> :) k [03:24] <+bill_in_PDX> I'm back [03:24] <+plexust> ok [03:24] <+donsig> did I miss the attack on the Capital? [03:24] <+sike1> nope [03:25] <@Eklektikos> sending our elite in Tlax against another full strength vet archer.... [03:25] <@Chieftess> and...? [03:25] <@Chieftess> *drumroll* [03:25] <@Eklektikos> archer defeated [03:25] <+sike1> good [03:25] <@Eklektikos> we take 2hp damage [03:25] <+gunning1> good and bad [03:25] <+sike1> oh well [03:25] <@Chieftess> *drums stop* [03:25] <+plexust> lol [03:25] <@Eklektikos> now for the attack on Tenochtitlan :-) [03:26] <+plexust> alright! [03:26] <+gunning1> yeah [03:26] <@Chieftess> *drums start up again* [03:26] <+sike1> drums? [03:26] <+gunning1> yay [03:26] *** Guest87451 (java@=0Mbcb-ih-787zsyxakM7029.dialsprint.net) 4[joined] #demogame. [03:26] *** ChanServ 4[voices] Guest87451 [03:26] <+gunning1> (drums) [03:26] <+gunning1> hi [03:26] <+BlueStrider> WTF! [03:26] <@Chieftess> (drums) [03:26] <+BlueStrider> You just scared me half to death with a stupid drum roll! [03:26] *** Guest87451 has 4[morphed] into "CivGeneral_help" [03:26] <+gunning1> lol [03:26] * +BlueStrider turns his speakers down [03:26] <+CivGeneral_help> Internet hing up on me [03:26] <+gunning1> LOL [03:27] <@Eklektikos> 4hp vet Sword v 4hp vet Spear [03:27] * +CivGeneral_help heeds original bumped off [03:27] <@Eklektikos> sword wins taking 3hp damage [03:27] <+sike1> cool [03:27] <+bill_in_PDX> good start [03:27] *** CivGeneral_help (java@=0Mbcb-ih-787zsyxakM7029.dialsprint.net) 4[left] #demogame. [03:27] *** CivGeneral was 4[kicked]3 from #demogame by Chieftess ((bump)) [03:27] <+gunning1> good [03:27] <+gunning1> lol [03:27] *** CivGeneral_help (java@=0Mbcb-ih-787zsyxakM7029.dialsprint.net) 4[joined] #demogame. [03:27] *** ChanServ 4[voices] CivGeneral_help [03:27] <@Chieftess> ? [03:27] <+gunning1> hi [03:27] <+gunning1> again [03:27] <@Eklektikos> 4hp vet Sword v 3hp reg Spear [03:27] <@Chieftess> (drums) [03:28] <+sike1> np [03:28] <@Eklektikos> sword wins taking no damage. promotes to elite [03:28] <+BlueStrider> Atleast their not beeping me :) [03:28] <@Chieftess> yeah! [03:28] <+gunning1> YAY [03:28] <+bill_in_PDX> woo hoo! [03:28] <+plexust> yes! [03:28] <@Chieftess> (beep) [03:28] <+BlueStrider> :( [03:28] *** CivGeneral_help has 4[morphed] into "My" [03:28] <+bill_in_PDX> whats there now? [03:28] <+bill_in_PDX> jag? [03:28] <+plexust> please say jag... [03:28] <@Eklektikos> 4hp vet Sword v 3hp reg Spear [03:28] <@Chieftess> The dreaded archer? [03:29] <+gunning1> (beep)LOL(drums) [03:29] <+donsig> is ok [03:29] <@Chieftess> (drums) (again) [03:29] *** My has 4[morphed] into "civgeneral" [03:29] <+bill_in_PDX> those sneaky guys... [03:29] <+BlueStrider> ?? [03:29] *** civgeneral has 4[morphed] into "CivGeneral" [03:29] <+BlueStrider> STOP WITH THE DRUM ROLL AREADY! (please!) [03:29] <+CivGeneral> ahhh [03:29] <+sike1> this should be it [03:29] <@Eklektikos> sword wins taking 3hp damage. promotes to Elite [03:29] <+gunning1> im almost done [03:29] <+gunning1> ;) [03:29] <+gunning1> hmmm [03:29] <+CivGeneral> Finaly, thing are back to normal :) [03:29] <@Chieftess> :) [03:29] <+sike1> very cool [03:29] <+bill_in_PDX> I can't hear the drums...are there really sound effects? [03:29] <+gunning1> trillian [03:29] <@Chieftess> In Trillian [03:29] <+bill_in_PDX> ahh [03:29] <+gunning1> beat u to it [03:30] <@Eklektikos> 4hp vet Sword v 1hp Elite Jag [03:30] <@Chieftess> No, I did. :p [03:30] <+bill_in_PDX> great work by those swords [03:30] <@Chieftess> hehe.. [03:30] <@Chieftess> (drums) :p [03:30] <+BlueStrider> Bill: I can hear them... They almost blew out my ear drums the first time :) [03:30] <+CivGeneral> What happened? [03:30] <@Eklektikos> sword wins taking 1hp damage [03:30] <+plexust> what? [03:30] <@Eklektikos> Tenochtitlan is ours [03:30] <+sike1> great [03:30] <+CivGeneral> :D [03:30] <@Chieftess> yeah! [03:30] <+bill_in_PDX> Congrats! [03:30] <+plexust> yes! [03:30] * +CivGeneral pops opens the cork [03:30] <+gunning1> yes [03:30] <+BlueStrider> No drum roll please :) [03:30] <@Eklektikos> we liberate 3 gold [03:30] <+plexust> yes! yes! yes! yes! [03:30] <+CivGeneral> Champagen for all [03:30] <+plexust> :) [03:30] <+gunning1> free beer in the pub for anyone who asks! [03:31] <+plexust> yes! [03:31] <+gunning1> ok, first 5 [03:31] <+sike1> three chewers for the President! [03:31] <+CivGeneral> [all of the Fanatikan Chefs] Yea, we have the Aztec Chocolate :) [03:31] <@Chieftess> Chocolate for everyone!! [03:31] <+bill_in_PDX> I think that 1hp elite sword taught em how to fight [03:31] <+plexust> free chocolate doughnuts in Backeri des Plexus [03:31] <+sike1> cheers [03:31] <@Chieftess> yeah [03:31] <+sike1> i mean [03:31] <@Chieftess> Where's that 1HP sword now? [03:31] <+gunning1> (y) [03:31] <@Eklektikos> I'm setting it to build a temple for now... but that can of course be discussed back at the fora [03:31] <+bill_in_PDX> temple is a very good idea [03:32] * +CivGeneral watches as the Fanatikan Chefs storm the kitchen of the Aztec Capital [03:32] <+plexust> yes, temple is good [03:32] <+BlueStrider> How long till the temple is built? [03:32] <+plexust> 60? [03:32] <+bill_in_PDX> BTW, the people have approved pop rushing spears and temples in captured cities [03:32] <+plexust> not neccessary [03:32] <+bill_in_PDX> not that there is the pop Teno to rush anything [03:32] <@Eklektikos> the 1hp sword is stacked with a 2hp elite and a 5hp elite on the hill E of tenochtitlan [03:32] <@Chieftess> The Trade Department dispatches an envoy to collect Aztec Chocolate [03:32] <@Eklektikos> 60 turns, yes [03:32] <+bill_in_PDX> You should be the chocolate traders guild ct... [03:33] <+CivGeneral> [Bob the Chef] We have the Aztec Chocolate [03:33] <@Chieftess> hehe [03:33] <+plexust> i offer my spices, no more stealing, Bob [03:33] <+sike1> good job [03:33] <@Eklektikos> moving the remaining unused sword in to tenochtitlan to bolster the garrison [03:33] <+bill_in_PDX> well done mr. prez, and Gen. CivGeneral [03:33] <+CivGeneral> [George the Chef] Hehe, I knew we would get the Chocolate :D [03:33] <+CivGeneral> Thanks :D [03:33] <+bill_in_PDX> we should move on Teo and the incense next [03:33] <+gunning1> incense! [03:33] <+sike1> i agree [03:33] <+plexust> alright! [03:33] <@Chieftess> hmm... [03:33] <+gunning1> that would be good [03:34] <@Chieftess> incense, and spiced chocolate doughnuts... [03:34] <+sike1> the new capital is visible? [03:34] <@Eklektikos> we need to mop up the remaining archers forst, but then... incense time :-) [03:34] <+plexust> is incense city new capital? [03:34] <+CivGeneral> yea, Mop up thoes archers :D [03:34] <+bill_in_PDX> any aztec in sight around the capital? [03:34] <+donsig> smoking of