6.Units
Since not all units appear in the cilvilopedia, here are more data about
most units. The only units that are not listed here are for special events,
so you don´t have to worry about their combat values.
The table below should be self explaining, but it case someone has difficulties,
it uses the following abbreviations:
Two space visibility = See x2
Ignore zones of control = No ZOC
Can make amphibious assaults = Marines
Submarine advantages/disadvantages = Sub
Can attack air units (fighter) = See the "Role" field
Ship must stay near land (trireme) = Not used
Negates city walls (howitzer) = Ignores walls
Can carry air units (carrier) = See the "Role" field
Can make paradrops = See the "Role" field
Alpine (treats all squares as road) = all Road
x2 on defense versus horse (pikemen) = x2 Def against move 2+ units
Free support for fundamentalism (fanatics) = Not used
Destroyed after attacking (missiles) = Missile
x2 on defense versus air (AEGIS) = x2 Def against air
Unit can spot submarines = Locate subs
An "x" in the "Cost" field means that the unit canot
be built.
To the "Domain":
Ground: normal Civ2 land units, the idea is that they can only move on
normal ocean ground
(= civ2 land squares), but not in deep sea areas, because they are not
equipped for that.
Sea: Civ2 ocean squares are here deep sea. The idea is that deep sea units
act similar to modern nuclear subs today - they do only operate in deep
sea regions and leave them only for special tasks, or when returning to
a base. Therefore they do not enter "normal" ocean ground.
Air: Ideal to simulate units that can cross the entire undersea region
in flat waters. The several "Heli" type units simulate units
that need to return to a homebase often to refuel.
All
Civs
|
Domain
|
Move
|
Rng
|
Att
|
Def
|
HP
|
FP
|
Cost
|
Hold
|
Role
|
Flags
|
Constructor
|
Ground
|
1
|
|
0
|
1
|
2
|
1
|
5
|
|
Settler
|
|
Provider |
Ground
|
2
|
|
4
|
6
|
2
|
2
|
6
|
|
Trade
|
|
SubForce
|
Domain
|
Move
|
Rng
|
Att
|
Def
|
HP
|
FP
|
Cost
|
Hold
|
Role
|
Flags
|
CargoDSV |
Sea
|
4
|
|
0
|
8
|
2
|
2
|
20
|
4
|
Transport
|
|
CyberAgent |
Ground
|
3
|
|
0
|
6
|
2
|
2
|
5
|
|
Spy
|
|
Dreadnought |
Sea
|
5
|
|
16
|
10
|
5
|
5
|
100
|
|
Attack
|
no ZOC, see x2,
x2 Def against air, locate subs,
|
Recon Unit |
Sea
|
6
|
|
0
|
4
|
1
|
|
x
|
|
Recon
|
|
SAR Team |
Air
|
5
|
1
|
5
|
5
|
2
|
2
|
5
|
|
Rescue
|
|
SeaWolf |
Sea
|
6
|
|
10
|
6
|
2
|
3
|
30
|
|
Attack
|
|
Signal Emitter |
Air
|
1
|
1
|
0
|
1
|
1
|
1
|
x
|
|
|
|
Special Forces |
Ground
|
2
|
|
10
|
4
|
3
|
4
|
5
|
|
Paratrooper
|
no ZOC, see x2,
ignore walls,
|
Stingray |
Air
|
6
|
1
|
8
|
6
|
2
|
2
|
7
|
|
Fighter
|
no Zoc, locate subs,
x2 Def against air
|
SubCarrier |
Sea
|
5
|
|
8
|
10
|
5
|
5
|
100
|
8
|
Carrier
|
sub, x2 Def against air, see x2, locate
subs,
|
SubCruiser |
Sea
|
5
|
|
14
|
10
|
5
|
5
|
80
|
|
Attack
|
x2 Def against air,
locate subs,
|
Subtrooper |
Ground
|
2
|
|
8
|
6
|
3
|
2
|
3
|
|
Defense
|
x2 Def against move 2+ units
|
Typhoon |
Air
|
8
|
1
|
10
|
8
|
2
|
4
|
x
|
|
Fighter
|
no ZOC, see x2,
can attack air, x2 Def against air, locate subs
|
Workbee
|
Ground
|
3
|
|
0
|
1
|
2
|
1
|
6
|
|
Engineer
|
|
Company
|
Domain
|
Move
|
Rng
|
Att
|
Def
|
HP
|
FP
|
Cost
|
Hold
|
Role
|
Flags
|
Barracuda |
Sea
|
5
|
|
8
|
6
|
2
|
2
|
20
|
|
Attack
|
|
Corsair |
Ground
|
5
|
|
16
|
6
|
2
|
3
|
10
|
|
Attack
|
|
Defender |
Ground
|
0
|
|
6
|
6
|
2
|
2
|
10
|
|
Defense
|
|
Devastator |
Ground
|
3
|
|
14
|
8
|
2
|
5
|
60
|
|
Attack
|
|
Hammerhead |
Air
|
8
|
1
|
10
|
6
|
2
|
4
|
5
|
|
Fighter
|
no ZOC, see x2.
