Unpack these zips to Conquests-folder
2.15
- civilopedia fixes
- ini-file fixes
- two new ships

2.16 
- new animation files for chaos dwarf battle barge
- new attack animation for Leveller
- additional attackB for phoenix guard
- updated attack & death for rock lobba
- legion wall animations added as bretonnian halberdiers
- updated ini-files (sounds were missing) for Bandelieros, Unicorn knight & Pegasus
- updated civilopedia.txt, pediaicons.txt & biq-file

2.16a
- fixed attack animation for legion wall (bretonnian halberd)
- fixed attack animation for Italian foot knight (man-at-arms)
- updated ini-files (sounds were missing) for saurus musketeer, italian foot knight, woodsman & medieval indian swordsman
- updated ini-files for irongut & ogre bull
- uppadted attack.wav for ogre bull
- updated civilopedia.txt and pediaicons.txt 

2.16b
- three techs are moved (changes in the coordinates): Gearworks (Y:+5 pix), Seafaring (Y:+4 pix) and Irrigation (X:-5 pix)
- new ancient, medieval & industrial tech-tree background
- new tech boxes

2.17
- new ancient, medieval & industrial tech-tree background
- new tech boxes
- added new units: squiggoth & sooside bomma
- added new building: rune forge
- replaced unit graphics: dwarf hammerer, dragon slayer, djinn & earth elemental
- replaced wonder splash: mount arachnos
- updated civilopedia & pediaicons
Changes in 2.17:
- gyrocopter has now a bombard ability
- Chaos dwarfs can now have armies :)
- Mining attack squad renamed to mining squad, stats from 5-2-1 to 5-5-1, drop range 4.
- Tomb swarm drop range 5
- Spirit hosts can do 'paradrops' too (range 5)
- Updated skeleton unit requirements & availabilities

2.18
- Ind can now build indic corsairs
- Nippon can now build temple dogs
- Now ogres upgrade
- Dwarf bolt thrower upgrades
- Added fixed civilopedia (done by Gaias) & updates
- Added music lists (now it shouldn't play modern music in the 4th era - I think)
- Added new unit: Unclean One (also stats of the Greater daemon have been improved)
- fixed some wrong/missing unit abilities
- chaos dwarf unit lines changed, they can no longer build black orc warriors
- new era splashes
- new tech pedia pics for explosives and steam engine
- new city graphics
- new science advisor backgrounds for 1st, 2nd and 3rd era
- new wonder splash for treasure house
- new graphics for goblin worker
- improved wineyard building (+50 tax & luxury revenues)
- wolf and beastmen -resources replaced with generic 'beasts' -resource, available in forests, swamps and tundra. This resource is also added to several "beastlike" units (stegadons, war hydras, wyverns, pegasus, taurus, ect.).
- bears can now be found in swamps
- boar chariot & boar boyz available only to orcs, wolf chariot & warg rider available only to goblins
+ Optional download: new advisor popup-graphics & tab buttons

2.19
- Remove the raptor resource, and delete the cold ones tech. Replace with Beast for Cold One Rider and Cold One knight.
- Move the cold one riders to chivalry.
- Move the Dark Rider to Military Training, make it 6/3/3, 60 shields, require only horses.
+ Add a Dark elf unit, Executioner, 8/4/2, iron.
-Remove old spider from the editor and pedia.
+Oscan Companion as high elven Ellyrian Reaver. 4/2/3 30 shields.
-Ogre Leadbelcher don't require iron anymore.
-Have the human spearmen for the undead civs upgrade to skeleton halberdiers instead of skeleton spearmen. 
-the skeleton spearmen is cheaper, 5 shields, and always available.
-Tarnhelms Keep require Monarchy govt, as it's only useful for Monarchies.
-Changes in the pedia.
-Make Black Orc Boyz trigger GA.
+Add the Medieval European Worker for Albion, Bretonnia, Norsca, Westerland, Reikland, Kislev, Sylvania.* +Replace MaA with the Domani.
+Replace the Ao*Infantry with the current MaA (ie Italian Footknight).
-change amazon slave worker to 75% work speed. Doesn't need upkeep.
+Add my blue mage as arabyan elementalist.

2.20
+Added new dwarf LH.
+Added new Orc LH.
+Added new dwarf unit; Clan Warrior at Smithing, 6/4/1.
-Moved the Hammerer to Military Training, 7/4/1.
+Added new unit Sorcerer, replaces Battle Wizard for Cathay and Nippon.
+Added new unit Sorcerer Lord, replaces Wizard Lord for Cathay and Nippon.
-Replaced the SithMaster gfx for the Necromancer, now it use the ToT Liche.
-Changed the Man-At-Arms to 7/5/1 (i e +1 defense).
+Gave the Wood elves a copy of the Monoliths tech, so that they too can build Monoliths. Think about their Waystones.
-Removed a buggy feature from the Anvil of Doom; it had City Wall characteristics, and could not be built in cities larger than size 6. 
-Knightly Orders (and some other wonder, IIRC) now goes obsolete with Chaos.
-Archdruid now has 6 bombard.
-Fixed the pedia text of the Vineyard, it gives +50% Lux and Tax.
-Fixed a bug where the Bretonnians couldn't build the Knight Errant. (Where do these bugs come from?)
-Some minor pedia changes and bug fixes.