spiced incense laden donuts is hazardous to your health [03:35] <+CivGeneral> lol [03:35] <+bill_in_PDX> only if pregnant... [03:35] <@Eklektikos> one archer on the desert tile NE of tenochtitlan [03:35] <+bill_in_PDX> okay, at least the threats to donsigs house should subside now [03:35] <+plexust> i will carry them in my bakery if we win incense city [03:35] <+plexust> :) [03:35] <@Eklektikos> I could attack it this turn, but it leaves the city vulnerable to attack from the west [03:35] <+CivGeneral> :) [03:35] <+bill_in_PDX> nah, let em come to us [03:36] <+bill_in_PDX> stay concentrated [03:36] <+CivGeneral> No vunrable cities on my shift :) [03:36] <@Chieftess> Any resistence in the city? [03:36] <@Eklektikos> just sighted the English border :-) [03:36] <@Eklektikos> one resistor at present [03:36] <+sike1> where? [03:37] <+sike1> due south? [03:37] <+bill_in_PDX> obviously a misguided soul [03:37] <@Chieftess> To the east I presume... [03:37] <@Eklektikos> a way south of America [03:37] <+plexust> good, england, mwahahaha! [03:37] <+CivGeneral> at least they have a naval UU [03:37] <@Eklektikos> near the coast that runs south from the 'bridge [03:37] <@Chieftess> SouthEast. That's a good compremise. :) [03:37] <+donsig> I may move further south [03:37] <+plexust> hehe, naval [03:37] <+CivGeneral> Naval oranges [03:38] <+bill_in_PDX> I think we should vote in the fora to rename some of these cities [03:38] <+CivGeneral> yea [03:38] <@Eklektikos> I agree [03:38] <+CivGeneral> I agree :) [03:38] <+plexust> agreed [03:38] <+sike1> to something Greek? [03:38] <@Chieftess> Tenochtitlan and Tlaxcala are the only two Aztec cities I can spell. :) [03:38] <@Eklektikos> Eklektochtitlan's sounding good to me about now.. ;-) [03:38] <+CivGeneral> lol [03:38] <+plexust> plexentlichta sounds good [03:38] <+bill_in_PDX> lol [03:38] <+CivGeneral> that would freak out EA [03:38] <@Chieftess> Chiefcoatl [03:38] <+plexust> hehe [03:39] <@Eklektikos> Tlaxtess? [03:39] <+BlueStrider> Striderititutiontiotiutiotieution [03:39] <+Civanator> Civtlaxcalochtitlan sounds good [03:39] <+bill_in_PDX> errr.....PDX_tilicha.... [03:39] <+plexust> complicated but i like it [03:39] * @Eklektikos chuckles [03:39] <+plexust> ;) [03:39] <+CivGeneral> Er. Nar Shaddaa [03:39] <+Civanator> STRIDER! [03:39] <+Civanator> hello [03:39] <+BlueStrider> What? [03:39] <+BlueStrider> CIV! [03:39] <+BlueStrider> ANATOR! [03:39] <+gunning1> Gunningville [03:39] <+gunning1> ! [03:39] <+Civanator> lol strider [03:40] <+plexust> very aztec, gunning... :) [03:40] <+bill_in_PDX> lol [03:40] <+gunning1> or Gunningtitlan [03:40] <@Chieftess> Too many 'titlan's... [03:40] <+sike1> :) [03:40] <@Chieftess> Gunxolco [03:40] <+CivGeneral> :) [03:40] <+gunning1> :) [03:40] <+sike1> Cycexaco [03:40] <+Civanator> brb [03:40] *** Civanator has quit IRC (QUIT: User exited) [03:40] <+BlueStrider> Texaco :) [03:40] <@Chieftess> Cycexaco.. that actually looks good. :) [03:41] <+bill_in_PDX> sounds like a mexican resort Cyc [03:41] <+plexust> hehe, yea [03:41] <+CivGeneral> hehe' [03:41] * +BlueStrider is thinking of naming his city after a gas station [03:41] <+sike1> :) [03:41] <@Chieftess> haha [03:41] <+CivGeneral> hehe [03:41] <+plexust> heh, i like it [03:41] <+CivGeneral> Shelltitlan [03:41] <@Chieftess> I think I've heard too much of gas stations recently. :) [03:41] <+BlueStrider> That