Units

Image Name Domain Cost Move Att. Def. H.P. Fire Range Prerequisite Obsolete Features
Assimilator Deep Space 050 5 10 3 3 1 0 Planet Assimilation --
Attack Ship Local Space 020 10 6 5 2 1 0 Alternate Universes -- Defense +100% versus fighter and torpedo units; Can attack fighters in flight; Can see units two spaces away
Battleship Deep Space 100 6 8 4 1 1 0 Tritanium Alloy -- Can see units two spaces away
Battle Cruiser Space 040 4 4 2 2 1 0 4-Dimension Mapping Starfleet Command
Bird of Prey Space 070 5 10 6 2 2 0 Cloaking Device -- Can see units two spaces away
Cardassian Station Deep Space 160 1 2 18 3 1 0 Bio-neural Energy -- Can spot cloaked ships in adjacent squares; Defense +100% versus fighter and torpedo units; Can carry friendly fighters; Can see units two spaces away
Colony Ship Local Space 040 1 0 2 1 1 0 -- Federation Science
Constitution-A Space 070 3 6 7 2 2 0 Federation Loyalty -- Defense +100% versus fighter and torpedo units; Can see units two spaces away
Constitution Space 060 2 6 5 2 1 0 Warp Efficiency Klingon Honor Defense +100% versus fighter and torpedo units; Can see units two spaces away
Core Space 080 7 20 0 4 2 2 Planet Assimilation -- Destroyed after attacking; Ignores enemy Zones of Control; Can see units two spaces away
Cube Deep Space 160 8 20 10 3 2 0 Planet Assimilation -- Can carry friendly fighters; Invisible to most enemy ships; Ignores enemy Zones of Control; Can see units two spaces away
D'deridex Class Deep Space 040 7 16 8 2 1 0 Romulan Tactics -- Can spot cloaked ships in adjacent squares; Defense +100% versus fighter and torpedo units; Can carry friendly fighters; Can attack fighters in flight; Can see units two spaces away
Defiant Space 100 10 18 18 3 2 2 Plasma Inducers -- Can spot cloaked ships in adjacent squares; Defense +100% versus fighter and torpedo units; Can attack fighters in flight; Can see units two spaces away
Destroyer Space 040 1 2 2 1 1 0 Photon Engineering Romulan Tactics Treats all squares as road squares; Ignores enemy Zones of Control
Destroyer-A Space 080 2 4 5 2 1 0 Starfleet Command -- Defense +100% versus fighter and torpedo units; Can see units two spaces away
Dreadnought-A Space 040 4 6 7 2 2 0 Federation Loyalty Starfleet Command Defense +100% versus fighter and torpedo units
Dreadnought Space 060 2 5 5 2 2 0 Phaser Systems Starfleet Command Defense +100% versus fighter and torpedo units; Can see units two spaces away
Drone Local Space 030 1 5 3 1 1 0 Planet Assimilation -- Can make spacedrops; Ignores enemy Zones of Control
Excelsior Class-B Space 070 3 6 5 2 2 0 Federation Recruits Vulcan Religion Defense +100% versus fighter and torpedo units; Can see units two spaces away
Galaxy Class-C Deep Space 050 6 8 4 2 1 0 Energy Recycling Bio-neural Energy Can carry friendly fighters
Galaxy Class Deep Space 140 7 8 5 3 2 0 Interphasic Science -- Can carry friendly fighters; Can see units two spaces away
Galore Cruiser Deep Space 100 6 10 8 2 2 0 Bio-neural Energy -- Defense +100% versus fighter and torpedo units; Can carry friendly fighters; Can see units two spaces away
K'Tenga Kami Space 050 4 4 5 2 1 0 Cloaked Tactics -- Can attack fighters in flight; Ignores enemy Zones of Control; Can see units two spaces away
K-7 Space Station Deep Space 080 0 0 16 2 1 0 Fleet Yards Cloaking Device Can see units two spaces away
Keldon Class Space 050 5 8 4 2 1 0 Tacheon Navigation -- Defense +100% versus fighter and torpedo units; Can see units two spaces away
Kot'Baval Deep Space 080 6 8 4 1 1 0 Genesis Principles --
Marauder Deep Space 090 5 7 6 1 1 0 Ferrengi Trade Neutronium Alloys Defense +100% versus fighter and torpedo units; Can carry friendly fighters; Can see units two spaces away
Nebula Class Deep Space 080 5 8 4 2 1 0 Neutronium Alloys -- Defense +100% versus fighter and torpedo units; Can attack fighters in flight; Can see units two spaces away
Patrol Ship Deep Space 100 8 8 4 1 1 0 Beryum Particles -- Can see units two spaces away
Photon Torpedo. Space 060 6 18 0 1 1 2 -- -- Destroyed after attacking
Photon Cannon Deep Space 100 0 1 4 1 1 0 Interphase Engine -- Can spot cloaked ships in adjacent squares; Defense +100% versus fighter and torpedo units; Can carry friendly fighters; Can see units two spaces away
Phoenix Deep Space 020 1 1 1 1 1 0 UniversalTranslator Phaser Systems May be lost out of sight of planets
Quantum Torp. Space 160 11 99 0 1 1 2 Project Genesis -- Destroyed after attacking
Reliant Class-A Space 060 2 3 4 2 1 0 Navigational Array -- Defense +100% versus fighter and torpedo units; Can see units two spaces away
Reliant Class Space 050 1 2 3 2 1 0 Fleet Yards Genesis Theory Treats all squares as road squares
Runabout Space 050 1 2 4 2 2 0 Artificial Brain -- Can attack fighters in flight; Ignores enemy Zones of Control; Can see units two spaces away
Scout Space 050 3 5 2 2 1 0 Singularity Physics Romulan Tactics
Shuttlecraft Local Space 030 3 3 2 1 1 0 Ferrengi Trade Adv.Phaser Systems
Shuttle Local Space 040 1 1 4 2 1 0 Federation Science --
Soverign Class Deep Space 160 8 16 10 4 2 0 Quantum Dynamics -- Can spot cloaked ships in adjacent squares; Defense +100% versus fighter and torpedo units; Can carry friendly fighters; Can see units two spaces away
Stellar Class Local Space 040 1 1 2 1 1 0 UniversalTranslator --
Vor'cha Class Deep Space 070 7 12 8 1 1 0 Klingon Warfare Tacheon Navigation
Voyager Local Space 100 3 14 12 3 2 0 Plasma Inducers -- Can spot cloaked ships in adjacent squares; Defense +100% versus fighter and torpedo units; Can attack fighters in flight; Can see units two spaces away
Warp Ship Space 020 1 3 4 2 1 0 Intellectualism -- Can attack fighters in flight
War Bird Deep Space 080 1 8 5 3 1 0 Cloaking Device Klingon Warfare Can attack fighters in flight; Can see units two spaces away
Warp Sled Deep Space 070 2 2 2 1 1 0 UniversalTranslator Prophets Defense +100% versus fighter and torpedo units; Can see units two spaces away

 
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