;   Diplomacy

; $AI0 = AI's name
; $CIVNAME1 = AI's Civ
; $CIVADJ2 = AI's people (ADJ)
; $CIVADJ3 = AI's people (NOUN)
#AIFIRSTCONTACT
#civ 1
#power 0
#mood 0
#random 1
"I, $AI0, Emperor of $CIVNAME1, greet you in the name of Sigmar!"
"Greetings. I, $AI0, greet you."
"I am $AI0, of the wise and benevolent $CIVADJ3."
"$CIVNAME1 the great and its superior people greet you. I, $AI0, desire peace with all my neighbors - even your puny culture."
"Greetings! I am $AI0 and I speak for the $CIVADJ2 folk."
"Hail!  It is I, $AI0, son of Odin and King of the North Men who greets you!"
"Greetings! I am $AI0 and I speak for the people of misty $CIVNAME1."
"Lo! It is I, $AI0, who will act as a faithful messenger unto you.  May HE who is mighty and wise, watch over you and your loved ones."
"Grrr..."
"$AI0 of the glorious $CIVADJ2 civilization greets you. He is vaguely aware of your struggling people and will grant them peace"
"$AI0 greets you magnificent one. The $CIVADJ2 people love peace, but are skilled in the arts of war."
"Behold! I am $AI0 of the Mighty $CIVADJ3."
"A hail and welcome, friend. I am $AI0 of the $CIVADJ3."
"I am $AI0. It is an honor to meet you."
"I am $AI0, of the ever-cold $CIVNAME1. In case you didn't know, I am MALE."
"Who are you and what is your business with $AI0, Queen of the Wood?"
"I'm $AI0, da hand of Gork and Mork. Dey sent me to rouse up da boyz to crush and kill!"
"I'm Warlord $AI0 an' I speak wiv da word of da gods!"
"Yppup elttil etuc ym eb tsum uoy? Noahcra Drol ma i."
"Warm greetings to you, friend. I am $AI0."
"Croak, croak! What are you?"
"Hi, sweetie. I'm $AI0."
"Greetings and salutations! I, $AI0, the king of powerful $CIVNAME1, have heard precious little about your land and people... but I am ever willing to learn."
"Greetings. I, $AI0, greet you."
"Greetings from the Dark Lands. I, $AI0, look forwards to a, ahem, mutually beneficial relationship between our peoples."


; $GIVE0 = AI's trade offer.
; $GET1 = what AI wants from player.
; $PLAYER2 = Player's name.
; $CIVNAME3 = Player's Civilization.
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIFIRSTDEAL
#civ 1
#power 0
#mood 0
#random 1
"I, $AI4, of *The* Empire, greet you and wish you well. Will you trade with us?"
"Greetings. I am $AI4, of $CIVADJ7. As a sign of friendship between $CIVNAME5 and $CIVNAME3, I offer you $GIVE0 in exchange for $GET1."
"I am $AI4, of the Mighty $CIVADJ7. I see that your poor kingdom lacks much knowledge and wisdom. Agree to this exchange and let us thrive together."
"$CIVNAME5 the Great greets you. I, $AI4, desire peace with all my neighbors - even your puny culture. Accordingly, we desire that you accept this bargain and go forward with us in fellowship."
"Greetings! I am $AI4 and I speak for the $CIVADJ6 folk. Please accept this agreement in the name of world peace."
"Always rise to an early meal to eat your fill before a feast, $PLAYER2.  If you attend hungry you will have no time to speak at the table."
"At the advising of my druidic council I offer you soft words and this exchange, $PLAYER2."
"I am no better than you.  If I do well, help me; and if I do wrong, I ask that you set me right.  I propose that this first offer be symbolic of our humble customs and benevolent intentions."
"Take... $GIVE0... Give.... $GET1..."
"$AI4 of Glorious $CIVNAME5 greets you. He is vaguely aware of your struggling people and will grant them aid and peace, if you will cooperate. Will you accept?"
"$AI4 greets you, Magnificent Ruler of $CIVNAME3. Please do us the honor of accepting this humble exchange."
"Behold! I am $AI4 of the $CIVADJ7! All mortals tremble before my greatness! As a sign of our mutual respect and friendship, please accept this deal."
"$AI4 of the $CIVADJ7 has noticed your presence in this damned world. I offer you this trade in return for amicable relations between our kingdoms."
"$AI4, of the $CIVADJ7, greets you in peace and honor. Will you trade with us?"
"$AI4, of the cold $CIVADJ7, greets you in... well... peace and... uh.. honor?. Will you trade with us?"
"I am $AI4, of the $CIVADJ7. We give you a choice: peace and friendship - or blood, sweat, toil and tears. Please accept the following exchange as a sign of your friendly intentions toward our people."
"Boyz of da $AI4 welcomz ya, $PLAYER2. We needz $GET1 an'fer ya fair trade."
"$CIVNAME5 welcomz ya. Lets havz a deal. Yer better lissen good."
"I, $AI4, am here to bring death to all beings, $PLAYER2. But since that can take some time, lets make a deal first."
"I threaten the hierarchy of power that is already forming, $PLAYER2.  A deal with me is to flirt with danger.  You're not afraid of a little danger, are you?"
"Croak! Lord $AI4 offers you a deal, warm-blood."
"Hello, sweetheart. I have something for you. Interested in $GIVE0? Or do you want something else...?"
"$PLAYER2, let us begin a fruitful relationship by exchanging gifts. Please accept this proposal - unless you can come up with a better one."
"Greetings. I am $AI4, of the Ancient and Wise $CIVADJ7. As a sign of friendship between $CIVNAME5 and $CIVNAME3, I offer you $GIVE0 in exchange for $GET1."
"We $CIVNAME5 are pleased to meet another culture that may help us in our toils."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's peoples' adjective
; $GET3 = What the AI wants. 
; $UNIT4 = AI civ's best military units.
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIDEMANDTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"Hail, friend! $CIVNAME6 has need of your assistance! Please give us $GET3, so that our friendship will continue."
"$PLAYER0, you must face the facts: $CIVNAME6 is your superior, and you would do well to pay us homage. Give us $GET3."
"That certainly is a nice little kingdom you have there, $PLAYER0. It would be unfortunate if something were to happen to it..."
"Ah, $PLAYER0. I have an excellent deal to offer you: give us what we want, and we will not crush you. Does that not sound fair?"
"The superior $CIVADJ7 civilization is worthy of tribute. Dispense goods to us, and we'll refrain from sending our $UNIT4 to crush you."
"Yes, it's time for... BLACKMAIL!!"
"$CIVADJ7 culture is the envy of the world. We hope that you'll make a small contribution to ensure its continued ascendancy..."
"Conventional $CIVADJ7 wisdom suggests that you bequeath certain goods to us or be destroyed."
"$PLAYER0, give us $GET3 or suffer the consequences!"
"$CIVNAME6 demands that you pay tribute. It is for your own good."
"$PLAYER0, would you like to volunteer a small donation to the cause of world peace?"
"$CIVNAME6 requires tribute from inferior cultures such as yours. Comply or be destroyed."
"The $CIVADJ7 Folk have put up with your insults long enough! Pay us the following or suffer the consequences!"
"Do not let foolish pride cause the downfall of your people, $PLAYER0. Pay us what we want - or be destroyed!"
"Mighty $CIVNAME6 demands that you acknowledge her superiority with this small token of respect!"
"Hail ye Givers!  A guest has come who has need of your fire!  What gifts do you set before him?"
"You could not ask for a better burden than a friend in need, $PLAYER0, and this friend needs, $GET3."
"Let no man stint he who has suffered greatly and is in need of wealth, $PLAYER0.  Kindly gift me, $GET3, and we shall remain friends."
"We demand, $GET3!  Place this demand upon your shoulders and make no mention of its burden, $PLAYER0."
"The children of the antlered God loom over your puny nation, $PLAYER0.  Offer us the gift of $GET3, and we will spare you, for now!"
"The earth-mother demands that you serve her children, $PLAYER0!  Provide us with $GET3 to appease her!"
"Ensure your position among the righteous by freely offering that which you value most.  $GET3 is what the $CIVADJ7 people seek.  Indulge this minor request, lest they rise against you."
"Provide $GET3 to the $CIVADJ7 people, and they will praise your sacrifice, deny them this and tempt their wrath."
"I require $GET3, but have nothing suitable to offer in return.  Instead, I shall submit prayers of peace unto you.  Without $GET3, however, I can guarantee no peace."
"Mortal! Give us $GET3... or perish!"
"Weak mortal! Give us $GET3 or be damned forever!"
"$AI5... demands $GET3... from you... mortal!"
"As the tree raises its branches to honor the clouds, so must YOU show respect to those above you. Pay us tribute or risk our displeasure."
"It is said that when one meets a hungry tiger, one should give it a meal or risk becoming a meal. $CIVNAME6 awaits your tribute, $PLAYER0."
"A wise man is one who knows who to bully - and who to grovel to. It is time for us to clarify OUR relationship, $PLAYER0. Will you pay us our due?"
"Given the many concessions we have granted you previously, is it not time for you to give us something in return?"
"For the sake of friendship, you might want to consider giving us a small gift."
"Agree to our demands, $PLAYER0, or be destroyed."
"Know that $CIVNAME6 is ever-merciful to those who exhibit the proper amount of respect to her. I recommend a paltry gift of, say, $GET3."
"A small gift - say, $GET3 - to mighty $AI5 will ensure your puny civilization's survival."
"I am offering you a one-time only deal, $PLAYER0. Give us what we want and we will not destroy you."
"Weak one! Give us tribute or suffer our wrath!"
"$PLAYER0, the $CIVADJ7 $UNIT4 thirst for your blood. Give us what we want or perish!"
"Do you choose to cravenly lick our boots and give us what we want, or to stand and fight us in a heroic but doomed last stand?"
"Hail, friend! $CIVNAME6 has need of your assistance! Please give us $GET3, so that our friendship will continue."
"The superior $CIVADJ7 civilization is worthy of tribute. Dispense goods to us, and we'll refrain from sending our $UNIT4 to crush you."
"$PLAYER0, give us $GET3 or suffer the consequences!"
"You only exist because the $CIVADJ8 allow it. In return we demand tribute."
"Your pathetic civilization relies on the Mighty $CIVADJ8 for protection. It is time that you paid us for this valuable service!"
"You exist because the $CIVADJ8 allow you to exist. Pay us tribute!"
"$PLAYER0, I hope you appreciate our forbearance in not destroying you. Do you not think it sensible for you to give us something in return?"
"$PLAYER0, a small gift - say, $GET3 - will ensure your poor kingdom's survival."
"Face the facts, $PLAYER0: $CIVNAME6 is your superior. You would do well to pay us tribute. Give us $GET3."
"$CIVNAME6 is da boss, 'ear? Now, make yer boss 'appy or da boss collectz da scalps."
"Lissen up, $PLAYER0. Boyz wantz da loot, an' I kan't keep'em calm foreva."
"Giv $GET3, $PLAYER0, so nuffin happenz to ya. Not giv, and boyz mad."
"Give da loot, or be da loot, $PLAYER0."
"We wantz yer goodz, $PLAYER0. Giv or we take da stuff owselvz."
"We get alon' wiv each other well, dinna we? Now, $CIVNAME6 wantz some stuff, an' dey don' aceptz 'nah'."
"Pay tribute, $PLAYER0, or be slaughtered."
"Submit or die, $PLAYER0."
"I, $AI5, am mad. Give me something to make me feel better, or I will lose my temper."
"My senators have advised me that you have obtained $GET3!  Is this true?  Hand it over at once, and I will not take it by force."
"$PLAYER0, I understand that you have $GET3.  This would surely be an invaluable asset for the $CIVADJ7 people.  We demand that you share $GET3 with $CIVNAME6 at once!"
"I see the fate of the $CIVADJ2 people before me, $PLAYER0.  Pay tribute to $CIVNAME6, or be flattened under our heel along the path to glory."
"Pay tribute, $PLAYER0, or we make you dead."
"Submit or be eaten, $PLAYER0."
"We want $GET3. We get it, now."
"Show some respect and give us $GET3, for I am superior to worms like you, $PLAYER0. "
"Pay tribute, sweetcake, or next time we meet in battle."
"Now it is the time to submit to your mistress! On your knees!"
"$PLAYER0, if you would like to remain a friend of the $CIVADJ7 people you should give us $GET3."
"There is much joy in giving, $PLAYER0. So that you can experience such pleasure, please give us $GET3."
"Give us $GET3, $PLAYER0, or our armies will give you heck."
"Ah, $PLAYER0. I have an excellent deal to offer you: give us what we want, and we will not crush you. Does that not sound fair?"
"The superior $CIVADJ7 kingdom is worthy of tribute. Dispense goods to us, and we'll refrain from sending our $UNIT4 to crush you."
"Think well, $PLAYER0: if you give us tribute, our friendship will continue. If not, we will have to seriously re-evaluate our relationship."
"$PLAYER0, we have need of you. Do not disappoint us."
"My people demand $GET3 of you. Even if we must sacrifice every slave in Zharr, we will have it!"
"Peace demands sacrifice. We $CIVNAME6 are very familiar with that concept..."


; $PLAYER0 = player's name
; $AI1 = AI's name
; $CIVNAME2 = AI's Civ
; $CIVADJ3 = AI's people (ADJ)
; $CIVADJ4 = AI's people (NOUN)
#AIACCEPTTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"$CIVNAME2 graciously accepts your 'gift,' $PLAYER0."
"A wise decision, $PLAYER0! It is better to be  under the heel of The Empire, rather than under the hammer of Sigmar!"
"You have chosen wisely, $PLAYER0."
"You are wiser than you look. You have saved your civilization much unpleasantness."
"You are not as stupid as you look. Your people are lucky that they have a leader with more brains and fewer guts."
"$CIVNAME2 thanks you. Next time don't make us have to ask..."
"You acknowledge the superiority of the $CIVADJ3 way of life? That is good. Mighty $AI1 will remember you..."
"Keep up the good work, $PLAYER0, and some day we may be equals."
"$CIVNAME2 thanks you for your gift; we will delay your inevitable destruction."
"$CIVNAME2 thanks you for your generous offering. I bid you farewell."
"You have chosen wisely, $PLAYER0. Your people should be grateful - if a bit poorer."
"Excellent. I shall recall our mighty armies immediately!"
"Wise choice: clearly you know how to respond to an ultimatum from your betters."
"You are an excellent boot-licker, $PLAYER0. Keep up the good work!"
"I look forward to many more gifts in the future. May the friendship between our peoples last forever!"
"You are wise despite your appearances, $PLAYER0.  Thank you."
"Thank you, $PLAYER0.  I have found none so noble or free with his goods than he who was gladdened with gifts."
"Most blessed is he who is free and fair, and who never nurses grief."
"Blessed be!"
"You have chosen wisely, $PLAYER0."
"Next time, don't make me ask for it."
"Your shrewdness in this matter has been noted.  Peace be with you, $PLAYER0."
"I see that you sincerely desire peace, this pleases the HIM greatly."
"You may have just averted the course of disaster through your generosity and understanding, $PLAYER0."
"($AI1 glares at you.)"
"($AI1 stares at you.)"
"($AI1 says nothing.)"
"You have chosen wisely, $PLAYER0. You have our gratitude."
"It is good to see wisdom from an untutored barbarian."
"We will remember your generosity, $PLAYER0. You may go now."
"Your wisdom exceeds our wildest expectations, Insignificant One!"
"Ah, excellent! You have chosen wisely."
"The People of the Sun acknowledge your puny gift. That is all."
"We accept your gift. You shall live!"
"You acknowledge $CIVNAME2's superiority then? That is good."
"Good. Go now and celebrate your people's survival."
"You are caving in to our demands? I'm disappointed in you, $PLAYER0. But I will hold to our agreement. For the moment."
"You have taken the coward's way out, I see. Excellent."
"Discretion is the better part of valor, I'm told. Very well. I'll delay your destruction. For the moment."
"Your wisdom exceeds our wildest expectations, Insignificant One!"
"You have chosen wisely, $PLAYER0. You have our gratitude."
"Thank you.  I believe your gift will assuage the temper of the $CIVADJ3 people for now."
"You have saved your weak and helpless people. Now go in peace, until we call on you again."
"As you have recognized our superiority, we will let your puny civilization survive for the moment."
"Your craven actions have ensured the survival of your people... for some time at least."
"Oh good! We graciously accept your 'gift,' and we look forward to many more such friendly gestures in the future!"
"How nice! I will call back our mighty forces immediately! Until the next time, then..."
"I congratulate you on recognizing your complete inferiority to $CIVNAME2. Wisdom is more important than courage, don't you think?"
"Betta poor dan ded, heh? Dis so nice to hav'a suporterz."
"Very nice, $PLAYER0. Neva mess wif da boyz."
"Da boyz got da loot. Away now, begga."
"$PLAYER0 iz wise."
"Hah, 'ust like I fot. $PLAYER0 is soft and we-ek."
"Good stuff, I wontz kill ya."
"Very well. Now, go away before I change my mind about your hopeless people."
"That amueses me, $PLAYER0, though you will have to provide more gifts later, if you want to keep me from turning your people into dust."
"Thank you, $PLAYER0. You may stand up."
"Your understanding in this matter has been noted.  You will be spared."
"You honor me, and thus, live just a little while longer."
"A very wise move, $PLAYER0!  You will be spared."
"Very wise, warm-blood."
"Your generosity does my lizards calm. Thank you, $PLAYER0."
"A wise choice, $PLAYER0. We go seek another meal."
"A wise choice, dear $PLAYER0."
"A present for me? Oh, you're such a nice little creature."
"Very well. Now, would you please leave me alone? Hmm? What did you expect?"
"Your generous tribute is much appreciated by the powerful $CIVADJ3 people. Unnecessary bloodshed has thus been averted – for now... but our scouts have their eyes trained to the horizon, so take caution."
"Your tribute is accepted, and your fealty is duly noted."
"Wisely, $PLAYER0, you have recognized the superiority of $CIVADJ3 arms."
"You are wiser than you look. You have saved your kingdom much unpleasantness."
"You are not as stupid as you look. Your people are lucky that they have a leader with more brains and fewer guts."
"$CIVNAME2 thanks you. Next time don't make us have to ask..."
"Your petty civilization will survive to see another day."
"I congratulate you on your wise decision, $PLAYER0."
"Thousands shall be sacrificed in your honour. And they won't even be your people, this time."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNOUN3 = Player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBLUFFISCALLED
#civ 1
#power 0
#mood 0
#random 3
"Very well, then. We shall leave you to think about the future, possibly one without the support of $CIVNAME5."
"You tempt us to demonstrate our superior military prowess. I suggest you think carefully about who your real friends are."
"I see. Ahem. Well, if it weren't for the, uh, political climate at $CIVNAME5, we would be destroying you - utterly."
"I see. Perhaps I have underestimated you, $PLAYER0. Be assured that it won't happen again. I will not attack you, for the moment."
"You take grave chances, $PLAYER0. I will let it pass this time, but don't press us too far."
"Uh, yeah. Well, normally I would declare war immediately, but my advisors appear to have lost the paperwork. You may not be so lucky next time!"
"Uh, yeah. Well, I WOULD declare war, but your feeble civilization just isn't worth the effort."
"Very courageous. I'm impressed. We will let it pass this time, but don't count on our forbearance in the future..."
"Bah. But what else can you expect from a barbarian state like $CIVNAME1? You are not worth exterminating!"
"Well, legally, we would be within our rights to exterminate you, but, uh, we have bigger fish to fry."
"You press your luck, $PLAYER0. You may have gotten away with it this time, but next time you will not be so fortunate."
"I am tempted to show the $CIVNOUN3 the error of their ways. But we will let it pass, for now."
"Ha! So you DO have some backbone! Well done! I was just kidding anyway..."
"Your refusal to cooperate marks the doom of the $CIVNOUN3. As soon as I get around to it. You just wait..."
"Insolence! You are fortunate that Mighty $CIVNAME5 doesn't wipe you off the face of the planet! We will not be so lenient next time!"
"Your un-mindfulness will be your ruin, $PLAYER0."
"Let no man glory in the greatness of his own mind, but rather keep watch of his own wit!"
"You are not free of fault, $PLAYER0.  It is a miserable and evil man who makes a mockery of all things!"
"Hah!  The older the buck, the harder the horn!"
"When the drink is in, the sense is out, $PLAYER0!  I will return when you are sober."
"We will compose a death chant specifically for you, $PLAYER0, and we will chant it vigorously.  You hear me?!  VIGOROUSLY!"
"I see that you can not be swayed easily.  While I respect your fortitude, your reputation as power-monger remains."
"I am merciful.  I am forgiving.  For now."
"You are flawed by greed, $PLAYER0.  Someday, someone more virtuous than yourself shall introduce you to humility."
"Grrr..."
"Grrrrrrr..."
"Begone then, mortal!"
"You are foolish, but courageous. I congratulate you. You will survive, for now..."
"I would destroy you for your insolence, but, uh, the $CIVADJ6 people are feeling particularly merciful now. You should kiss our feet in gratitude."
"But of course! We were just kidding! Haha! Funny joke, eh?"
"Ah so. Well, your insolence has been noted. We will remember, next time."
"So! You spurn our very reasonable request? We'll remember that, the next time you want something from us!"
"Barbarians are SO difficult to deal with. Well, we will let your pathetic civilization survive, for the moment, in the hope that with age comes wisdom."
"WHAT? You refuse our tiny request? Such insolence cannot be tolerated! You just wait, see? Some day you'll get what's coming to you..."
"You've got guts. I like that. So I won't destroy you this time. But next time I may not be so merciful..."
"It is fortunate for you that your pathetic civilization isn't worth destroying!"
"That's it: you're on my list now, buddy. You'll get what's coming to you some day. See if you don't!"
"It's fortunate for you that we have all the sacrifices we need at the moment. Next time you may not be so lucky!"
"The gods instruct me to spare your pathetic civilization for the time being. What a disappointment."
"You are courageous, $PLAYER0. I honor you for it. You may go in peace."
"The $CIVADJ2 people have a courageous leader. I salute you!"
"You have smudged the honor of the $CIVADJ6 people, $PLAYER0.  They will be furious when they hear of your insolence and greed."
"Very well. We will let you survive, for the moment. But we'll be back!"
"This isn't over, $PLAYER0. Not by a long shot. I shall return!"
"This is a big, cold world, $PLAYER0. You should do more to keep what few friends you have. $CIVNAME5 will remember your uncooperativeness in the future."
"Oh, why do I even bother? Your puny kingdom isn't worth the effort it would take to destroy."
"I see...next time I will not ask so politely, $PLAYER0.  I will not be denied what I want so easily again."
"Your insolence has been noted, $PLAYER0. We will remember you."
"Yer be beggin' for mercy wen da boyz are redy to kill."
"Sumwun'z gonna die soon, I tell ya."
"Tough like da boyz, huh? We'll see dat later."
"Soona'r later yer be ded, $PLAYER0."
"Ya an' yer peoplez betta pak now. $CIVNAME5 are comin' soon."
"Yer tough like da rokk, $PLAYER0. But no rokk ken run wen gobbos go fer it."
"Hah, I prefer war anyway."
"Do you know I don't give second chances, $PLAYER0?"
"$CIVNOUN3 can consider themselves dead, sooner or later."
"I expected more generosity from you, $PLAYER0.  We will not forget this."
"You offend the $CIVADJ7 and shame your own people in this matter $PLAYER0!  Your insolence has been noted."
"I, $AI4, am offended by your lack of cooperation in this!  Do not expect me to be as civil in our future dealings."
"Oh, Lord $AI4 swears, we will eat you someday, $PLAYER0!"
"Lord $AI4 is angry, but will let you live for now."
"Lord $AI4 is mad, but will not eat you at this time."
"I, $AI4 of $CIVNAME5, take your refusal to meet my demand as a personal affront. It will NOT be forgotten!"
"What?! You REFUSE?? Well..."
"$PLAYER0, you are a brave fool to ignore my demand. My war council will soon convene to decide the fate of your pitiful lands and people."
"In time, $PLAYER0, you will come to regret your error."
"The insolence of $CIVNAME1 astounds me, but I should not be surprised, as uncouth barbarians and wild pigs are always difficult to deal with."
"You are indeed fortunate, $PLAYER0, that $CIVNAME5 does not have a dire need of that tribute."
"I see. Ahem. Well, if it weren't for the, uh, political climate at $CIVNAME5, we would be destroying you - utterly."
"I see. Perhaps I have underestimated you, $PLAYER0. Be assured that it won't happen again. I will not attack you, for the moment."
"You take grave chances, $PLAYER0. I will let it pass this time, but don't press us too far."
"By the Hand of Hashut, you will come to regret that decision."
"$PLAYER0, this is not over."
"I shall tell my people of your decision. Pray that you do not end up toiling in our forges for your disrespect."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $LEADER3 = AI's leader.
; $CIVNAME4 = AI's civ.
#AIRENEGOTIATE
#civ 0
#power 0
#mood 1
#random 6
"Friend $PLAYER0, this pact is about to expire. We believe that its usefulness is over. I hope you are not offended."
"$PLAYER0, this deal is about to end. While we have enjoyed trading with you, I don't think that it would be useful to extend it."
"This pact is about over, $PLAYER0. $CIVNAME4 salutes you for being a fair trading partner. Unfortunately, we do not believe that extending this deal is in our best interests."
"This arrangement between $CIVNAME1 and $CIVNAME4 is about to expire. We thank you for dealing fairly with us, but we do not wish to extend the deal at this time."
"Greetings from $LEADER3. Our trading agreement is about to expire. We hope you will understand if we do not wish to extend it at this time."
"$PLAYER0, I regretfully inform you that this trade agreement is about to expire, and $CIVNAME4 does not wish to extend it."
"Greetings. While we have enjoyed trading with you, we feel that this arrangement is not longer good for our people. It is time for the deal to end."
"This agreement is about to expire, and I regret to inform you that we don't wish to extend it."
"This agreement is about to expire. While we do not wish to extend it, we do thank you for dealing fairly with us."
"This deal is about to expire, $PLAYER0. I believe we should let it do so."
"This arrangement between $CIVNAME4 and $CIVNAME1 is about to expire. And frankly, not a moment too soon. I hope you will not be offended if $CIVNAME4 has no desire to extend it."
"This deal is about to end. I recommend that we give it a decent burial and get on with business."
"This agreement is about to end, $PLAYER0, and not a moment too soon. I have no desire to extend it."
"This agreement is about to end. To be blunt, you might as well forget about extending it."
"This arrangement between $CIVNAME4 and $CIVNAME1 is ending. I see no reason why we would want to extend it."
"This deal is ending, thank heavens. $CIVNAME4 wants no further part of it."
"This deal is over. Don't even think about extending it."
"This arrangement is over, and we aren't going to extend it. Deal with it."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRENEGOTIATEPEACE
#civ 1
#power 1
#mood 0
#random 1
"$PLAYER0, our treaty is on the verge of expiring. Do you not think we should renew our commitment to peace?"
"For the good of the world, we should renew our treaty. Let it not be said that the $CIVADJ6 broke the peace!"
"$PLAYER0, our peace treaty is about to expire. For the sake of world peace, we will extend it if you desire."
"$PLAYER0, our peace treaty is about to expire. Should we not renew it and confound the world with the unshakeable friendship of our two people?"
"$PLAYER0, the treaty between $CIVNAME4 and $CIVNAME1 has been profitable for both of our people. Should we not renew it now?"
"You will be relieved to know, $PLAYER0, that $CIVNAME4 has decided to renew our peace treaty."
"$CIVNAME4 would like to extend our peace treaty, $PLAYER0. Do you agree?"
"The allotted time for our peace treaty is ending. Shall we not extend it?"
"You have an amusing little culture, $PLAYER0, and it pleases me not to wipe it from the face of the planet. Shall we renew our peace treaty?"
"This peace treaty has been profitable for both $CIVNAME4 and $CIVNAME1. Come, friend: let us extend it!"
"I, Mighty $AI3, would like to extend our peace treaty. Will you take my hand in friendship?"
"Let it not be said that Mighty $CIVNAME4 cannot be merciful even to the lowliest of people. Come: let us extend our peace treaty!"
"$CIVNAME4 extends greetings to our friend, $PLAYER0! Our peace treaty is about to expire: shall we not extend it?"
"Let us extend our peace treaty, $PLAYER0, and our friendship will last for a thousand years!"
"The friendly $CIVADJ5 folk would like to continue their partnership with your cute little culture, $PLAYER0. Will $CIVNAME1 renew our peace treaty?"
"Be slow to develop faith in a friend, $PLAYER0.  Renew this treaty so that we may both take our time."
"It is time to renegotiate this pact that binds us, $PLAYER0.  Have we not dealt with you and your people fairly?"
"Our treaty has nearly expired.  Do not find yourself late to the feast, $PLAYER0, or you risk not being served at all."
"Long life to you, $PLAYER0!  The year-wheel indicates that this treaty is about to expire.  Do you wish to renew this pact?"
"Swear by this pact once again, $PLAYER0!  I have no reason to quarrel with you."
"Renew this treaty and enjoy...What?  No, you do not have to sign with your own blood if you do not wish to.  Pansy."
"Those who keep their treaty when they make one, and demonstrate patience through tribulation and times of stress, such are they who are sincere, and such are those worthy to have their treaty renewed!"
"Lo! It seems that you have maintained yourself within the bounds of this treaty. Thus, we reward you with the opportunity to renew it."
"I extend my hand in friendship to you yet again.  You simply can not afford to dare slapping it away."
"$AI3 comes... with peace."
"*cough* Peace?"
"Accept this... *cough, cough*... peace offer... mortal, or... *cough*... perish!"
"Peace is the first flower of the world, $PLAYER0. Shall we not extend our treaty?"
"Our peace treaty is about to expire. It would benefit both our people if we were to extend it."
"As a great lion can exist in harmony with a lowly jackal, our people too can live in peace. Will you extend our peace treaty?"
"Our peace treaty is about to expire, $PLAYER0. The $CIVADJ5 people would be sorrowful indeed if we did not extend it."
"Peace is better than war. $PLAYER0, let us renew the treaty between $CIVNAME4 and $CIVNAME1!"
"Let it not be said that $CIVNAME4 was the first to break the peace - even when we could destroy you with ease. Shall we extend our treaty?"
"$AI3 salutes Mighty $PLAYER0. Our peace treaty is about to expire: let us extend it and continue our most successful partnership!"
"Perhaps an extension of the peace treaty would ease tensions between us."
"Our peace treaty has been most useful to $CIVNAME4, $PLAYER0. You would be wise to agree to extend it."
"$PLAYER0, the $CIVADJ6 have profited greatly from our friendship with your people. Will you not agree to extend the peace treaty?"
"$PLAYER0, Let us extend our peace treaty so as to better ready ourselves for the next inevitable conflict!"
"Unfortunately, the gods insist that I refrain from eradicating your people at this time. So we might as well extend the peace treaty. I guess."
"$PLAYER0.  This treaty has almost expired.  Renew it so that the $CIVADJ5 people may continue to view you and the $CIVADJ2 people as friends."
"It pains me to think about what might happen to the $CIVADJ2 people if this deal were to expire.  Why not renew this deal now?"
"This deal is about to expire, shall we keep the peace by renewing it?"
"The friendship of the $CIVADJ6 is difficult to come by, $PLAYER0. Do not squander it. I urge you to renew our peace agreement now."
"The $CIVADJ5 people graciously offer to extend our peace treaty with $CIVNAME1."
"The $CIVADJ6 are righteous in war and just in peace. We offer your unfortunate civilization the opportunity to extend our treaty."
"$PLAYER0, I, $AI3, Ruler of all $CIVNAME4, do hereby offer to extend our treaty of peace with your fine kingdom."
"For the good of the world, we should renew our peace treaty."
"There you are. I suppose you wish to extend our peace treaty, do you?"
"We're busy ya know... so I ken sign dis 'un, norm'ly I wuldn'."
"Do we keep da treaty or get bak to war, huh?"
"Dis be da worst fing I hav eva' signed, so if ya dinnae wan to exend it, just lemme know."
"Wanna keep peace wif $CIVNAME4? Ya or nay?"
"Dat frikkin treaty iz endin', $PLAYER0. Ya want peace or nae?"
"Ya betta 'cept dis papa' $PLAYER0, or we get back to beatin' ya up."
"You know that this treaty is against my better judgement, but I sometimes act strangely... You have a chance for so-called peace, do not waste it."
"I wish I remembered to read that document before signing it..."
"Our treaty is about to expire, $PLAYER0. We graciously offer you not to sign it and be crushed by our armies."
"$PLAYER0, our treaty is on the fringe of expiration.  Does the thought of accompanying the $CIVADJ5 people in our quest for domination still appeal to you?"
"We would prefer to extend this pact, $PLAYER0, but be warned, we might not pursue this deal again later if you refuse."
"Renew this pact, $PLAYER0.  We both know that you have no other choice."
"Croak? (peace?)"
"We wantsss more warm slaves. Shall we look for them in your landsss, or shall we make peassse?"
"Shall we renew our Peasssse Treaty, or should Lord $AI4 let his skins taste your blood, $PLAYER0?"
"The maidens of $CIVNAME4 long for more glory. Shall they look for it in your lands, or shall we renew our treaty?"
"Would you rather renew our peace treaty, $PLAYER0, or find out how it feels to be kicked by amazon's feet?"
"Shall we renew our Peace Treaty, or should I allow my proud maidens some amusement by squashing your pitiful culture under their feet?"
"It is good that peace and harmony have existed between our peoples for many years. Come, $PLAYER0, let us renew our peace treaty and keep it that way for many more."
"Relations between $CIVNAME1 and $CIVNAME4 have been peaceful for many years, $PLAYER0. Let us keep it that way by renewing our mutual treaty of peace."
"$PLAYER0, our treaty of peace is about to expire. Here is what I offer. Refuse this only if you wish for $CIVNAME1 to live in constant peril."
"$PLAYER0, our peace treaty is about to expire. Should we not renew it and confound the world with the unshakeable friendship of our two people?"
"$PLAYER0, the treaty between $CIVNAME4 and $CIVNAME1 has been profitable for both of our people. Should we not renew it now?"
"You will be relieved to know, $PLAYER0, that $CIVNAME4 has decided to renew our peace treaty."
"$PLAYER0, our peace treaty is about to expire. In the name of peace between our nations, I suggest we renew it."
"The $CIVNAME1 people cry out for this treaty to continue. Do not diappoint your subjects, they know what awaits them otherwise."
"The forges of $CIVNAME4 churn out war machines by the thousandfold with each passing day... they do not have to be used in battle with you, however. Come, let peace continue."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CITY3 = The AI's city
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBORDERWARNING
#civ 1
#power 0
#mood 1
#random 1
"$PLAYER0, your troops seem to be within $CIVADJ6 territory near $CITY3. It is certainly a mistake on your generals' part and we humbly request that you correct it."
"$PLAYER0, $CIVADJ2 troops are in $CIVADJ6 territory, near $CITY3. We will not tolerate such indifference to $CIVADJ6 authority..."
"Your troops near $CITY3 are another example of your blatant disregard for $CIVADJ6 sovereignty. You test our patience, $PLAYER0..."
"Greetings, $PLAYER0. It appears that some of your troops have - inadvertently, I'm sure - wandered into our territory, near $CITY3. Kindly remove them."
"$PLAYER0, the troops bumbling about near $CITY3 are stealing chickens and annoying our women. Remove them, please."
"Does $CIVNAME1 seek war with Mighty $CIVNAME5? The $CIVADJ2 troops near $CITY3 appear to think so."
"Ho, $PLAYER0! The $CIVADJ2 troops near $CITY3 are not welcome. Please remove them before something really bad happens to them." "
"Say. Look at all the $CIVADJ2 troops near $CITY3. If I weren't so trusting and innocent, I'd be getting a little angry right about now."
"$PLAYER0, your forces are polluting the air around $CITY3. Please remove them and give them a bath or something."
"There appear to be $CIVADJ2 troops near $CITY3. I would appreciate it if you would make them go away."
"$PLAYER0, why the troop buildup near the $CIVADJ6 city of $CITY3? Should I consider this a threat to $CIVADJ6 sovereignty?"
"You have troops near $CITY3. I request that you remove them. Immediately."
"We welcome the $CIVADJ2 warriors approaching $CITY3. Shall we send out our own armies to greet them properly?"
"Your troops around $CITY3 are in $CIVADJ6 sovereign territory. Remove them immediately."
"Your forces threaten $CITY3. This is a direct threat to $CIVADJ6 vital national interests, and we will react accordingly."
"Some of your most able warriors have been seen near $CITY3, $PLAYER0.  Friends who tramp about, unannounced, ought to bear gifts, or swiftly remove themselves."
"We have spotted $CIVADJ2 troops near $CITY3.  Do not make folly in our lands, $PLAYER0!"
"Your troops dance like fools on the edge of a keen axe, $PLAYER0.  Remove them from the $CITY3 area at once!"
"$PLAYER0, please remove your troops from the $CITY3 area, it is for their own good."
"Remove your troops from the $CITY3 area, or I will cease using soft words when speaking with you, $PLAYER0."
"$CIVADJ2 degenerates have been spotted near $CITY3, withdraw them or I will have your head!"
"What tidings do your troops near $CITY3 bring, $PLAYER0?"
"Uninvited guests are seldom interested in pleasantries, $PLAYER0.  What is it that your troops near $CITY3 are interested in?"
"$PLAYER0! Immediately remove your troops from the area near $CITY3 or I will strike them down with great wrath."
"Remove your troops from vicinity of $CITY3 or... be damned!"
"*cough*"
"Grrr..."
"$PLAYER0, It is written that an uninvited guest is like an ant at a picnic. Why do your troops approach $CITY3?"
"We are quite disturbed by the buildup of $CIVADJ2 forces near $CITY3. Does $CIVNAME1 seek to threaten $CIVNAME5?"
"Like a plague of locusts, your forces near $CITY3 despoil everything around them. This is a grave insult to $CIVADJ6 sovereignty and we shall not forget it!"
"$PLAYER0, the people of $CITY3 are backwards and provincial, I'm afraid. The appearance of $CIVADJ2 troops in the area has made them quite nervous. May I request that you remove them?"
"Unless your troops near $CITY3 are looking to create an international incident, I suggest that they remove themselves immediately."
"A herd of $CIVADJ2 swine have been spotted rooting among the garbage near $CITY3. Why?"
"Your troops near $CITY3 constitute a direct threat to $CIVADJ6 interests. I assume that they are there in error, no?"
"We are not blind, $PLAYER0. We quite clearly see the troops approaching $CITY3. Be assured that we will respond appropriately."
"You have troops near $CITY3. If you persist in violating $CIVADJ6 territory, we will have no choice but to respond forcefully!"
"$CIVADJ2 troops have been seen near $CITY3.  Surely there must have been some sort of training exercise that I was not made aware of, $PLAYER0?"
"If you seek to antagonize the dwarfs, you stinky $PLAYER0, continue to menace $CITY3. It is working splendidly!"
"A word to the wise, $PLAYER0: If your ballet-dancing troops continue to menace $CITY3, we will destroy them!"
"I was not aware that $CIVNAME1 employed blind men, drunkards, and children as generals, $PLAYER0.  How else would you explain the $CIVADJ2 presence near $CITY3?"
"We do not fear the troops you are amassing near $CITY3, $PLAYER0. We WILL defend ourselves, if need be!"
"Do the $CIVADJ2 troops near $CITY3 want to play war with some $CIVADJ6 elite guardsmen, $PLAYER0?  Remove them now, before I have them tossed out like the trash they are."
"$PLAYER0, we note with unhappiness the increasing number of troops near $CITY3. Why do you treat the $CIVADJ7 with such disrespect?"
"Unless the $CIVADJ2 forces have come to $CITY3 to defect, they are not welcome."
"$PLAYER0, I am currently deciding which is the most efficient way to destroy the troops which threaten the city of $CITY3. Have you any suggestions?"
"My waywatchers inform me that your cute little soldiers have wandered into $CIVADJ6 woods near $CITY3. I trust that they will clean up after themselves when they leave?"
"$PLAYER0, I shall become very cross indeed unless you immediately withdraw the troops menacing $CITY3."
"Your horrible little soldiers near $CITY3 threaten $CIVADJ6 security, $PLAYER0! We are NOT amused!"
"$CIVADJ2 havz been seen near $CITY3. Make 'em mov or we mov 'em."
"Wut are yer skum doin' near $CITY3? Lookin' fer trooble?"
"Get yer humies outta my boyz 'hold or dey get chopp'd up."
"Wat are yer trupz doin' near $CITY3? I wantz an'sers."
"$PLAYER0, iz dat yer rubbish near $CITY3?"
"$PLAYER0, get yer trupz from $CITY3 or we feed 'em to squigs."
"$PLAYER0, my deariest friend, what are your forces doing near $CITY?"
"Please remove your units from $CITY3 vicinity, or I will include them in our daily diet."
"I want no $CIVADJ2 forces near $CITY3. There will be no more warnings."
"$PLAYER0, some of your troops have apparently run away from home.  Would you care to remove them from $CITY3, or shall I deal with them in my own special way?"
"$PLAYER0, $CIVADJ2 savages have been spotted near $CITY3.  Please, remove them now, or I will make an example of them."
"Remove your troops from near $CITY3, before I dispose of them personally."
"Get out of our jungle!"
"Get out of our jungle!"
"Get out of our jungle, you stinking mammal!"
"$PLAYER0, the presence of $CIVADJ2 troops near the $CIVADJ6 city of $CITY3 is upsetting its citizenry... and worries me. Please, remove them soon."
"$PLAYER0, in case you were unaware, $CIVADJ2 troops have bumbled onto the sovereign lands of $CIVNAME5 near $CITY3. Will you recall them, or need they be forcibly removed?"
"Must we again resort to using spoiled fish to mask the stench of your $CIVADJ2 'warriors' near $CITY3, or will you have them immediately recalled?"
"Very troubling, $PLAYER0, very troubling indeed. Please allow me to call to your attention the fact that some of your $CIVADJ2 forces threaten the peaceful citizens of $CITY3. Surely they will be departing soon?"
"$PLAYER0, it has come to my attention that some of your gallant troops approach the $CIVADJ6 city of $CITY3. In the name of peace and friendship I, $AI4, request that you please recall them."
"The foul odor of your loose brigands has begun to permeate the streets of $CITY3. Remove them forthwith or their blood will flow in our gutters."
"Greetings, $PLAYER0. It appears that some of your troops have - inadvertently, I'm sure - wandered into our territory, near $CITY3. Kindly remove them."
"$PLAYER0, the troops bumbling about near $CITY3 are stealing chickens and annoying our women. Remove them, please."
"Does $CIVNAME1 seek war with Mighty $CIVNAME5? The $CIVADJ2 troops near $CITY3 appear to think so."
"Mighty Hashut cries out for more sacrifices. Will the furnaces of $CITY3 be full tonight?"
"The Gates of Zharr exist for a reason, $PLAYER0. Send your troops home, now."
"$PLAYER0, the Dark Lands are not a safe place for your people. I suggest you remove your troops lest they never return."