or maybe a junk yard? [03:41] <+CivGeneral> or Texico [03:41] <+bill_in_PDX> lol [03:42] * @Chieftess lives in Maryland... ;) [03:42] <+plexust> or Mobiltlan [03:42] * +BlueStrider lives in the Missouri/arkansas [03:42] <+BlueStrider> *arkansaw [03:42] <+CivGeneral> Or Hessaco [03:42] <+BlueStrider> I can't spell! [03:42] <+plexust> well, guys, i have to go, my sister wants to go on. be back in an hour and a half [03:42] * +CivGeneral lives in Conneticut [03:42] <@Chieftess> ok, bye [03:42] <+gunning1> by plex [03:42] <+sike1> cya [03:42] *** plexust has quit IRC (QUIT: User exited) [03:42] <+bill_in_PDX> bill_in_pdx lives in...well....PDX [03:43] <+BlueStrider> lol [03:43] <+CivGeneral> or Pfizertitlan [03:43] <@Chieftess> hehe [03:43] <@Chieftess> Or, one of my made up names: Fishicalii. :) [03:43] <@Chieftess> Named in Civ2 after a coastal city. [03:44] <@Chieftess> as a coastal city [03:44] <+CivGeneral> Or Mystictitlan [03:44] <@Chieftess> Atzhaucoatl [03:44] <@Eklektikos> End of turn 9 [03:44] <@Eklektikos> 850BC, 94 gold, 11 gpt, Literature in 16 turns [03:44] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [03:44] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 1 [03:44] <@Eklektikos> Valhalla: Size = 2, Growth in 3, Worker in 1 [03:44] <@Eklektikos> Morgana: Size = 2, Growth in 16, Swordsman in 2 [03:44] <@Eklektikos> Kuhkaff: Size = 1, Growth in 7, Spearman in 10 [03:44] <@Eklektikos> Tlaxcala: Size = 2, Growth in --, Worker in 5 [03:44] <@Eklektikos> Tenochtitlan: Size = 1, Growth in 10, Temple in 60 [03:44] <+sike1> shall we see what Monty will give up? [03:44] <+CivGeneral> k [03:44] <@Eklektikos> just what I was about to do :-) [03:44] *** Octavian_X (Octavian@=Lwllst-xm0-43.coin.org) 4[joined] #demogame. [03:44] *** ChanServ 4[voices] Octavian_X [03:45] <+gunning1> hi [03:45] <+Octavian_X> hi [03:45] <+sike1> we're back up to 11gpt [03:45] <+CivGeneral> Hi Octavian X [03:45] <@Chieftess> Should we take the incense city first? [03:45] <+gunning1> enter [03:45] <+bill_in_PDX> there's the doughnut man [03:45] <+sike1> hey [03:45] <@Chieftess> Octavian_X - Want a spiced chocolate doughnut? [03:45] *** ChanServ 4[ops] Octavian_X [03:45] <@Octavian_X> sure [03:45] <+CivGeneral> We have Aztec Chocolate for you Octavian [03:45] <@Chieftess> here [03:45] * +CivGeneral watches Octavian gobble up the Doughnut [03:45] * @Chieftess hands Octavian_X a Spiced Chocolate Doughnut, straight from Tenochtitlan [03:45] <@Octavian_X> mmmmmm... spiced chocolate doughts... [03:45] <@Eklektikos> all their tech, but no world map just yet [03:45] <@Chieftess> Take the incense city. [03:46] <+sike1> k, ty [03:46] <+bill_in_PDX> we want the incense city... [03:46] <@Eklektikos> one more city should do it ;-) [03:46] <@Octavian_X> yes, we do! [03:46] <+CivGeneral> We want thoes "smelly burning sticks" [03:46] <+gunning1> we want incense we want incense we want incense [03:46] <+CivGeneral> %) [03:46] <@Eklektikos> anyway [03:46] <@Eklektikos> press enter? [03:46] <+gunning1> yeah [03:46] <@Octavian_X> go ahead [03:46] <+CivGeneral> yes please [03:46] *** Civanator (~java@=R9pr70-4-797-221.ri.ri.cox.net) 4[joined] #demogame. [03:46] *** ChanServ 4[voices] Civanator [03:46] <+bill_in_PDX> yes [03:47] <+sike1> please [03:47] <+Civanator> hello again [03:47] <@Eklektikos> pressing enter... [03:47] <@Chieftess> hi [03:47] <@Octavian_X> hi [03:47] <+CivGeneral> Hi Again :) [03:47] <@Octavian_X> stats? [03:47] <+gunning1> we want incense yes we do, we want incense how bout you? [03:47] <+BlueStrider> Eklek.... Can we make a code word for press enter.... It scares me every time you say that :) [03:47] <+BlueStrider> CIV!!! ANATOR!!!! AGAIN!!!! [03:47] <+gunning1> hi [03:47] <+sike1> stats already been [03:47] <+Civanator> STRIDER!!!!! AGAIN!!!! [03:47] <@Octavian_X> i didn't see them... [03:47] <+sike1> you were eating [03:47] <@Chieftess> We got Tenochtitlan [03:48] * +BlueStrider hopes one of the mods don't turn the caps kicker on :) [03:48] <+Civanator> 2 we want incense yes we do, we want incense how 'bout you?? [03:48] <+CivGeneral> And we are about to reach turn #10 [03:48] <@Eklektikos> Aztec archer attacks Tlax [03:48] <+Civanator> 2 ok [03:48] <+BlueStrider> lol [03:48] <+gunning1> copy cat civ! ;) [03:48] <@Eklektikos> takes out one of our defending Swords :-( [03:48] <@Chieftess> Attack with our elites! [03:48] <@Chieftess> :( [03:48] <@Octavian_X> :( [03:48] <+CivGeneral> :( [03:48] <@Eklektikos> loses 1hp, then promotes to vet [03:48] <+sike1> ouch [03:48] <@Octavian_X> we must exact revenge! [03:48] <+gunning1> :( [03:48] <+bill_in_PDX> to be expected, our loses in the capture were light [03:48] <+BlueStrider> How mayn guys have we lost in this war? [03:49] <+CivGeneral> Watch out Donsig, there comming [03:49] <@Chieftess> 5,000? [03:49] <@Eklektikos> Bavaria: Swordsman --> Swordsman [03:49] <+CivGeneral> Send Swordsmen to tlax [03:49] <@Eklektikos> Resistance in Tenochtitlan has ended [03:49] <@Octavian_X> those aztecs had better stay away from my land arond tlax... [03:49] <+CivGeneral> The one just built [03:50] <@Eklektikos> Valhalla: Worker --> Settler [03:50] * +BlueStrider is hoping that if we crush the aztecs soon it might save us a war with jap problem [03:50] <+sike1> k [03:50] <@Eklektikos> argh! presidential mood management cock-up [03:50] <+CivGeneral> k [03:50] <@Eklektikos> Tlax riots [03:50] <+BlueStrider> ?? [03:50] <@Octavian_X> cock-up? [03:50] <+BlueStrider> ?? [03:51] <+BlueStrider> Maybe he meant cook-up? [03:51] <+CivGeneral> CitizensTlax, please behave yourselves [03:51] <@Eklektikos> possibly a British-only term... [03:51] <@Octavian_X> ahh... [03:51] <@Chieftess> probably.. [03:51] <+CivGeneral> Citizens of Tlax, Behave :) [03:51] <+bill_in_PDX> it's probably donsigs fault [03:51] <@Chieftess> Never heard it on this side of the Atlantic [03:51] <+CivGeneral> lol [03:51] <+BlueStrider> lol [03:51] <+sike1> yeah [03:52] <@Octavian_X> life goes on... [03:52] <+BlueStrider> and heads keep on rollin' [03:52] <@Eklektikos> Donsig... what have you been doing to Tlaxcala?!?! [03:52] <+CivGeneral> Rollin' Rollin' [03:52] <@Octavian_X> lol [03:52] <@Chieftess> haha [03:52] <@Chieftess> I was thinking of that.. [03:52] <@Eklektikos> it's rioting and NO-ONE THERE IS UNHAPPY! [03:52] <+CivGeneral> Yea, wats going on down there :) [03:52] <+bill_in_PDX> switch to temple and pop rush.....I feel so eyrei-ish tonight.... [03:52] <@Chieftess> "Rolling on a ree-va!" :) [03:53] <@Eklektikos> all citizens are content.... [03:53] * +BlueStrider feels bed-ish tonight [03:53] <+CivGeneral> I dont think you can rush build when a city in in disorder [03:53] <@Chieftess> Eklektikos - That might be a sign of an eminate culture flip... [03:53] <+bill_in_PDX> yup, I