	unit made by: Smoking mirror
                --------------

	replaces = 

	name = Dreadnought
	icon = 
	prerequisite = 

unit statistics:
---------------
	shield cost = 
	moves = 
	attack str. = 
	bombard str. = 
	pop. cost = 
	trans. cap. = 
          	defense str. = 
	bombard range = 
	upgrade to = battleship
	operational range = 
	hp bonus = 
	rate of fire = 
	req. support = 
	zone of control = x
	bombard effects = x

required resources:
--------------------
	1. = coal
	2. = iron
	3. = 
 
unit abilities: 
--------------
	wheeled = 
	foot unit = 
	blitz = 
	cruise missile = 
	all terrain as roads = 
	radar = 
	amphibious = 
	invisible = 
	transports only aircraft = 
	draft = 
	immobile = 
	sinks in sea = 
	sinks in ocean = 
	flag unit = 
	transports only foot units = 
	starts golden age = 
	nuclear weapon = 
	hidden nationality = 
	army = 
	leader = 
	infinite bombard range = 
	stealth = 
	detect invisible = 
	tactical missile = 
	transport only tactical missiles = 
	ranged attack animation = 
	rotate before attack = 
	lethal land bombardment = 
	lethal sea bombardment = 
	king = 

available to = all

class:
------
	land = 
	sea = x
	air = 

ignore move cost:
------------------
	desert = 
	plains = 
	grassland = 
	tundra = 
	flood plain = 
	hills = 
	mountains = 
	forest = 
	jungle = 
	coast = x
	sea = x
	ocean = x

pedia entry = PRTO_Dreadnought

ai stratagies:
--------------
land:
	offense = 
	defense = 
	artillery = 
	cruise missile = 
	tactical nuke = 
	icbm = 
	flag unit = 
	explore = 
	terraform = 
	settle = 
	army = 
	leader = 
	king = 

sea:
	naval power = x
	naval transport = 
	naval carrier = 
	naval missile transport = 

air:
	air bombard = 
	air defense = 
	air transport = 
 
standard orders:
-----------------
	all = x
	skip turn = 
	wait = 
	fortify = 
	disband = 
	go to = 
	explore = 
	sentry = 

special actions:
----------------
	load = 
	unload = 
	airlift = 
	pillage = 
	bombard = x
	airdrop = 
	build army = 
	finish improvments = 
	upgrade unit = x
	capture = 

worker/engineer actions:
--------------------------
	build colony = 
	build city = 
	build road = 
	build railroad = 
	build fort = 
	build mine = 
	irrigate = 
	clear forest = 
	clear jungle = 
	plant forest = 
	clear pollution = 
	automate = 
	join city = 
	build airfield = 
	build outpost = 
	build radar tower = 

air missions:
-------------
	bombing = 
	recon = 
	interception = 
	re-base = 
	precision bombing = 

####################
#GCON_ZOC

^* $LINK<Dreadnoughts=PRTO_Dreadnought>

####################

#PRTO_Dreadnought
^
^
^
^
^[Dreadnought] can [attack multiple times] in a single turn and [withdraw] from combat if losing the fight (unless fighting another fast unit, of course).
^
^They can $LINK<attack at a range=GCON_Bomb_Expand> of 2 squares, and also exert a $LINK<zone of control=GCON_ZOC> over the surrounding territory.
^
^The [Dreadnought] receives a 8 point $LINK<bonus to hit points=GCON_Experience>.
^
^A city must have $LINK<coal=GOOD_Coal> and $LINK<iron=GOOD_Iron> in its $LINK<Strategic Resource=GCON_ResourcesS> box to build Dreadnoughts.
^
^
^more

#DESC_PRTO_Battleship

####################

#ICON_PRTO_Dreadnought
art\civilopedia\icons\units\DreadnoughtLarge.pcx
art\civilopedia\icons\units\DreadnoughtSmall.pcx

#ANIMNAME_PRTO_Dreadnought
Dreadnought