; $PLAYER0 = player's name
; $CIVNAME1 = AI's civ
; $CIVADJ2 = The AI's people (ADJ)
#AIBORDERWAR
#civ 0
#power 0
#mood 1
#random 1
"$PLAYERNAME0, are you aware that your movement of troops into $CIVADJ2 territory constitutes a declaration of war against $CIVNAME1? Send them home IMMEDIATELY and we'll forget the whole unfortunate incident."
"Your recent movement of troops into our territory constitutes a declaration of war against $CIVNAME1. Send them home immediately or know that YOU will be held responsible for the conflict!"
"Warmongering fool! Know that your invasion of our territory constitutes a declaration of war against $CIVNAME1! Send your soldiers home immediately or they will be destroyed - and YOU will be held responsible for the bloodshed!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIDONTTEST
#civ 1
#power 0
#mood 1
#random 1
"We trust that you will do as promised. Kindly see that your generals are more careful in the future, will you?"
"Very well. Withdraw them and we will ignore this violation. But do not let it happen again!"
"We will overlook this intrusion because we attribute it to stupidity rather than to cunning."
"Thank you for attending to this so quickly, $PLAYER0. $CIVNAME5 appreciates $CIVNAME1's friendship."
"Thank you, $PLAYER0."
"Very well. We shall ignore this violation for now. I recommend against future repetitions, though."
"Excellent. Feel free to send them back real soon. We shall have a special reception prepared!"
"What? Leaving so soon? Ah well. My soldiers will eagerly await your return!"
"You have chosen wisely. Do not pollute $CIVADJ6 soil again!"
"$CIVNAME5 thanks you."
"You are too arrogant, $PLAYER0. Next time we may not be so forgiving!"
"Excellent decision. You have saved the $CIVNOUN3 much suffering."
"That is excellent. $CIVNAME5 thanks you!"
"Do not let this happen again!"
"The $CIVADJ6 people will not be so forgiving in the future!"
"Please, take care to announce yourself next time.  We have little patience for surprises, $PLAYER0."
"Do not test the sovereignty of our lands or my patience again $PLAYER0."
"Pity, I would have enjoyed having a hand in their demise, $PLAYER0."
"Thank you, $PLAYER0.  You have done the right thing."
"...until we meet again, $PLAYER0."
"Come back when you have found your spine!"
"Tempt not the consequences set forth for evil doers, $PLAYER0.  I value your friendship greatly and do not wish to behold any more of these 'misunderstandings'."
"Yes, have them return to their dwellings at once.  They will be safe there."
"Good!  If I ever see any more $CIVADJ2 swine in or near my territory again, I will descend upon them and deposit their remains upon your own borders in tiny pieces."
"($AI4 nods)"
"Yes *cough*"
"Grrr..."
"$CIVNAME5 humbly thanks you, $PLAYER0."
"Very well. We shall ignore this insult - for now!"
"See that you do. Or you shall suffer the consequences!"
"May the friendship between the Mighty $CIVADJ2 citizens and Humble $CIVNAME5 last forever!"
"Very well. But your arrogance will get you in trouble one day, $PLAYER0!"
"I suggest that you do so, immediately. Now go!"
"Thank you. I recommend that you provide your Generals with better maps in the future."
"Your warriors are wise to flee from $CIVNAME5 as quickly as possible. Do not return!"
"You are wise to choose discretion over valor, $PLAYER0. Do not return!"
"Well, perhaps it is for the best. We have plenty of treasure already."
"I'm sure we shall meet again, you tree-climbing pixie."
"Flee then, you coward! You have saved your wretched skin for now!"
"The $CIVADJ7 thank the $CIVADJ2 people!"
"Remove them quickly, then. I have little patience in these matters."
"Very well. We shall ignore this incursion for now. But you shall pay dearly the next time!"
"$AI4 thanks his 'friend', $PLAYER0!"
"Do not return, $PLAYER0."
"Wise decision. Do not return unless you wish to face me in battle!"
"I hope that they had a pleasant stay? Give them my best, will you?"
"You have chosen wisely, $PLAYER0. You wouldn't like me when I'm angry."
"And do not return!"
"$AI4'z calm now."
"Runnin' away, huh?"
"Runnin' like a runt, ha ha!"
"$AI4'z calm now."
"...and neva return, $PLAYER0!"
"Runnin' like a runt, ha ha!"
"Well, perhaps it is for the best. We have plenty of sacrifices already."
"Next time I will be less forgiving."
"Now, you get out of here too."
"We appreciate your quick attention and understanding in this matter."
"Do NOT make me angry, you wouldn't like me when I'm angry."
"Yes, see that you do.  If you go too far again, I will be here, ready to put you back into your place."
"Do not return, warm-blood!"
"Begone, warm-blood!"
"Begone, warm-blood!"
"Thank you for attending to the matter quickly, $PLAYER0."
"It is well that they depart, $PLAYER0, as we grow quickly bored of ill-mannered and humorless barbarians."
"I am relieved that their stay will be of short duration, $PLAYER0, as my amazons find their odor quite offensive."
"It is well that your troops will depart my sovereign lands, $PLAYER0. Many $CIVADJ2 lives have been spared."
"A wise decision to remove your rabble from our lands before the mighty $CIVADJ6 legions laid them to waste."
"A prudent choice, $PLAYER0, to recall your rabble. Unfortunately, their foul stench still lingers."
"Thank you for attending to this so quickly, $PLAYER0. $CIVNAME5 appreciates $CIVNAME1's friendship."
"Thank you, $PLAYER0."
"Very well. We shall ignore this violation for now. I recommend against future repetitions, though."
"Hashut will be dissapointed that your people will not be joining him."
"A wise choice, for certain."
"$PLAYER0, your people may not be so lucky next time."


; $PLAYER0 = player's name
; $CIVNAME1 = AI's civ.
#AIOVERLOOK
#civ 0
#power 0
#mood 1
#random 1
"You have risked much, $PLAYER0. However $CIVNAME1 will ignore this incident for the sake of our friendship."
"Good. $CIVNAME1 shall overlook your blunder for now."
"Your foolish action has almost precipitated a war between our people! Do not let this happen again!"


#AIWILLACCEPT
#civ 0
#power 0
#mood 0
#random 3
"This offer seems fair."
"We would be willing to accept this deal as is."
"If you offer it, we will take it."


; $PLAYER0 = player's name nothing added?
#AICOUNTERWAR
#civ 0
#power 1
#mood 0
#random 12
"We must have peace. How about this?"
"We must have peace! Will you accept this?"
"This war must end. What do you think of this?"
"This war must end! Will you accept this?"
"How about this deal, $PLAYER0?"
"Peace is at hand - if you will accept this offer, $PLAYER0."
"How about this deal? Let us have peace now!"
"Well, let me put this on the table. What do you think?"
"I think you will find this a fair deal, $PLAYER0. Do accept it - in the name of peace!"
"If you will accept this deal, we can have peace."
"We need peace, $PLAYER0: let's not quibble about petty details. What about this?"
"All right. For the sake of peace, will you agree to this?"
"This seems fair to me. Accept it and we can end this struggle."
"If you want peace, you will accept this deal."
"This futile war can end now - if you'll accept this deal."
"What do you think of this? I urge you to accept it and end this war now."
"Do not haggle over petty details, $PLAYER0. Agree to my terms and let us end this war now!"
"I think that this is a fair price for peace..."
"Under the circumstances, you would be wise to accept this offer, $PLAYER0."
"I want to end this war as much as you do, $PLAYER0! Will you agree to these terms?"
"We will fight on if necessary, $PLAYER0. I urge you to accept these terms now."
"I won't trade my people's future for peace, $PLAYER0. But I will accept these terms, and I urge you to do so as well."
"While we sit here talking, your people are dying. Accept these terms and save them much suffering!"
"If you wish to end this war, accept these terms now. I may not be so generous next time!"
"If you wish to end this war, then accept these terms now! I will not be so generous next time!"
"If you wish to end your people's suffering, $PLAYER0, you must meet my price. Take it or leave it!"
"I could crush you, $PLAYER0: have no doubt about that. If you wish to survive you will accept my terms."
"You are in no position to haggle, $PLAYER0. Accept these terms and end this war before you are destroyed."
"Here are my terms for peace. Take them or leave them."
"I will not negotiate with you, $PLAYER0. Here are my terms for peace."
"If you wish to save your puny civilization, you'll accept these terms."
"I am willing to end this war now, $PLAYER0. Here are my terms."
"If you will meet my terms, we will end this war now. You would be wise to accept."
"This is what peace will cost you, $PLAYER0."
"These are my terms for peace. You had better accept them."
"You are in no position to bargain, $PLAYER0. Here are my terms for peace."


; $PLAYER0 = player's name nothing added
#AICOUNTERPEACE
#civ 0
#power 0
#mood 1
#random 12
"How about this?"
"Hmmm. What do you think of this?"
"How about this deal, friend $PLAYER0?"
"How about this deal, friend?"
"Well, let me put this on the table. What do you think?"
"How about this? I'm SURE a skilled negotiator like yourself can recognize a fair deal when you see one..."
"Hmmm. What do you think of this?"
"How about this?"
"I'm quite hopeful that we can come to an agreement - what do you think of this?"
"How about this deal, friend $PLAYER0?"
"Let's not quibble about petty details. What about this?"
"All right. What about this?"
"This seems fair to me..."
"Hmmm. What do you think of this?"
"Let's see... What about this?"
"How about this deal, $PLAYER0?"
"Hmmm. What do you think of this?"
"All right: here's my offer. What do you think?"
"I dislike petty quibbling. What do you think of this?"
"Well, it's cutting me own throat, but I can accept this..."
"How about this deal, friend $PLAYER0?"
"This seems fair to me..."
"I think we can all agree that this would be a fair trade, no?"
"You're known as a tough negotiator, $PLAYER0, but I think you'll agree that you've met your match in me. What do you say to this?"
"How about this deal?"
"Hmmm. What do you think of this?"
"All right. What about this?"
"Then how about this deal, $PLAYER0?"
"I dislike petty quibbling. Here's my offer. Take it or leave it."
"It is unseemly for rulers of our caliber to be quibbling over petty details. Here's my offer. I think you'll agree that it's fair?"
"Dealing with you is like bargaining with the devil. Is this acceptable to the great $PLAYER0?"
"Well, knowing you, I'll probably end up losing my shirt. Okay. How's this?"
"Here's my offer. Take it or leave it."
"I'll lay my cards on the table. Here's the best offer I can make."
"Here's my offer. You would be wise to accept it."
"This is my offer. It's a fair deal. Just take it and get out of my sight."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's civ 
; $CIVADJ4 = AI's people (ADJ)
#AINOCOUNTERWAR
#civ 0
#power 1
#mood 0
#random 12
"We will not make peace with you. The war will continue."
"$CIVNAME3 will not treat with you, $PLAYER0. This war will continue."
"$CIVNAME3 will not discuss peace terms with you at this time. Go now!"
"Go away. We will not treat with you at this time."
"Peace? With $CIVNAME1? You must be joking!"
"We are through talking with you. This war will be settled on the field of battle!"
"Go away. We have no desire to discuss peace terms with the likes of you."
"Hah! Forget it. This war will continue!"
"Not a chance, $PLAYER0. $CIVNAME3 will fight on, to victory!"
"Not a chance! First we'll conquer you - then we'll talk!"
"Go away. We have nothing to discuss."
"There is nothing to discuss. Go away."
"$CIVNAME3 will fight on to victory!"
"No deal, $PLAYER0! The war will continue!"
"No! The $CIVADJ4 warriors will fight on to victory!"
"There will be no peace between us until you are thoroughly vanquished. Go now!"
"We do not make peace treaties with bandits. Go!"
"$CIVNAME3 will not discuss peace with you now, $PLAYER0. We can gain what we seek - and more - on the field of battle!"
"We will discuss terms with you once we have crushed your pathetic civilization into dust." "
"Forget it. A peace treaty with $CIVNAME1 would not be worth the paper it is written upon."
"Discuss peace terms? With you? Never!"
"Never! We shall fight on until victory!"
"We have nothing to discuss. This war will continue."
"There is nothing to discuss. This war will be settled upon the field of battle!"
"No terms are possible. We will have peace when $CIVNAME3 has achieved total victory!"
"Peace? With YOU? Don't make me laugh!"
"You can't bargain away your fate, $PLAYER0! The war will continue until $CIVNAME1 is totally defeated!"
"This war will continue until the $CIVADJ2 people are ground into dust under our boot-heels!"
"The $CIVADJ4 people thirst for your blood, $PLAYER0. We shall not discuss peace with you at this time."
"We have no desire to discuss peace with you at this time. Go away."
"Why would we discuss peace terms with you when we can take all of your stuff by force?"
"$CIVNAME3 will not discuss peace terms with you: we shall dictate them once you are totally vanquished."
"The $CIVADJ4 people will not discuss peace terms with you. Go now."
"I will not discuss peace terms until $CIVNAME1 is punished for its many transgressions against my people!"
"We will have peace when $CIVNAME1 is conquered. End of discussion."
"It's more fun to fight you than it is to talk with you. Go away."
"There is nought to discuss. The end."
"I look forwards to meeting you on the field of battle, no matter how you may try to weasel out of your fate."


; $PLAYER0 =  player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 =  player's people (ADJ) 
; $CIVNOUN5 = player's people (NOUN)
; $CIVNAME3 = AI's civ
; $CIVADJ4 =  AI's people (ADJ)
; $CIVNOUN6 = AI's people (NOUN)
#AINOCOUNTERPEACE
#civ 0
#power 0
#mood 1
#random 12
"Regrettably, we don't see how a deal could be worked out..."
"I'm sorry, $PLAYER0, but I don't think any such trade is possible."
"We regret that we cannot make such a trade with our friend, $CIVNAME1."
"$CIVNAME3 cannot make any such deal at this time."
"Regrettably, we don't see how a deal could be worked out..."
"The $CIVADJ4 people cannot entertain any such trade at this time. I'm sorry."
"I'm sorry, but I don't see how any such trade could be fair to the $CIVADJ4 citizens."
"Unfortunately, I don't see that any such deal is possible."
"I'm afraid that is unfeasible. Regrettably."
"Regrettably, we don't see how a deal could be worked out..."
"I don't think that will work."
"I don't see how that could be done. Please convey my regrets to the $CIVADJ2 people."
"Regrettably, we don't see how a deal could be worked out..."
"$CIVNAME3 cannot make any such deal at this time."
"The $CIVNOUN6 cannot entertain any such trade at this time."
"It can't be done."
"Unfortunately, I don't see that any such deal is possible."
"I am unable to comply with your request. Sorry."
"Regrettably, we don't see how a deal could be worked out..."
"I don't think any such deal is possible."
"It can't be done."
"I don't think that is possible, $PLAYER0."
"$PLAYER0, we don't think any such deal is possible."
"The $CIVNOUN6 have no interest in such a trade."
"Regrettably, we don't see how a deal could be worked out..."
"I'll not do it. Wouldn't be prudent - at this juncture!"
"$CIVNAME3 cannot make any such deal at this time."
"The $CIVNOUN6 have no interest in such a trade."
"Are you kidding? That is just not going to happen!"
"$PLAYER0, $CIVNAME3 has no desire to participate in any such trade."
"Don't make me laugh! It can't be done."
"It can't be done."
"It can't be done."
"Forget it. It's not going to happen."
"No way. Give it up."
"No chance. None at all."
"I'm afraid that is unfeasible. Regrettably."
"Regrettably, we don't see how a deal could be worked out..."


; $PLAYER0 = player's name na
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's civ
; $CIVADJ4 = AI's people (ADJ)
; $TECH5 = AI's Tech offer
; $GET6 = What AI wants 
#AITECHTRADE
#civ 0
#power 0
#mood 1
#random 6
"Greetings, $PLAYER0. The wise $CIVADJ4 people have been busy. We are prepared to offer you $TECH5 in exchange for $GET6."
"Wise $CIVNAME3 greets $CIVNAME1! Your culture has not yet mastered $TECH5: will you give us $GET6 for this valuable knowledge?"
"Welcome, $PLAYER0! We wish to trade knowledge with you: will you take $TECH5 in exchange for $GET6?"
"Ah, $PLAYER0! We are feeling particularly generous today. We offer you a deal of a lifetime: $TECH5 in exchange for $GET6."
"Greetings, my friend! Will you trade with $CIVNAME3? We have much to teach you!"
"Mighty and wise $CIVNAME3 greets $CIVNAME1. We have knowledge we wish to share with you: will you give us $GET6 in exchange for $TECH5?"
"Greetings, $PLAYER0. The $CIVADJ2 people lack knowledge vital to survival and growth in today's fast-paced world. Will you give us $GET6 in exchange for $TECH5?"
"$PLAYER0, $CIVNAME3 feels great pity for your ignorant and backwards people. We offer you $TECH5 in exchange for $GET6. Will you trade with us?"
"Come, $PLAYER0, let us trade together! Will you give us $GET6 in exchange for $TECH5? You know it's a great bargain..."
"We are interested in strengthening the bond between $CIVNAME3 and $CIVNAME1. We offer you $TECH5 in exchange for $GET6."
"We see that your um... 'scientists' have not been able to discover the secret of $TECH5. We'll gladly teach you, in exchange for $GET6."
"The $CIVADJ4 people are wise and generous. Will you accept this extremely fair trade of knowledge?"
"Like yourself, your civilization is ignorant and backwards. We will gladly teach you $TECH5 - for a small fee, of course..."
"Mighty $CIVNAME3 is making you an offer you can't refuse: $TECH5 in exchange for $GET6. What do you say?"
"Here's the deal: you give us $GET6; we give you $TECH5; nobody gets hurt. Okay?"
"We can't help noticing that your so-called 'civilization' lacks important knowledge. Shall we trade together?"
"Will you trade with us, $PLAYER0? $CIVNAME3 has much to teach."
"Mighty $CIVNAME3 will share our hard-earned wisdom with $CIVNAME1 - for a reasonable price."


