Birth of America

Units

Image Name Domain Cost Move Att. Def. H.P. Fire Range Prerequisite Obsolete Features
Armed Colonists Ground 050 2 7 5 2 1 0 Democracy -- Only Democratic governments can build
Brigantine Sea 050 6 4 2 1 1 0 Ship Building --
Builders Ground 040 2 0 2 2 1 0 Explosives --
Cannon Ground 040 1 5 1 4 2 0 Black Smithing -- --
Captain Ground 040 2 4 1 1 1 0 -- Espionage Ignores enemy Zones of Control
Caravel Sea 040 3 3 1 1 1 0 Portuguese Seafaring --
Cavalry Ground 070 3 5 1 1 2 0 British Tactics --
Clipper Sea 040 4 1 2 2 1 0 Ship Building --
Colonial Artillery Ground 060 1 6 1 1 2 0 Fire Power --
Colonial Frigate Sea 110 6 5 3 2 2 0 American Seafaring --
Colonial Cavalry Ground 070 3 5 2 1 2 0 American Tactics --
Continentals Ground 040 2 4 2 2 1 0 Congress --
Cutter Sea 100 5 1 2 2 1 0 Russian Seafaring --
Diplomat Ground 070 1 0 0 1 1 0 Espionage -- Ignores enemy Zones of Control
Euro Artillery Ground 050 1 7 1 1 2 0 Ballistic Warfare --
Frigate Sea 090 5 5 2 2 2 0 British Seafaring --
Galleon Sea 050 4 4 2 2 1 0 Spanish Seafaring --
Granadero Capitan Ground 070 2 6 3 1 2 0 Spanish Warfare -- Ignores enemy Zones of Control
Infanteria Ground 040 2 5 2 2 1 0 Spanish Tactics -- Treats all squares as road squares
Infantry Ground 040 1 5 3 2 1 0 Nationalism --
Le Frigate Sea 090 5 5 2 2 2 0 French Seafaring --
Le Cavalry Ground 060 3 5 1 1 2 0 French Tactics --
Legionaires Ground 050 1 4 3 1 2 0 The Republic --
Loyalist Ground 030 2 2 2 1 1 0 Parliment --
Man'o'War Sea 130 4 7 3 2 2 0 British Warships --
Merchant Ground 050 2 0 1 1 1 0 Capitalism -- Ignores enemy Zones of Control; Can see units two spaces away
Merchant Vssl. Sea 060 3 4 2 3 2 0 Dutch Diplomacy -- Invisible to most enemy ships; Can see units two spaces away
Mounted Infantry Ground 060 1 4 2 1 2 0 Russian Tactics --
Mounted Militia Ground 040 2 3 2 2 2 0 -- Government Can see units two spaces away
Native Ally Ground 050 1 2 3 2 2 0 Local Trade --
Native Recruit Ground 040 1 1 2 2 2 0 Barter System -- Can see units two spaces away
Native Merc. Ground 030 2 3 2 1 2 0 Native Treaty --
Patriots Ground 030 1 2 2 1 1 0 Patriotism --
Pioneers Ground 040 1 0 1 2 1 0 -- Explosives
Royale Guard Ground 050 1 3 2 1 3 0 Civil Service -- --
Royal Troops Ground 070 2 4 2 2 2 0 Parlimentary --
Soldier Ground 030 1 3 2 1 1 0 Government -- Can see units two spaces away

Viceroy Ground 120 3 10 1 2 1 0 Spanish Diplomacy --
Volunteer Militia Ground 060 1 1 1 1 2 0 -- Government

 
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