Cosmic Rules

Value

Effect

20

Tube movement multiplier

40

1 in x chance Phoenix is lost (mod. by Seafaring, Navigation)

2

# of DILITHIUM used by citizens per turn

10

# of rows in food box (rows * Planet size+1 = box)

10

# of rows in shield box

1

Colony Ships Use Dilithium (govt <= Colony Wealth)

1

Colony Ships Use Dilithium (govt >= Planet Empire)

9

Planet size for first unhappiness at Crewman level

14

Riot factor based on # Planets (higher factor lessens the effect)

99

Aqueduct needed to exceed this size

12

Sewer System needed to exceed this size

5

Tech paradigm (higher # slows research)

20

Base time for SHUTTLES to improve local space resources (x2)

3

Colony Wealth pays support for all units past this

3

Planet Empire pays support for all units past this

10

Social Union pays support for all units past this

0

Planet Empire is equivalent of this palace distance.

50

Social Union loses this % of science

25

Percent shield penalty for production type change

10

Max BORG transporter range

75

Mass/Thrust paradigm (increasing slows spaceship time)

0

Max effective science rate in Social Union (x10, so 5 = 50%)