; $PLAYER0 = player's name na
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's civ
; $CIVADJ4 = AI's people (ADJ)
; $LUXURY5 = AI's Luxury offer.
; $GET6 = What AI wants 
#AILUXURYTRADE
#civ 0
#power 0
#mood 1
#random 6
"$PLAYER0 my friend - our people are enjoying the pleasures of $LUXURY5. We will supply $CIVNAME1 with this luxury in exchange for $GET6."
"Happy people work harder, $PLAYER0! We will supply you with $LUXURY5 if you will meet our price."
"We can help you keep your people content, $PLAYER0, if you are willing to trade with us."
"Keep the $CIVADJ2 people happy, $PLAYER0! We will provide you with $LUXURY5 in exchange for $GET6."
"The $CIVADJ4 citizens will generously share their luxuries with $CIVNAME1, if you are interested."
"We are looking to trade luxuries with our good friend, $CIVNAME1. Interested?"
"We are looking to establish foreign markets for our excellent $LUXURY5. Are you interested?"
"We have luxuries we are willing to trade, $PLAYER0. Are you interested?"
"$CIVNAME3 is looking to trade $LUXURY5, $PLAYER0. Will you give us $GET6 for this valuable luxury?"
"It's important to keep your citizens happy, $PLAYER0. $LUXURY5 will help. Will you trade with us?"
"Here's the deal: $CIVNAME3 has some excess $LUXURY5; we're looking for $GET6 in return. What do you say?"
"Are you interested in trading for some $LUXURY5, $PLAYER0? It'll keep your people happy..."
"Let's talk business, $PLAYER0. You need $LUXURY5; we need $GET6. Can we deal?"
"Your unhappy people cry out for luxuries, $PLAYER0! We are willing to supply you with $LUXURY5, for a price."
"The $CIVADJ4 people possess the most excellent $LUXURY5 in the world, $PLAYER0. If you give us $GET6, we'll supply you with this fine luxury."
"We know that your people envy our $LUXURY5. Will you trade with us?"
"Apparently your poor civilization is not capable of supplying your unhappy people with the luxuries they crave. Would you like to trade for some?"
"We have some luxuries we wish to trade with you. Do you accept this proposal?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AILOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"We would be happy to grant you a loan, $PLAYER0! Will you accept this offer?"
"Hmm. We DO have some extra cash lying around... All right: here are our terms."
"Jupiter knows why I should trust you, but all right: here are our terms. Take 'em or leave 'em."
"Thrifty $CIVNAME4 is always happy to share its wealth with $CIVNAME1! For a small profit, of course..."
"A friend in need is, well, a pest. But I guess we can afford to loan you some cash. For a fee, of course."
"We are always happy to lend you money, $PLAYER0 - at surprisingly high interest rates, that is."
"$CIVNAME4 doesn't have much, $PLAYER0, but we are happy to share what we do have with our friends the $CIVADJ2 people. Will you accept these terms?"
"All right. Let's discuss terms."
"Perhaps. If you will meet $CIVNAME4's terms."
"I suppose so. You know I wouldn't do this for anyone else, $PLAYER0..."
"$CIVNAME1 needs to get its finances in order! But I do not mind helping you out, particularly since there will be profit in it for $CIVNAME4..."
"Yours is a spendthrift nation, $PLAYER0. We will give you a loan this time, but it will cost you..."
"Certainly, my friend! And, of course, generous $CIVNAME4 will give $CIVNAME1 the most reasonable terms available!"
"All right. But I advise you to pay your debts promptly, $PLAYER0! Here are our terms."
"All right. But you had better pay us back promptly, $PLAYER0, or we'll come and take what you owe us! These are our terms."
"My horde of gold does me no good if I am unable to aid my friends, $PLAYER0.  I will gladly offer this loan to you."
"Certainly.  You too may be able to enjoy the fruits of our labor.  Do these terms suit you, $PLAYER0?"
"Sometimes it is better to ask for too little, than for too much, $PLAYER0.  We can offer you this loan, on our terms."
"Yes, $PLAYER0, we are able to provide you with a loan on the following terms.  Enough business!  Sit now, and drink with me!"
"Ok, let us discuss the terms quickly.  I have ritual combat to attend directly after this."
"I do in fact have some extra gold, $PLAYER0.  Perhaps you would like to wrestle for it?  No?  Weakling!  You must accept it on the following terms then!"
"Lo!  A believer requires assistance the assistance of $AI3, and I can not turn them away.  Please, accept this loan with my gratitude."
"Accept this offering and bestow its bounty upon your offspring."
"Though you have been scornful of my beliefs and methods in the past, I still have faith that you will someday see the error of your ways.  I can provide you with this loan."
"My treasure is yours, my warm friend."
"Yes, my *cough, cough*... *cough, cough*... *cough* (Nevermind...)"
"Yes, but *cough, cough*... then... *cough, cough*... *cough* (Nevermind...)"
"The thrifty $CIVADJ5 workers are thrilled to share of their largess with their brother workers of $CIVNAME1! Are these terms acceptable, $PLAYER0?"
"If you wish, $PLAYER0, but it will cost you."
"I assume that you will be using the money to improve the appalling living conditions of your downtrodden workers, $PLAYER0? Here are $CIVNAME4's terms."
"The $CIVADJ5 people will happily lend the $CIVADJ2 people some of our wealth!"
"Very well. Here are $CIVNAME4's terms. Do you agree?"
"Hmmm. You're not an especially good credit risk, $PLAYER0. This will cost you plenty..."
"Our war chests are ALWAYS open to you, $PLAYER0! Are these terms agreeable?"
"I suppose it's better to loan you the money than it would be to let you go bankrupt and destroy the entire world's economy..."
"I hate lending money, $PLAYER0. So it's going to cost $CIVNAME1 plenty..."
"Rich $AI3 will gladly share his wealth with the impoverished $CIVADJ2 people! Our terms are quite reasonable, don't you agree?"
"For a small fee, of course..."
"Certainly, but it will cost you an arm and a leg..."
"I would gladly help out a dutiful friend in a time of need."
"Yes, of course, here are our terms."
"Perhaps you should manage your money a bit more cautiously.  Regardless, here is what we are prepared to offer you."
"The $CIVADJ6 will loan you the money you require, $PLAYER0, if you will meet our terms."
"You realize what will happen if you don't pay us back promptly, don't you? Here are our terms."
"We will - as long as you understand how bad it would be if you were to default on the loan. Here are our terms."
"Do not say another word! Our coffers are open to our good friends, the people of $CIVNAME1! For a very, very small fee, of course..."
"Very well. Here are $CIVNAME4's terms."
"I don't like you very much, $PLAYER0, so this will cost you. Here are $CIVNAME4's terms."
"$CIVADJ6 are happy to 'elp their $CIVADJ2 friendz!"
"We hav da loot. Dis are da termz."
"O-kay. Dis are da termz. Pay 'r die."
"Take dis, 'ere. "
"Da gobbos hav da loot. 'ere."
"Stoopid $PLAYER0 lost da loot? Let 'im be on gobbos' mercy."
"Dear $PLAYER0, of course! Let all people know that being a Servant of Khorne makes you rich and strong!"
"I'm surprised of my own answer... Yes, I agree. Unfortunately, it still happens to me sometimes."
"Yes, of course. Just make sure you pay back in time, our you we will have a hecatomb."
"$CIVNAME4 war exploits have been very profitable, $PLAYER0.  I can indeed offer you this loan, at this time."
"Yes, shall we discuss the terms of this arrangement?"
"Yes, here is what we are prepared to offer you.  Please use this to supplement your meager armies, $PLAYER0.  I have my own struggles will not always be able to bail you out."
"We have plenty of gold here in the jungles. Here, have some of it, warm-blood."
"We have plenty of gold here in the jungles. Here, have some of it, warm-blood."
"Lustrian gold will come to you, $PLAYER0, at a price."
"Oh, it leaves a bad taste in my mouth, but - just this once - I will do it. "
"Oh, it leaves a bad taste in my mouth, but - just this once - I will do it. "
"Oh, it leaves a bad taste in my mouth, but - just this once - I will do it. "
"My most trusted priests inform me that meeting your polite request would be wise. Here is what you desire, noble $PLAYER0. May the sun god have mercy on your soul."
"Yes, I believe a loan can be arranged, $PLAYER0, but it comes at a small price. Are these terms acceptable?"
"The beneficent $AI3 of $CIVNAME4 will grant you a loan, $PLAYER0. Will you agree to these generous terms?"
"Thrifty $CIVNAME4 is always happy to share its wealth with $CIVNAME1! For a small profit, of course..."
"A friend in need is, well, a pest. But I guess we can afford to loan you some cash. For a fee, of course."
"We are always happy to lend you money, $PLAYER0 - at surprisingly high interest rates, that is."
"The Dark Lands are surprisingly bountiful. Here, let me show you..."
"Very well, on this occasion you can have your fill."
"Take what you need. I'm sure you know the price we demand."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOLOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Unfortunately, we cannot afford to grant you a loan at this time."
"$CIVNAME5 needs all the money it can get, $PLAYER0. My apologies."
"Not a chance."
"I regret that $CIVNAME5 cannot comply with your request, $PLAYER0."
"That would not be in $CIVNAME5's best interests, I'm afraid."
"Why would I possibly give you any of $CIVNAME5's hard-earned money?"
"We cannot do that, $PLAYER0. Please tender my apologies to the $CIVADJ2 people."
"I cannot do that at this time."
"Why? So you can buy more weapons to use against me? Not very likely, $PLAYER0."
"We cannot spare any money at this time, $PLAYER0. My apologies."
"$CIVNAME5 can't afford to loan $CIVNAME1 anything at this time."
"Forget it."
"$CIVNAME5 is unable to comply with your request at this time, $PLAYER0."
"Lend YOU money? Ah-hah-hah-hah-ha! That's good! But seriously now: what did you want to talk to me about?"
"Go talk to someone who cares, $PLAYER0. We have financial problems of our own."
"I can not afford to offer you a loan at this time, friend.  Guests, who seek aid and keep silent with sharpened hearing, eventually find their way."
"You whims drove you to chance and lose, $PLAYER0.  You will need to take heed of this.  I can give you no gold."
"There will be no lamb for the lazy wolf, $PLAYER0."
"Unfortunately I can not afford to offer you a loan at this time, $PLAYER0.  Would you like to take this torc and ram's head instead?"
"I am sorry, $PLAYER0, we have plans to use our gold in a far more sacred manner.  Bring on the alcohol!"
"We will not extend a loan to you at this time!  I am too cranky to discuss such things at the moment!"
"Lo! Though we do try to reward the good for their dedication, we can not always afford to do so.  I am sorry.  I can not offer you a loan at this time."
"A man can live with very few luxuries if he is penitent, $PLAYER0.  This is a lesson you need to inspire in your own people."
"Evil-doers shall receive no help from the $CIVADJ6 people."
"My tomb is as empty as my soul."
"Grr..."
"Grrrrrr..."
"$CIVNAME5 regretfully informs $CIVNAME1 that we cannot accede to your request. Another poor rice harvest, I'm afraid."
"Unfortunately, I recently lost my country's entire budget in a game of fan tan. Oh well."
"Lending money to you is like shoveling sand into the ocean. All you get for your trouble is a bad sunburn and sand in your shorts."
"Well, my friend, $CIVNAME5 also sorely lacks money. I regret that we cannot help you."
"You are financially strapped as well, eh? I'm sorry, but we're both in the same boat."
"Our coffers are as empty as your head, $PLAYER0."
"We cannot assist you, $PLAYER0."
"We will not assist you, $PLAYER0."
"Not a chance in hell, $PLAYER0."
"I fear that the we cannot help you, $PLAYER0. We have no money to spare."
"Lend you money? YOU? Exactly what kind of simpleton do you take me for, anyway?"
"I apologize, but the gods have mandated that I lend money only to someone who isn't a gross, disgusting cretin."
"The $CIVADJ7 regret that we cannot afford to lend $CIVNAME1 anything."
"We can't afford it, $PLAYER0."
"Apparently your bankers are as incompetent as your generals. Forget it."
"We can't afford it, $PLAYER0."
"Our people need their money, $PLAYER0. We can't afford to lend it to a high-living wastrel such as yourself."
"Get lost."
"We cannot afford to help you, $PLAYER0. My apologies."
"'Neither a borrower nor a lender be,' $PLAYER0. That's my motto."
"Lend money - to a FOREIGNER? Are you joking?"
"We donnae hav no loot, $PLAYER0."
"Boyz give no loot to anyone but 'emselves."
"Nah. Get lost."
"No gold dis time, but I hav booze..."
"Lend to you? Ask sumwun less smart than $AI4."
"I'd rather feed ya to squigs."
"I'm afraid we have nothing to share, $PLAYER0."
"Our coffers are as empty as our hearts."
"How about I eat your head and feed my pets with the rest?"
"I can not afford to provide any money at this time, $PLAYER0.  Tighten your finances.  We must be frugal in times of peace and war if we are to succeed."
"Your place in the new world order remains undefined, $PLAYER0.  I can not offer a loan to you until I consult my generals.  Goodbye, for now."
"This is certainly something you should have thought of earlier, $PLAYER0.  We can not waste any more money in your direction at this time."
"No, warm-blood."
"Croak!"
"Croak!"
"I am sorry $PLAYER0, we can not afford to provide you with a loan at this time."
"I think not."
"No, not a chance! Go find someone who cares."
"It is sad that your spendthrift ways dishonor you and your people, $PLAYER0. It is also sad that I am unable to grant your request at the present. Perhaps another time."
"No, I am sorry $PLAYER0. $CIVNAME5 has troubles of her own and cannot afford to be throwing money around."
"My reputation for wisdom would be dishonored were I to foolishly grant such rude request. Go! Humor someone else with your greedy demands."
"I regret that $CIVNAME5 cannot comply with your request, $PLAYER0."
"That would not be in $CIVNAME5's best interests, I'm afraid."
"Why would I possibly give you any of $CIVNAME5's hard-earned money?"
"You must think the Dark Lands are some paradise to ask such a ridiculous request!"
"We would like to help you, $PLAYER0... well actually we wouldn't."
"Not today, or tomorrow."


; $PLAYER0 = player's name na
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = AI's civ
; $CIVADJ4 = AI's people (ADJ))
#AIMAPTRADE
#civ 0
#power 0
#mood 1
#random 6
"The $CIVADJ4 scholars have a longstanding interest in geography. Would you care to share world maps?"
"We are interested in geography, friend $PLAYER0. Will you trade world maps with $CIVNAME3?"
"Shall we share world maps and bring enlightenment to our people?"
"$CIVNAME3 has been around the block a few times, $PLAYER0. Shall we share our knowledge?"
"The $CIVADJ2 explorers have been busy, I understand. Would you care to share your vast knowledge with your good friend, $CIVNAME3?"
"My friend, ignorance is not always bliss. Shall we pool our information?"
"We see that you have very little knowledge of the world. Would $CIVNAME1 care to see $CIVNAME3's world map?"
"We are always looking to learn more about the world, $PLAYER0. Are you?"
"Would you care to trade world maps, $PLAYER0?"
"Does $CIVNAME1 wish to trade world maps with $CIVNAME3?"
"Knowledge of the world around you is vital to your survival. Do you wish to trade world maps?"
"I'll show you mine if you show me yours..."
"You don't get around much, do you? Care to expand your knowledge of the world?"
"Learned $CIVNAME3 feels sorry for the ignorant $CIVADJ2 people, and we graciously offer to expand your tiny minds."
"Rejoice! The $CIVADJ4 people will graciously share our maps with you, $PLAYER0! Aren't we nice?"
"Does $CIVNAME1 care to trade world maps?"
"Will you share world maps with $CIVNAME3?"
"$PLAYER0, we wish to expand our knowledge of the world. Will you trade maps with us?"


; $PLAYER0 = player's name na
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
#AINOMAPTRADE
#civ 0
#power 0
#mood 1
#random 6
"Unfortunately, we cannot trade maps at this time."
"Thank you for the offer, $PLAYER0, but $CIVNAME3 cannot trade maps at this time."
"We are unable to trade maps with you at this time, $PLAYER0. But please convey my thanks for this fine offer to the friendly $CIVADJ2 people!"
"I regret that $CIVNAME3 cannot trade maps with you at this time, $PLAYER0."
"That is impossible at this time, I regret."
"We are unable to trade maps with $CIVNAME1 at this time, $PLAYER0."
"We cannot trade maps at this time."
"$CIVNAME3 cannot trade maps at this time."
"That is not possible."
"We have nothing to learn from $CIVNAME1's maps. $CIVNAME3 already knows more than you do."
"The wise $CIVADJ4 people have no interest in your maps."
"Your primitive civilization can't possibly have anything to teach us."
"Why would we share our hard-earned knowledge with your ignorant civilization?"
"We have no need of your silly maps."
"Your maps will be of no use to us. Come back when you have learned something."
"We are not interested in your lying maps."
"Why? So you can spy out the best invasion routes into $CIVNAME3? Forget it."
"Impossible. We know it all already!"


; $PLAYER0 = player's name na
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVNAME5 = AI's communications offer
; $GET6 = What AI wants
#AICOMMUNICATIONS
#civ 0
#power 0
#mood 1
#random 6
"Greetings $PLAYER0. We have befriended $CIVNAME5 and will be happy to connect you with them. Will you give us $GET6 in exchange?"
"Do you seek to expand your diplomatic relations, friend $PLAYER0? We can connect you with $CIVNAME5 for a small fee..."
"Friend $PLAYER0, I will introduce you to $CIVNAME5 in return for $GET6. What do you say?"
"$CIVNAME3 and $CIVNAME5 have established diplomatic relations. Would you like to be introduced to them?"
"Does $CIVNAME1 wish to be introduced to $CIVNAME5?"
"$CIVNAME3 has established relations with $CIVNAME5. Would you give us $GET6 in return for an introduction?"
"Do the $CIVADJ2 diplomats wish to establish communications with $CIVNAME5? $CIVNAME3 can facilitate that in return for $GET6."
"$CIVNAME3 can introduce you to $CIVNAME5. Are you interested?"
"Let's make a deal, $PLAYER0. We can introduce $CIVNAME1 to $CIVNAME5 if you agree to our terms."
"We have heard from $CIVNAME5. We will connect you to them in exchange for $GET6."
"$PLAYER0, we can provide you with a connection to $CIVNAME5. Are you interested?"
"The $CIVADJ4 people can introduce you to $CIVNAME5, for a price."
"You don't seem to know many of the civilizations around you, $PLAYER0. We can help you, for a fee. Are you interested?"
"We have connections, $PLAYER0. We'll hook you up with $CIVNAME5 in exchange for $GET6."
"Does $CIVNAME1 wish to continue to exist in splendid isolation, or would you like to meet some of the other world leaders?"
"We have met $CIVNAME5. Will you give us $GET6 in exchange for an introduction?"
"We have ongoing relations with $CIVNAME5. We will connect you to them in exchange for $GET6?"
"$CIVNAME3 knows everybody, $PLAYER0. We will connect your isolated civilization with $CIVNAME5 for a reasonable fee."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = What the AI Wants
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVEPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"So you too grow tired of this pointless war? I am pleased. We will make peace in exchange for $GET3."
"This war should end. Give us $GET3 and we'll call it a tie."
"Ah, $PLAYER0. At last you realize that resistance is futile. We will give you peace in exchange for $GET3."
"Our enemies grow strong while we destroy each other. Let us end this now. All we ask is $GET3."
"$PLAYER0, $GET3 is a small price to pay for peace, don't you agree?"
"We will end this conflict as soon as you fork over $GET3."
"You are correct. $CIVNAME5 too is eager for peace. Give us $GET3 and let's call it a day."
"Hmmm. You wish peace, eh? Well, $GET3 would help us to forget our many grievances against your outlaw civilization..."
"If you wish to end this war, you must pay us $GET3. End of discussion."
"Come. Let us end this unfortunate conflict. All we ask in return is $GET3."
"At last you have come to your senses. Give us $GET3 and you'll have peace with $CIVNAME5."
"Mighty $CIVNAME5 will refrain from eradicating $CIVNAME1 for the paltry fee of $GET3."
"We shall forget our grievances against $CIVNAME1 for $GET3. Surely peace is worth that price to you?"
"So. You come begging Mighty $CIVNAME5 for peace, eh? Well, you shall have it - for a fee."
"If you wish to extend your pathetic existence, you'll give us what we want. Now!"
"You offer sage advice, $PLAYER0.  We could guarantee peace if we were to receive $GET3."
"I agree, it is time to end this strife between us.  Are you willing to part with $GET3 to accomplish this?"
"Your actions prove that even fools can make wise decisions, $PLAYER0.  Concede $GET3 to us and we will agree to a truce."
"It is a shame that you wish to end our ritual combat so soon, $PLAYER0.  You have been an admirable opponent."
"$PLAYER0, we will forgive your insults, in exchange for $GET3.  I look forward to our next bout."
"It offends me how you give up so easily, $PLAYER0!  I demand that you provide a more formidable challenge next time!  Until then, I require $GET3 to forget about all of this."
"Yes, you are right...I beg for your forgiveness in this matter.  We have wronged you and the $CIVADJ2 people.  Shall we seal this treaty with $GET3?"
"Your mercy is prized, dear $PLAYER0.  We will tell our forces to stand down at once, once we receive $GET3."
"The lamb speaks of peace to the lion?  Well then!  The lion requires $GET3 to sate his appetite in spite of the lamb's succulent chops."
"Yes, mortal, but only after I receive *cough*... $GET3."
"Give us... $GET3... or perish!"
"*cough* $GET3 *cough*... *cough, cough*... *cough*"
"Peace? I too long for peace! Will you agree to pay this paltry fee to assuage the feelings of the $CIVADJ6 people?"
"At last you have come to realize that resistance is futile. Will you accept this price?"
"Ah. It was only a matter of time before you realized the superiority of the $CIVADJ6 people. We will give you peace in exchange for $GET3."
"My people have suffered much at your hands, $PLAYER0. If you want peace, you'll have to help make good their suffering."
"So you finally admit defeat! Peace will cost you $GET3. Pay it or continue suffering."
"Why should we stop fighting? We are destroying you! If you want peace, you must meet our price!"
"Well, if it were up to me, I'd continue fighting until the bitter end. But, for the sake of both our people, I'll end this war in exchange for a small bribe."
"If you wish peace with $CIVNAME5, you'll have to pay for it. Frankly, I hope you'll refuse."
"This will cost you, $PLAYER0. We've got the upper hand and you know it!"
"The gods demand a sacrifice from you, $PLAYER0, if you wish to make peace with the Mighty $CIVADJ7."
"We $CIVADJ7 live for war! Peace will cost you plenty."
"The Mighty $CIVADJ7 have triumphed over you! Admit it, pay our war reparations, and survive for another day. Refuse and perish."
"This war is an insult to the gods, $PLAYER0. Meet my price and we can have peace!"
"You have been a worthy opponent, $PLAYER0.  I admire your determination.  Perhaps we can reconcile our differences?"
"$PLAYER0!  The lion is upon your throat.  You must ask yourself: 'Do I want to live to fight another day, or be crushed in its jaws?'"
"The war between the $CIVADJ7 and $CIVNAME1 will end, if you will pay our very reasonable price."
"Peace with the $CIVADJ7 will cost you, $PLAYER0. Pay up or die."
"Bootlicking dog! You will meet my price, or your entire kingdom will perish at the end of $CIVADJ6 halberds!"
"The $CIVADJ7 will happily sign a peace treaty with you, $PLAYER0. Now, about our very reasonable fee..."
"You want peace, eh? Well, here are our demands..."
"We will spare your pathetic kingdom in return for the following concessions:"
"Haha, chicken!"
"Afraid of da boyz, huh?"
"Haha, cowad. 'ere are da termz."
"Oh look wat we hav to offer, $PLAYER0."
"Haha, chicken!"
"Haha, cowad. 'ere are da termz."
"Peace with the $CIVADJ7 will cost you, $PLAYER0. Pay up or die."
"I am merciful today. Here are the terms, $PLAYER0."
"So you agree to serve Khorne?! I am pleased."
"The $CIVADJ6 tire of this war, $PLAYER0.  This conflict renders both of us blind to others who might plot against us.  Let us cease this petty scuffle and focus on more nefarious enemies."
"Our vaults bleed money, and the families of our troops lament their absence.  Let us call a truce and begin the rebuilding process in both of our empires.  Join me in this treaty."
"While the $CIVADJ6 people have profited from this war, we feel that it is time for this conflict to end.  Peace comes at a price, and that price is: $GET3."
"Here be our terms, leg-eater!"
"Here be our terms, warm-blood."
"Give us $GET3, warm-blood, and we will stop the blood flowing."
"Yes, let there again be peace in our lands, $PLAYER0. Here are the terms. I trust you will find them acceptable."
"Yes, conditionally. Give $CIVNAME5 $GET3 and we can put an end to this conflict."
"Even though the tide of war has turned against you, $PLAYR0, I too see the benefits of peace. I have decided to grant your request in exchange for $GET3. Will you accept?"
"Indeed, perhaps peace WOULD be in the best interest of both of our peoples. As a gesture of good faith I humbly ask that you grant the $CIVADJ6 people $GET3."
"You wish peace? Much $CIVADJ6 blood has been shed. Perhaps $GET3 will help us forget the transgressions of your war dogs."
"If you give us $GET3, $PLAYER0, $CIVNAME5 will postpone the utter destruction of your barbaric rabble."
"Our enemies grow strong while we destroy each other. Let us end this now. All we ask is $GET3."
"$PLAYER0, $GET3 is a small price to pay for peace, don't you agree?"
"We will end this conflict as soon as you fork over $GET3."
"This conflict shall end as soon as you give us the $GET3 we need for our factories. Do not disappoint us."
"$PLAYER0, these are our terms."
"Peace does not come cheaply."


; $PLAYER0 =  player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 =  player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"Fool! Do you think we are frightened of your puny soldiers? Well, as fate would have it, we are. We agree."
"Uh, well, I guess peace would be in the interests of both our countries. Yeah..."
"You make a - potent argument, $PLAYER0. I accept."
"I see. Well, we're no fools. $CIVNAME5 accepts your offer of peace."
"This is a bitter pill for us to swallow, $PLAYER0. But it seems we have no choice. $CIVNAME5 accepts your offer of peace."
"We do not fear your soldiers, $PLAYER0... But perhaps we should end this now, before there is more bloodshed. We accept your offer of peace."
"Peace? Why, uh, certainly! This is just what $CIVNAME5 was hoping would happen! Excellent!"
"Ah well, it was a good war while it lasted. We accept your offer of peace."
"Peace cannot be purchased by threat of arms, $PLAYER0. But it CAN be rented for a while. $CIVNAME5 accepts your offer of peace. For now."
"$CIVNAME5 is happy to take the hand of $CIVNAME1 in friendship. Yeah. Happy."
"You have stolen a march on us, $PLAYER0. I salute you. We have no choice but to accept your offer of peace."
"We agree to peace - for now. But this isn't finished, not by a long shot!"
"Haha! Certainly, we agree to peace! It was all a misunderstanding anyway..."
"Apparently I have no choice but to agree to peace with $CIVNAME1. How disappointing."
"$CIVNAME5 will agree to peace with the $CIVNOUN3, for now. But we may not be so accommodating next time..."
"Your snarls frighten and bewilder us, $PLAYER0.  We will submit."
"Agreed!  We will call off our raiders once this treaty is finalized."
"Of course you press us for peace!  You would be a fool not to.  In either case, we accept."
"Peace?  It seems I have no other choice, for now."
"You are so righteous and persistent, $PLAYER0!  We will yield."
"Well, well, well...when did you grow a spine, $PLAYER0?  We will accept your terms, but only because you amuse me."
"Yes, the sheer magnitude of your forces gives us reason to pause and reflect upon the error of our ways.  We will yield for now."
"Despite your meaningless threats, you are correct, we tire of this conflict.  *SIGH*  What happened to the good-old-days when wars were fought with sticks and stones?"
"Yes.  We will stay our hand, if only to allow you more time to contemplate the frail nature of your existence."
"Yes, mortal."
"*cough*... yes."
"Ghhhhrrrruuumm.... *cough* ... I agree, mortal."
"As spring is superior to winter, so too is peace superior to war. I salute you for recognizing this, $PLAYER0. We accept your offer."
"When two tigers have each other by the throat, lowly jackals get all the meat. We agree to peace - may it be a lasting one!"
"$CIVNAME5 accepts your offer of peace. Now I recommend that you remove your troops from our presence before we change our mind!"
"War! Huh - good god, yall! What is it good for? Absolutely nothing! We accept your offer of peace."
"You show sense, $PLAYER0. You have a small advantage at the moment, and yet you still seek peace. That is wisdom indeed. We accept your offer."
"My generals will hate me for it, but I accept your offer."
"Mighty $AI4 agrees to accept your offer of peace - but only to spare the $CIVADJ2 citizens much agony. You're welcome."
"$CIVNAME5 accepts your offer of peace. Say... Perhaps we should ally together and pick on somebody smaller than us. What do you think?"
"Hmmm. Come to think of it, your tiny civilization has little that we want. So we'll agree to peace. Until you get something worth fighting over."
"Well, I guess I have no choice at the moment, do I? This is really disappointing."
"Oh, all right! Have it your way. We agree to stop the hostilities. For now."
"The $CIVADJ6 people clamor for peace with $CIVNAME1. Personally, I'd rather poke myself in the eye with a pointed stick, but what can you do? The will of the people and all that..."
"We're no fools. $AI4 accepts your offer of peace."
"You cravenly seek peace just as the real battle is about to begin? Pah - you are not even worth fighting! We agree. Now get out of our territory."
"Yes.  We will stay our hand, if only to allow you more time to contemplate the frail nature of your existence."
"It appears that I have no choice but to accept your offer. For the moment."
"You cravenly seek peace just as the real battle is about to begin? Pah - you are not even worth fighting! We agree. Now get out of our territory."
"Your threats don't bother us a bit, $PLAYER0. However, it just so happens that peace IS in our best interests at this time. Really."
"You know, I don't even remember what we were fighting over in the first place! Isn't that amusing? Of course we accept your offer of peace!"
"Hmmm. I must admit that you do have the upper hand... Oh all right: you shall have your peace."
"$CIVNAME5 agrees. With great reluctance. Congratulations, $PLAYER0. You have gotten the upper hand, for the moment."
"Yess... we ain't'n't runnin' away, we just fergot sumptin'."
"Today'z a good day fer somewun else to die."
"Ya hav nuffin to take anywayz. Agreed."
"Yess... We ain't'n't runnin' away, we just fergot sumptin'."
"Today'z a good day fer somewun else to die."
"Da gobbos are bored to bits. So dey agree."
"I like the weather today, it is so perfect for a peace treaty."
"Sure, I'll sign it. What is it anyway?"
"Haha, tired already? Here are the terms."
"Your soldiers show no mercy, $PLAYER0.  We would like to wash our hands of this war. We will yield."
"We admire the tenacity of the $CIVADJ2 people, $PLAYER0.  We will agree to cease fighting if only to delay the inevitable."
"The $CIVADJ6 people do not fear you or the $CIVADJ2, $PLAYER0; but we do dread wasting any more time in such a fruitless war.  We will agree to peace, based on these terms."
"Treaty you say? Let be it, leg-eater!"
"Croak! Croak! Croak! Let be it, warm-blood!"
"Lord $AI4 sees a warm-blood begging. Lord $AI4 is merciful today."
"Accepting these terms leaves a bitter taste in my mouth, $PLAYER0."
"Accepting these terms leaves a bitter taste in my mouth, $PLAYER0."
"Accepting these terms leaves a bitter taste in my mouth, $PLAYER0."
"I, the humble $AI4, shall be glad to take your hand in peace. Let us vow to not make war again."
"I have decided to accept your gracious offer of peace, $PLAYER0. It is unfortunate that so much blood had to be shed."
"Against all reason, $PLAYER0, I agree to your offer. Lucky for you that there are so many better things for the $CIVADJ7 to do in this wide world than to annihilate your pitiful kingdom."
"I see. Well, we're no fools. $CIVNAME5 accepts your offer of peace."
"This is a bitter pill for us to swallow, $PLAYER0. But it seems we have no choice. $CIVNAME5 accepts your offer of peace."
"We do not fear your soldiers, $PLAYER0... but our zombies are not very hungry. We accept your offer of peace."
"We accept your bountiful offer."
"This marks the beginning of a great friendship between our nations, $PLAYER0. I congratulate you."
"We were getting bored of fighting anyway."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"You cannot intimidate the people of $CIVNAME5 so easily, $PLAYER0. We await your attack."
"We ignore your hollow threats."
"Come and get some!"
"$CIVNAME5 will not be intimidated, $PLAYER0."
"You persist in underestimating us, $PLAYER0! The $CIVNOUN3 will suffer for your foolishness!"
"Bring it on, baby! Bring it on!"
"Mighty $CIVNAME5 has defeated stronger enemies than $CIVNAME1. We ignore your hollow threats."
"Not a chance. Come on and die."
"Your threats are ridiculous. $CIVNAME5 will destroy you!"
"Never! We will fight to the last!"
"Your forces will be destroyed. Bring them on."
"We eagerly await your attack! We will destroy your warriors in detail!"
"$CIVNAME5 does not cave in to terrorism. The outlaw state of $CIVNAME1 will pay for its arrogance."
"Hah! We do not frighten so easily!"
"We do not fear your puny forces!"
"Your threats are inspiring, but we will not heed them, $PLAYER0."
"We do not fear the coming battles, $PLAYER0.  Do you?"
"Your snarl not like a wolf, but rather like an ill-tempered sow!"
"The $CIVADJ6 will never surrender, $PLAYER0!  Not before we have removed your head from your shoulders!"
"We will return you to the earth, $PLAYER0!  There will be no peace!"
"A threat?!  YES!  Try again!  I enjoy watching you squirm!"
"$CIVNAME5 will not be intimidated, $PLAYER0.  Your defeat shall remain as a token on display for all evil-doers."
"Disbeliever!  Have you no idea what you have gotten yourself into?  This war will not end so easily."
"No, your threats will not blind us to your wrong-doings, $PLAYER0.  This war will continue!"
"Grrr..."
"Grrr..."
"Grrr..."
"Your arrogance is misplaced, $PLAYER0. We will not surrender!" "
"Your puny warriors will fall before us like grass before a scythe! We will not surrender."
"The lion does not surrender to the sheep. We will destroy you."
"$CIVNAME5 does not surrender to terrorists."
"Excellent. The streets will run red with the blood of your warriors."
"We will discuss peace when you are brought in chains before us!"
"We do not fear the coming battles. Do you?"
"Surrender? While our forces are poised to deliver the killing blow? Do not make me laugh!"
"You need better military intelligence, $PLAYER0. It is YOU who should be looking to surrender - not us!"
"The gods will protect us against your evil armies. We do not surrender!"
"What? End this now, when it's about to get good and bloody? You're dreaming!"
"Sorry, no. We're having way too much fun, you elf-kissing crybaby."
"Simpleton! You cannot be serious!  We clearly maintain the upper hand in this war, and we are not about to relent because you have decided to yield."
"No!  I refuse to be responsible for allowing you and your aggravating people to trouble anyone else."
"Your cries for help are almost comical, we will not be deceived."
"Deluded fool! We do not fear you!"
"Get lost."
"Come on then. Your warriors will fall before us like cattle."
"The $CIVADJ6 people have more backbone than that, $PLAYER0. We will not surrender."
"Oh please! This war isn't over - not by a long shot. Come back when you have a more credible threat."
"Tell your story walking, $PLAYER0. We're not buying it."
"Da boyz neva surrender!"
"Waaagh!"
"Ha ha, da boyz are beatin' ya up."
"We ain't speakin' wif dead 'uns."
"Waaagh!"
"Lay down and die!"
"No mercy."
"No mercy."
"No mercy."
"Hah!  We do not scare so easily, $PLAYER0.  Do your worst!"
"$PLAYER0.  Have you noticed that I did not even bat an eyelash while you deliver your threats?  You do not frighten us in the least."
"No!  We will not collapse dramatically in a heap at the feet of our enemy, as you so often do, $PLAYER0."
"Croak! Croak, croak croak!"
"Croak! Croak, croak croak!"
"Croak! Croak, croak croak!"
"No and goodbye!"
"Your cries for help are almost comical, we will not be deceived."
"No, you shall not have peace - not until the rivers of $CIVNAME1 run red with yet more $CIVADJ2 blood."
"The proud people of the $CIVNAME5 refuse to bow down to the vile threats of the $CIVNAME1."
"No, your threats will not blind us to your wrong-doings, $PLAYER0. This war will continue!"
"Disbeliever! Have you no idea what you have gotten yourself into? This war will not end so easily."
"$CIVNAME5 will not be intimidated, $PLAYER0."
"You persist in underestimating us, $PLAYER0! The $CIVNOUN3 will suffer for your foolishness!"
"Bring it on, baby! Bring it on!"
"The people of $CIVNOUN3 shall burn in our furnaces. Hashut demands it!"
"You are about to find out what a life of slavery entails, $PLAYER0."
"Your people will tear their hair out when they realise their fate. This is the end for the $CIVNAME1."



