the MGE version - July 2003
UNITS
Swapped in Norexon Warbird and new Griffin transport for Roms.
Neutrals have two new ships, Vulcan D'kyr and Talarian Destoyer
Transports now have a move of three instead of two but come after the
first starship.
Additional Cardassian Hideki scout given to barbarians.
Borg assimilator which was seldom seen in version 2.1 has been
changed from a diplomatic unit to a combat unit.
Fixed the minor bug of having range numbers for starships.
New graphics for Photon Cannon unit, plus it can now attack air units
to prevent probe stacking for air cover.
SDF units and barbarians have new look plus spelling for SDF Bn corrected.
GRAPHICS
Many of the improvement and wonders now use my newer icons.
Romulan, Federation and Klingon specific techs now have their own icons.
Space around planets is now the same colour as normal space.
Energy Barrier added at the Galaxy's edge using a new energy terrain.
Goodie huts (lifeforms to search for) are now very easy to spot.
EVENTS
The KOBAYASHI NO-WIN option is now the only option. The easier set of
events has been done away with. Instead, there are species specific
event files to give the AI an upper hand.
Neutrals have four planets to start off with instead of two.
Added the Gamma Quadrant event.
Federation no longer has to attack Neutrals to get their unique unit.
The event message of reaching of the Delta Quadrant has been removed
since there is already a Delta Quadrant Wonder.
MISC
More types of planets can be mined.
The number of minerals per row has been reduced from 14 to 12.
Various minor improvements to the tech tree.
You can now build android factories when you are supposed to.
Many wonders which previously became obsolete very early can now last
much longer and are worth building.
The home systems have been adjusted to give each of the major races
the same rate of expansion for AI. Klingons no longer have 5 goodie
huts in their home system
Music from T.R.O.N. and ST Dominion added.
Made names of some leaders more appropriate.
More planet names for each race so it is harder to run out.
Changed the Romulan Warbird unit slot so the AI would build it.
There is now a blanket ban on negotiation with the Borg.
The AI will now use cobalt devices liberally.
The innate tech trees of the 3 major races are no-longer researchable
by the other races.
Ship design proliferation is reduced. Ship tech trees are now
disjointed so getting an early ship design does not allow you to
eventually build later ships. Freighter designs which the AI likes so
much do not lead to any other ship designs.
This HTML Readme
May 2001 -Mostly added stuff which I developed for ST:Dominion War.
updated several units icons from ST:Dominion War.
BAQ now uses the shield icon for fortified troops
LCARS type city.gif added
people are now starfleet people.
interface screen look has been improved and is no longer blue.
starting units are not fortified so you will jump to your starting
city at the start.
fixed some references to the original improvements and typos in the pedia.
The advice files have been updated so they work properly.
Jan 2001 - The scenario storyline which was not ready for version 1.x
has finally been coded into the scenario. The events.txt file is huge
now and the scenario unfolds in chapters. The KOBAYASHI NO-WIN option
is now available for anyone who wants a new challenge after playing
the game in its original specifications.
Sword of Kahless no longer goes with the first ship that leaves orbit.
Defiant had submarine ability removed so it could attack ground
units. Defiant no longer makes the helicopter sound.
Starbases hit points increased to 4, this solved the 'Fedeation AI
doesn't build starbase' problem. Also makes starbases viable until
the end as defensive structures.
The Interface windows has been changed to blue so you can tell it is
version 2.x
It is now easier to spot unexplored space. Previously, both explored
and unexplored spaces were different shades of black.
The scenario now ends after about 160 years or 650 turns. Each turn
is now three months instead of one in keeping with the Star Trek time line.
There are now objective points
Ion Storms will no longer attack ground units. But they will attack short-range
units now.
A few non-unit sounds: spy, build-city, civil-disorder and buy, were
changed to trek-themed sounds.
One new unit, the derelict, was added.
Most starships now cannot be built by the Borg even in the unlikely
case where they research the right advances.
I didn't know that frequent use of nukes can still cause global
warming even when pollution is eliminated. Global warming messages
have been updated accordingly.
Minor tinkering with graphics, stats and messages.
VERSION 1.1 - 1.3 CHANGES |
K'vort is now given carrier status (it was supposed to be)
Trek type terminology when choosing difficulty level
Update of the Borg reply when you try to negotiate
Added some events relating to the BORG
Borg is now more of a menance and attacks earlier
Addition of random Ion Storms
Addition of 4 tribe specific units and a few tribe specific events
Updated some city names and other inappropriate terms
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