agree with CT [03:53] <+sike1> what's lux? [03:53] * @Octavian_X feeks doughnut-ish tonight... [03:53] <+CivGeneral> Luxurie [03:53] <+BlueStrider> Your always doughnut-ish [03:53] <@Eklektikos> lux is at 10% [03:53] <+CivGeneral> lol [03:53] <+sike1> no what's %? [03:54] <+CivGeneral> 10/100 :) [03:54] <+sike1> ok can we bump to 20% [03:54] <@Octavian_X> did we implement the 0& sci plan? [03:54] <+BlueStrider> 0 & science plan? Did we implement the 0% science plan yet? [03:54] * @Chieftess watches donsig say "WE DIDN'T VOTE ON IT!!" :) [03:54] <+bill_in_PDX> then it will be back under control next turn....assuming it doesn't flip. What forces are there? [03:55] <@Eklektikos> Cyc... will that even have an effect on a city where no one is currently unhappy? [03:55] <+sike1> can we move anything back in? [03:55] * +BlueStrider would answer that by saying: You broke the constitution!! Your suppose to vote on everything! [03:55] <@Eklektikos> something odd is afoot here [03:55] <+BlueStrider> Yeah..... My sock is red.... [03:55] <+sike1> ai cheats we need to do something [03:55] <@Octavian_X> yes... [03:55] <@Eklektikos> as far as I can see it shouldn't even be rioting right now... [03:56] <@Octavian_X> of course it does.. [03:56] <+sike1> quit using logic ek [03:56] <@Eklektikos> hehe, sorry. Bad habit ;-) [03:56] <+sike1> :) [03:56] <+BlueStrider> What do you want him to use? His head? Anyway I think that it's gonna flip :( [03:56] <+CivGeneral> :) [03:56] <@Octavian_X> vote for me ! I don't use logic! [03:56] <+CivGeneral> Vote for me :) [03:56] <+sike1> :) raise the lux [03:56] <+donsig> If it flips can I become a secret agent in Tlaxcala? [03:57] <+sike1> move a unit back into city [03:57] <+BlueStrider> ?? [03:57] <+sike1> do something [03:57] <@Octavian_X> donsig, you might cuase more dissent... [03:57] <@Chieftess> Make one an entertainer... [03:57] <+donsig> don't just do something - stand there! [03:57] <@Eklektikos> alternatively we could convert one citizen to an entertainer and stare it back into submission... [03:57] <@Chieftess> But, it might starve it... [03:57] <@Chieftess> yeah. :) [03:57] <@Eklektikos> starve, too [03:57] <@Chieftess> stare it? hahah [03:57] <+BlueStrider> lol [03:57] <@Octavian_X> ll [03:57] <+bill_in_PDX> lol [03:57] <+CivGeneral> lol [03:57] <@Eklektikos> *glares at the population of Tlaxcala* [03:58] <@Chieftess> "YOU... WILL... SUBMIT..." (jedi mind trick) [03:58] <+bill_in_PDX> make an entertainer [03:58] <+sike1> sounds like an english trick [03:58] <+BlueStrider> .... [03:58] <@Eklektikos> *waits for them to blink first* [03:58] <@Octavian_X> give them doughnuts... [03:58] <+CivGeneral> "You will behave" -To the Citizens of Tlaxcala [03:58] <@Chieftess> I think CG needs to go there and declare Martial Law. [03:58] <@Eklektikos> ok - starving a city sounds like a spot-voter [03:58] * +BlueStrider puts his feet up on the table and watch's eklek stare at a computer screen [03:59] * @Octavian_X is amused... [03:59] <+sike1> :) [03:59] * +CivGeneral prepares his MP's [03:59] * +gunning1 watches Scorpian King for answers [03:59] * +CivGeneral goes to Tlaxcala [03:59] <@Eklektikos> Spot Citizen Vote: Shall we convert a citizen to an entertainer in Tlaxcala? [03:59] * +CivGeneral Rases sword [03:59] <@Eklektikos> vote = yes [04:00] * @Chieftess 1,4[8,4 Spot Vote 1,4] Vote