; $PLAYER0 =  player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 =  player's people (ADJ) 
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"$PLAYER0, this war is pointless for both of us: let us put an end to it. Will you accept these terms?"
"Can't we work out our differences? Will you accept these terms?"
"Your armies have paid a dear price for this war. Will you accept these terms?"
"The time has come to move forward in the name of peace. Will $CIVNAME1 accept this offer?"
"We must end this pointless war. Will you accept this proposal?"
"$CIVNAME5 offers the $CIVADJ2 people a way to honorably end this war. For a small fee."
"$PLAYER0, $CIVNAME5 seeks to end this war before more innocent people perish. Will $CIVNAME1 accept this fair offer?"
"This war drains both of our people, $PLAYER0. Will you accept these terms?"
"$CIVNAME5 can be merciful even to its enemies. Will you accept these terms?"
"It appears to me that this war has become unprofitable for both $CIVNAME5 and $CIVNAME1. Let us end it now. Will you accept this deal?"
"I am minded to end this war now, $PLAYER0. Accept this offer: it may not come again."
"$CIVNAME1 is outmatched: admit it. We will let your civilization survive in exchange for the following:"
"Come, come! There is no problem that cannot be solved if men of goodwill and reason will only sit down together and talk! Will you accept this deal and end this brutal conflict?"
"$PLAYER0, my people seek peace. Against my better judgment, I will offer you this deal."
"You can end this war now and save your puny civilization, $PLAYER0. Here are $CIVNAME5's terms:"
"It is a wise man who uses his might in measured doses, $PLAYER0.  It is time to end this war.  Will you agree to these terms?"
"A well counseled man would realize that this peace proposal is both fair and timely, $PLAYER0."
"I realized now that fools will continue to be fools, despite war and despite peace, $PLAYER0.  Do you still desire to play the part of the dead fool?"
"The ink of the scholars outlasts the blood of the martyrs, $PLAYER0."
"Peace is better than decapitation, $PLAYER0."
"Grinning fool!  Take this offer now, as I may never be this generous again."
"While we realize that we can never completely undo the damage which we have wrought, we are willing take the first step towards bridging this schism between us with a peace treaty.  Will you accept these terms?"
"Both of us have paid dearly by committing to this war, $PLAYER0.  The healing process can only begin once we have agreed to a truce.  Will you accompany me in this?"
"There is nothing we would like more than to purge you and the $CIVADJ2 people from the earth, $PLAYER0.  However, if you accept the terms of this temporary treaty, you will live another day."
"$AI4 wants peace."
"$AI4 wants peace *cough*."
"Mortal! $AI4 wants peace, now!"
"War creates nothing, $PLAYER0: it can only destroy. Let us negotiate an equitable end to this pointless conflict. Will you agree to our terms?"
"If we must, we will continue this war until the $CIVADJ2 people are ground into dust. Or we can end this now - if you will see reason."
"An ancient $CIVADJ6 philosopher once said, 'You gotta know when to hold 'em, know when to fold 'em.' I urge you to cut your losses and accept our terms for peace."
"Mercy is the true sign of a great leader, $PLAYER0. Be merciful to both of our people and end this conflict now. Will you agree to these terms?"
"We can continue this war until we are both so weak that our enemies destroy us, or we can come together and end this thing now. $PLAYER0, here are my terms."
"The war continues, $PLAYER0. If you wish to end it, you must accept my terms."
"We have fought each other to a standstill, $PLAYER0. It is time for peace. Will you accept our terms?"
"This war has gone on long enough. Accept these terms and you will have peace with Mighty $CIVNAME5!"
"Your puny civilization is no longer any threat to $CIVNAME5. Accept our terms and we will turn our mighty armies against other foes. Refuse our terms and perish!"
"As everybody knows, the $CIVADJ7 are a peace-loving people! If you accept these terms, we will extend our hand to $CIVNAME1 in eternal friendship!"
"I am instructed by the gods to give you a chance to evade your inevitable doom. Will you accept these terms?"
"Your pathetic civilization is no longer a worthy foe for the Mighty $CIVADJ6 Warriors. We will let you survive if you give us the tribute we demand."
"Do you wish to continue this war until one of us is destroyed? It would be in both of our best interests to end this now. Will you agree to our terms?"
"The $CIVADJ6 people no longer have the time or energy to quarrel with you over such petty matters.  Here is what I propose."
"Honestly, I don't even know why we were at war with you in the first place.  Let us call the entire thing off and put this behind us."
"Do you wish to continue this war until one of us is destroyed? It would be in both of our best interests to end this now. Will you agree to our terms?"
"I prefer war to peace, $PLAYER0, but this war has outlived its usefulness. Here are our terms. I hope you will consider them carefully."
"Your civilization is no longer a threat to the strategic interests of the $CIVADJ6 people. Will you accept these terms?"
"My dear $PLAYER0, this war has gone on long enough, don't you agree? Let us sit down together and discuss terms for peace."
"The $CIVADJ7 will fight as long as it is necessary: make no mistake about that. Or we can have peace now. Please consider our terms carefully."
"It gives me great personal pleasure to crush your odious people, $PLAYER0. But in the interests of world peace, I am minded to offer you a chance for survival. Let us discuss the terms of your surrender."
"Lissen up, $PLAYER0. We dinna need dis war, just like ya. Wanna peace an' stuff?"
"Da boyz got da loot. Dey dinna need no war now."
"Methinks yer had enuff, $PLAYER0. "
"Our Waaagh iz ova', $PLAYER0. Letz make sum peace."
"It doesn't matta who winz, as long as somewun getz 'urt. Letz makez peace, $PLAYER0."
"Beaten' up, huh? We're bored to da bits, so take chance an' make peace."
"We are peaceful kind, and never started any war. Why do you bother us?"
"Give peace a chance, $PLAYER0!"
"I honorably offer you chance to save your people from my wrath, but that is only because I have bussiness in another plane."
"I no longer wish to be your accomplice in this quest for mutually assured destruction.  Join me in this treaty, before it is too late."
"It is time that we end this war, $PLAYER0.  Join me in this treaty."
"Often, the bravest man is he who is willing to admit defeat, $PLAYER0.  Only a fool would continue to press his luck in this war."
"Stop eating our legs and listen, $PLAYER0. We offer peace."
"Lord $AI4 of the $CIVNAME5 Empire offer peace to warm-bloods of $CIVNAME1."
"I understand that warm-bloods of $CIVNAME1 had enough. Accept this offer, $PLAYER0, or we turn your people cold."
"Honestly, I don't even know why we were at war with you in the first place. Let us call the entire thing off and put this behind us."
"I no longer wish to be your accomplice in this quest for mutually assured destruction. Join me in this treaty, before it is too late."
"It has been an honor to slay so many of your pitiful troops, $PLAYER0. Accept these terms or even you can surely see that yet more shall perish."
"It is the wish of $CIVNAME5 that this conflict ends. Hopefully it is also the wish of $CIVNAME1."
"The prudent coarse would probably be to annihilate the $CIVADJ2 people. However, in the name of mercy, $CIVNAME5 grants these terms. Be not foolish and discard them, $PLAYER0, or the end of $CIVNAME1 could be at hand."
"The people of $CIVNAME5 offer the people of $CIVNAME1 an honorable way to end this cruel conflict. Accept these generous terms and you shall have peace."
"The time has come to move forward in the name of peace. Will $CIVNAME1 accept this offer?"
"We must end this pointless war. Will you accept this proposal?"
"$CIVNAME5 offers the $CIVADJ2 people a way to honorably end this war. For a small fee."
"The Dwarfs of Zharr offer you a treaty."
"The thousands of your people sacrificed to the mighty Hashut will suffice for now. Let us have peace."
"Let us end this war, $PLAYER0."


; $PLAYER0 =  player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 =  player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATY
#civ 1
#power 0
#mood 0
#random 6
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"This war shall end when the last $CIVADJ2 city is burned to ashes."
"Ha! You coward! You cannot avert your doom so easily!"
"Not a chance! Your people have yet to pay fully for their many crimes against $CIVNAME5!"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"This war shall continue until Mighty $CIVNAME5 has achieved all of her war aims."
"So you recognize that you are beaten and wish to avert your doom, eh? Too bad. The war continues!"
"We are not quite through punishing you, $PLAYER0. The war will continue."
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"Forget it. Go back to you people and die with them!"
"$CIVNAME5 does not forgive so easily, $PLAYER0. This war will not end until we are completely satisfied."
"Why would we possibly want to end this war? We are winning!"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"According to international law, we have the right to continue this war until whenever we bloody feel like ending it. Forget it."
"We refuse your pathetic pleas for mercy. The war will continue!"
"Hah!"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"Bah! I spit on your peace offer!"
"$CIVNAME5 will not rest until your pathetic civilization is ground into dust!"
"Hah! You cannot talk away your doom so easily, $PLAYER0. The war will continue until we're good and ready to stop it!"
"Never!  I'll see you in Valhalla, $PLAYER0!"
"You can have my axe, when you pry it from my cold, dead hands."
"Never!  I would sooner have the Fenris wolf gnaw on my tender bits than surrender, $PLAYER!"
"I will never yield, $PLAYER0!"
"No!  I foam at the mouth, and can only be sated by conquest!"
"You have driven me into a berserker rage, $PLAYER0!  It is too late for you!"
"Never!  I will have your head!"
"No!  There can be only one!"
"Is there no cure for your stupidity, $PLAYER0?"
"It is a shame that your people have such a weak and callow leader, $PLAYER0."
"Peace?  Why would I ever consider such a thing?"
"I would sooner gut you with a stag horn, $PLAYER0."
"No! You must reap consequences of your actions evil-one!"
"Fool! Yours will be an awful doom indeed."
"Never! The streets will flow with the blood of the non-believers!"
"We will show no mercy.  There will be no peace!"
"I will not tolerate these nonsensical pleas, $PLAYER0.  Be gone from my sight!"
"Hah!  The scheme of a villain!  Your words are laced with poison, $PLAYER0.  I refuse to listen to them."
"($AI4 says nothing.)"
"($AI4 says nothing.)"
"($AI4 says nothing.)"
"($AI4 says nothing.)"
"($AI4 says nothing.)"
"($AI4 says nothing.)"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"No! Your pathetic civilization must suffer for its aggression against the peaceful $CIVADJ6 people."
"Never! We do not make peace with the likes of $CIVNAME1!"
"Your contemptible pleas for mercy fall on deaf ears, $PLAYER0. The $CIVNOUN3 have made their beds: now they must lie in them."
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"This war will not end until the barbarian $CIVNOUN3 have learned proper respect for their betters. Go now."
"The honor of $CIVNAME5 demands that we continue fighting until we have gotten more of your stuff. Forget about it!"
"You cannot avert your doom so easily, $PLAYER0! This war will continue!"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Not a chance!"
"What? End this war now, when everything is going so splendidly? Don't make me laugh!"
"Not a chance, $PLAYER0. Go die with your hapless armies!"
"PEACE? Are you kidding? We're having a blast!"
"Not likely, you gas spore."
"Get lost, crybaby!"
"Certainly not, your clanless worm!"
"NO! The gods demand many more sacrifices before we can end this conflict!"
"Ha! Peace is for cowards and weaklings!"
"Godlike $AI4 doesn't make peace with the likes of you! He destroys you and takes all of your stuff! Don't you know ANYTHING?!?"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"No! The $CIVADJ7 will continue to fight until we achieve absolute victory!"
"Never! This war will continue until the rivers run red with the blood of the vanquished $CIVADJ2 warriors!"
"No! The war continues until we have achieved total victory!"
"Not likely! We are winning!"
"Not a chance!"
"Certainly not!"
"Ha! The $CIVADJ7 do not make peace with pathetic worms such as you. We kill them!"
"We will have peace - when all of your cities lie in ruins!"
"No! The $CIVADJ6 people still clamor for the blood of $CIVNAME1!"
"Not bloody likely! $CIVNAME5 is winning!"
"Not a chance!"
"Certainly not!"
"Make peace with YOU? How amusing!"
"No! You have done us much wrong, $PLAYER0. It's time to pay the piper."
"You'll not wriggle out of your doom that easily, $PLAYER0!"
"Waaagh!"
"Waaagh!"
"Waaagh!"
"Get lost!"
"Neva!"
"Peace? Haha!"
"Waaagh!"
"Waaagh!"
"Waaagh!"
"Get lost!"
"Cowad!"
"Haha!"
"No mercy."
"No mercy."
"No mercy."
"No mercy."
"No mercy."
"No mercy."
"No!  I will never be taken alive! Nor dead."
"Never!  A new world order will rise from the ashes of your corrupt and despicable empire!"
"No mercy!"
"No!  You have only received a taste of what I have in store for you and the $CIVADJ2 people, $PLAYER0."
"NO! Why would I even consider such a thing?"
"Hah!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Not a chance!"
"But that would ruin all the fun!"
"No.  This bloody struggle shall continue until I wish it to end."
"Not likely. We’re having too much fun."
"$CIVADJ6 honor demands that the war continue!"
"Hmm. It seems that $PLAYER0 is getting a little tired of fighting, eh? What a wimp!"
"There will be no peace until the loyal troops of $CIVNAME5 reign supreme."
"Your senseless chatter irritates me, $PLAYER0. Shouldn't you be attempting to rally your feckless rabble?"
"A foolish request from a foolish leader. Instead, I think that we should let this war play itself out a bit more; I am winning, after all."
"It shall not be so. The war will continue and the earth will tremble in my wake!"
"It is with much joy that I must inform you that your terms have been rejected. Prepare the people of $CIVNAME1 for more death!"
"Peace? NO!! Go now, be brave and die with your troops."
"Not likely! $CIVNAME5 needs to feed the zombies!"
"Not likely! $CIVNAME5 needs to feed the zombies!"
"Never! Our zombies are hungry!"
"Never! Our zombies are hungry!"
"This war shall continue until Mighty $CIVNAME5 has achieved all of her war aims."
"So you recognize that you are beaten and wish to avert your doom, eh? Too bad. The war continues!"
"The war shall continue."
"The war shall not be over until every last citizen of $CIVNAME5 has been thrown into our furnaces."
"Not today, friend."
"Do I look like a peaceloving person?"
"Beg all you like- this war continues!"
"Soon your lands will be covered with the blessing of Hashut. Rejoice with me, $PLAYER0!"

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIMUTUALPROTECTION
#civ 1
#power 1
#mood 0
#random 1
"$PLAYER0, now is the time to work together for regional peace and security! Will you join us?"
"I believe that $CIVNAME4 and $CIVNAME1 would benefit from the security of a mutual protection pact. Do you agree?"
"Though $CIVNAME4 is Mighty and $CIVNAME1 is weak and puny, we will graciously join you in a mutual protection pact."
"It is a dangerous world, $PLAYER0, and we must watch out for each other. Will you sign a mutual protection pact with $CIVNAME4?"
"Alliances bring peace and stability, $PLAYER0. Please consider $CIVNAME4's offer carefully."
"$PLAYER0, I am feeling especially generous today. $CIVNAME4 will extend to your helpless people her protection - if you will sign this agreement."
"Greetings to the Ruler of Mighty $CIVNAME1! Friends should look out for one-another - don't you agree? I hope you will sign this treaty with your good friends, the $CIVADJ6!"
"The best way to ensure peace is to see to it that no one dares attack either of us. I believe that this agreement will do just that. What do you say?"
"I, $AI3, feel some small amount of affection for your funny little culture. Sign this agreement and perhaps you can forestall your doom for some time."
"If our two nations stand together, then we will be invincible! Will you sign this agreement with $CIVNAME4? I drafted it myself..."
"Our two civilizations together represent the only hope for peace on this battered planet. Let us work together."
"I believe that we can work together to bring order and the rule of law to this barbarous world. Will you sign a mutual protection pact with Mighty $CIVNAME4?"
"Ho, friend $PLAYER0! You are surrounded by many nations who would gladly wipe you from the face of the planet! Let us work together and confound all of your foes!"
"Let us admit it, $PLAYER0: we need each other! Sign this and let us move forward in peace and amity!"
"$CIVNAME4 graciously extends our protection to $CIVNAME1. I suggest that you sign this agreement: you need it more than us!"
"Never walk away from home ahead of your axe and sword, $PLAYER0.  You can not feel battle in your bones nor have foresight for a fight.  Don't you agree?"
"You never know when you will find a fiercer foe than yourself, $PLAYER0.  When that time comes you will certainly need an ally.  Join me."
"A coward lives, believing that he might keep himself safe from strife. Old age leaves him not long in peace, though spears may spare his life.  Join me, and leave your mundane life behind, $PLAYER0!"
"There are many snakes about, $PLAYER0.  I will watch your back if you promise to watch mine."
"The earth, she can be cruel!  We should band together, $PLAYER0, and help each other endure!"
"Do you need protection, little one?"
"$PLAYER0, let us unite our forces so that the schemes of our adversaries may be thwarted righteously!"
"Will you not help us ward off evil, $PLAYER0?  Join us in this mutual protection pact, for the sake of both our nations."
"It is important to be wary of the corruptors who surround us, $PLAYER0.  Allow me to take your fledgling civilization under my wing via this mutual protection pact, so that you too may be spared from their schemes."
"$CIVADJ6  will take care of you, mortal."
"$CIVADJ6  will take care of you, mortal."
"$CIVADJ6  will take care of you, mortal."
"$CIVNAME4 greets its good friend, $CIVNAME1! Shall we sign a mutual protection pact and confound our enemies?"
"As an ancient $CIVADJ5 wise man once said, 'One is the loneliest number.' Let us work together, $PLAYER0!"
"As a mother bear protects her cub from wolves, Glorious $CIVNAME4 will protect $CIVNAME1 from your enemies."
"Let us live together in peace and harmony, $PLAYER0! We humbly offer you this treaty: please accept!"
"The world seeks to destroy both of us, $PLAYER0. We must band together or perish!"
"We have no desire to see your small nation gobbled up by our stronger enemies, $PLAYER0. Will $CIVNAME1 join $CIVNAME4 in a defensive alliance?"
"$CIVNAME4 has no quarrel with $CIVNAME1, $PLAYER0. Let us sign a mutual protection pact to cement the peace between us!"
"If we can be sure that we will not be attacked by each other, then we can concentrate more energy against our REAL foes. Will you ally with $CIVNAME4?"
"Mighty $AI3 offers you this very beneficial treaty, $PLAYER0. I urge you to consider it carefully."
"$CIVNAME1 is a big brother to us, $PLAYER0! Let us show the world that our friendship is strong and eternal!"
"The $CIVADJ6 seek peace with $CIVNAME1. Sign this agreement and we shall send our mighty armies elsewhere."
"Normally, the we would crush your small civilization into dust, but I'm feeling particularly generous today. Sign this treaty and survive."
"$PLAYER0, you have indeed been a dutiful friend to the $CIVADJ5 people.  I believe that it would be most beneficial if we combined our forces.  Do you agree?"
"Even pacifists need protection from time to time, $PLAYER0.  You are indeed vulnerable, and now is the time."
"The $CIVADJ5 people adore you, $PLAYER0.  Let us stand together as one!"
"Welcome, $PLAYER0! Accept this treaty and you will have the $CIVADJ6 guarding your flank!"
"We have no quarrel with $CIVNAME1, $PLAYER0! I suggest that we celebrate this unusual state of affairs with a mutual protection treaty..."
"The Mighty $AI3 offers you his hand in peace, $PLAYER0. Do not offend by refusing."
"$PLAYER0, $CIVNAME4 feels that it is time for our two countries to ally in the name of peace. I hope that you will agree!"
"Our two nations are destined to rule the world side by side, $PLAYER0. Why not begin now?"
"Ah, $PLAYER0! So GOOD of you to drop by! Mighty $CIVNAME4 is making you an offer you can't refuse. So don't."
"Wut 'bout an alliance, $PLAYER0. We koud kill an' clobber da lot togeda."
"Wif $CIVNAME4 ya ken get stuff, lotsa. Ally up."
"Letz make a big alliance. We be da big 'uns, yer be da small 'uns."
"Wut 'bout an alliance, $PLAYER0. We koud kill an' clobber da lot togeda."
"Wif $CIVNAME4 ya ken get stuff, lotsa. Ally up."
"Letz make a big alliance. We be da big 'uns, yer be da small 'uns."
"Join us, $PLAYER0! Khorne is a loveable God!"
"I, $AI3, offer you to join the forces of $CIVNAME1 and rule the world!"
"On your knees, dog! You have one-time chance to join $CIVNAME1 in a struggle to dominate the world. "
"Movements come, and movements go, $PLAYER0.  By uniting our nations in this pact, we will ensure our place in history, as a force to be reckoned with."
"$PLAYER0, you have indeed been a dutiful friend to the $CIVADJ5 people.  I believe that it would be most beneficial if we combined our forces.  Do you agree?"
"As individual kingdoms we are formidable...if we cooperate we would be unstoppable.  Will you accept this treaty?"
"Be wise and accept this pact, $PLAYER0. Together our proud empires can rule the world!"
"Be wise and accept this pact, $PLAYER0. Together our proud empires can rule the world!"
"Do you need protection, warm-blood?"
"The $CIVADJ5 people adore you, $PLAYER0. Let us stand together as one!"
"There are many snakes about, $PLAYER0. I will watch your back if you promise to watch mine."
"Do you need protection, little one?"
"Consider this treaty, $PLAYER0.  Together the $CIVNAME1 and $CIVNAME4 can make a better world."
"Together $CIVNAME1 and $CIVNAME4 can rule the world! Come, $PLAYER0, join this pact now - and let us divide the spoils later."
"ome, $PLAYER0, let $CIVNAME1 and $CIVNAME4 be like brothers, for we will be stronger together than alone."
"It is a dangerous world, $PLAYER0, and we must watch out for each other. Will you sign a mutual protection pact with $CIVNAME4?"
"Alliances bring peace and stability, $PLAYER0. Please consider $CIVNAME4's offer carefully."
"$PLAYER0, I am feeling especially generous today. $CIVNAME4 will extend to your helpless people her protection - if you will sign this agreement."
"The Mighty $AI3 offers you his hand in peace, $PLAYER0. Do not offend our sensibilities by refusing."
"If you will protect us, we will protect you. We shall me a mighty force!"
"Hashut offers you his protection, $PLAYER0. We ask little in return."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRIGHTOFPASSAGE
#civ 1
#power 0
#mood 1
#random 1
"$PLAYER0, our two peoples have grown fond of one another. Let us open our borders to encourage the free exchange of ideas."
"Shall we open our borders so that we can cooperate more closely?"
"We need to pass through your territory. We will open our borders to you if you will do the same for $CIVNAME4."
"$PLAYER0, we must pass through $CIVNAME1 to achieve our objectives. Will you sign a right of passage agreement with $CIVNAME4?"
"$PLAYER0, we would like to pass through your territory. In exchange we will give you the same right to enter $CIVNAME4. Are we agreed?"
"I request that you sign a right of passage agreement with $CIVNAME4, $PLAYER0."
"Friend $PLAYER0, $CIVNAME4 seeks to increase tourism. Will you sign a right of passage agreement with us?"
"My people would like to visit their many $CIVADJ2 friends. Shall we open our borders to each other?"
"$CIVNAME4 needs to cross your territory, $PLAYER0. I ask that you sign a right of passage agreement."
"It would be in both of our countries' best interests to have open borders, $PLAYER0. I propose that we sign a right of passage agreement."
"Open borders facilitate the movement of goods and knowledge. Will you sign a right of passage agreement with $CIVNAME4?"
"$CIVNAME4 has great need to pass through your lands, $PLAYER0. I ask that you sign a right of passage agreement to avoid conflict."
"My friend! Please come and visit $CIVNAME4 any time! I will graciously sign a right of passage agreement to facilitate your movements!"
"$CIVNAME4 requests that you grant us the honor of signing a right of passage agreement. Will you agree?"
"My troops must be able to protect $CIVNAME4's interests across the globe, $PLAYER0. Let us open our borders to each other!"
"I think you will find that we are a rather gracious host, $PLAYER0.  Let us open our borders to one another."
"Our objective lies beyond your borders, $PLAYER0.  We ask for your permission to pass through your lands on our quest."
"We have business that requires us to travel across $CIVNAME1. I was hoping that you would agree to this right of passage with $CIVNAME4."
"The $CIVADJ5 people wish to roam freely, $PLAYER0.  Borders do not suit either of us!"
"I envision a world with no borders, $PLAYER0.  Do you share our dream?"
"We refuse to be confined by these invisible lines known as 'borders', $PLAYER0.  I have the feeling that you share our sentiments on this."
"My friend! Please come and visit $CIVNAME4 any time! I will graciously sign a right of passage agreement to facilitate your movements!"
"$PLAYER0!  Our prophets would like to establish direct contact with the $CIVADJ2 people so that they may be made aware of HE who is mighty and wise."
"Will you sign a right of passage agreement with us, $PLAYER0?"
"Let $CIVADJ6 walk on your soil, *cough*... then $AI3 will let you into Land of the Dead!"
"Let $CIVADJ6 walk on your soil, then I will let you into Land of the Dead!"
"Let my brethen walk freely on your lands, or they will come for $PLAYER0."
"$PLAYER0, let us open our borders to facilitate the movement of our people."
"$CIVNAME4 and $CIVNAME1 have nothing to fear from each other. Shall we open our borders so that each country has free movement to confront our REAL enemies?"
"It would be in both of our countries' interests to sign a right of passage agreement, $PLAYER0. I trust that you agree?"
"Friend $PLAYER0, we wish to invite your fine people to visit $CIVNAME4's many tourist attractions. Let us open our borders to one-another!"
"We need to cross $CIVNAME1. I hope that you will sign a right of passage agreement with $CIVNAME4."
"$CIVNAME1 blocks $CIVNAME4's natural route of expansion, $PLAYER0. Let us agree to open our borders to each other. The alternative would be unfortunate for the both of us."
"Unfortunately our military and trade routes pass right through $CIVNAME1. I request that you sign a right of passage treaty with your good friends the $CIVADJ6."
"Will you sign a right of passage agreement with $CIVNAME4? There are enemies cowering beyond your borders who need to be taught a lesson."
"It is unfortunate that you built your country right across $CIVNAME4's military and trade routes. Sign this agreement and we shall move through peacefully."
"$PLAYER0, the $CIVADJ5 people have nothing to hide from their good friend $CIVNAME1. Let us fully open our borders to one-another!"
"$PLAYER0, shall we open our borders so that we can cooperate more closely?"
"Opening our borders will allow each of us to more easily reach our distant foes. Otherwise I suppose we shall just have to make due with the enemies we CAN reach..."
"Hello friend!  The $CIVADJ5 people are requesting access to the sights and sounds of $CIVNAME1.  Shall we engage in this treaty to accommodate them?"
"Greetings $PLAYER0, if we opened our borders I believe we could enjoy much prosperity through trade.  Will you consider this offer I have placed before you?"
"Although I abhor the idea, our serfs would like to 'mingle' with yours.  Will you open your borders to allow this?"
"As a gesture of friendship and goodwill let us fully open our borders to one-another!"
"Will you sign a right of passage agreement with the $CIVADJ6, $PLAYER0?"
"The $CIVADJ5 armies come and go as they please, $PLAYER0, but we'd prefer not to have to fight every inch of the way. Let us sign an open border agreement."
"Free passage and free trade, $PLAYER0! Let us sign a right of passage agreement!"
"Both of our countries would greatly benefit from an open border arrangement. Will $CIVNAME1 do $CIVNAME4 the honor of signing such an agreement?"
"We need to pass through your territory, $PLAYER0, and doubtless you need to cross $CIVNAME4 as well. Let us do so without annoying each other any more than is necessary..."
"Open da borderz, $PLAYER0, so we getz more space!"
"How 'bout free passage, $PLAYER0? Mov da forces in an' out, nice, huh?"
"We needz to mov on yer territory. $CIVADJ2 peoplez smellz like goo, but we hav no choice."
"Open da borderz, $PLAYER0, so we getz more space!"
"How 'bout free passage, $PLAYER0? Mov da forces in an' out, nice, huh?"
"We needz to mov on yer territory. $CIVADJ2 peoplez smellz like goo, but we hav no choice."
"'Right of Passage' is such a nice name, don't you think, $PLAYER0? I would like to have this document in my collection."
"Open your borders or allows us to 'open' them. Your choice, $PLAYER0."
"Your little 'country' stands in our way. Open your borders to us, or sacrifice your people's lives."
"Your domain and rule are highly regarded by the $CIVADJ5 people, $PLAYER0.  Let us open up our borders and allow our citizens to savor the fruits of our labor."
"Our locked borders are the only remaining factors which limit us from enjoying true mutual protection, $PLAYER0.  Take this final step so that we may continue to ensure our nations' security."
"$PLAYER0, open your borders!  This is for your own protection!"
"Let us pass through your territory, $PLAYER0. And pleassse, accept an invitation to our steaming jungles in return."
"Our warriors need to pass. Croak."
"Our warriors need to pass. Croak."
"Will you sign a right of passage agreement with us, $PLAYER0?"
"$PLAYER0, open your borders! This is for your own protection!"
"$PLAYER0, open your borders! This is for your own protection!"
"Noble $PLAYER0, I seek the right of passage through your land for my warriors.  We, in turn, will allow $CIVNAME1 troops to pass through our lands as necessary. Is this not a good deal?"
"The troops of the $CIVNAME4 must cross the borders of $CIVNAME1. Agree to this pact, $PLAYER0, and I will command them to keep their weapons tucked away while on your grass."
"I, the most noble and mighty $AI3, demand the right of passage for my  $CIVADJ5 troops through the lands of $CIVNAME1.  In turn I will ensure that our borders are opened to your $CIVADJ2 bands, but – mark my words – we will be watching them closely for foul deeds."
"$PLAYER0, we must pass through $CIVNAME1 to achieve our objectives. Will you sign a right of passage agreement with $CIVNAME4?"
"$PLAYER0, we would like to pass through your territory. In exchange we will give you the same right to enter $CIVNAME4. Are we agreed?"
"I request that you sign a right of passage agreement with $CIVNAME4, $PLAYER0."
"If you will allow us through your territory, you may enter the Dark Lands as you please! An offer you can't refuse!"
"Let us sign a right of passage agreement, $PLAYER0."
"It is time to open your borders. You will not regret it, I assure you."


