Image |
Name |
Domain |
Cost |
Move |
Att. |
Def. |
H.P. |
Fire |
Range |
Prerequisite |
Obsolete |
Features |
 |
Assimilator |
Deep Space |
050 |
5 |
10 |
3 |
3 |
1 |
0 |
Planet Assimilation |
-- |
|
 |
Attack Ship |
Local Space |
020 |
10 |
6 |
5 |
2 |
1 |
0 |
Alternate Universes |
-- |
Defense +100% versus fighter and
torpedo units; Can attack fighters in flight; Can see units two spaces
away |
 |
Battleship |
Deep Space |
100 |
6 |
8 |
4 |
1 |
1 |
0 |
Tritanium Alloy |
-- |
Can see units two spaces
away |
 |
Battle Cruiser |
Space |
040 |
4 |
4 |
2 |
2 |
1 |
0 |
4-Dimension Mapping |
Starfleet Command |
|
 |
Bird of Prey |
Space |
070 |
5 |
10 |
6 |
2 |
2 |
0 |
Cloaking Device |
-- |
Can see units two spaces
away |
 |
Cardassian Station |
Deep Space |
160 |
1 |
2 |
18 |
3 |
1 |
0 |
Bio-neural Energy |
-- |
Can spot cloaked ships in adjacent
squares; Defense +100% versus fighter and torpedo units; Can carry friendly
fighters; Can see units two spaces away |
 |
Colony Ship |
Local Space |
040 |
1 |
0 |
2 |
1 |
1 |
0 |
-- |
Federation Science |
|
 |
Constitution-A |
Space |
070 |
3 |
6 |
7 |
2 |
2 |
0 |
Federation Loyalty |
-- |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Constitution |
Space |
060 |
2 |
6 |
5 |
2 |
1 |
0 |
Warp Efficiency |
Klingon Honor |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Core |
Space |
080 |
7 |
20 |
0 |
4 |
2 |
2 |
Planet Assimilation |
-- |
Destroyed after attacking; Ignores
enemy Zones of Control; Can see units two spaces away |
 |
Cube |
Deep Space |
160 |
8 |
20 |
10 |
3 |
2 |
0 |
Planet Assimilation |
-- |
Can carry friendly fighters; Invisible
to most enemy ships; Ignores enemy Zones of Control; Can see units two spaces
away |
 |
D'deridex Class |
Deep Space |
040 |
7 |
16 |
8 |
2 |
1 |
0 |
Romulan Tactics |
-- |
Can spot cloaked ships in adjacent
squares; Defense +100% versus fighter and torpedo units; Can carry friendly
fighters; Can attack fighters in flight; Can see units two spaces
away |
 |
Defiant |
Space |
100 |
10 |
18 |
18 |
3 |
2 |
2 |
Plasma Inducers |
-- |
Can spot cloaked ships in adjacent
squares; Defense +100% versus fighter and torpedo units; Can attack fighters
in flight; Can see units two spaces away |
 |
Destroyer |
Space |
040 |
1 |
2 |
2 |
1 |
1 |
0 |
Photon Engineering |
Romulan Tactics |
Treats all squares as road squares;
Ignores enemy Zones of Control |
 |
Destroyer-A |
Space |
080 |
2 |
4 |
5 |
2 |
1 |
0 |
Starfleet Command |
-- |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Dreadnought-A |
Space |
040 |
4 |
6 |
7 |
2 |
2 |
0 |
Federation Loyalty |
Starfleet Command |
Defense +100% versus fighter and
torpedo units |
 |
Dreadnought |
Space |
060 |
2 |
5 |
5 |
2 |
2 |
0 |
Phaser Systems |
Starfleet Command |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Drone |
Local Space |
030 |
1 |
5 |
3 |
1 |
1 |
0 |
Planet Assimilation |
-- |
Can make spacedrops; Ignores enemy
Zones of Control |
 |
Excelsior Class-B |
Space |
070 |
3 |
6 |
5 |
2 |
2 |
0 |
Federation Recruits |
Vulcan Religion |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Galaxy Class-C |
Deep Space |
050 |
6 |
8 |
4 |
2 |
1 |
0 |
Energy Recycling |
Bio-neural Energy |
Can carry friendly
fighters |
 |
Galaxy Class |
Deep Space |
140 |
7 |
8 |
5 |
3 |
2 |
0 |
Interphasic Science |
-- |
Can carry friendly fighters; Can
see units two spaces away |
 |
Galore Cruiser |
Deep Space |
100 |
6 |
10 |
8 |
2 |
2 |
0 |
Bio-neural Energy |
-- |
Defense +100% versus fighter and