Now! [04:00] <+CivGeneral> vote=yes [04:00] <@Chieftess> Vote = = yes [04:00] <+BlueStrider> vote= yes [04:00] <+gunning1> yeah, i guess [04:00] * @Chieftess 1,4[8,4 Vote Count 1,4] 4-0 [04:00] * @Chieftess 1,4[8,4 Vote Count 1,4] 5-0 [04:00] <+gunning1> vote=yes [04:00] * @Chieftess 1,4[8,4 Vote Count 1,4] 6-0 [04:00] <+sike1> vote= yes [04:00] * @Chieftess 1,4[8,4 Vote Count 1,4] 7-0 [04:00] <+donsig> I must abstain in this vote since I live there. And I'm hungry already. [04:00] <+BlueStrider> lol [04:00] <+CivGeneral> lol [04:00] <+BlueStrider> 7-0-1 [04:00] <@Chieftess> 7 is the majority [04:00] * @Chieftess 8,9[1,9 Measure Passes 8,9] [04:00] <+sike1> donsig needs a TV dinner [04:00] <@Eklektikos> 7/12. motion passes [04:00] <+BlueStrider> No.... He just needs some doughnuts [04:00] <+CivGeneral> (To the Citizens of Tlaxcala) Order, Order [04:01] <+CivGeneral> lol [04:01] <@Octavian_X> yes! [04:01] <@Chieftess> Order? Would you like fries with that? :) [04:01] <@Octavian_X> yes! [04:01] * +CivGeneral notices the Fanatikan Chefs sending Donsig some Doughnuts [04:01] <+BlueStrider> Hamburgers? Where!? [04:01] <+gunning1> how about doughnuts too? [04:02] <@Octavian_X> mmmmm... doughnutburger... [04:02] <+gunning1> los hamburguesas con queso [04:02] <@Chieftess> ? [04:02] <+CivGeneral> *adopts the Titianic Officer Guy voice [04:02] <@Chieftess> no comprendo... [04:02] <+BlueStrider> A steak Burger sounds nice today :) [04:02] <+CivGeneral> Order, I need order in Tlaxcala [04:02] *** bill_in_PDX has quit IRC (Unknown) [04:02] <+BlueStrider> With nice warm fires and a Dr. Pepper :) [04:02] <+gunning1> sorry bout that [04:02] <+BlueStrider> (fries [04:02] <@Chieftess> " los hamburguesas con queso" ? [04:02] <+BlueStrider> *fires [04:02] <+BlueStrider> *fries [04:02] * @Chieftess wonders what that means.. [04:02] <@Octavian_X> cheeseburger [04:02] <+BlueStrider> SteakBruger! [04:03] <@Eklektikos> moving wounded swords into Tenochtitlan [04:03] <+BlueStrider> I can't spell! [04:03] <+CivGeneral> Chesseburger Chesburger [04:03] <+BlueStrider> *SteakBurger [04:03] <+sike1> bill went to MacDonalds [04:03] <@Octavian_X> Chessburger? [04:03] <@Chieftess> hehe [04:03] <+CivGeneral> :) [04:03] <@Eklektikos> all units except the settler/spear have been moved [04:03] <+BlueStrider> chess & burgers sounds good to [04:03] <+CivGeneral> Doughnut Burger anyone :) [04:03] <+gunning1> sure [04:03] <@Octavian_X> mmmmmmm...... [04:03] <@Eklektikos> I'm going to leave them for next TC so that I don't send them the wrong way [04:04] <@Eklektikos> :-) [04:04] <+sike1> k [04:04] <+BlueStrider> ;-P No thank you.... I don't like doughnuts :) [04:04] <@Chieftess> So, they'll waste 1 turn? [04:04] <@Octavian_X> gasp! [04:04] <+CivGeneral> gasp! [04:04] <@Chieftess> I'll take Strider's doughnuts! [04:04] <+CivGeneral> Here is Striders Doughnut [04:04] <+sike1> 4 hour t/c [04:05] <@Chieftess> Isn't it 4:00 am in England now? [04:05] * +CivGeneral starts passing out Doughnuts [04:05] * +BlueStrider gives them to CT and goes to look for a SteakBurger [04:05] <+Civanator> 2 yeah [04:05] <@Eklektikos> 3am [04:05] * @Octavian_X takes free doughnut [04:05] <@Chieftess> So, it's 5 hours, soon to be 6...? [04:05] <@Eklektikos> our clocks changed tonight [04:05] <+BlueStrider> BRB.... I'm going to run to Steak & Shake :) [04:05] <@Chieftess> but, it's still 