#AINORIGHTOFPASSAGE
#civ 0
#power 0
#mood 0
#random 3
"Not gonna do it. Wouldn't be prudent. At this juncture."
"Our bond is not sufficient to allow trust of this magnitude. Sorry."
"We cannot, in good conscience, open our country to your wanderings... No."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = the AI's enemy
; $CIVNOUN4 = the AI's enemy's people (NOUN)
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIMILITARYALLIANCE
#civ 1
#power 1
#mood 0
#random 1
"$PLAYER0, $CIVNAME6 is having trouble with the evil $CIVNOUN4. Let us punish them together!"
"I believe that we have a common interest: punishing the warmongering $CIVNOUN4. Join our crusade."
"$CIVNAME6's campaign against the evil $CIVNOUN4 progresses successfully! Join us and you will receive an appropriate portion of the spoils!"
"$PLAYER0, $CIVNAME6 is under attack from $CIVNAME3. It will not be to your benefit if they grow strong at our expense. Join us in ridding the world of this plague!"
"$PLAYER0, The world would be a happier place without $CIVNAME3. Assist us in destroying this pestilence!"
"Welcome, $PLAYER0. $CIVNAME6 seeks whatever small aid you can provide in our battle against $CIVNAME3. Will you join our alliance?"
"$PLAYER0, $CIVNAME6 has been attacked by greedy $CIVNAME3! We ask your assistance in dealing with this threat to world peace!"
"The war against $CIVNAME3 continues successfully of course, but we would not be adverse to some assistance. Will you join us?"
"Greetings, $PLAYER0. We are in the process of wiping $CIVNAME3 from the planet. Care to join us?"
"$PLAYER0, as all the world knows, the $CIVADJ2 people are champions of peace and justice! We are presently under attack by evil and corrupt $CIVNAME3. Will you assist us?"
"We are under attack from $CIVNAME3. Together we can put an end to these contemptible brigands with ease. Will you join us?"
"$CIVNAME6 requires your aid in our battle against $CIVNAME3. Surely you will not refuse?"
"Greetings, friend $PLAYER0! $CIVNAME6 is at war with Mighty $CIVNAME3. Surely you will join us in crushing this menace to world peace?"
"The war against $CIVNAME3 proceeds as planned. Mighty $CIVNAME6 requires NO assistance from ANYONE! Got that?"
"Your tiny and inexperienced army needs combat experience, $PLAYER0. What better way to get it than to assist $CIVNAME6 in destroying $CIVNAME3?"
"Wake early if you want to take another man's life or land.  No battle is won while one is in bed.  On your feet, $PLAYER0!  $CIVNAME3 needs to be thrashed!"
"Cattle die, kinsmen die, and all are mortal!  Do not sit on your hands as $CIVNAME3 attacks, $PLAYER0."
"Words of praise will never perish, and neither will a noble name, $PLAYER0.  It is time for you to earn your noble name!"
"No matter who succeeds or fails $PLAYER0, it is the peacemakers who will always suffer.  Join me in an alliance against $CIVNAME3."
"$CIVNAME3 desperately needs to be thrashed, $PLAYER0.  Would you like to have a part in this?"
"Stand up!  Be a real man!  $CIVNAME3 is on a rampage and must be put down like a rabid dog!"
"Lo!  $CIVNAME3 dares to attack us, $PLAYER0.  Let us combine our forces to ensure that their suffering is great!"
"$PLAYER0, $CIVNAME6 is having trouble with the evil $CIVNOUN4. Let us punish them together!"
"$PLAYER0! $CIVNAME6 attacks, but grieve not.  You may assist us!"
"We need... destroy... $CIVNAME3..."
"We need... destroy... $CIVNAME3..."
"Mortal! Destroy... $CIVNAME3... or be destroyed!"
"A friend in need is a friend indeed, $PLAYER0! Assist us in the war against $CIVNAME3 and we will not be ungrateful!"
"Barbarian hordes from $CIVNAME3 seek to destroy us, $PLAYER0! Why not join us in defeating this menace before they reach YOUR borders?"
"We seek your assistance in our war against $CIVNAME3. Will you ally with Mighty $CIVNAME6?"
"If $CIVNAME3 is allowed to destroy $CIVNAME6 unchecked, then surely YOU are the next logical target! Let us stop them now - together!"
"Your generals are eager for battle, $PLAYER0! Join $CIVNAME6 in her struggle against $CIVNAME3, and they'll get plenty of it!"
"$CIVNAME3 is proving to be a troublesome foe, $PLAYER0. Will $CIVNAME1 join in this historic struggle for world peace?"
"The world will be a happier place without $CIVNAME3! Join $CIVNAME6 in destroying this pestilence!"
"My spies tell me that $CIVNAME3 plans to attack you at any moment, $PLAYER0! You had better join forces with $CIVNAME6 quickly if you wish to survive!"
"$PLAYERNAME0, our battle against evil $CIVNAME3 continues. Help us defeat our enemies now, and we shall do the same for you later! Agreed?"
"Join us in our war against hapless $CIVNAME3, and together we will capture many warriors and joyously sacrifice them in extremely unpleasant ways!"
"Godlike $AI5 offers you an alliance against our enemy, $CIVNAME3. Will you agree?"
"It is much safer to be our ally than to be our enemy, $PLAYER0. I urge you to consider my offer very carefully."
"Evil $CIVNAME3 persists in attacking our cities, our women and children, and our cattle. Please ally with the $CIVADJ8, $PLAYER0! We MUST protect those cattle!"
"We will need to ally ourselves in order to forever eradicate the threat of $CIVNOUN4 aggression.  Will you join us in this endeavor?"
"$PLAYER0!   We are at war with the $CIVNOUN4!  Will you aid us in this time of need?"
"$CIVNAME3 is a blight upon the planet. Will you help us to eradicate them?"
"The $CIVADJ7 people graciously offer $CIVNAME1 an opportunity to fight by our side against our mutual enemy, $CIVNAME3."
"You are weak, $PLAYER0, and you need powerful friends. Join us in our battle against $CIVNAME3 and you shall gain one!"
"$PLAYER0, $CIVNAME3 persists in attacking us. Do be a good leader and help us destroy them, won't you? Thanks ever so much!"
"If you're not doing anything particularly important right now, $PLAYER0, would you be so kind as to help us destroy $CIVNAME3?"
"$PLAYER0, my generals seem to believe that your inconsequential nation could be of some vague assistance in $CIVNAME6's war against $CIVNAME3. It seems entirely unlikely to me, but I suppose I should humor them..."
"Our 'eads 'urt. $CIVNAME3 keepz beatin'em all da time. 'elp us!"
"Dun' sit up 'ere, $PLAYER0. $CIVNAME3 is easy prey. Ally up an' beat sum enemys."
"Da boyz are choppin sum $CIVNOUN4. Ally up an' get arf of da loot."
"'elp us, will ya? $CIVNAME3 mus'take a lesson."
"Join da Waaagh! agenst $CIVNAME3! Art of der stuff is yers."
"We beatin' da wormz in $CIVNAME3. Ya ken ally up."
"Greetings, $PLAYER0. Assist us in our war against $CIVNAME3, so we can put you on the bottom of 'to-kill' list!"
"Our mighty hordes are on killing-spree! Join us so we can invade $CIVNAME3 together!"
"$CIVNAME3 is in the process of being annihilated. Join the alliance, so you get some leftovers."
"I know how to win a fight, and you know how to wring the most out of the spoils of victory, $PLAYER0.  Let us unite to end the reign of $CIVNAME3 once and for all!"
"Join me in my fight against $CIVNAME3.  I can no longer tolerate the foul propaganda which they spread about me and the $CIVADJ7 people."
"There is nothing to be gained or lost as a bystander, $PLAYER0.  Join me in my war against $CIVNAME3, and be remembered forever as a hero!"
"Croak! Help! $CIVNAME3 are eating our legs!"
"Join us in our fight against $CIVNAME3, warm-blood! There is plenty of loot for everyone!"
"Croak! We are in the process of annihilating $CIVNAME3. You may assist us, warm-blood."
"$PLAYER0! We are at war with the $CIVNOUN4! Will you aid us in this time of need?"
"It would do the world good to rid it of the pestilent $CIVNOUN4. Honor us, $PLAYER0, by accepting this alliance."
"$PLAYER0, join us in battling the wicked $CIVNOUN4. They have despoiled this world long enough with their evil ways."
"$PLAYER0, it is still not too late to rally your troops and join $CIVNAME6 in her just struggle against the evil warmongers of $CIVNAME3."
"The evil $CIVNOUN4 wage war against glorious $CIVNAME6. Join us in our rightful struggle against them - and share with us the glory and spoils when we rid the world of their warmongering ways."
"CIVNAME6 seeks your aid in our rightful struggle against the accursed $CIVNOUN4. Surely you, $PLAYER0, are currently in no position to refuse this polite request?"
"$PLAYER0, $CIVNAME6 is under attack from $CIVNAME3. It will not be to your benefit if they grow strong at our expense. Join us in ridding the world of this plague!"
"$PLAYER0, The world would be a happier place without $CIVNAME3. Assist us in destroying this pestilence!"
"Welcome, $PLAYER0. $CIVNAME6 seeks whatever small aid you can provide in our battle against $CIVNAME3. Will you join our alliance?"
"If you will come to war with us against $CIVNAME6 you may keep all that you plunder. All we ask is that we get to keep the captives."
"$PLAYER0, join us in our struggle with the enemy. You will not regret your decision to join us!"
"Let us unite and conquer the $CIVNAME3!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = civ the AI wants to embargo
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AITRADEEMBARGO
#civ 1
#power 0
#mood 1
#random 1
"$PLAYER0, the arrogance of $CIVNAME3 can be tolerated no longer. Please join our trade embargo against them!"
"$CIVNAME3 makes us sick with their incessant aggression against $CIVNAME5! We will not trade with them, and we ask our friends to do likewise. Agreed?"
"Join us in a trade embargo against pathetic $CIVNAME3. They are not deserving of your commerce."
"Friend $PLAYER0, $CIVNAME3 is a threat to the international community. Will you join us in a trade embargo against this outlaw state?"
"$CIVNAME3 threatens $CIVNAME1's interests, as well as those of $CIVNAME5. Let us show them the economic might of our two civilizations!"
"You would do much to repair relations with $CIVNAME5 if you would agree to join us in a trade embargo against hated $CIVNAME3. What is your answer?"
"My friend, $CIVNAME5 requires the help of $CIVNAME1. $CIVNAME3 is annoying us and we wish to impose economic sanctions. Will you assist us?"
"Evil $CIVNAME3 needs to be taught a lesson. Will you join us in a trade embargo against these barbarians?"
"$CIVNAME3 needs to be taught the error of its ways. If you value peaceful relations with $CIVNAME5, $PLAYER0, you will help us in our hour of need." "
"While economic warfare is not as much fun as the other kind, it can be effective. Will you join us in a trade embargo against our enemy, $CIVNAME3?"
"$CIVNAME3 is a threat to world peace. We call upon all of $CIVNAME5's friends to join us in a trade embargo against these brigands!"
"$PLAYER0, $CIVNAME3 is as much a threat to the $CIVADJ2 people as it is to us. I ask you to join us in a trade embargo against them!"
"$PLAYER0, with $CIVNAME1's assistance we shall drive $CIVNAME3 to economic ruin! Will you join our embargo?"
"Foolish $CIVNAME3 persists in harassing the $CIVADJ6 people beyond endurance! Help us to punish these naughty miscreants and you shall have our gratitude!"
"If you wish to maintain peaceful relations with Mighty $CIVNAME5, then I insist that you join our economic embargo against Evil $CIVNAME3!"
"$PLAYER0, we ask that you not trade with our sworn enemy, $CIVNAME3."
"While economic warfare is not nearly as much fun as real warfare, I have been told that it can be very effective. Will you join us in a trade embargo against our enemy, $CIVNAME3?"
"Join us in a trade embargo against pathetic $CIVNAME3. They are not deserving of your commerce."
"If you are unable to decapitate your enemy, you must strangle him.  Join me in this embargo against $CIVNAME3."
"$CIVNAME3 must not receive any more of our support, $PLAYER0.  They are fools and will only squander our goods."
"Surely even you can see that $CIVNAME3 is a threat to your own nation!  Cut them off now, and tip the scales back into our favor."
"$PLAYER0, with $CIVNAME1's assistance we shall drive $CIVNAME3 to economic ruin! Will you join our embargo?"
"$PLAYER0, the $CIVNAME3 will learn to fast by our hand!  Join me in this trade embargo against them, and soon they will see the error of their ways."
"$CIVNAME3 is an evil, godless country which needs to be ground into dust. Will you join our economic embargo against these villains?"
"($AI4 talks to himself...)"
"Stop trading with $CIVNAME3... now."
"Grrr... stop trading with $CIVNAME3... now, mortal!"
"The friendly $CIVADJ6 people ask for your economic assistance in our struggle against the Bourgeois Imperialist Aggressor $CIVNAME3." "
"$CIVNAME5 needs your assistance, $PLAYER0: we wish to bankrupt $CIVNAME3. Will you sign a trade embargo against them?"
"The many crimes of $CIVNAME3 can no longer be tolerated! You must join our trade embargo against them!"
"Trade is the lifeblood of the world, $PLAYER0! Will you use your economic might to help $CIVNAME5 defeat her deadly foe, $CIVNAME3?"
"$CIVNAME3 continues to treat us with disrespect, and they must be taught a stern lesson! Will you join our trade embargo against these misguided bullies?"
"If you are a true friend to $CIVNAME5 then you will join our trade embargo against $CIVNAME3."
"$AI4 greets $PLAYER0! While we do not ask for your military assistance at this time, it would help us greatly in our struggle against $CIVNAME3 if you would join our trade embargo against her."
"$CIVNAME3 remains a clear and present danger to $CIVNAME1's national security. Join our trade embargo and teach these barbarians that you cannot be bullied!"
"$PLAYER0, Surely even you can see that $CIVNAME3 is a threat to your country as much as it is to $CIVNAME5? I urge you to join our embargo - if only because it is in your best interests to do so."
"$CIVNAME3 is an evil, godless country which needs to be ground into dust and dropped in the ocean. Will you join our economic embargo against these villains?"
"We wish to economically cripple $CIVNAME3 before we destroy them, $PLAYER0. Would $CIVNAME1 care to join our efforts?"
"The gods have decided that no one shall trade with $CIVNAME3 until they have made full amends for their countless transgressions. You would not want to disappoint the gods, would you, $PLAYER0?"
"$PLAYER0, the $CIVNAME3 have crossed us one too many times.  I propose that we punishing them by restricting their access to our goods.  Will you join me in this embargo against them?"
"$CIVNAME3 has become a nuisance.  Join me in this trade embargo against them and we will teach them a lesson."
"I insist that you join me in this embargo against $CIVNAME3, or risk finding yourself in a similar situation."
"$CIVNAME3 needs to be taught a lesson, my friend $PLAYER0! Will you join the $CIVADJ7 in a trade embargo against these losers?"
"Join our embargo against $CIVNAME3, $PLAYER0! It is the right thing to do!"
"We ask you not to trade with our sworn enemies, $CIVNAME3. To do so would be an insult to the $CIVADJ7."
"$PLAYER0, that naughty country $CIVNAME3 persists in attacking $CIVNAME5's interests around the globe. Will you use your economic power to help us bring them to their senses?"
"Don't trade with $CIVNAME5's enemies, $PLAYER0. Do we have an agreement?"
"If you trade with $CIVNAME3, you will be supporting their unjust assault upon $CIVNAME5 - which would hurt us very, very deeply. We assume that you will join our trade embargo against these villains?"
"Stop 'changin da goodz wif $CIVNAME3! Letz make dem starve!"
"No more trading wif $CIVNAME3 or boyz get angry."
"Stop giving goodz to $CIVNAME3 or we beat ya up! Got it?"
"Stop 'changin da goodz wif $CIVNAME3! Letz make dem starve!"
"No more trading wif $CIVNAME3 or gobbos get mad."
"Stop giving goodz to $CIVNAME3 or we beat ya up! Got it?"
"Stop trading with $CIVNAME3, please. Be happy that I ask so kindly."
"If you trade with $CIVNAME3, you die."
"If you trade with $CIVNAME3, you die. "
"$PLAYER0.  It has become clear to me that war, despite its brutality, will not teach $CIVNAME3 a harsh enough lesson.  Join me in this embargo against them."
"I want $CIVNAME3 to hurt!  I want their hungry, screaming, battered masses clamoring at my door for mercy!  $PLAYER0, I am going to need your help with this."
"$PLAYER0!  $CIVNAME3 will be made to pay for their transgressions against us!  This embargo will surely cripple them."
"Trade with $CIVNAME3, and warm blood will shed!"
"Trade with $CIVNAME3, and warm blood will shed!"
"Trade with $CIVNAME3, and warm blood will shed!"
"$PLAYER0, $CIVNAME5 cordially invites you to join her in an embargo to starve the warmongers of $CIVNAME3."
"Join us in our just embargo against the outlaw state of $CIVNAME3. If you are not with us you are against us!"
"Join us, $PLAYER0, in a trade embargo against $CIVNAME3, and we shall both reap the benefits."
"$PLAYER0, we happily extend to you an invitation to join the mighty $CIVADJ6 nation in its trade embargo against aggressive $CIVNAME3.  Together, let us show those arrogant people the error of their ways and will our slave pits with the fruit of their youth."
"Although wiping $CIVNAME3 from the face of this world might be the wiser choice, for now we have decided to apply a trade embargo in the hopes that this will teach them of the error of their ways; but they are a dense people, so no promises from me.  Nevertheless, will you show us your support and join in this just cause?"
"$PLAYER0, if peaceful relations with the mighty $CIVNAME5 are of value to you, join us in a trade embargo against arrogant and aggressive $CIVNAME3."
"Friend $PLAYER0, $CIVNAME3 is a threat to the world. Will you join us in a trade embargo against this outlaw state?"
"$CIVNAME3 threatens $CIVNAME1's interests, as well as those of $CIVNAME5. Let us show them the economic might of our two civilizations!"
"You would do much to repair relations with $CIVNAME5 if you would agree to join us in a trade embargo against hated $CIVNAME3. What is your answer?"
"The $CIVNAME3 must not be traded with."
"$PLAYER0, I suggest a trade embargo against the weak $CIVNAME5."
"Join with me, $PLAYER0!"