locate subs, x2 Def against air
|
Intruder |
Ground
|
8
|
|
6
|
6
|
2
|
3
|
5
|
|
Heli
|
|
Marauder |
Ground
|
5
|
|
10
|
6
|
2
|
3
|
10
|
|
Attack
|
no ZOC, see x2,
ignores walls
|
Protector |
Ground
|
0
|
|
0
|
7
|
3
|
3
|
10
|
|
Defense
|
|
Raider |
Ground
|
5
|
|
8
|
4
|
2
|
2
|
4
|
|
Heli
|
no Zoc, locate subs,
ignores walls
|
Scout |
Ground
|
4
|
|
5
|
3
|
2
|
1
|
5
|
|
Heli
|
|
SeaNomad |
Ground
|
6
|
|
8
|
2
|
2
|
3
|
5
|
|
Heli
|
|
Shockwave |
Air
|
5
|
1
|
99
|
50
|
1
|
1
|
16
|
|
Attack
|
|
Subdroid |
Ground
|
0
|
|
0
|
6
|
2
|
2
|
6
|
|
Defense
|
|
Subdroid
II |
Ground
|
1
|
|
10
|
6
|
3
|
3
|
8
|
|
Attack
|
|
SubFreighter |
Sea
|
5
|
|
0
|
6
|
2
|
2
|
14
|
4
|
Transport
|
|
SubRoc |
Air
|
5
|
|
10
|
1
|
1
|
3
|
10
|
|
Attack
|
|
SubTanker |
Sea
|
4
|
|
0
|
6
|
2
|
2
|
10
|
|
Transport
|
|
Terrorists |
Ground
|
1
|
|
6
|
4
|
2
|
2
|
5
|
|
Partisan
|
|
Torpedolauncher |
Ground
|
3
|
|
10
|
4
|
2
|
3
|
12
|
|
Attack
|
|
Trooper |
Ground
|
2
|
|
8
|
4
|
2
|
2
|
5
|
|
Defense
|
|
Vampire |
Ground
|
8
|
|
10
|
4
|
2
|
2
|
8
|
|
Heli
|
no Zoc, see x2, locate subs
|
Others
|
Domain
|
Move
|
Rng
|
Att
|
Def
|
HP
|
FP
|
Cost
|
Hold
|
Role
|
Flags
|
Base Ruins |
Ground
|
0
|
|
0
|
1
|
1
|
1
|
x
|
|
|
|
Base Ruins |
Ground
|
0
|
|
0
|
2
|
1
|
1
|
x
|
|
|
|
ComCenter |
Ground
|
0
|
|
0
|
10
|
2
|
1
|
x
|
Please note:
I have not included the special flags
for these units, since they cannot be built and cannot attack
.
|
Depot |
Air
|
0
|
2
|
0
|
2
|
1
|
1
|
x
|
Detector |
Air
|
0
|
2
|
0
|
6
|
2
|
1
|
x
|
Firewall |
Air
|
0
|
2
|
0
|
10
|
2
|
1
|
x
|
Gastank |
Air
|
0
|
2
|
0
|
4
|
1
|
1
|
x
|
Gasmine |
Air
|
0
|
2
|
0
|
4
|
1
|
1
|
x
|
Ruine |
Ground
|
0
|
|
0
|
10
|
2
|
2
|
x
|
|
|
|
Ruins |
Ground
|
0
|
|
0
|
4
|
2
|
2
|
x
|
|
|
|
Stealth Base |
Ground
|
0
|
|
0
|
10
|
2
|
2
|
x
|
|
|
|
|