5... [04:05] <@Chieftess> Or is it.. [04:05] * @Chieftess is confused [04:05] <@Octavian_X> lol [04:05] <+CivGeneral> Now the time is 10:07 EST [04:05] *** Disconnected [04:06] *** Attempting to rejoin... [04:06] *** Now Talking in #demogame. [04:06] *** Topic is 'Civfanatics.com: Civ3 Game of Democracy Chatroom. Forum is at http://forums.civfanatics.com/forumdisplay.php?s=&forumid=78 12Next Turn Chat - Saturday, October 26th (6:59pm EDT - 11:59pm GMT) (Chieftess)' [04:06] *** Set by Chieftess on Fri Oct 25 05:40:05 [04:06] *** ChanServ 4[voices] Eklektikos-Away [04:06] <+Eklektikos-Away> 3° Whoa! a nifty lookin' + thingie!! 3° [04:06] * @Chieftess doesn't want to get into the timezone discussion... :) [04:06] *** System: 1Checking Auto join channels list... [04:06] * @Octavian_X thinks the TC needs to continue... [04:06] <+sike1> there ya go [04:07] <+CivGeneral> It automadicly changes anyway :) [04:07] <+gunning1> hi [04:07] *** Eklektikos has quit IRC (Unknown) [04:07] <+gunning1> yeah [04:07] <+gunning1> continue with the t/c [04:07] * +Eklektikos-Away has left the Chat. Reason: [Idle for 10 mins. (Auto-away Activated)] Pager: ON [04:07] <@Octavian_X> Eklek? [04:07] * +Eklektikos-Away has Returned (Been gone 2secs) [04:07] *** Eklektikos-Away has 4[morphed] into "Eklektikos" [04:07] *** ChanServ 4[ops] Eklektikos [04:07] <@Eklektikos> 12° I got the powwa stick! 12° [04:07] <@Octavian_X> ? [04:07] <+sike1> wb [04:07] <@Eklektikos> another dial-up moment... [04:07] <@Octavian_X> ahh... [04:07] <+CivGeneral> Eklektikos, Please dont scare us like that ;) [04:07] <+gunning1> kinda reminds me of the last t/c of the last game [04:07] <+sike1> did you reach out and touch someone? [04:07] <@Octavian_X> i thought i got to dp there for a sec... [04:07] <+gunning1> he'd be gone for a while [04:07] <@Chieftess> haha [04:08] <+CivGeneral> hehe [04:08] <@Chieftess> "Reach out and touuuuch... Somebody's haannd..." *singing*.. [04:08] <@Chieftess> :) [04:08] <@Octavian_X> no.... [04:08] <+Civanator> 2 lol [04:08] <+gunning1> every about 10 min he'd come back and say, "woah, we got hit hard" [04:08] <+sike1> :) [04:08] * +CivGeneral is changing his the time on his watch [04:09] <@Eklektikos> End of turn 10 [04:09] <@Eklektikos> 825BC, 105 gold, 12 gpt, Literature in 15 turns [04:09] <@Eklektikos> Sci/Tax/Lux = 1/8/1 [04:09] <@Eklektikos> Bavaria: Size = 4, Growth in --, Swordsman in 4 [04:09] <@Eklektikos> Valhalla: Size = 2, Growth in 2, Settler in 6 [04:09] <@Eklektikos> Morgana: Size = 2, Growth in 15, Swordsman in 1 [04:09] <@Eklektikos> Kuhkaff: Size = 1, Growth in 6, Spearman in 9 [04:09] <@Eklektikos> Tlaxcala: Size = 2, Growth in --, Worker in -- [04:09] <@Eklektikos> Bremershaven: Size = 1, Growth in 9, Barracks in 9 [04:09] <@Eklektikos> Tenochtitlan: Size = 1, Growth in 9, Temple in 59 [04:09] <+gunning1> kewl [04:09] <+CivGeneral> :D [04:09] <+gunning1> enter [04:09] <+gunning1> 12gpt [04:09] <@Eklektikos> saving and wrapping up [04:09] <@Octavian_X> good [04:09] <+gunning1> good [04:09] <+sike1> 105g 12gpt [04:09] <+gunning1> didn't realize the turn [04:09] <+CivGeneral> Our first 10 turns :D [04:09] <@Octavian_X> wow! [04:09] <+sike1> yeah [04:10] <+gunning1> yay! [04:10] *** BlueStrider_Gone has 4[morphed] into "BlueStrider" [04:10] <@Eklektikos> halting logging... [04:10] * +CivGeneral pops the cork Session Close: Sun Oct 27 04:10:19 2002