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's enemy's civilization
; $CIVADJ4 = AI's enemy's people (ADJ)
; $CIVNOUN5 = player's people (NOUN)
; $AI6 = AI's name
; $CIVNAME7 = AI's Civ
; $CIVADJ8 = AI's people (ADJ)
; $CIVADJ9 = AI's people (NOUN)
#AIALLIANCEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"The $CIVADJ9 greet you, and acknowledge your friendship and support during our war with $CIVNAME3. What do you want?"
"The $CIVADJ8 people greet you! With your help we will crush our mutual foe, $CIVNAME3, destroy their cities and sow their fields with salt! What can we do for you?"
"Be quick: our war against $CIVNAME3 continues and we have much to do. What do you want?"
"$AI6 greets you! Our war with $CIVNAME3 continues."
"Honorable $CIVNAME7 welcomes you, $PLAYER0! We appreciate your help in our war against $CIVNAME3. How can I help you?"
"Ah, $PLAYER0, wise and just Ruler of $CIVNAME1! I trust the war against our enemy, $CIVNAME3, goes well?"
"The $CIVADJ8 people greet you, $PLAYER0! We appreciate what small help your tiny kingdom can give in our war against $CIVNAME3."
"Mighty $AI6, all-powerful Ruler of $CIVNAME7, salutes you and acknowledges your assistance in the war against $CIVNAME3."
"$CIVNAME7 welcomes you, $PLAYER0! We appreciate your help in the war against our common enemy, $CIVNAME3. What do you want?"
"$CIVNAME7 welcomes you, $PLAYER0, brave leader of the $CIVADJ2 people! We gratefully acknowledge your help in our war against $CIVNAME3."
"On behalf of mighty $CIVNAME7, I, $AI6, thank you for your alliance in the war against $CIVNAME3. How can I assist you?"
"$AI6 salutes you, $PLAYER0! How can $CIVNAME7 assist you in prosecuting the war against our common foe, $CIVNAME3?"
"The Mighty $CIVADJ8 people greet you! While we certainly could win the war on our own, we appreciate your help in the war against $CIVNAME3."
"The Fierce and Valorous $CIVADJ8 people extend their hand to our ally, $CIVNAME1! How can we help you in the war to destroy our mutual foe, $CIVNAME3?"
"Ah, $PLAYER0! Together we will crush the $CIVADJ4 swine! How can $CIVNAME7 assist you?"
"Hail, $PLAYER0!  Your efforts in the war against $CIVNAME3 are greatly appreciated.  What can I do for you?"
"Your added might will surely make this war against $CIVNAME3 end quickly, $PLAYER0.  What brings you here?"
"Victory is close at hand thanks to your help, $PLAYER0!  Is there something you need?"
"What ails you, $PLAYER0?  Do you need some assistance with our common foe, $CIVNAME3?"
"How do you fare in our war against $CIVNAME3, $PLAYER0?"
"Greetings!  Soon we will have crushed $CIVNAME3 into nothing more than a memory, $PLAYER0."
"Greetings $PLAYER0!  May painful doom fall upon our enemies.  Is there something that I can do for you?"
"May doom be wrought unto our common enemies, $PLAYER0!  Is there something that I may be able to provide to you to assist your efforts?"
"Soon this war with will be over, and we will be victorious, $PLAYER0!  What is it that you need?"
"Grrr..."
"Grrr..."
"Grrr..."
"Ancient $CIVNAME7 greets you. Like wheat from a sickle, the $CIVADJ4 people will fall before our blades!"
"I, $AI6, respectfully greet our brave ally, $PLAYER0, and hope your nation prospers in the war against $CIVNAME3."
"The $CIVADJ8 people greet you! Like a mighty storm we will rain destruction on our foe, $CIVNAME3."
"$CIVNAME7 humbly greets you, and thanks you for your help in our struggle against the hated enemy, $CIVNAME3. How can our worthless civilization be of assistance to Mighty $CIVNAME1?"
"I welcome you, $PLAYER0. We most humbly appreciate your help in the battle against $CIVNAME3."
"The $CIVADJ8 people greet you! We appreciate your help in our war against $CIVNAME3. Together we will conquer our foes and gather much treasure!"
"Mighty $CIVNAME7 acknowledges your assistance in the struggle against $CIVNAME3, oh puissant $PLAYER0! What do you want?"
"I, Godlike $AI6, note your arrival, oh $PLAYER0! Tell me, my ally: how goes the war against hated $CIVNAME3?"
"$AI6 greets you, $PLAYER0, and thanks you for your aid in the war against the minions of $CIVNAME3. But why are you here? Should you not be on the field of battle?"
"The $CIVADJ8 people greet you! Together we will crush $CIVADJ4 in matter of days!"
"$AI6 embraces our friend and ally, $PLAYER0! Together we will make the fields run red with the blood of $CIVNAME3."
"I, $AI6, Ruler of the $CIVADJ9, welcome my ally, $PLAYER0, Ruler of the inferior but still quite doughty $CIVADJ2 warriors. Let us destroy $CIVNAME3 without delay!"
"Ah, yes, welcome my most courteous and dutiful friend!  What can I do to aid you in our war against $CIVNAME3."
"What can I do for you my able friend?  With your assistance, $CIVNAME3 aggressions will be a thing of the past."
"$PLAYER0, you travel from afar, united against the tyranny of $CIVNAME3.  We will prevail.  What can I do for you my friend?"
"$AI6 of the $CIVADJ9 welcomes you. Let us take to the field together and crush our common foe, $CIVNAME3."
"Ah, $PLAYER0! $CIVNAME3 still pollutes the world with its foul existence. We must destroy them, and soon!"
"The $CIVADJ8 people welcome their friend and ally, $CIVNAME1. How can we help you in the war against our common enemy, $CIVNAME3?"
"Greetings, $PLAYER0. I hope you prosper in the war against that tiresome villain, $CIVNAME3? How can $CIVNAME7 be of service?"
"Hail, $PLAYER0! We welcome your continuing assistance in the war with $CIVNAME3."
"The $CIVADJ8 people greet you and acknowledge your help in the war against $CIVNAME3. Can we be of any help?"
"Oh, $PLAYER0? Watcha doin'?"
"Wuts up, $PLAYER0? Got chewed up an' spat out?"
"Wuts goin' on, $PLAYER0? Beatin' sum $CIVADJ4 butts?"
"Wuts up?"
"Gotcha sumfing, $PLAYER0? Da loot?"
"Ya iz callin', Chief?"
"What are you doing here, $PLAYER0? Don't waste your time, spill some $CIVADJ4 blood!"
"$PLAYER0... You are suppossed to fight for me against the $CIVADJ4, aren't you?"
"Blood, my brother $PLAYER0, blood!"
"Hail, $PLAYER0!  Are you here to discuss details regarding our war with $CIVNAME3?"
"Hail, $PLAYER0!  Are the $CIVADJ4 people mewing like kittens at our doorstep yet?"
"Well met, $PLAYER0!  We will break $CIVNAME3 over our knee!  What can I do for you today?"
"Croak!"
"Croak!"
"Croak!"
"h, yes, welcome my most courteous and dutiful friend! What can I do to aid you in our war against $CIVNAME3."
"Hail, $PLAYER0! Are you here to discuss details regarding our war with $CIVNAME3?"
"Hail, $PLAYER0! Are the $CIVADJ4 people mewing like kittens at our doorstep yet?"
"Ah, $PLAYER0, noble $AI6 of $CIVNAME7 greets you. Our campaign against $CIVNAME3 continues. Perhaps if the troops of $CIVNAME1 were more plentiful it would be over. Now, just what is it you want?"
"It is an honor to see you again, $PLAYER0. To what do I owe this pleasure?"
"$PLAYER0, so good to see you again!  We appreciate your assistance in our rightful struggle against evil $CIVNAME3.  Tell me, in what way may I be of assistance?"
"Wise and beautiful $AI6 greets you! Our war with $CIVNAME3 continues."
"Ancient and powerful $CIVNAME7 welcomes you, $PLAYER0! We appreciate your help in our war against $CIVNAME3. How can I help you?"
"Ah, $PLAYER0, wise and just Ruler of $CIVNAME1! I trust the war against our enemy, $CIVNAME3, goes well?"
"How goes the war, $PLAYER0?"
"Let us destroy $CIVNAME3 utterly!"
"I am honored to be in your presence, $PLAYER0. But let us make this quick, lest the $CIVADJ4 regroup."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIPEACEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"Ah, $PLAYER0. Your friends the $CIVADJ5 people greet you! We are always happy to trade with you."
"Mighty $CIVNAME4 salutes you! Will you deal with us and strengthen our friendship?"
"We greet you, friend, but have little time! What do you want?"
"The $CIVADJ5 people greet you. Shall we trade together? Both of our countries will benefit..." "
"Ancient $CIVNAME4 greets $CIVNAME1! Would you care to trade with us?"
"$AI3 greets you, friend $PLAYER0! What can I do for you?"
"The Mighty $CIVADJ5 people greet you! What do you want from us?"
"$CIVNAME4 greets the $CIVADJ2 people. Will you strengthen your nation by trading with us?"
"Ah, $PLAYER0. What can $CIVNAME4 do for you?"
"We acknowledge our friend, $PLAYER0. Do you wish to trade with wealthy $CIVNAME4?"
"Greetings, $PLAYER0, Ruler of barbarian $CIVNAME1. What is it that you desire of $CIVNAME4?"
"The people of $CIVNAME4 greet you! Why have you come here?"
"$AI3 salutes you. Do you wish to trade with the industrious $CIVADJ5 people?"
"Industrious and Rich $CIVNAME4 greets the $CIVADJ2 people. Let us strengthen your backward civilization by making a trade."
"Greetings, $PLAYER0. I'm rather busy now ensuring the world dominance of $CIVNAME4; please make your visit brief."
"Hail! What can I do for you today?"
"The people of $CIVADJ5 greet you with open arms, $PLAYER0."
"Welcome, $PLAYER0!  What is it you need?"
"I have been told that this has been a prosperous time for our people, $PLAYER0.  I thank you."
"Hail, $PLAYER0!  Friend of the $CIVADJ5 people!"
"May the rain fall softly upon your fields, $PLAYER0.  What can I do for you?"
"Peace be unto you, $PLAYER0.  Shall we barter our goods?"
"Lo! A believer approaches!  What do you need, $PLAYER0?"
"I am merely a humble messenger, $PLAYER0.  Is there something that I can do to console you?"
"Grrr..."
"Grrr..."
"Grrr..."
"$PLAYER0, trade is the life-blood of the world.  Does your backward civilization wish to trade with mighty $CIVNAME4?"
"$CIVNAME4 greets you! Will you trade with us and strengthen our friendship?"
"$AI3 greets the wise and generous $PLAYER0. Let us speak of many things."
"$CIVNAME4 welcomes you! What can our poor and humble civilization do for mighty $CIVNAME1?"
"Unworthy $CIVNAME4 greets you, $PLAYER0. Why are you here?"
"The people of $CIVNAME4 greet you! Shall we trade together and bring joy and happiness to our people?"
"Great $CIVNAME4, envy of the world, welcomes $PLAYER0, Ruler of the barbarian people of $CIVNAME1."
"Welcome, $PLAYER0. What can Mighty $CIVNAME4 do for your backward civilization?"
"$CIVNAME4 greets you! Shall we trade together so that both of our kingdoms flourish and thrive?"
"The $CIVADJ6 salute you! Shall we trade together, or would you prefer to go to war and do battle until one of us is wiped off the face of the planet?"
"The rich $CIVADJ6 greet you! Why are you here?"
"The High King $AI3 welcomes you! Would you trade with us?"
"The Phoenix King $AI3 welcomes you! Would you trade with us?"
"Trade with us, $PLAYER0, so that we can grow rich and powerful!"
"I am honored and delighted by your presence.  What is it that brings you here today?"
"Ah, $PLAYER0. Why do you visit $AI3, Ruler of the cold $CIVNAME4?"
"The people of cold $CIVNAME4 greet you! Shall we trade together and bring ultimate pleasure to our people?"
"You have my attention, $PLAYER0.  I am listening."
"Hail, $PLAYER0; $CIVNAME4 greets you! Let us do business together."
"$CIVNAME4 welcomes you! Trade will strengthen both of our people; will you deal with us?"
"Why are you here, $PLAYER0?"
"Wat?"
"Huh?"
"Wat now, $PLAYER0?"
"Wat?"
"Huh?"
"Wat? $AI3 is busy."
"What now?"
"What do you want? If it's something other than death, go away."
"Oh look, $PLAYER0! Get lost."
"Hail, $PLAYER0.  You have nothing to fear from me...we are at peace."
"What say you, $PLAYER0?  Is there a war somewhere that I have not been made aware of?"
"I am honored and delighted by your presence.  What is it that brings you here today?"
"Croak!"
"Croak!"
"Croak!"
"Greetings $PLAYER0.  What do you desire me?"
"I am humbled by your presence $PLAYER0. What can I do for you today?"
"Hail, $PLAYER0, $AI3 of the $CIVADJ6 greets you."
"I am honored and delighted by your presence. What is it that brings you here today?"
"Noble $PLAYER0, so good to see you! What do the people of $CIVNAME1 desire from the people of $CIVADJ4?"
"$CIVNAME4 greets you, $PLAYER0! Shall we strengthen our bond through trade?"
"The $CIVADJ5 people greet you. Shall we trade together? Both of our countries will benefit..."
"Ancient $CIVNAME4 greets $CIVNAME1! Would you care to trade with us?"
"$AI3 greets you, friend $PLAYER0! What can I do for you?"
"Greeting from $AI3! How can we be of assistance?"
"What can we do you for, friend?"
"Make it quick, there are more pressing matters at hand."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIWARGREETINGS
#civ 1
#power 1
#mood 0
#random 3
"The struggle continues, with no end in sight. Come: make an honorable offer, and let us have peace."
"Welcome, $PLAYER0. Come, let us end this pointless conflict."
"$PLAYER0, what do you want to discuss with me?"
"$CIVNAME1's doom is assured, $PLAYER0, but it amuses me to listen to your pleas for mercy. You may begin."
"Why are you here, $PLAYER0? Our people are at war."
"The $CIVADJ2 people are the sworn enemies of $CIVNAME5. Why do you seek audience with me?"
"We acknowledge your request to meet. Now be quick, we have $CIVNOUN3 to kill!"
"Ah, $PLAYER0. I was expecting you. Shall we discuss the terms of your surrender?"
"Are you here to surrender? If not, I do not see what we have to speak about."
"$CIVNAME5 grants you an audience, $PLAYER0. Do you seek peace, or do you wish this foolish war to continue?"
"Ask me your questions, $PLAYER0. I am not afraid!"
"Welcome, $PLAYER0. Come, let us sit together and end this bloody war."
"Bring out your dead! "
"Welcome, $PLAYER0. Come, let us sit together and end this bloody war."
"$CIVNAME5 does not fear war, $PLAYER0, but we prefer peace. Make a reasonable proposal and we can end this conflict now."
"Look, you stupid bastard, you've got no arms left!"
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"$CIVNAME5 is winning, $PLAYER0. Have you finally recognized the futility of resistance?"
"Mighty $AI4, greatest warrior of the age, grants you an audience, $PLAYER0. What do you want to discuss?"
"Welcome, $PLAYER0. The longer this war continues, the more $CIVADJ2 citizens will die. Make me a reasonable offer and let us end this now."
"Why are you here, my foe?"
"You are beaten, $PLAYER0, admit it. Give us what we want and end the destruction of your people."
"Mighty $AI4, Ruler of the warlike $CIVADJ6 people, greets his enemy, $PLAYER0."
"Why are you here, my foe?"
"Greetings, my enemy $PLAYER0! Why are you here? Too cowardly to meet me on the field of battle?"
"You are beaten, $PLAYER0, admit it. Give us what we want and save your people from annihilation."
"The war goes badly for you, $PLAYER0. Admit defeat and give us what we want."
"$AI4 agrees to give audience to his foe, $PLAYER0. What do you want?"
"Welcome, $PLAYER0. Let us discuss an honorable end to this bloody conflict."
"$CIVNAME5 remains a dangerous enemy, $PLAYER0. You would be wise not to underestimate us. Why are you here?"
"$CIVNAME5 is a dangerous enemy, $PLAYER0. You would be wise not to underestimate us. Why are you here?"
"Greetings. This war is liable to bankrupt both of our kingdoms. Let us craft a sensible peace treaty and end the fighting."
"Greetings, $PLAYER0. Know that mighty $CIVNAME5 will continue this struggle until we emerge victorious!"
"Mighty $CIVNAME5 greets its foe, foolish $PLAYER0!"
"What do you want, $PLAYER0? It is unseemly for sworn enemies to meet like this."
"Mere words are unlikely to avert your doom, $PLAYER0!"
"I do not wish to speak with you, $PLAYER0. Say what you have to say and then be gone!"
"Well? $CIVNAME5 may be down, but she will return, and stronger than ever! Say what you have to say and be gone."
"Peace with honor. That's all that $CIVNAME5 is looking for. Will you make an offer?"
"Mighty $CIVNAME5 greets the Ruler of its worthy foe, $CIVNAME1."
"Well? Must I remind you that we are at war? Do not waste my time unless you have something important to say."
"Yes? I want to hear nothing from you except your abject surrender."
"Yes? I want to hear nothing from you except your abject surrender."
"You wish to speak with me, $CIVADJ2 swine! Pah! Be quick!"
"Has $CIVNAME1 come here to beg for mercy?"
"Ah, my foe!  Have you come here to discuss peace?"
""Lo! Do I see my enemy before me?  Surely there must be something important to discuss?""
"Do you tire of our conflict, $PLAYER0?  Have you come to discuss peace?"
"Why are you here, $PLAYER0?  Be quick!"
"Do you wish for this war to end?  Why have you contacted me?"
"Have you come here to make a peace offering, $PLAYER0?"
"Why are you here, $PLAYER0?  We are at war!"
"Do you fear death, $PLAYER0?  Is that why you are here?"
"You wish to surrender, $PLAYER0?"
"I have enjoyed our combat immensely, $PLAYER0.  Do you tire of it?  Is that why you are here?"
"Why are you here, $PLAYER0?  Do you wish to surrender?"
"You have been an admirable foe, $PLAYER0.  One who has been worthy of our best efforts.  Do you seek peace with us?"
"Save yourself the embarrassment of a humiliating and thorough defeat, $PLAYER0.  Yield now."
"I will grant you an audience, $PLAYER0.  Make it quick."
"You are beaten, $PLAYER0.  Admit defeat so that we may end this war."
"I should have you killed for your boldness, $PLAYER0, but I am a reasonable man.  I will listen to your pleas."
"You send the goose with a message to the den of the fox?"
"You have come to surrender I presume?  Otherwise, I do not wish to hear it."
"Why is it you contact me, $PLAYER0?  Do you seek peace?"
"To know HIM is to know peace, $PLAYER0.  Do you seek HIM?"
"Why are you here, my foe?"
"Might I remind you that we are at war, $PLAYER0.  You have no business here, unless you are seeking peace."
"Do you have the resolution to this conflict in hand?  If not, be gone with you!"
"You have great courage coming before me like this, $PLAYER0, while our people are at war. What do you want to discuss?"
"Mere words are unlikely to avert your doom, $PLAYER0!"
"What does evil seek in requesting my audience, $PLAYER0?"
"You seek an audience with me?!  Make it quick, $PLAYER0!"
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Greetings, wise $PLAYER0! War destroys; it does not create. Let us settle this unfortunate conflict now."
"Greetings. While you may have us at a temporary disadvantage, we are far from defeated. Let us reason together."
"$CIVNAME5 greets you. Are you here to talk terms of peace?"
"$CIVNAME5 greets you. Are you here to talk terms of peace?"
"Greetings, $PLAYER0. Our mighty armies drive your pathetic forces before them, like old women sweeping bugs from the kitchen. Why are you here?"
"Despair, foolish $PLAYER0! $CIVNAME5's warriors will crush you!"
"Be quick, $PLAYER0. I am off to lead my numberless armies against your doomed civilization."
"$CIVNAME5 greets you, evil $PLAYER0. Soon my armies will fall upon your helpless cities, like a ton of bricks descending upon a surprised duck."
"$CIVNAME5 greets you. Are you here to talk terms of peace?"
"It's a beautiful day, $PLAYER0, far too beautiful to ruin with death and destruction. Can't we end this ugly war?"
"The struggle continues, with no end in sight. Come: make an honorable offer, and let us have peace."
"$CIVNAME5 greets you, leader of our enemy, $CIVNAME1. Why do you seek audience with me?"
"Ah, $PLAYER0. I was expecting you. Shall we discuss the terms of your surrender?"
"Welcome, $PLAYER0. My valiant warriors triumph over your puny forces in every battle. Do you seek peace with Mighty $CIVNAME5?"
"$CIVNAME5 greets you, leader of hated $CIVNAME1. Why do you seek audience with me?"
"Yes? Be quick - I'm quite busy wiping your pathetic civilization off the face of the planet."
"Ah, $PLAYER0. I was expecting you. Shall we discuss the terms of your surrender?"
"All your castles are belong to us!"
"Do not underestimate the power of $CIVNAME5, warlike $PLAYER0. We will continue to battle until we achieve a reasonable peace."
"Greetings, $PLAYER0. Do you come to discuss terms for a peace treaty?"
"Welcome, $PLAYER0. Will you discuss terms for ending this conflict?"
"You have great courage coming before me like this, $PLAYER0, while our people are at war. What do you want to discuss?"
"I have little time for foolish chatter. May I remind you that we are at war?"
"Welcome, $PLAYER0. Will you discuss terms for ending this conflict?"
"You have great courage coming before me like this, $PLAYER0, while our people are at war. What do you want to discuss?"
"So, have you come crawling to $CIVNAME5 to beg for mercy?"
"You dare to come before me, $AI4? Speak quickly and well, for I have little patience with your honeyed words."
"Greetings, $PLAYER0. The gods tell me that this is a propitious time to make peace. Will you make us an offer?"
"$PLAYER0, why do you seek an audience with the $CIVADJ7?"
"Our gods demand an end to this foolish conflict, $PLAYER0. Let us work together."
"The gibbering sewer rat himself!. Are you here to surrender?"
"Ah, $PLAYER0, welcome! Our war hangs in the balance. Why do you come before me?"
"I,  $AI4, greet my hated foe, the slothful, beard-shaving $PLAYER0. Why are you here?"
"The ever-victorious $CIVADJ7 greet you. Are you here to surrender, troll-spawn?"
"$PLAYER0, the beardless troll-barf! Are you here to look at the scalps we collected from your warriors?"
"Why are you here, perfumed sissy?"
"You smile and greet me despite being my enemy?  I am intrigued."
"$PLAYER0, why do you seek an audience with the $CIVADJ7?"
"Our gods demand an end to this foolish conflict, $PLAYER0. Let us work together."
"Welcome, evil $PLAYER0! Know you that the mighty $CIVADJ7 will defend their people and their honor to the end!"
"Welcome, evil $PLAYER0! Know you that the mighty $CIVADJ7 will defend their people and their honor to the end!"
"Greetings, $PLAYER0. Do you offer an honorable end to this bloody struggle?"
"I,  $AI4, greet my hated foe, $PLAYER0. Why are you here?"
"You are a honorable foe, $PLAYER0. Do you wish to discuss terms of peace?"
"You are a honorable foe, $PLAYER0. Do you wish to discuss terms of peace?"
"Greetings, $PLAYER0, leader of the warlike $CIVNAME1 people. Shall we reason together and bring to an end this bloody war?"
"Why have you come before me, $PLAYER0? Do you seek an end to this pointless war?"
"Welcome, mighty $PLAYER0. Come, let us reason together and find an end to this sorrowful war."
"Welcome, $PLAYER0! We have sacrificed many of your warriors on our altars. Want to come watch?"
"Mighty $AI4 of the warlike $CIVADJ7 greets you. Why are you here?"
"We will crush your weak civilization! But I am willing to entertain your pathetic pleas for mercy. Speak on."
"The $CIVADJ7 are at war with your pathetic civilization. What could we possibly have to speak about?"
"The $CIVADJ7 greet you. Do you wish to surrender now?"
"Surrender now, $PLAYER0, before we wipe your miserable people from the face of the planet!"
"Welcome, $PLAYER0. Do you wish to discuss terms of peace?"
"We are honored that you have chosen to grace us with your presence, $PLAYER0. Shall we discuss how to bring an end to this tiresome war?"
"May I remind you that we are at war, $PLAYER0? Why have you come before us?"
"Greetings, $PLAYER0. Shall we discuss the terms of your surrender?"
"I, $AI4, Queen of the Wood, grant your tiresome request for an audience. Well?"
"You wish to speak to me? Well, go ahead."
"I, $AI4, Queen of the Wood, grant your tiresome request for an audience. Well?"
"You are a horrible person, $PLAYER0, and we are at war. Why have you come here?"
"$CIVNAME5 will crush you, you know. Don't you think you should surrender before your people lose everything?"
"Wut now, wormfood?"
"Wat?"
"Huh?"
"We crush ya."
"All $CIVNOUN3 be dead 'uns soon."
"Get lost, wormfood."
"Wuts up, $PLAYER0? Beat'n up by da boyz, huh?"
"Wut do ya want from da boss, softie?"
"You be ded soon, you see."
"Wat?"
"$AI4 likes no chattin'. $AI4 likes beatin' up da 'uns like you."
"Speek to da boss or get lost."
"Want sumfing, wormfood?"
"Waaat?"
"Lo-ok. A dead 'un speekin'?"
"Waaagh!!!"
"You 'ere to get yer 'ead chop'd off?"
"Lo-oser."
"Are $CIVNOUN3 ready to submit to me, Lord $AI4?"
"We burn $CIVADJ2 women and rape their cattle! Or... whatever."
"I want more $CIVADJ2 blood! MORE BLOOD!"
"Where is the dinner? Oh, here it is. Wait, it speaks."
"On your knees, $PLAYER0!"
"Khorne wants your head, $PLAYER0."
"On your knees, weakling."
"$PLAYER0, my future tapestry. Enjoying your last days?"
"Beg for mercy, $PLAYER0!"
"You smile and greet me despite being my enemy?  I am intrigued."
"Come closer..."
"$PLAYER0!?  My enemy visits me?  For what reason?"
"Do not anger me, $PLAYER0, or you may never return to your people."
"This is very odd $PLAYER0.  You are aware that we are at war with each other?  You seek peace perhaps?"
"$PLAYER0! You are my sworn enemy, why are you contacting me?  I do hope that this is in regards to some form of peace."
"I have little patience for your prattle $PLAYER0, make it quick."
"What is the reason of this visit, $PLAYER0.  You do understand that we are still enemies, or has it slipped your addled mind?"
"Why are you here?  Make this quick so that I may continue thrashing your sorry hide."
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Have you come here to mock me, $PLAYER0, or is there actually something important you wish to discuss. Be brief; I have no time to waste!"
"If you have come to ask for my surrender, $PLAYER0, you have wasted your precious time. $CIVNAME5 never caves in to aggression!"
"I hope that your unjust war against the people of $CIVNAME5 gives you peptic ulcers, $PLAYER0. What drivel is it that you wish me to hear today?"
"If you continue to wage war on $CIVNAME5, $PLAYER0, then the sad fate of $CIVNAME1 is sealed."
"Is there something you wish to discuss, $PLAYER0? I would prefer to settle this on the field of battle!"
"So, is it true that the ‘great and powerful’ $PLAYER0 has come to discuss terms?"
"I will listen to your pleas for mercy - but only so long as they amuse me. Now - speak!"
"The only matter that I care to discuss with you is the surrender of $CIVNAME1."
"Have you come to dishonor yourself, $PLAYER0?"
"Just what brings you, my hated foe, before me today? If you seek to end the slaughter of your people, $PLAYER0, it will cost you dearly."
"I stoop low to parley with you, $PLAYER0, my avowed foe. Although $CIVNAME1 is mighty, it shall not conquer us. WHY are you here wasting my time?"
"Why does your acrid stench pervade my halls, $PLAYER0?"
"The soldiers of $CIVNAME1 are good fighters, $PLAYER0, and ruthless - but they will NEVER be good enough to conquer proud $CIVNAME5. Have you at last realized this and come to offer me fair terms?"
"For what reason do you despoil my halls, $PLAYER0? Speak quick and be on your way!"
"$CIVNOUN3 are skilled and ruthless fighters, $PLAYER0 - but they will NEVER be good enough to conquer mighty $CIVNAME5. Have you at last come to grips with this reality, and wish to talk terms?"
"If you have come seeking peace, $PLAYER0, be prepared to surrender much of what was once yours. $CIVNAME5 does not care for cowards nor their wants."
"Like your pathetic troops, you stray far from the battlefield, $PLAYER0. What are you doing here? Come to grovel?"
"Many $CIVADJ2 soldiers have died under the swift blade of $CIVNAME5, $PLAYER0, and many more will soon - or have you come to beg for mercy?"
"Ancient and wise $CIVNAME5 grants you an audience, $PLAYER0. Do you seek peace, or do you wish this foolish war to continue?"
"You are ruthless and bloody, $PLAYER0. What do you want with me?"
"Welcome, $PLAYER0. Come, let us sit together and end this bloody war."
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"Welcome, $PLAYER0. Come, let us sit together and end this bloody war."
"$CIVNAME5 does not fear war, $PLAYER0, but we prefer peace. Make a reasonable proposal and we can end this conflict now."
"Are you here to surrender? If not, I do not see what we have to speak about."
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"$CIVNAME5 is mighty, $PLAYER0. Have you finally recognized the futility of resistance?"
"$PLAYER0, what do you want from us?"
"Zharr shall never fall to your mindless aggression. It is time we end this war." 
"Do your worst, but your troops will choke on the air before they breach the Dark Lands!"
"While not exactly peace-loving, our people are crying out for an end to this war. What do you say?"
"What have you come here for, $PLAYER0?"
"Are you here to be thrown into the furnaces of Hashut, or do you have a better idea?"
"My forges are full of $CIVADJ2 slaves. Will you allow that number to continue to rise, or end this war?"
"Will this bloody war end?"
"$CIVADJ2 troops are being slaughtered while we talk. Are you hear to end their suffering?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = player's demand
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVETRIBUTE
#civ 1
#power 0
#mood 1
#random 1
"Very well. We will give you what you request because of our friendship. But we are dismayed by your sudden greed."
"We will give you $GET3 as you request. But we do this not out of fear of you and your minions, but out of a love of peace."
"We will grant you the pay-off you request, for now, but beware. What goes around comes around..."
"Very well. We are paying dearly for our friendship with $CIVNAME1, I see. That concerns me."
"We will give you $GET3 as you request. I suggest that you do not take this as a sign of weakness, $PLAYER0. You do so at your peril."
"It appears that we do not have much choice but to agree to your extortionate demands. For now!"
"Oh very well. You are a needy friend, $PLAYER0. It is not a very pleasant trait."
"All right. We will give you what you ask. However, do not forget this when WE come to you for a request..."
"You are a bully, $PLAYER0. We will do as you wish - for now."
"I think we can agree to that. It is the price of friendship with your greedy empire, I suppose."
"This is no way to win allies, $PLAYER0. In the future you may regret that you have used $CIVNAME5 so shabbily."
"Your demand is extortionate - but it appears that we must give you what you want. Remember, though: even free 'gifts' may come with a price..."
"I guess that we owe you that much, 'friend' $PLAYER0. But our friendship does have limits, and you travel very close to them now."
"Oh all right. You are lucky that I am such a generous man, or our armies would be marching on your cities this instant!"
"$CIVNAME5 agrees to give you $GET3 as you have demanded. Take care that you do not push us too far!"
"Yes, fine, you may have $GET3, and now you must go!  No guest shall stay in one place forever.  Love will be lost if you sit too long at a friends fire, $PLAYER0."
"Fine, but remember: Be your friend's true friend, $PLAYER0.  Return gift for gift, and repay betrayal with treachery."
"Fine, you may have $GET3.  Be warned: A greedy man, if he be not mindful, will eat to his own life's hurt!"
"Yes.  There are finer fish in the sea than have ever been caught, $PLAYER0.  We will give you $GET3."
"Hah!  You threaten well, $PLAYER0, but will you have what it takes to back it up when it really counts?  You can have $GET3."
"You, sir, are an imbecile!  We will grant you your request, if only to avoid a pointless dispute."
"We will grant you this outrageous request, $PLAYER0.  I am certain that you will provide us with the same courtesy later.  One way or another."
"It appears that we do not have much choice but to agree to your extortionate demands. For now!"
"You are an evil person, $PLAYER0. But it appears that we have no choice but to agree to your demands."
"Yes, warm one."
"Yes, mortal."
"Yes, mortal *cough*..."
"$CIVNAME5 agrees to your request. But you should take care: this has a certain extortionate air to it, and it is no way to treat your friends. If you wish to keep them."
"Agreed. The pitcher may go to the well one time too many, $PLAYER0. Take care."
"You have us at a momentary disadvantage, and I must concede to your demand. This state of affairs will not last forever, though!"
"Anything to keep a friend happy, of course!"
"If we must, we must. But the $CIVADJ6 people are not happy, $PLAYER0. Take care that you do not offend us once too often!"
"You are an evil person, $PLAYER0. But it appears that we have no choice but to agree to your demands."
"It is said that when you give a friend a gift, it returns to you tenfold. We agree to your request."
"You have $CIVNAME5 at a temporary disadvantage, and you seek to profit from her discomfort. I have no choice but to agree, I suppose, but do not expect this unfortunate state of affairs to continue forever..."
"I will give you $GET3 as you demand. But you WILL pay a price for it, I assure you."
"The $CIVADJ7 are always eager to help their friends! But do not ask too often, if you know what's wise..."
"For the sake of world peace - and NOT because we fear you - we will give you what you ask. Got it?"
"I comply with your outrageous demands - but only to lull you into a false sense of superiority, to make your inevitable destruction all the sweeter!"
"I am concerned that you take advantage of us, $PLAYER0. But I will agree, for now."
"We will grant you this request of yours, but your avarice will be your undoing."
"Does your greed know no bounds?  I will provide you with $GET3, but I won't forget this."
"Very well. It is cheaper to agree to your demands than it would be to go to war. Now leave me before I change my mind."
"We will agree to your demands for the moment. But do not press us too far!"
"Very well. We choose not to go to war with you now, but that soon may change."
"Certainly. You will not find $CIVNAME5 ungrateful to her friends, $PLAYER0."
"We will comply with your request, $PLAYER0. You would be wise not to press us too far, however. We are a dangerous foe!"
"We have no choice but to agree to your demand. We will give you $GET3. And I hope you choke on it!"
"No prob. We neva really liked that stuff anywayz."
"Wat? $GET3? Let be it. Whateva'."
"Take it. Da boyz will bring it back 'long with yer 'ead."
"$GET3? No prob. It be useless krap anyway."
"$PLAYER0 is da boy. Let him get the $GET3."
"Take it an' go 'way."
"With pleasure! Accept it as a gift from Khorne!"
"$GET3 is yours. Consider yourself blessed by Khorne's favor!"
"I have decided to present you with $GET3, since you will be my servant anyway."
"Yes, I will share my prize, $GET3, with you; but I insist that the favor will be returned later."
"You are either very daring or very foolish to tempt my anger, $PLAYER0.  In either case: I will submit $GET3, knowing that you will never comprehend its full potential."
"How dare you!  How dare you take advantage of our weakened state!  I will not forget this, $PLAYER0."
"Yessss, warm-blood."
"Yessss, warm-blood."
"So be it, warm-blood."
"Agreed, $PLAYER0, we will grant your request - this time. But surely you realize that this puts a strain on our friendly relations?"
"How dare you! How dare you take advantage of our weakened state! I will not forget this, $PLAYER0."
"It seems that your greed is as expansive as your mind is shallow, $PLAYER0. However, for the sake of continued peace I have decided grant your request for $GET3."
"We will grant you this request of yours, but your avarice will be your undoing."
"Does your greed know no bounds? I will provide you with $GET3, but I won't forget this."
"You are either very daring or very foolish to tempt my anger, $PLAYER0. In either case: I will submit $GET3, knowing that you will never comprehend its full potential."
"Very well. We are paying dearly for our friendship with $CIVNAME1, I see. That concerns me."
"We will give you $GET3 as you request. I suggest that you do not take this as a sign of weakness, $PLAYER0. You do so at your peril."
"It appears that we do not have much choice but to agree to your extortionate demands. For now!"
"We have plenty, it matters not to us."
"I hope you choke on it!"
"$GET3 is precious to us, but we are not foolish. Take it."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's civ.
; $CIVADJ4 = AI's people (ADJ)
#AIRECEIVEGIFT
#civ 0
#power 0
#mood 1
#random 6
"My people appreciate your generous gift."
"How very kind of you! $CIVNAME3 sincerely thanks you!"
"The $CIVADJ4 people accept your kind gift."
"How nice! $CIVNAME3 thanks you!"
"$PLAYER0, I didn't know you cared! Thanks!"
"How did you know it was my birthday? Thanks!"
"I accept your gift on behalf of the $CIVADJ4 people."
"You have our gratitude."
"What an unexpected surprise! Thank you very much."
"The $CIVADJ2 people are very generous. Thank you."
"This will do much to bring our people together, $PLAYER0. Thank you."
"Please convey my thanks to the generous $CIVADJ2 people."
"Got a guilty conscience, have you? Well, thanks - I guess."
"This kind gift will do much to heal the rift between our people, $PLAYER0."
"How kind. What exactly are you up to, I wonder?"
"If you are trying to bribe me, $PLAYER0, keep it up."
"Thank you, $PLAYER0."
"$CIVNAME1's reputation for parsimony is greatly exaggerated, I see. Thank you."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = AI's civ name.
; $CIVADJ3 = AI's people (ADJ)
#AIACCEPTWAR
#civ 0
#power 1
#mood 0
#random 12
"$CIVNAME3 agrees. We look forward to a long and happy peace with Mighty $CIVNAME1."
"The terms are acceptable, $PLAYER0. I shall inform my generals immediately!"
"It is agreed. Peace is at hand."
"We accept. Please convey my thanks to the $CIVADJ2 people."
"The terms are acceptable to $CIVNAME3. At last, peace is at hand!"
"It is agreed then: the war is over!"
"This war is over. Let the peace between our people last a thousand years!"
"$CIVNAME3 accepts the terms. The war is over."
"The $CIVADJ3 accept the terms. The war is over."
"My people agree. This war is over."
"Let the peace between $CIVNAME3 and $CIVNAME1 last forever!"
"Agreed. We have achieved peace in our time."
"So we are agreed, then. This war is over!"
"Agreed. My people will greatly welcome the arrival of peace, $PLAYER0."
"This peace treaty will benefit both our people, $PLAYER0. See to it that $CIVNAME1 lives up to your side of the bargain."
"We can agree to these terms, $PLAYER0. Let us at last have peace!"
"We agree. The war is over."
"$CIVNAME3 agrees. We shall stop fighting immediately."
"On behalf of the $CIVADJ3 people, I accept these terms. We are at peace!"
"That's that, then. We're at peace."
"Excellent. We're at peace, then."
"Agreed. I hope that the peace between our two peoples will last a thousand years!"
"We are agreed, then: peace is at hand!"
"We accept. Please inform your generals immediately."
"$CIVNAME3 agrees. Congratulations. Your small civilization will live to see another day."
"We accept these terms."
"$CIVNAME3 accepts these terms."
"It is agreed. We will cease destroying your tiny civilization forthwith."
"Done. We are at peace. Go now: before we change our minds."
"Very well. We accept the terms of the peace treaty."
"Oh well. Your pathetic civilization wasn't really much of a challenge, anyway. We accept these terms."
"Done. The war is over."
"We agree to these terms. The war is over."
"Excellent. We are at peace."
"Our people grow tired of this war, $PLAYER0. We'll accept these terms."
"The $CIVADJ3 accept. $PLAYER0, kindly inform your warriors that the war is over."


#AIACCEPTPEACE
#civ 0
#power 0
#mood 0
#random 36
"Done."
"Sounds fair to me. Done."
"We accept your gracious offer."
"Done."
"I agree to your terms."
"We'll take it."
"Done."
"Your terms are acceptable."
"Agreed."
"You drive a hard bargain, but we'll take it."
"We'll take it."
"I agree to your terms."
"Your terms are acceptable."
"We accept your gracious offer."
"Excellent. We are agreed."
"Agreed."
"That seems fair. Agreed."
"I think we can accept these terms. It is agreed."
"It is agreed."
"All right then. Agreed."
"We can do business along these lines. Agreed."
"We are agreed then."
"I believe we can accept that. Agreed."
"That is acceptable to us. Done."
"We can accept these terms. Done."
"Agreed."
"We accept your fair offer."
"The offer is a bit light - but we'll agree to it."
"Done."
"Hrmph. Well, if that's the best you can do, I guess we'll take it. Done."
"Agreed."
"We accept your fair offer."
"You drive a hard bargain. Done."
"It's against my better judgment, but we'll take it. Done."
"Hrmph. This is highway robbery - but we'll take it."
"Excellent. We are agreed."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWEAKREJECT
#civ 1
#power 0
#mood 1
#random 2
"I think we are very close to a deal. Can you provide a little more?"
"$CIVNAME1 is known for its generosity: can you throw in a bit more?"
"We are very close, but you must come up with a little more."
"We are almost there, but not quite. Sweeten the deal and we'll talk."
"Is the friendship of $CIVNAME4 worth NOTHING? Raise your offer a bit and we have a deal!"
"Cheapness ill-suits the leader of a great people. Come now: throw in a little more and we've got a deal!"
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"Stop! This is getting too silly!"
"Stop! This is getting too silly!"
"I dislike being cheated, $PLAYER0. Increase your offer so that it is fair to both of us."
"Would you insult Mighty $CIVNAME4 with your stinginess? Come now: open your purse-strings a bit more!"
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"We are very close, but you must come up with a little more."
"Look: Give me a little more this time and I'll do the same for you next time. I promise!"
"I take offence at this shabby offer! Why not put in a little more to show your respect for the Great $AI3?"
"Do not insult my intelligence, $PLAYER0."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"I think we are very close, but you must come up with a little more."
"My advisors tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer."
"I insist that you increase your offer. This one too greatly favors $CIVNAME1 over $CIVNAME4."
"Unacceptable! Increase your offer or cease wasting my time!"
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"Come now. The industrious $CIVADJ5 folk deserve better from $CIVNAME1. Can you not increase your offer a little?"
"Haha. You make sport of me! Very well - let it not be said that the Great $AI3 has no sense of humor. Now, perhaps we could be serious? Increase your offer a bit more and we're in business!"
"Bargain fairly with us or not at all! I await an increase in your offer."
"Surely you do not expect me to take this offer seriously? Who do you think you're dealing with? Increase your offer or face my wrath!"
"I think we are very close to a deal. Can you provide a little more?"
"$CIVNAME1 is known for its generosity: can you throw in a bit more?"
"We are very close, but you must come up with a little more."
"We are almost there, but not quite. Sweeten the deal and we'll talk."
"Is the friendship of $CIVNAME4 worth NOTHING? Raise your offer a bit and we have a deal!"
"Cheapness ill-suits the leader of a great people. Come now: throw in a little more and we've got a deal!"
"Could you provide just a little more?"
"A bit more and you will have yourself a deal."
"I think we are close...just a bit more will seal the deal."
"Is there something more that you could add?"
"No, this will not do."
"I can not accept this deal.  Why do you insult me, $PLAYER0?"
"I think we are very close to a deal. Can you provide a little more?"
"Is the friendship of $CIVNAME4 worth NOTHING? Raise your offer a bit and we have a deal!"
"We are very close, but you must come up with a little more."
"My advisors tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer."
"I insist that you bargain with us honestly! Make a reasonable offer or be gone!"
"Do not insult my intelligence, $PLAYER0."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"My sense of duty to the $CIVADJ5 workers will not allow me to accept this offer as it stands. Perhaps you can improve it slightly?"
"Increase your offer just slightly, $PLAYER0, and together our people will march forward toward a glorious proletarian paradise!"
"The $CIVADJ5 people are not fools! You must come up with more!"
"I insist that you bargain with us honestly! Make a reasonable offer or be gone!"
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"You bargain well, $PLAYER0. Increase your offer only slightly and we will trade."
"The honor of $CIVNAME4 demands that I ask you to put in a bit more."
"Do you take me for a fool? I demand that you increase your offer until it is fair!"
"$CIVNAME4 rejects your unfair offer. Will you not increase it for both our countries' sakes?"
"I think we are very close to a deal. Can you provide a little more?"
"I think we are very close, but you must come up with a little more."
"I dislike quibbling. Please improve your offer so that we can close this deal and get on with world domination."
"This offer is not acceptable. Bargain fairly with us and we will have a deal."
"Do you take us for simpletons? $CIVNAME4 rejects your unfair offer! Will you not improve it?" "
"If I were to take this offer to my people, they would demand an immediate declaration of war! Please increase your offer a little and save us all from much unpleasantness."
"I think we are very close, but you must come up with a little more."
"We are almost there, but not quite. Sweeten the deal and we'll talk."
"Mighty $AI3, Ruler of the god-fearing $CIVADJ6, laughs at your amusing little offer. Would you care to improve it and avoid his righteous annoyance?"
"Sorry, $PLAYER0. The gods mandate that we ask you to increase your offer - just a little."
"The gods instruct me to reject your unfair offer and, unless you come up with a fairer one, to eat your liver."
"Do not make me laugh! It's not nice to make sport of Mighty $AI3. I await a better offer."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"Miserliness is not seemly in a ruler, $PLAYER0. Kindly increase your offer a bit and we'll talk further."
"Not acceptable. Can you do no better?"
"Unacceptable! I demand that you make a reasonable offer!"
"Do you seek to cheat the honorable $CIVADJ5 people? Deal with us fairly or not at all! Come now: make us a fair offer and we can still do business."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"We are almost there, but not quite. Sweeten the deal and we'll talk."
"Please increase your offer a bit and earn the friendship of the $CIVADJ5 people."
"Do you take the $CIVADJ5 people for dwarves? That deal is unfair. You must do better."
"The $CIVADJ6 reject your unfair offer. You must increase it!"
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"I think we are very close, but you must come up with a little more."
"No, $PLAYER0, we are not quite senile yet. Improve your offer if you want to do business with $CIVNAME4."
"Do not make me laugh! Make a fair offer and we can move forward. Otherwise leave me."
"What?! If $CIVNAME4 and $CIVNAME1 are to do business, you must increase your offer at least slightly."
"$AI3 wanz more than dat, $PLAYER0."
"Yer cloz, $PLAYER0."
"Nah!"
"Neva'."
"Forget dat."
"Nah."
"Throw da rat or two an' we havz da deal."
"Da boyz deserve more than dat, $PLAYER0."
"Nah."
"Me like dis not."
"Neva'. Hear me? NEVA'!"
"Hah!"
"I've got too many people to kill. Be serious."
"You are close, but I'm still mad."
"No."
"No."
"Get lost."
"Get lost."
"I think we are very close to a deal. Can you provide a little more?"
"I feel that if you offered just a bit more that this would be acceptable."
"Could you provide just a little more?"
"We are almost there, $PLAYER0, just a little more."
"This unfair offer is an insult to $CIVNAME4! Improve it."
"Unacceptable! I demand that you make a reasonable offer!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"I would rest much easier in my grand palace if you were to sweeten the deal a bit more, $PLAYER0."
"That offer tempts me sorely, but I fear I must decline."
"Loosen your purse-string just a bit more, $PLAYER0, and let’s end this bickering."
"Almost. Just another small pinch of your generosity and we’ll can put a wrap on this."
"It would be an insult to accept this offer.  Be reasonable or leave my jungle!"
"It is becoming apparent that $CIVNAME1 should also be known for its miserliness. If you cannot come up with a little more, $PLAYER0, then you cannot expect me to find this agreeable."
"No, but we’re nearly there."
"We are almost there, but for me to agree to this you must offer up a bit more."
"Sweeten the tea slightly, $PLAYER0, and then our priests can take care of the details."
"$PLAYER0, surely you can spare a bit more? We are so close to agreeing..."
"You begin to anger me, $PLAYER0, I know that you can spare just a wee bit more."
"Do NOT try to cheat me, $PLAYER0! You’ll need to give a little more if you want your offer to be acceptable."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"We are very close, but you must come up with a little more."
"Wisdom argues against cheapness when so much is at stake. Increase your offer and we can do business."
"I dislike being cheated, $PLAYER0. Increase your offer so that it is fair to both of us."
"Would you insult Mighty $CIVNAME4 with your stinginess? Come now: open your purse-strings a bit more!"
"How about no?"
"Close, but no ash-stick."
"You can do better than that, $PLAYER0."
"Be fair."
"I may seem long in the tusk, but I know how to negotiate."
"You begin to anger me, $PLAYER0, I know that you have more to share."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNOUN3 = player's people (NOUN) 
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINEUTRALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"$PLAYER0, $CIVNAME5 will have no part of such a deal."
"Do you take the $CIVADJ7 for simpletons? We can accept no such proposal."
"Forget it! $CIVNAME5 is not so easily gulled!"
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"It is an interesting offer, but, unfortunately, unfair to $CIVNAME5."
"The terms you offer simply cannot be embraced by the $CIVADJ6 people."
"I am appalled at your parsimony, $PLAYER0! We reject your offer entirely!"
"Your one-sided excuse for an offer is completely unacceptable to $CIVNAME5."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"Do not try $CIVNAME5's patience, $PLAYER0. That offer is unfair!"
"Do you take me for a fool? That offer is completely unfair to $CIVNAME5!"
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable. Mighty $CIVNAME5 awaits a fair offer."
"The $CIVADJ2 merchant class are more than usually rapacious, I see. We decline this offer."
"$CIVNAME5 rejects your cheating offer in its entirety."
"You mock us at your peril, $PLAYER0! You must deal with us fairly!"
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"I, $AI4, Ruler of the thrifty $CIVADJ6 folk, laugh heartily at your attempt to rob us blind. Now make a fair offer or forget the whole thing."
"Such a one-sided offer only can be seen as a slap in the face of $CIVNAME5!"
"Is our friendship not worth just a bit more?"
"I am sorry, $PLAYER0, that deal is not acceptable."
"I can not accept such an offer, $PLAYER0."
"That deal is unacceptable"
"Do not play games with me, $PLAYER0.  "
"We will accept no such deal."
"Aw, come on, throw me a bone here."
"Could you sweeten the deal for me; perhaps just a bit more?"
"I simply can not accept this proposal."
"I can not endorse such a lopsided deal, $PLAYER0."
"A fool would gladly take that deal, $PLAYER0.  I however, am not a fool."
"If I were not so even tempered I would be insulted by this offer."
"I am sorry, $PLAYER0, but I can not accept this deal as is."
"That deal is not acceptable, $PLAYER0."
"That offer seems a bit unfair, don't you agree, $PLAYER0?"
"This offer is completely unfair, $PLAYER0."
"Your unfair offer is rejected. I am insulted that you take me for such a fool!"
"Why do you try to cheat the $CIVADJ6 people, $PLAYER0?"
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"Your offer is unacceptable, $PLAYER0."
"My sense of duty to the $CIVADJ6 workers will not allow me to accept this offer. Would you care to make a more reasonable suggestion?"
"Why do you insult $CIVNAME5 with such drivel? I reject your offer completely!"
"Do not seek to cheat Mighty $CIVNAME5, $PLAYER0: the $CIVNOUN3 will surely come to regret it. I decline your unfair offer."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"I must reject that deal on aesthetic grounds: it stinks."
"$CIVNAME1's offer is unfair to the $CIVADJ6 people. I reject it."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"If you wish to do business with Mighty $AI4, then treat him with the dignity he deserves! This deal is unacceptable to $CIVNAME5."
"Are you kidding? It would be much cheaper to conquer your people and take the stuff!"
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable, you dangling rockrunt."
"We will not accept any such proposal."
"Mighty $AI4, Ruler of the rich $CIVADJ7, declines your unfair offer."
"No and get lost, you dainty, willow-waisted cave gherkin."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"We will not accept any such proposal."
"$CIVNAME1's offer is unacceptable. If you wish to trade with the $CIVADJ7, then treat us with respect!"
"The answer is 'no,' $PLAYER0! The deal is not acceptable!"
"I will not dignify your pathetic offer with a reply!"
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"I, $AI4 of the $CIVADJ7, reject your rotten offer."
"$AI4, Ruler of the ever-cold $CIVADJ7, declines your offer and hopes you will get lost so that he can do something useful with his time."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"That deal is not acceptable."
"That deal is unfair to $CIVNAME5. Shame on you. Bad $PLAYER0!"
"Nah, sorries."
"Uh.... no."
"Heh."
"Wat???"
"Neva'."
"NAH!"
"No, dis not fair."
"Dis is ra.. ri... re... ri-di-ca.... cu.... nevamind."
"Haha, $PLAYER0 is funny."
"'okes. Me like 'okes."
"Grrr..."
"Neva'eva."
"Meow."
"Ahem."
"No."
"No."
"Get lost."
"Get lost."
"I can not accept that deal.  Is there something additional that you can offer to entice me with?"
"Perhaps you should inquire with your advisors as what it would take for me to accept this offer.  Surely you have something more to give?"
"That deal is not acceptable."
"If I were not so even-tempered, I'd be insulted by this offer."
"We will not accept any such proposal."
"I am not blind, $PLAYER0.  I know an unfair deal when I see one."
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Your offer is honorable but unacceptable."
"I must humbly decline that proposal, $PLAYER0."
"A pity, but such a one-sided offer is simply not acceptable."
"No.  Are you quite finished?"
"Your offer is rejected.  In future do not waste my time so."
"Once a thief always a thief, eh, $PLAYER0?"
"Regretfully, $PLAYER0, I simply cannot accept such an offer."
"I would be a fool to accept such a proposal."
"This offer is not acceptable, $PLAYER0."
"Perhaps you should rethink that proposal, $PLAYER0.  Its terms are quite unfavorable to the $CIVNAME5."
"Greediness is a nasty trait, $PLAYER0, and you’re displaying a lot of it lately."
"It is insulting that you table such a proposal, $PLAYER0."
"I honestly cannot accept such an offer."
"I am sorry, $PLAYER0, but I simply cannot accept."
"It is an interesting offer, but, unfortunately, unfair to $CIVNAME5."
"The terms you offer simply cannot be embraced by the $CIVADJ6 people."
"I am appalled at your parsimony, $PLAYER0! We reject your offer entirely!"
"Your one-sided excuse for an offer is completely unacceptable to $CIVNAME5."
"Is this a joke?"
"This offer is unacceptable."
"Some call out unenlightened brothers greedy, but you take the biscuit!"
"I am insulted by your pathetic offer."
"I am tempted to sacrifice the messenger in this case!"
"No, no and thrice no."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AISTRONGREJECT
#civ 1
#power 0
#mood 1
#random 2
"I cannot agree to this at all, friend $PLAYER0. It appears to be unfair on the face of it."
"I believe that this offer is completely unfair to $CIVNAME4, so I must regretfully decline."
"This offer is totally unfair to us!"
"Is this a joke? This offer is completely unfair."
"This offer is a grave insult to $CIVNAME4. The answer is NO!"
"Do not mock $CIVNAME4, $PLAYER0! I reject your contemptible offer!"
"$CIVNAME4 cannot accept such an unfair deal, $PLAYER0. Not even to accommodate a friend."
"I must decline this deal, with regret. It appears a bit, shall we say, 'one-sided?'"
"Are you aware that this deal is totally unfair?"
"Why do you waste fair $AI3's time with such a one-sided deal?"
"You must be kidding! Do you think I'm a fool?"
"Are you mad? I would never accept such an unfair deal!"
"This deal is unfair to $CIVNAME4, $PLAYER0. It saddens me to think that you would treat your friends so poorly."
"I must decline your offer, friend $PLAYER0. My people deserve better."
"I'm afraid that $CIVNAME4 must hold out for a fair deal, $PLAYER0. The one you offer is not."
"I have no time for this. The deal you offer is unacceptable in the extreme."
"WHAT? Are you insane?"
"Forget it, $PLAYER0. Your offer is absurd."
"According to my calculations, this offer is absolutely unfair to $CIVNAME4. Surely that was not your intent? Perhaps you should check your numbers."
"$CIVNAME4 cannot agree to these terms, even to please a friend. I am sorry."
"Patently unfair. Not a chance. End of subject."
"You seek to cheat $CIVNAME4, $PLAYER0. This displeases me greatly."
"I think not. I am not in the habit of giving my country's wealth to any barbarian yahoo who happens to come up and ask for it."
"Unacceptable, unacceptable, unacceptable! Oooo - you make me soooo mad!"
"Is this how you treat your friends, $PLAYER0? Surely $CIVNAME4 deserves better from you."
"I regret that $CIVNAME4 must decline your offer. It is not fair."
"You must think that the $CIVADJ5 people are utter idiots! You are wrong!"
"You call this an offer? Who do you think you are dealing with?"
"You test my patience severely, $PLAYER0! Go away before I do something that both of our countries will regret!"
"*PTUI!* I spit on your so-called 'offer!'"
"Despite our friendship, I can not agree to this deal, $PLAYER0."
"How are you able to look at me with a straight face while offering me this?"
"You make a horrible salesman, $PLAYER0, surely there must be more that you can offer me."
"Your bargaining skills leave a lot to be desired, $PLAYER0.  Please leave me alone and only come back when you have something more to offer."
"Not a chance! Are you mad?"
"Unacceptable!  Do not tell me that it is raining gold while you pee on me, $PLAYER0!"
"I cannot agree to such a one-sided arrangement - not even to help a friend."
"I believe that this offer is completely unfair to $CIVNAME4, so I must regretfully decline."
"Forget it, $PLAYER0. Your offer is absurd."
"I beg your pardon? Is THIS your idea of a fair trade? You must be insane!"
"That is your offer, eh? Are you a fool or a thief, I wonder?"
"You can not be serious!  This deal is ludicrous!"
"HAH! Ok, Ok...now put your 'real' proposal on the table.  Your jokes bring a tear to my eye, $PLAYER0.  I laugh so hard."
"Surely, you must have some idea of how unfair this deal is?"
"That deal is unacceptable."
"We will not accept any such proposal."
"Once again, you leave me hanging, $PLAYER0.  I tire of this."
"Are you trying to raw-deal me?  This is absurd!"
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"$CIVNAME4 must decline this offer, $PLAYER0, with regret. It is unfair."
"My friend, why do you not bargain fairly with us? How have we displeased you?"
"Your offer is completely unacceptable."
"$CIVNAME4 cannot possibly accept this terrible offer!"
"WHAT? Do you mock $CIVNAME4? Be careful, $PLAYER0: I'm on the edge here!"
"I would eat dung before accepting such a contemptible offer!"
"Friendship has its limits, $PLAYER0. This offer exceeds them."
"I cannot accept this offer, $PLAYER0. It appears unfair to $CIVNAME4 on the face of it."
"This offer is rejected. With disdain."
"That is your offer, eh? Are you a fool or a thief, I wonder?"
"What? You have the gall to offer $CIVNAME4 THIS?!? No! No! No! A thousand times, NO! Somebody hold me back before I gut this jackal!"
"Inconceivable! You must think we're idiots!"
"$CIVNAME4 must refuse your offer, $PLAYER0."
"With regret, I must decline your offer. It is quite unfair to us."
"Don't insult me with such drivel!"
"$AI3 refuses to even discuss this pathetic offer."
"Fool! $CIVNAME4 will have nothing to do with such a one-sided deal. You had better hope that you fight more adroitly than you negotiate!"
"A thousand curses upon you and upon your contemptible offer!"
"I must decline your offer, my friend. It is awful."
"Your offer is terrible and I must reject it. But thanks for asking!"
"Don't insult me with such drivel!"
"Forget it. I'm not feeling that generous today."
"This offer is a grave insult to the $CIVADJ6!"
"What? You DARE to offer this 'deal' to $AI3, you rickety, porridge-eating lump of antracite?!"
"Your offer is tempting, but entirely unfair to the $CIVADJ5 people. I decline, with thanks."
"Is this how you treat your friends, $PLAYER0? I am very disappointed in you."
"Perhaps you'd like my eldest son as well?"
"Not a chance."
"Do you mock us with this nonsense?"
"You negotiate with forked tongue. That deal is contemptible."
"The $CIVADJ5 people decline your offer. I'm sorry."
"Is this the best offer that you can make, my friend? I fear that it is completely unacceptable to my people."
"What can I say? Get lost."
"Get lost!"
"Get lost, will you?"
"Do you take me for a dwarf? I have emptied entire kingdoms for less provocation!"
"You waste all of our time with such nonsense."
"I believe that this offer is completely unfair to $CIVNAME4, so I must regretfully decline."
"Do you mock us with this nonsense?"
"Double or triple the value of your offer and perhaps you'll walk out of here alive!"
"That is your offer, eh? Are you a fool or a thief, I wonder?"
"You can not be serious!  This deal is ludicrous!"
"Dun waste ma time."
"Nah, nah, nah!"
"Wat???"
"Dam noob!"
"Nub!"
"Get lost, skum."
"Dun waste ma time."
"Nah, neva."
"Waaat???"
"Wut???"
"Get lost."
"Get lost, wormfood."
"Meow."
"No."
"Get lost."
"Get lost."
"How about I eat your head?"
"How about I just kill you?"
"You waste all of our time with such nonsense."
"Is this a joke? If so, I'm sorry but I don't find it at all funny."
"$AI3 refuses to even discuss this pathetic offer."
"Double or triple the value of your offer and perhaps you'll walk out of here alive!"
"That is your offer, eh? Are you a fool or a thief, I wonder?"
"You can not be serious!  This deal is ludicrous!"
"Croak!"
"Croak!"
"Croak!"
"Croak!"
"Croak! Croak!"
"Croak! Croak!"
"This I must decline, my dear $PLAYER0. It is quite unfair to $CIVNAME4."
"$AI3 refuses to even discuss this pathetic offer."
"Absolutely not, $PLAYER0."
"Surely you jest, $PLAYER0."
"Double or triple the value of your offer and perhaps you'll walk out of here alive!"
"It is an insult to my intelligence that you even table such a ridiculous proposal, $PLAYER0!"
"This proposal of yours is unfair - oh, and unacceptable, too!"
"$CIVNAME4 could never agree to this, $PLAYER0."
"I find this totally unacceptable, $PLAYER0."
"You are a rascal, $PLAYER0, to propose such a one-sided deal."
"You take me for a fool?!"
"You call THAT a deal?  A pen of slaves would smell like roses if put against it."
"$CIVNAME4 cannot accept such an unfair deal, $PLAYER0. Not even to accommodate a friend."
"I must decline this deal, with regret. It appears a bit, shall we say, 'one-sided?'"
"Are you aware that this deal is totally unfair?"
"Why do you waste fair $AI3's time with such a one-sided deal?"
"You must be kidding! Do you think I'm a fool?"
"Are you mad? I would never accept such an unfair deal!"
"I will see you thrown into the furnace if you ever insult me with an offer like this again!"
"I will pretend I didn't hear that, $PLAYER0."
"You insult me with your pathetic offer!"
"I have never been so insulted!"
"Good one! What's your real offer?"
"I got out of bed for this?"