torpedo units; Can carry friendly fighters; Can see units two spaces
away |
 |
K'Tenga Kami |
Space |
050 |
4 |
4 |
5 |
2 |
1 |
0 |
Cloaked Tactics |
-- |
Can attack fighters in flight; Ignores
enemy Zones of Control; Can see units two spaces away |
 |
K-7 Space Station |
Deep Space |
080 |
0 |
0 |
16 |
2 |
1 |
0 |
Fleet Yards |
Cloaking Device |
Can see units two spaces
away |
 |
Keldon Class |
Space |
050 |
5 |
8 |
4 |
2 |
1 |
0 |
Tacheon Navigation |
-- |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Kot'Baval |
Deep Space |
080 |
6 |
8 |
4 |
1 |
1 |
0 |
Genesis Principles |
-- |
|
 |
Marauder |
Deep Space |
090 |
5 |
7 |
6 |
1 |
1 |
0 |
Ferrengi Trade |
Neutronium Alloys |
Defense +100% versus fighter and
torpedo units; Can carry friendly fighters; Can see units two spaces
away |
 |
Nebula Class |
Deep Space |
080 |
5 |
8 |
4 |
2 |
1 |
0 |
Neutronium Alloys |
-- |
Defense +100% versus fighter and
torpedo units; Can attack fighters in flight; Can see units two spaces
away |
 |
Patrol Ship |
Deep Space |
100 |
8 |
8 |
4 |
1 |
1 |
0 |
Beryum Particles |
-- |
Can see units two spaces
away |
 |
Photon Torpedo. |
Space |
060 |
6 |
18 |
0 |
1 |
1 |
2 |
-- |
-- |
Destroyed after
attacking |
 |
Photon Cannon |
Deep Space |
100 |
0 |
1 |
4 |
1 |
1 |
0 |
Interphase Engine |
-- |
Can spot cloaked ships in adjacent
squares; Defense +100% versus fighter and torpedo units; Can carry friendly
fighters; Can see units two spaces away |
 |
Phoenix |
Deep Space |
020 |
1 |
1 |
1 |
1 |
1 |
0 |
UniversalTranslator |
Phaser Systems |
May be lost out of sight of
planets |
 |
Quantum Torp. |
Space |
160 |
11 |
99 |
0 |
1 |
1 |
2 |
Project Genesis |
-- |
Destroyed after
attacking |
 |
Reliant Class-A |
Space |
060 |
2 |
3 |
4 |
2 |
1 |
0 |
Navigational Array |
-- |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |
 |
Reliant Class |
Space |
050 |
1 |
2 |
3 |
2 |
1 |
0 |
Fleet Yards |
Genesis Theory |
Treats all squares as road
squares |
 |
Runabout |
Space |
050 |
1 |
2 |
4 |
2 |
2 |
0 |
Artificial Brain |
-- |
Can attack fighters in flight; Ignores
enemy Zones of Control; Can see units two spaces away |
 |
Scout |
Space |
050 |
3 |
5 |
2 |
2 |
1 |
0 |
Singularity Physics |
Romulan Tactics |
|
 |
Shuttlecraft |
Local Space |
030 |
3 |
3 |
2 |
1 |
1 |
0 |
Ferrengi Trade |
Adv.Phaser Systems |
|
 |
Shuttle |
Local Space |
040 |
1 |
1 |
4 |
2 |
1 |
0 |
Federation Science |
-- |
|
 |
Soverign Class |
Deep Space |
160 |
8 |
16 |
10 |
4 |
2 |
0 |
Quantum Dynamics |
-- |
Can spot cloaked ships in adjacent
squares; Defense +100% versus fighter and torpedo units; Can carry friendly
fighters; Can see units two spaces away |
 |
Stellar Class |
Local Space |
040 |
1 |
1 |
2 |
1 |
1 |
0 |
UniversalTranslator |
-- |
|
 |
Vor'cha Class |
Deep Space |
070 |
7 |
12 |
8 |
1 |
1 |
0 |
Klingon Warfare |
Tacheon Navigation |
|
 |
Voyager |
Local Space |
100 |
3 |
14 |
12 |
3 |
2 |
0 |
Plasma Inducers |
-- |
Can spot cloaked ships in adjacent
squares; Defense +100% versus fighter and torpedo units; Can attack fighters
in flight; Can see units two spaces away |
 |
Warp Ship |
Space |
020 |
1 |
3 |
4 |
2 |
1 |
0 |
Intellectualism |
-- |
Can attack fighters in
flight |
 |
War Bird |
Deep Space |
080 |
1 |
8 |
5 |
3 |
1 |
0 |
Cloaking Device |
Klingon Warfare |
Can attack fighters in flight; Can
see units two spaces away |
 |
Warp Sled |
Deep Space |
070 |
2 |
2 |
2 |
1 |
1 |
0 |
UniversalTranslator |
Prophets |
Defense +100% versus fighter and
torpedo units; Can see units two spaces away |