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITOTALREJECT
#civ 1
#power 0
#mood 1
#random 2
"Unfortunately, this does not work for us at present."
"I regret that $CIVNAME4 cannot accept your offer at this time, $PLAYER0."
"$AI3 appreciates your offer, but we are unable to accept the deal at this time."
"We are unable to accept such a deal."
"The answer is, 'no!'"
"Not a chance. Forget it."
"We are unable to accept such a deal, friend $PLAYER0."
"I fear that the answer is, 'no.'"
"Fair $AI3 must decline your offer for the time being."
"$CIVNAME4 declines your offer."
"Not a chance. Forget it."
"Impossible! I will make no such deal!"
"I fear that I do not see how such a deal is possible at this time."
"I am afraid that $CIVNAME4 is unable to accept such a deal."
"No. It does not work for us at present."
"$CIVNAME4 can make no such bargain with you."
"I will not even discuss such a deal with you!"
"No! I will speak about this no more!"
"I fear that we cannot accept your offer at this time, $PLAYER0."
"We are unable to accept such a deal, my friend."
"Not a chance. Forget it."
"Such an agreement would violate the spirit - if not the letter - of $CIVADJ5 law."
"Certainly not! I will not even discuss it!"
"What you ask is impossible!"
"I must regretfully decline."
"I'm afraid that $CIVNAME4 can make no such commitment, $PLAYER0."
"At present, Brave $CIVNAME4 must decline your offer."
"I think not. That would not be prudent at this time."
"Not a chance!"
"Certainly not!"
"Bandit!"
"Hogwash!"
"Absolutely not!"
"Not a chance!"
"Your deal is an affront to common sense, $PLAYER0!"
"Are you trying to make me go berserk?!"
"Not a chance!"
"Impossible!"
"Most definitely not."
"That can not be done."
"We want no part of this!"
"I refuse to be cheated!"
"$CIVNAME4 cannot agree to these terms, even to please a friend. I am sorry."
"I cannot accept these terms, even to please you. I am sorry."
"$PLAYER0, your offer is a grave insult to $CIVNAME4."
"Not a chance."
"A thousand curses upon you and upon your contemptible offer!"
"I think not. I am not in the habit of giving my country's wealth to any barbarian yahoo who happens to come up and ask for it."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"Grrr..."
"$CIVNAME4 must regretfully decline your fine offer."
"I cannot accept your offer at this time. I am sorry."
"This would not be in $CIVNAME4's best interests at the moment."
"While we are eager to do business with the $CIVADJ2 people, $CIVNAME4 cannot agree to this offer."
"Impossible!"
"We will have no part of this!"
"We are unable to accept such a deal."
"$CIVNAME4 begs to decline your offer at this time."
"That would not be in our best interests, $PLAYER0."
"$CIVNAME4 cannot accept your offer."
"Your offer is refused!"
"We will not discuss this further!"
"I regret that $CIVNAME4 is unable to accept such a deal."
"$AI3 must decline this deal, $PLAYER0."
"$CIVNAME4 declines your offer."
"No. It does not work for us at present."
"There is no way that $CIVNAME4 can agree to any such deal!"
"Inconceivable!"
"The gods forbid me from accepting your deal, $PLAYER0."
"I fear that we must decline at present."
"Not a chance. Forget it."
"It is not a propitious time for the $CIVADJ6 to make such an agreement."
"The $CIVADJ6 reject your offer!"
"I, $AI3, totally and entirely reject this offer!"
"Friend $PLAYER0, we are unable to accept such a deal."
"We cannot agree to your offer. Please convey my apologies to the $CIVADJ2 people!"
"No. It does not work for us at present."
"The $CIVADJ6 refuse your offer, $PLAYER0. For the moment."
"Your offer is rejected!"
"Certainly not!"
"We decline your offer."
"With uhm.. sincere.. apologies, I cannot accept this offer at this time."
"Are you insulting ME?"
"Do I look like a bloody dwarf or what?"
"Get lost."
"I will not entertain this offer!"
"No. I regret that we cannot accede to your request at this time."
"We decline your fair offer, with thanks."
"Unacceptable, $PLAYER0. For reasons of State. I'm sure you understand."
"I must refuse your offer at this time."
"$CIVNAME4 will not agree to such a deal with $CIVNAME1. Period."
"I decline to consider your offer at this time. Now kindly change the subject."
"$CIVNAME4 cannot agree to these terms, even to please a friend. I am sorry."
"I cannot accept these terms, even to please you. I am sorry."
"$PLAYER0, your offer is a grave insult to $CIVNAME4."
"Not a chance."
"Perhaps if you spent more time listening to your advisors and less haunting houses of ill-repute you'd see the insult in such an offer."
"I could only agree to this deal if I knock myself bloody with a rock. I am all out of rocks and you are virtually out of time."
"Nah."
"Neva."
"Get lost, squig-eater."
"Just get lost."
"Kiss ma green arse!"
"Wut? $PLAYER0 ate sum mushrums?"
"Die."
"Die."
"Get lost."
"Get lost."
"How about I eat your head?"
"How about I just kill you?"
"No."
"No!"
"Get lost."
"That deal is an insult to my intelligence."
"Get out from here, scuttlehead."
"Shut up or I will just kill you where you stand."
"Croak! Croak!"
"Croak! Croak!"
"Croak! Croak!"
"Croak! Croak!"
"Croak! Croak!"
"Croak! Croak!"
"$CIVNAME4 cannot agree to these terms, even to please a friend. I am sorry."
"I could never agree to such an utterly one-sided proposal, $PLAYER0."
"That’s about the craziest offer I’ve ever seen, $PLAYER0, my friend, and totally unacceptable."
"That deal is an insult to my intelligence."
"I am not as dumb as you look, $PLAYER0."
"I have never been so insulted in my life!"
"Completely unacceptable. Were you not a friend, $PLAYER0, I would think you were trying to get the better of me."
"I must reject that proposal in the strongest terms. It is completely unacceptable to $CIVNAME4."
"No! Absolutely not, $PLAYER0. Not in a hundred years."
"A thousand curses upon you and upon your contemptible offer!"
"Forget it! I can see that dealing with the $CIVADJ2 is a waste of time!"
"Your intelligence once impressed me, $PLAYER0.  But to propose such an unfair deal ... well, let us say I am no longer impressed."
"We are unable to accept such a deal, friend $PLAYER0."
"I fear that the answer is, 'no.'"
"Fair $AI3 must decline your offer for the time being."
"$CIVNAME4 declines your offer."
"Not a chance. Forget it."
"Impossible! I will make no such deal!"
"Wait here while I heat the furnaces."
"Impossible!"
"In a word, 'no'."
"Get lost."
"I hope you brought enough troops with you to get out of here alive."
"Was that an offer?"

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTTHREAT
#civ 1
#power 0
#mood 1
#random 1
"Why do you take this tone with us, friend? We cannot be influenced by threats."
"Your threats do not frighten me in the least. Let me know when you have something to back them up."
"You dare challenge $CIVNAME4? Ha! Your threats MEAN NOTHING to us! Now be gone!"
"You don't frighten us, $CIVADJ2 pig-dogs!"
"I fart in your general direction!"
"Your mother was a hamster, and your father smelt of elderberries!"
"This is no way to treat a friend! Your demands are rejected."
"$CIVNAME4 rejects your extortionate demands."
"I laugh in your face! $CIVNAME4 will not be intimidated by the likes of you."
"Are you demented? That is no way to treat a friend!"
"The $CIVADJ2 people have an exaggerated sense of their own might. We do not. We reject your demands."
"Tell your story walking, $PLAYER0! Mighty $CIVNAME4 does not give in to extortion."
"Do not make me laugh!"
"$CIVNAME4 sneers at your hollow threats."
"You seek to bully the stalwart $CIVADJ5 Folk? You underestimate us badly, $PLAYER0. I spit on your hollow threats."
"A man should never be too crafty or clever, $PLAYER0.  The heart of a crafty man seldom sings with joy!"
"Too many unstable words are spoken by him who never holds his peace, $PLAYER0, and you babble without end."
"I will ignore your limp threats, $PLAYER0."
"Remember, $PLAYER0, even when you have lost all, keep your good name for if you lose that, you yourself become worthless."
"You snort and scratch for your own good, $PLAYER0.  Your threats will be ignored."
"Swine! Your bluff has been called!"
"You would threaten me?  Perhaps I have been wrong about you all along $PLAYER0."
"Take your empty threats elsewhere.  While lesser leaders may have bowed down to you, I know you for the windbag you are."
"How crude!  Be gone before I thrash you for your insolence!"
"$AI3 is getting mad."
"Begone!"
"Begone, mortal!"
"Good friends are difficult to find, $PLAYER0. $CIVNAME1 is perilously close to destroying our friendship. I urge you not to pursue this further."
"$CIVNAME1 is a paper tiger. Your demands are rejected."
"Never! We would not give you a cup of water if you were drowning in the desert."
"This is unseemly! Do you really threaten friendly $CIVNAME4? We cannot accede to your demands."
"Not in your lifetime, $PLAYER0."
"$CIVNAME4 refuses. Go boil your head."
"You seek to extort treasure from me! How extraordinary! I refuse, of course. But nice try. I'm proud of you."
"We would not give your pathetic civilization the time of day."
"The jackal does not dictate terms to the lion. I reject your squalid demands."
"Sorry? I must have misunderstood. That sounded an awful lot like extortion. Perhaps you would care to reword your statement?"
"We have ways to deal with wtiless, nib-chewing snotling-fondlers like you. They are really UNPLEASANT. Care to reconsider?"
"The dwarfs reject your demands. The gods will punish you for your arrogance!"
"$PLAYER0, you threaten your friends?!  Your behavior is highly unusual."
"We reject your outrageous demands."
"I don't have time for this idiocy! Offer rejected."
"We cannot agree to this demand."
"Your puny little kingdom cannot threaten the $CIVADJ6. We totally reject your demands."
"Rejected. What are you gonna do about it, huh? Go ahead, you little dwarven trash."
"It's not very nice to try to blackmail your friends, $PLAYER0."
"This is nothing less than extortion. $CIVNAME4 does not give in to extortion."
"How DARE you? Do you not realize whom you are speaking to? Go now: I am perilously close to violating your diplomatic immunity with extreme prejudice!"
"Stop freatenin' uz, ya dork."
"Get lost before I maka steak of ya."
"Ya threaten da boyz? Yer dead oredy..."
"We're small 'uns but bigga den ya!"
"Stop it, goo-eater."
"Yer on a way to get killed."
"Get lost."
"Get lost."
"Da boyz 4 teh win!"
"Friend, I know you better than you think, please do not insult me with such threats again."
"Take your threats elsewhere, $PLAYER0.  We will not be shaken by your big words and frantic, meaningless chatter."
"What a great, big, foul mouth you have, $PLAYER0!  Shall I shut it with my fist?  No?  Then get the hell out of my sight."
"Croak!"
"Croak! Croak!"
"Croak! Croak!"
"Never! It is clear that greed inspires you now. What happened to the $PLAYER0 that we knew and loved?"
"What a great, big, foul mouth you have, $PLAYER0! Shall I shut it with my fist?"
"Get out, $PLAYER0! GET OUT!"
"Take your empty threats elsewhere. While lesser leaders may have bowed down to you, I know you for the windbag you are."
"How crude! Be gone before I thrash you for your insolence!"
"Much like your skull, your threats are empty. Go away now."
"$PLAYER0, it sounds as if you are threatening us. Surely that is not your intent. We will ignore this unpleasant episode for the sake of our friendship."
"We ignore your hollow threats."
"Much like your skull, your threats are empty. Go away now."
"Am I meant to be scared?"
"$PLAYER0, you are clearly sick in the head. I suggest you consult your medics."
"Time for you to leave, 'friend'."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVADJ6 = player's people (NOUN)
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTBROKENDEAL
#civ 0
#power 0
#mood 1
#random 6
"I'm afraid I cannot do that, $PLAYER0. Your regrettable treatment of us in the past makes that impossible."
"Unfortunately, I must decline. Previous agreements we had with you did not work out very well for the $CIVADJ4 people."
"My deep regrets, but I must refuse. $CIVNAME1 has broken deals with us in the past, remember?"
"The $CIVADJ4 people still remember the outcome of other agreements with $CIVNAME1, and they will not allow me to enter into another one at this time."
"I am sorry to say that that is impossible. Previous deals did not work out so well for $CIVNAME3, as you may recall."
"That is impossible, I'm afraid. My people remember too well the deals you have broken with us in the past."
"You have broken deals with us in the past. We will not risk another such insult."
"No. $CIVNAME3 did not fare very well in our dealings with you in the past, $PLAYER0, and we have no desire to recreate that experience."
"That will not happen, $PLAYER0. You have broken deals with us in the past, and the $CIVADJ4 people have long memories.'"
"After what you have done to us in the past? I think not!"
"$PLAYER0, you must have an especially low opinion of my intelligence. I remember very well how you cheated us in the past."
"$CIVNAME3 will not enter into a deal with you, $PLAYER0. You have cheated us in the past and we cannot trust you at all."
"You have broken deals with us in the past. We aren't going to fall for your shenanigans again."
"We have not forgotten your treatment of us in the past. The $CIVNOUN6 have long memories, $PLAYER0!"
"You expect us to fall for your lies again? You are stupider than I thought!"
"Fool me once, shame on you. Fool me twice, shame on me. Forget it!"
"Hah! After you have broken so many deals with $CIVNAME3 in the past? You arrogant toad!"
"$CIVNAME3 declines $CIVNAME1's offer. We are not foolish enough to let you take advantage of us again, $PLAYER0!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVNAME5 = Civ the player Stabbed
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTINFORMEDOFBROKENDEAL
#civ 0
#power 0
#mood 1
#random 6
"I deeply regret that we cannot do that, $PLAYER0. $CIVNAME5 has informed me that you have broken deals with them in the past."
"My spies have informed me of your treatment of $CIVNAME5, $PLAYER0. $CIVNAME3 cannot afford to risk the same outcome. I am sorry."
"I must decline, $PLAYER0. I have heard of your dealings with $CIVNAME5. Now let us speak of other things, shall we?"
"Unfortunately, rumors of $CIVNAME1's dealings with $CIVNAME5 have reached my people's ears, and they will not allow me to make such an arrangement with you."
"Regretfully, I must refuse. Your broken deals with $CIVNAME5 make it impossible for $CIVNAME3 to come to such an arrangement with you at this time."
"The $CIVADJ2 people have a reputation for breaking deals, I'm afraid. After what happened to $CIVNAME5, I cannot make any such agreement with you."
"$CIVNAME5 tells me that you have broken deals in the past. We aren't going to let you do that to us."
"Your reputation precedes you, $PLAYER0. You have broken deals with $CIVNAME5, and we shall not risk the same shabby treatment."
"Certainly not. $CIVNAME5 has told us of your perfidy."
"And what is to stop you from doing the same to $CIVNAME3 as you have done to $CIVNAME5?"
"Not after the way you treated $CIVNAME5, $PLAYER0."
"No. We know that you have broken deals with $CIVNAME5 and we will not let you do the same to us."
"Forget it! Your treatment of $CIVNAME5 is infamous. You won't make a fool of $CIVNAME3 as well!"
"Make a deal with you after what you did to $CIVNAME5? The $CIVADJ4 people would hang me as an idiot, and I wouldn't blame them!"
"The $CIVNOUN6 are not total idiots, $PLAYER0. We have heard what you did to $CIVNAME5 and we want no part of you."
"You are a liar and a cheat, $PLAYER0! I know you have broken deals with $CIVNAME5, and I won't let you do the same to $CIVNAME3!"
"You arrogant whelp! You think you can betray us the same way you did to $CIVNAME5? That ain't gonna happen!"
"Make a deal with you? Hah! We know that you have hosed over $CIVNAME5, $PLAYER0. $CIVNAME3 is not so easily cheated."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVADJ5 = player's people (NOUN) 
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTPASSAGEVIOLATION
#civ 0
#power 0
#mood 1
#random 6
"Uh, well, the last time we had a right of passage treaty with $CIVNAME1, you sort of attacked us, didn't you?"
"I don't think we can do that, $PLAYER0. The $CIVNOUN6 remember what $CIVNAME1 did to us when we had a right of passage treaty with you before..."
"$CIVNAME3 cannot do that, $PLAYER0. After all, you DID sneak-attack us when we had such a treaty before."
"My apologies to the $CIVADJ2 people, but $CIVNAME3 has bitter memories of your betrayal of us in the past."
"I regret that we can't accommodate you. $CIVNAME3 remembers how you sneak-attacked us during a previous treaty."
"I'm afraid not, $PLAYER0. After all, you DID attack us during a previous right of passage agreement..."
"Remember what you did to us when we had a right of passage agreement with you before? Well, WE certainly do!"
"Not a chance. You betrayed $CIVNAME3 the last time we had a right of passage agreement, and we won't get fooled again."
"Do the $CIVADJ2 people take us for simpletons? You betrayed us before; you won't get another chance!"
"Excuse me while I laugh. You hosed us once with a right of passage agreement, and now you want us to let you do it again? I have two words for you: get stuffed."
"Go soak your head. We won't let you use a right of passage agreement to sneak-attack us again!"
"We're not stupid, $PLAYER0! You sneak-attacked us before, remember? We have no desire at all to recreate the experience!"
"WHAT? After what you did to us when we had such an agreement before? Liars and cheats are not welcome in $CIVNAME3, $PLAYER0. Find a way around us or don't go."
"So you can sneak-attack us again, like you did before? If you want to enter our soil, you'll have to pay for it. In blood!"
"We will not let you sneak-attack us again, $PLAYER0!"
"If any of your troops set foot on $CIVADJ3 soil we will kill them. We remember what you did to us the last time we had this treaty, $PLAYER0!"
"You self-delusional egomaniac! You sneak-attacked us when we had such an agreement before, and now you expect us to sign another one? Forget it!"
"I'll happily give you a right of passage agreement - to hell! I remember what you did to us when we had such an agreement before, and I won't let you betray us again!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVNAME5 = Civ the player has Stabbed
#AIREJECTINFORMEDOFPASSAGEVIOLATION
#civ 0
#power 0
#mood 1
#random 6
"I must politely decline, $PLAYER0. You failed to honor your agreement with $CIVNAME5, and we cannot risk such a betrayal."
"That is impossible, I fear. We know that you sneak-attacked $CIVNAME5 while they had such a treaty with you, and $CIVNAME3 can ill-afford similar treatment."
"Uh, well, see, there's a rumor going around that you attacked $CIVNAME5 while crossing their country under the protection of this treaty, and as much as we like $CIVNAME1, we can't risk it. No offense."
"$CIVNAME5 has told us that you treated them very badly indeed when they made this treaty with you; we do not want to get the same treatment. I'm sorry."
"I cannot do this, $PLAYER0. We know of your ill-advised sneak-attack against $CIVNAME5 under the protection of this treaty."
"Unfortunately, you rendered such an agreement impossible when you broke your treaty with $CIVNAME5."
"You sneak-attacked $CIVNAME5 while under the protection of this treaty, $PLAYER0. I can't possibly trust you."
"You broke a similar treaty with $CIVNAME5, $PLAYER0. Why would anyone in their right mind believe that you wouldn't do it again?"
"I'd rather eat a bug. Your shabby sneak-attack against $CIVNAME5 is well-known."
"Keep your dirty, thieving troops off of our land. We know of your treatment of $CIVNAME5."
"Do you take us for cretins? $CIVNAME5 has told us of your perfidy, $PLAYER0."
"Can't do it. We know what you did to $CIVNAME5, and the $CIVADJ4 people don't want your troops anywhere near them."
"Your troops are not welcome in $CIVNAME3. Your infamous sneak-attack against $CIVNAME5 is known to us!"
"An agreement with you is not worth the paper it is written upon, $PLAYER0. The whole world knows of your betrayal of $CIVNAME5!"
"Make a right of passage agreement with a treaty-breaker like you? We know about $CIVNAME5, $PLAYER0. Go peddle your lies elsewhere."
"Yeah, sure. And perhaps we should give you the keys to our armory while we're at it. We know what happens to people who sign diplomatic agreements with you - remember $CIVNAME5?"
"The arrogance of the $CIVADJ2 people! You attack $CIVNAME5 under the protection of this treaty, and then you expect US to sign one with you as well? I'll see you dead first!"
"You DARE to come before me with this, this utter nonsense? We know full well about your treacherous attack against $CIVNAME5 when they had such an agreement with you! $CIVNAME3 does not treat with liars and cheats!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVNOUN5 = player's people (NOUN) 
; $CIVNOUN6 = AI's people (NOUN)
#AIREJECTMILITARYRETRACT
#civ 0
#power 0
#mood 1
#random 6
"You have failed to fully honor diplomatic agreements with us in the past and we must therefore politely decline."
"I'm afraid that $CIVNAME3 cannot sign such an agreement with you, $PLAYER0. We feel that you did not fully live up to your treaty obligations in the past."
"Please convey my regrets to the $CIVADJ2 citizens, $PLAYER0. $CIVNAME3 is not quite happy with the outcome of previous treaties with you, and we must decline."
"Previous treaties made with $CIVNAME1 have not worked out so well for $CIVNAME3, $PLAYER0. We regretfully decline."
"Later, perhaps - after the $CIVNOUN6 have had enough time to forget how you have ill-used them in the past."
"We are not interested, $PLAYER0. We feel that you did not fully live up to your treaties with us in the past."
"Not a chance. $CIVNAME1 has broken agreements with $CIVNAME3 before, and we are not eager to repeat the experience."
"Make another deal with you? Hah! Not a chance."
"You've got a nerve, $PLAYER0. You didn't keep your previous treaties with $CIVNAME3; why would I trust you again?"
"Have you forgotten your shabby treatment of us in the past? I haven't!"
"The $CIVADJ4 people would never countenance such a deal with you, $PLAYER0. They too well remember your treachery in the past."
"$CIVNAME1 has betrayed us before, $PLAYER0. We neither forgive nor forget."
"Go jump in a volcano. You have hosed us before - we're not going to let you do it again!"
"Deal with YOU? You've already stabbed $CIVNAME3 in the back once - do you REALLY expect us to give you another chance?"
"$CIVNAME3 will not deal with a liar and a treaty-breaker, $PLAYER0. Go now before I create a diplomatic incident on your head with this large rock!"
"You have betrayed us before, and we will not deal with you!"
"You are a treacherous, scheming worm, and $CIVNAME3 will not let you betray us again!"
"After you failed to live up to our previous agreements? Forget it!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's Civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVNAME5 = Civ the player has Stabbed
#AIREJECTINFORMEDOFMILITARYRETRACT
#civ 0
#power 0
#mood 1
#random 6
"$CIVNAME5 informed us that you did not live up to your treaty obligations with them. I'm sorry, but we must refuse."
"Despite our friendship with $CIVNAME1, we must decline. We understand that you did not live up to your treaty obligations with $CIVNAME5, and we can't risk the same treatment."
"The $CIVADJ4 people must regretfully refuse. Your reputation for keeping treaties is not exemplary, $PLAYER0. I speak of course of the unfortunate incident with $CIVNAME5..."
"We cannot fully trust $CIVNAME1 - $CIVNAME5 has informed us of your betrayal. I'm sorry."
"Unfortunately, $CIVNAME1 has a poor reputation when it comes to keeping treaties - remember $CIVNAME5? I must refuse."
"This cannot happen. I know of your treatment of $CIVNAME5, and I cannot risk the same thing happening to $CIVNAME3."
"After the way you betrayed $CIVNAME5? I think not."
"We have heard of your shabby treatment of $CIVNAME5, $PLAYER0, and $CIVNAME3 will have nothing to do with you."
"$CIVNAME5 tells us that a treaty with you is not worth the paper it is written upon, $PLAYER0. We decline."
"Word of your betrayal of $CIVNAME5 has reached us, $PLAYER0. I would be foolish indeed to expect you to keep your word with $CIVNAME3, wouldn't I?"
"$CIVNAME3 declines. We cannot be sure that you will live up to your treaty obligations now any better than you did with $CIVNAME5."
"The $CIVADJ4 people refuse. You are known as a liar and a treaty-breaker, and we'll not deal with you."
"Go jump in a quicksand patch. You betrayed $CIVNAME5 and you'll betray us."
"Deal with you? We know that you betrayed $CIVNAME5, $PLAYER0! We don't like treaty-breakers around here. Go find someone else to lie to!"
"You must be kidding! You hosed $CIVNAME5 and now you want to hose $CIVNAME3. You're either incredibly arrogant or incredibly stupid. Which is it?"
"After the way you betrayed $CIVNAME5? $CIVNAME3 politely declines your lying, cheating, backstabbing offer. Have a nice day - elsewhere, preferably."
"$PLAYER0, we know you for the lying, cheating, treacherous backstabber you are. After what you did to $CIVNAME5 I'd sooner make a treaty with the devil himself."
"We are well-aware of your betrayal of $CIVNAME5, $PLAYER0. We cannot trust the $CIVADJ2 people and we cannot trust you."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITHANKS
#civ 1
#power 1
#mood 0
#random 1
"May the friendship between $CIVNAME4 and $CIVNAME1 last for many years!"
"May the bond between $AI3 and $PLAYER0 grow stronger as we move forward."
"Good decision. We must build a closer bond - or else!"
"$CIVNAME4 salutes you, $PLAYER0!"
"We work together well, $PLAYER0. I look forward to many more mutually profitable arrangements in the future!"
"We thank our partner, $CIVNAME1, for coming to a fair and just arrangement."
"I $AI3, do hereby offer my sincerest thanks to my good friend, $PLAYER0."
"$CIVNAME4 thanks you, $PLAYER0."
"$CIVNAME4 salutes its friend, the tiny nation of $CIVNAME1."
"You are wise beyond your years, friend $PLAYER0. $CIVNAME4 offers you its sincerest thanks."
"I am glad that we have concluded this arrangement amicably, $PLAYER0."
"That's done, then. Thanks and farewell!"
"I am so happy that our two kingdom can rise above petty rivalries like this! We will set an example the whole world will follow!"
"I congratulate you on your common sense, $PLAYER0."
"Our work is concluded. You may go."
"It has been a pleasure doing business with you, $PLAYER0."
"Thank you, $PLAYER0.  Is there anything else?"
"Thanks.  Will that be all?"
"Thank you, $PLAYER0!  Our bards are already creating compositions in your honor."
"Thank you, $PLAYER0."
"That will be all for now, $PLAYER0."
"Lo!  I am gracious unto you!"
"Many thanks, $PLAYER0!"
"Thanks, $PLAYER0."
"($AI3 stares at you.)"
"($AI3 stares at you.)"
"($AI3 stares at you.)"
"Like a mighty castle, our friendship will survive, though the very heavens rain, er, big rocks down upon it!"
"You have our gratitude."
"Yours is a friendly and accommodating little culture. We thank you."
"I bow before you in friendship, $PLAYER0!"
"You have $CIVNAME4's thanks."
"I thank you. Now I'm sure that you have pressing business elsewhere..."
"Thank you, $PLAYER0. May both our people profit from our continued friendship!"
"$CIVNAME4 acknowledges your friendship. Thank you."
"We're done here, right? Well, don't let me keep you. Thanks and good bye."
"You show great wisdom and acumen in picking your friends, $PLAYER0. The $CIVADJ6 thank you."
"I will order to forge a sword with some cool-sounding name in honor of your friendship!"
"The $CIVADJ5 people graciously thank the people of $CIVNAME1."
"We thank our friends and partners, the $CIVADJ2 people!"
"It is good that we can come together as equals like this, $PLAYER0."
"Thank you, $PLAYER0."
"$AI3 thanks you on behalf of the grateful $CIVADJ5 people!"
"$PLAYER0, my people thank you."
"The $CIVADJ6 thank you, $PLAYER0. You may go now."
"I, $AI3, do hereby thank my good friend, $PLAYER0!"
"Excellent! I'm quite pleased."
"Our work is finished here, is it not? Well, then, don't let me keep you. Ta!"
"Fanks."
"Da boyz be grateful, $PLAYER0."
"Da orks be thankful."
"Fanks from da gobbos!"
"Me be grateful, $PLAYER0."
"Hah! $PLAYER0 iz good."
"Thank you. Now, get lost."
"A thousand thanks, $PLAYER0. Now, get lost."
"(walks away)"
"You have my *eternal* gratitude, $PLAYER0."
"Yes, I believe we will both profit from this deal.  I look forward to doing business with you again."
"Thank you, $PLAYER0."
"You are a noble creature, $PLAYER0.  It was a pleasure dealing with you."
"Thank you, $PLAYER0."
"$CIVNAME4 thanks you."
"Thanks, sweetheart."
"Thanks, sweetie."
"Thank you. Your cooperation has been noted."
"On behalf of the $CIVADJ5 people I thank you."
"I am glad that we could reach an agreement, $PLAYER0."
"$CIVNAME4 thanks you, $PLAYER0."
"$CIVNAME4 salutes you, $PLAYER0!"
"We work together well, $PLAYER0. I look forward to many more mutually profitable arrangements in the future!"
"We thank our partner, $CIVNAME1, for coming to a fair and just arrangement."
"I knew we could come to a mutually beneficial arragenment."
"That's big of you, $PLAYER0."
"You have my thanks."

#AIWHATEVER
#civ 0
#power 0
#mood 1
#random 18
"Is there anything more?"
"You were saying?"
"Take your time..."
"I beg your pardon?"
"What?"
"I don't understand."
"I beg your pardon?"
"Please continue."
"Do you want to discuss anything else?"
"Go on..."
"Please go on."
"Go ahead."
"Is that all?"
"I beg your pardon?"
"You were saying?"
"Sorry?"
"Please go on."
"What?"
"I haven't got all day, you know."
"I'm a busy ruler. Please get on with it."
"I haven't got all day..."
"Umm, right..."
"Huh?"
"Yeah, sure, whatever..."
"What?"
"Huh?"
"Moving right along..."
"Change your mind?"
"Pardon me?"
"Could you please hurry this up?"
"Something on your mind?"
"Go ahead..."
"What are you talking about?"
"What was that all about?"
"Get on with it, please."
"I haven't got all day..."
"Are you deliberately testing my patience?"
"Please don't waste my time."
"Quit stalling!"
"Stop that!"
"What are you doing?"
"Could you hurry this up?"
"Why are you wasting my time like this?"
"Moving right along..."
"I grow tired of your games."
"Don't waffle on the issue."
"What are you trying to tell me?"
"Don't toy with me."
"I don't have time for this."
"Three words: increase your medication..."
"Stop fooling around."
"Hurry up, will you?"
"Get on with it!"
"Are you quite finished yet?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
#AIPROPOSALRESPONSE
#civ 0
#power 0
#mood 1
#random 12
"Let us hear your idea..."
"What do you suggest?"
"I'm listening..."
"Go ahead: I'm listening."
"What do you have in mind, great $PLAYER0?"
"We're always looking for a fair exchange, $PLAYER0. Go ahead."
"What do you suggest, generous $PLAYER0?"
"Go ahead: shoot."
"Let's hear what you're offering." "
"$CIVNAME1's generosity is famous the world over. Let me hear the offer."
"What would the generous $CIVADJ2 people suggest?"
"I'm quite eager to come to an agreement with you. What is your offer?"
"What do you have to offer?"
"Let us hear your offer."
"Well, what would you suggest?"
"Well, what would you suggest?"
"I'm listening..."
"I'm listening..."
"What do you have in mind, great $PLAYER0?"
"Go ahead: I'm listening."
"Go ahead: state your offer. And hurry up - I can't spend all day at this!"
"What would the generous $CIVADJ2 people suggest?"
"Well, let's hear your brilliant idea."
"Well, go ahead and put something on the table." "
"What do you have to offer?"
"Well, state $CIVNAME1's offer - and be quick about it."
"I'm listening..."
"What do you have in mind, great $PLAYER0?"
"Go ahead: I'm listening."
"So, what is this great deal you are offering me?"
"What do you suggest? And hurry up - I can't spend all day at this!"
"All right, I listen. But mind that you don't try any of your swinging $CIVADJ2 merchants' tricks on me..."
"Well, $PLAYER0, let's hear your brilliant idea!"
"All right. Let's hear it then."
"Hmmm. The $CIVADJ2 merchants are known the world over as crafty bargainers, but I'll listen to your offer."
"Well, then? What are you waiting for? Let's see the 'generous' deal you offer me."
"I'm listening..."
"I'm listening..."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
#AICOUNTERRESPONSE
#civ 0
#power 0
#mood 1
#random 12
"Do you have a better idea?"
"Well, what would you suggest?"
"I'm listening..."
"Go ahead: I'm listening."
"What do you have in mind, great $PLAYER0?"
"Do you have a counter-offer, $PLAYER0?"
"What would you suggest, generous $PLAYER0?"
"I'm sorry the deal was unacceptable, $PLAYER0. Do you have a counter-offer?"
"$CIVNAME1's generosity is famous the world over. What would you suggest?"
"What would the generous $CIVADJ2 people suggest?"
"I'm quite eager to come to an agreement with you. Let's hear you counter-offer."
"I'm quite ready to hear an alternate deal, $PLAYER0."
"Do you have a better idea?"
"Do you have a better idea?"
"Well, what would you suggest?"
"Well, what would you suggest?"
"I'm listening..."
"I'm listening..."
"What do you have in mind, great $PLAYER0?"
"Go ahead, I'm listening."
"What do you suggest, then? Hurry up, I can't spend all day at this!"
"Do you have a counter-offer?"
"Well, let's hear your brilliant idea!"
"Don't like that deal, eh? Well, why don't you put something on the table?"
"Do you have a better idea?"
"Well, what would $CIVNAME1 suggest?"
"I'm listening..."
"What do you have in mind, great $PLAYER0?"
"Go ahead, I'm listening."
"Let's hear your counter-offer, then."
"What do you suggest, then? Hurry up, I can't spend all day at this!"
"You have a better idea, I suppose?"
"Well, $PLAYER0, let's hear your brilliant idea!"
"Don't like that deal, eh? Well, why don't you put something on the table?"
"You are a difficult person to bargain with. What is your counter-offer?"
"Go ahead. Steal my shirt, why don't you? Let's hear this wonderful counter-offer?"
"You are a difficult person to bargain with. What is your counter-offer?"
"Don't like that deal, eh? Well, why don't you put something on the table?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
#AIREJECTRESPONSE
#civ 0
#power 0
#mood 1
#random 12
"Let's hear an offer from you, then."
"That won't work for you, eh? Well, what will?"
"Would you like to make a different offer, friend $PLAYER0?"
"Do you wish to make a counter-proposal, $PLAYER0?"
"I'm sorry that deal doesn't meet with your approval. Do you have another offer in mind?"
"I'd be happy to entertain any offer generous $CIVNAME1 wishes to make, $PLAYER0."
"Don't like that one, huh? Too bad. Do you have something different to suggest?"
"Well, I'm sure we can do business, $PLAYER0. Why don't you make a counter-proposal?"
"I'm sorry that doesn't work for your people. Do you care to suggest an alternative?"
"Well, you suggest something, then!"
"Too bad. Do you have something else in mind?"
"All right. Why don't you put something on the table?"
"Let's hear an offer from you, then."
"Let's hear an offer from you, then."
"All right - do you have something different in mind?"
"Don't like that one, huh? Too bad. Do you have something different to suggest?"
"Well, I'm sure we can do business, $PLAYER0. Why don't you make a counter-proposal?"
"Well, you suggest something, then!"
"Too bad. Do the $CIVADJ2 people have something else in mind?"
"Hrmph. Well, you have a better idea, I suppose?"
"You have a different deal in mind, I suppose?"
"Well, offer something different, then!"
"You would like to suggest an alternative, I suppose?"
"I see. Well, then, make an offer YOU can live with. Sheesh!"
"That won't work for you, eh? Well, what will?"
"Let's hear an offer from you, then."
"All right - do you have something different in mind?"
"All right - do you have something different in mind?"
"Hrmph. Well, you have a better idea, I suppose?"
"I see. Well, then, make an offer YOU can live with. Sheesh!"
"You are immensely frustrating! Why don't you put something on the table, then?"
"I should have know better than to expect reasonableness from $CIVNAME1. Well come on then - YOU make an offer."
"Well, what kind of deal would the cheap, penny-pinching $CIVADJ2 people accept, then?"
"Sheesh! It's like I'm speaking to a brick wall here! Well, let's hear YOUR offer then!"
"Well, you suggest something, then!"
"You decline our generous offer? I am very disappointed, $PLAYER0. Oh well. I suppose you have something else to suggest?"
"All right - do you have something different in mind, $PLAYER0?"
"All right - do you have something different in mind?"

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $CIVNAME3 = AI's civ
; $CIVADJ4 = AI's people (ADJ)
; $CIVADJ5 = player's people (NOUN) 
#AIUNDERSTANDRESPONSE
#civ 0
#power 0
#mood 1
#random 12
"May the friendship between $CIVNAME1 and $CIVNAME3 last for a thousand years! Is there anything else you wish to discuss?"
"It has been a pleasure dealing with you, $PLAYER0! Is there anything else you wish to discuss?"
"It has been $CIVNAME3's pleasure. Is there something else for us to discuss?"
"Excellent. Now, is there anything else?"
"Is there anything else?"
"The $CIVADJ4 people appreciate your business. Have a nice day!"
"Good. Is there something else you wish to discuss?"
"Thank you, $PLAYER0. Is there any other little thing $CIVNAME3 can do for you?"
"Is there something else you wish to discuss?"
"Well, that's the end of that. Is there something else?"
"I'm sure you're quite busy, $PLAYER0. Please don't let me detain you."
"So what else can the friendly $CIVADJ4 people do for you today?"
"Is there something else you wish to discuss?"
"Is there anything else you would like to talk about?"
"Excellent. Now, is there anything else?"
"I'm sure you're quite busy, $PLAYER0. Please don't let me detain you."
"Is there anything else?"
"It has been $CIVNAME3's pleasure. Is there something else for us to discuss?"
"Well, I'm quite busy assuring $CIVNAME3's world domination. Is there anything else?"
"Well, that's the end of that. Is there something else?"
"Well, don't let me keep you. Unless you've something else to discuss, I bid you adieu."
"Is there anything else?"
"Well, is there something else you wish to discuss?"
"Well, that's that. Don't let me detain you further, $PLAYER0. Good bye!"
"Is there something else you wish to discuss?"
"Is there anything else you would like to talk about?"
"Excellent. Now, is there anything else?"
"I'm sure you're quite busy, $PLAYER0. Please don't let me detain you."
"Well, that's that. Don't let me detain you further, $PLAYER0. Good bye!"
"That's the end of that. Unless there's more to discuss, I'm out of here."
"Anything else you'd like to talk about? Well? Be quick about it!"
"That's settled. So why are you still here?"
"That's the end of that. So perhaps you could go away now, thank you very much."
"It's always a SINCERE pleasure to deal with the most kind, gracious and generous $CIVNOUN5. Unless there's more to discuss, I'd like to go home now and shoot myself..."
"Well, that's over with. Anything else you'd like to talk about?"
"Anything else I can do to you? Er, I mean, 'for you?'"
"Excellent. Now, is there anything else?"
"I'm sure you're quite busy, $PLAYER0. Please don't let me detain you."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ) 
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETREAT
#civ 1
#power 0
#mood 1
#random 1
"Of course. They were just, uh, looking around. They will return leave soon."
"We meant no offense. Our troops will return home immediately."
"Ahh. You DO have a backbone - we were beginning to wonder. Our people will return home, for now."
"I apologize for this unfortunate error. Our people will return home shortly."
"Be assured that the $CIVADJ6 will leave your territory soon."
"Right. We were only probing your defenses - you understand... They will be back home soon."
"Whoa! How the heck did they get THERE? Of COURSE they will leave!"
"They'll leave immediately. I apologize for the ardor of the $CIVADJ5 people. No hard feelings, I hope?"
"$PLAYER0. My Lads will leave. But there MAY soon come a day when they will return - for good."
"Our people will leave your territory right away. You have my word on it."
"My people have exceeded their orders. I will have them withdraw."
"Ooooh. I'm shaking! The $CIVADJ6 WILL exit your territory - for now - but not because you desire it - because it suits OUR purposes!"
"$CIVNAME4 deeply regrets this unfortunate incident, my friend $PLAYER0! I will have them executed immediately!"
"I apologize for my overzealous people. We will withdraw."
"You blustering fool! We will vacate your territory, for the moment. But we will return when the time is right!"
"We will not continue to loiter like unwelcome guests.  I will instruct them to leave at once!"
"My apologies, $PLAYER0.  We will leave you to whatever it is that you do there, in peace."
"There will be no raids today.  Perhaps some other time."
"We merely wanted to bring sunshine to your people, $PLAYER0.  Do you have something against sunshine?"
"Yes, I will see to it that our naked hordes are removed at once!"
"Our naked warriors appear to stir feelings of inferiority among your own soldiers, $PLAYER0?  I will have them return immediately."
"$PLAYER0, I will see to it personally that the troops are removed and will then have their generals stoned in the streets upon their return."
"Very well, I will have them removed at once, $PLAYER0"
"In your weak position, I too would fear the incursion. We will grant your request."
"Grrr..."
"Grrr..."
"Grrr..."
"I deeply regret this unfortunate incident, $PLAYER0. Our men will be withdrawn right away!"
"Hrmph. Well, we were just leaving anyway..."
"We will leave immediately - if only to get away from your incessant yapping."
"What an appalling mistake! I'll see to it that the erring fools commit seppuku at once!"
"They will leave at once. I deeply apologize for this unfortunate incident."
"You show great courage in standing up to us, $PLAYER0. We will leave, for now."
"We go immediately."
"No problemo. We're outta here!"
"$CIVNAME4 grants your request. For now."
"I will order them to withdraw as soon as I can,  $PLAYER0."
"Your humble plea has not fallen on deaf ears, $PLAYER0. Our troops will leave immediately."
"Very well. But we WILL meet again. The gods have ordained it!"
"The $CIVADJ6 eagerly comply with $CIVNAME1's request."
"$CIVADJ6 never stay where they are not wanted. We're gone."
"$CIVNAME1 is right to fear: if I were as weak, I'd fear them too. We will withdraw."
"Hmm, ok."
"Our mighty elven warriors will withdraw at once."
"We have seen all that we came to see. We'll leave, for now."
"See? THIS is what happens when you pick leaders on the basis of their social standing rather than on their competency. I apologize. It shall not occur again!"
"We will withdraw, as you wish."
"We come and go as we please, $PLAYER0. Right now it pleases us to go."
"Yes, da boss speeks."
"We meen no harm, $PLAYER0."
"Ye better lissen wen boyz come agen."
"Yes mista."
"Dinna see them boyz came so close."
"Next time you will get chewed up."
"Uh, certainly. They were just looking for 'volunteers' to join in the upcoming winter sacrifices. We'll try elsewhere, shall we?"
"Die! Die! Die! I mean... sure, we're leaving."
"Next time you die."
"I will have them removed at once, $PLAYER0.  We do not wish to quarrel with you at this time."
"Oh, them? Uh, yes...right away!"
"Yes, they will be removed, we have seen enough squalor for now."
"Our apologies, warm-blood."
"An unfortunate mistake. They will depart soon."
"Yessss, warm-blood."
"They will go, but do not be surprised to see them return with a much more evil look in their eyes."
"Agreed. But don’t be alarmed to see them return with vengeance in their eyes."
"Agreed; they will depart your miserable land. Surely even you did not think that we could possibly be interested in also living in such squalor?"
"They will be withdrawn.  I trust that no harm has been caused by this minor transgression."
"Yes, my friend, they will soon depart.  If you later discover that my warriors made off with any gold I will happily reimburse."
"Well, the 'great' $PLAYER0 speaks. Sure, they will go - this time. But with the slightest provocation they will no doubt be back - with a vengeance!"
"I apologize for this unfortunate error. Our people will return home shortly."
"Be assured that the $CIVADJ6 will leave your territory soon."
"Right. We were only probing your defenses - you understand... They will be back home soon."
"Our troops are homesick anyway."
"We shall withdraw."
"By the Hand of Hashut, we will return if you give us cause."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETURNHOME
#civ 1
#power 0
#mood 1
#random 1
"Yes, of course, $PLAYER0. We will bring them home at once. Our apologies."
"Yes, yes, I know. My generals are over-anxious. I will see to it that they withdraw immediately."
"We will withdraw immediately. My apologies."
"An unfortunate mistake. My general simply can't bring himself to stop and ask for directions. They will withdraw immediately."
"The $CIVADJ5 forces will be withdrawn immediately. I apologize on behalf of the $CIVADJ5 people."
"As you wish. We will return home - for now."
"WHERE are they? Good heavens! I am going to have a strong talk with that general, you betcha! The $CIVADJ5 forces will return home at once!"
"Quite touchy, aren't you? I wonder what it is you have to hide... We will withdraw at once."
"No need to bark at me like that, $PLAYER0. We will withdraw."
"Well, technically, we haven't actually violated any laws that I am aware of... But this is no time to insist upon the letter of the law! We shall leave because you have requested it!"
"We shall leave at once. My apologies."
"$CIVNAME4 shall grant your request this time. We go at once."
"The $CIVADJ5 soldiers will withdraw immediately. You have my sincerest apologies."
"You are very touchy these days, $PLAYER0. It's almost as if you don't trust us. Very well. We will withdraw at once."
"I am not used to moving my troops according to the dictates of others, $PLAYER0. I WILL withdraw them, this time..."
"Clearly my soldiers have grown restless.  Please forgive our intrusion."
"As you wish.  We have no reason to scuffle with you now."
"Fine.  May we take some women back with us on our way out?  No?"
"If it is our nude warriors that offend you, I will have them removed at once."
"Yes, you are correct; they do get quite rowdy at times.  I will have them move elsewhere."
"Their taunting and nudity is too much for you to bear, $PLAYER0?  I will instruct them to leave immediately."
"You have set me right, $PLAYER0.  I will have them return immediately and flog myself for my own insolence!"
"We have no desire to create a major incident out of this, $PLAYER0.  Please forgive our intrusion."
"Paranoid, $PLAYER0?  You should be.  Regardless...I will have those troops removed."
"Grrr..."
"Grrr..."
"Grrr..."
"The $CIVADJ5 troops humbly apologize for this incursion. Please be assured that it will not happen again."
"Your paranoia is disturbing, $PLAYER0. But we will withdraw immediately."
"I suggest that you moderate your tone when addressing your betters, $PLAYER0. We WILL withdraw, this time."
"Please accept $CIVNAME4's most humble apologies. This shall not occur again."
"We will leave at once!"
"We go immediately. I very much look forward to our next meeting, $PLAYER0."
"Leave, now? But how will my troops learn the invasion routes? Er, forget I said that, will you? We'll leave at once."
"Just checking your border security, $PLAYER0. Frankly, it's not all that good. You are fortunate that $CIVNAME4 was not really attacking this time. We will leave now."
"I leave now, hated $PLAYER0. We will speak of this again later!"
"But my troops were having such a wonderful time! Oh well, if you wish it, we shall withdraw."
"We shall withdraw immediately. And we regret this unfortunate incident. "
"I swear by my beard, you will pay for your arrogance, $PLAYER0! We will do as you say, for now."
"Ah, my good friend! If my troops make you unhappy, I will remove them this instant!"
"I am not interested in starting a war with $CIVNAME1 at this time. The troops will withdraw immediately."
"Very well! I shall withdraw the troops as you have demanded. But this is not the end of it - you have $AI3's word on it!"
"We have no desire to make our good friend $CIVNAME1 unhappy. Our troops will withdraw immediately."
"The $CIVADJ5 soldiers mean you no harm, $PLAYER0. But if $AI3's word is not good enough for you, I will withdraw them right away."
"Very well. The $CIVADJ5 warriors will leave hated $CIVNAME1 immediately."
"For the sake of the long friendship between $CIVNAME1 and $CIVNAME4, we will withdraw immediately!"
"You really need to learn to relax, $PLAYER0. We will withdraw: you have my word on it. There now. Feel better?"
"But of course! $CIVNAME4 would do ANYTHING to permanently end your suffering - I mean, of course, to make you happy."
"Wut a mistake! Da boyz are leavin'."
"Da orks are leavin', but dey dun like it, ya nae?"
"Afraid of da orks, huh?"
"Gobbos are gettin' der dirty arses up an' leavin'."
"Gobbos are leavin' rite now."
"Chicken!"
"Sure."
"Oh, so that was your territory? I knew that stink..."
"You call that your territory? Not for long I'm sure."
"If my troops make you unhappy, I will remove them this instant!"
"We will withdraw immediately.  My apologies."
"Very well...I will have them return immediately!"
"Croak! (it means 'yes')"
"Croak, croak! (it means 'yes, warm-blood')"
"Croak! (it means 'yes')"
"They will depart immediately, $PLAYER0. Sorry for the inconvenience."
"Hmmph! You don't trust my $CIVADJ5 fierce maidens? Rest assured - they will leave at once."
"You have a lot of nerve asking for my $CIVADJ5 troops to leave, considering the recent transgressions of $CIVNAME1."
"I shall honor your request, $PLAYER0. Honestly, though, you should not let such a small band of $CIVADJ5 warriors trouble you so much. They meant no harm."
"Yes, I will see that they promptly depart your poverty-stricken lands. But the patience of $CIVNAME4 grows thin with your intolerant ways."
"That is YOUR land? Well, if you insist. But be warned that the wrath of $CIVNAME4 is growing. Do not anger us or they shall return."
"An unfortunate mistake. My general simply can't bring himself to stop and ask for directions. They will withdraw immediately."
"The $CIVADJ5 forces will be withdrawn immediately. I apologize on behalf of the $CIVADJ5 people."
"As you wish. We will return home - for now."
"Do you want us to return the people we took as well? Ah, fine, whatever..."
"If you say so."
"We will leave at once, $PLAYER0."


#USERACCEPT
#civ 0
#power 0
#mood 1
#random 1
"We accept your gracious offer."
"We accept your offer."
"We accept."


#USERREJECT
#civ 0
#power 0
#mood 1
#random 1
"Sorry, but I don't think so."
"Not a chance."
"No way."


#USERCOUNTER
#civ 0
#power 0
#mood 1
#random 1
"Would you care to listen to a counter-proposal?"
"Would you listen to our counter-proposal?"
"Perhaps you would deign to hear our counter-proposal?"


#USERTHREAT
#civ 0
#power 0
#mood 1
#random 1
"I must demand that you accept this deal."
"Accept this deal or pay the consequences!"
"Take this deal or suffer!"


; $GIVE0 = item player wants to trade.
#USERASKFORCOUNTER
#civ 0
#power 0
#mood 1
#random 1
"Friend, what do you want for $GIVE0?"
"What may I trade you for $GIVE0?"
"What do you want for $GIVE0?"


; $LEADER0 = AI's leader's name.
#USEROFFER
#civ 0
#power 0
#mood 1
#random 1
"Will you kindly accept this deal?"
"Will you accept this deal, $LEADER0?"
"Will you accept this deal?"


; $GIVE0 = treaty player wants to make.
#USERASKFORTREATY
#civ 0
#power 0
#mood 0
#random 1
"What would you need for a $GIVE0?"


#USERGIFT
#civ 0
#power 0
#mood 1
#random 1
"Please accept this gift as a token of friendship and goodwill."
"I offer you this gift as a token of goodwill."
"Accept this gift as a token of goodwill."


; $GIVE0 = item player wants to trade.
#USERASKFOREXCHANGE
#civ 0
#power 0
#mood 1
#random 1
"Perhaps you would like to offer something in exchange for $GIVE0."
"Would you care to offer something in exchange for $GIVE0?"
"Would you consider offering something in exchange for $GIVE0?"


#USERNEVERMIND
#civ 0
#power 0
#mood 1
#random 1
"Sorry. Never mind..."
"Never mind..."
"Forget it."


; $LEADER0 = AI's leader's name.
#USERPROPOSAL
#civ 0
#power 0
#mood 1
#random 1
"Friend $LEADER0, We would like to offer you a deal..."
"We would like to propose a deal..."
"We wish to propose a deal..."


; $LEADER0 = AI's leader's name.
#USERUNDERSTAND
#civ 0
#power 0
#mood 1
#random 1
"Sure - no problemo."
"Certainly. I understand."
"I understand, $LEADER0."


#USERASKFORLOAN
#civ 0
#power 0
#mood 0
#random 1
"Grant us a loan of gold?"


#USERMAPTRADE
#civ 0
#power 0
#mood 1
#random 1
"Would you like to trade World Maps?"
"Care to trade World Maps?"
"Trade World Maps?"


#USERPEACETREATYTHREAT
#civ 0
#power 0
#mood 1
#random 1
"Our troops are approaching your cities. Perhaps you would like to discuss peace terms?"
"Our troops approach your cities. Do you wish to discuss peace terms?"
"Our troops approach your cities. I urge you to discuss peace terms while there is still time."


; $CITY0 = AI city player's troops are approaching.
#USERPEACETREATYTHREATCITY
#civ 0
#power 0
#mood 1
#random 1
"Our troops are approaching $CITY0. Perhaps you would like to discuss peace terms?"
"Our troops approach $CITY0. Do you wish to discuss peace terms?"
"Our troops approach $CITY0. I urge you to discuss peace terms while there is time."


#USERPEACETREATY
#civ 0
#power 0
#mood 1
#random 1
"We seem to have overextended ourselves. Would you be willing to sign a peace treaty?"
"We seem to have overextended ourselves. Would you care to sign a peace treaty?"
"We seem to have overextended ourselves. Will you sign a peace treaty?"


#USERAUTORIGHTOFPASSAGE
#civ 0
#power 0
#mood 1
#random 1
"Shall we agree to a right of passage agreement?"
"We could agree to a right of passage agreement."
"What about a right of passage agreement?"


#USERBORDERWARNING
#civ 0
#power 0
#mood 1
#random 1
"Your forces are within our borders! You must withdraw them."
"Your forces are within our borders! They MUST be withdrawn!"
"Your forces are within our borders! Withdraw them NOW!"


#USERBORDERWAR
#civ 0
#power 0
#mood 0
#random 1
"Remove your forces from our territory or declare WAR!"


; $LEADERNAME0 = AI's leader's name.
#USERWILLGIVETRIBUTE
#civ 0
#power 0
#mood 1
#random 1
"Very well. We will give you what you want - this time."
"We will give you what you want - this time."
"$LEADER0, We agree to your demands. For now."


#USERWILLNOTGIVETRIBUTE
#civ 0
#power 0
#mood 1
#random 1
"You make us laugh! Take your threats elsewhere."
"Take your empty threats elsewhere."
"We will not surrender to blackmail."


#USERWILLRETREAT
#civ 0
#power 0
#mood 1
#random 1
"We were conducting uh... 'routine training missions.' (Yeah: that's the ticket!)"
"We apologize for the mistake. We will move our troops out of your territory."
"We will move our troops immediately."


#USERWILLRETURNHOME
#civ 0
#power 0
#mood 1
#random 1
"Oops... Er, bad maps. Sorry." <Your troops will move automatically.>"
"Our mistake." <Your troops will move automatically.>"
"My bad!" <Your troops will move automatically.>"


#USERWAR
#civ 0
#power 0
#mood 1
#random 1
"You fool! Prepare for WAR!"
"That's it! Prepare for WAR!"
"We grow tired of your insolence. Prepare for WAR!"


; $LEADER0 = AI's leader's name.
#USEREXIT
#civ 0
#power 0
#mood 1
#random 1
"I'm all done. Farewell, $LEADER0."
"That's it. Goodbye, $LEADER0."
"That's it. Goodbye."

#HEADINGS
Diplomatic Agreements
Military Alliances
Trade Embargos
Maps
Communications
Resources
Luxuries
Gold
Technology
Cities
Workers

#AGREEMENTS
Peace Treaty
Mutual Protection Pact
Right Of Passage

#ALLIANCES
vs. the

#EMBARGOES
vs. the

#MAPS
World Map
Territory Map

#COMMUNICATIONS
with the

#GOLD
Per Turn
Lump Sum

#ANGER_AT_LEVELS
Gracious
Polite
Cautious
Annoyed
Furious

# ; This line must remain at end of file
