STRATEGY GUIDE

Star Trek TOS: The Early Federation


The Early Federation is really a classic Trek scenario. It covers the years before Kirk which would be in Trek time: the period when Captain Christopher Pike from pilot episode, "The Cage" was a young cadet. This is a totally unexplored period of Trek history in previous scenarios and I wanted to expose players to it. The mission is to colonize planets in local space and keep the Klingons, Romulans, Tholians, and Gorn off your back long enough to uncover a secret base and destroy it. The Vulcans are your ally but will not help in this scenario because they would simply give you all the technology and that wouldn't be fair now would it? :)

Also, the Romulans will attack you--even if you make peace with them, so forget it. The Klingons are only slightly more trustworthy and you should probably expect trouble from them. The Tholians aren't that tough but don't underestimate the GORN. Their ships might look Tholian, but they are significantly stronger.

This scenario is meant to be played as the FEDERATION, but it is possible to play as Klingons, Vulcans or Romulans. Note however that if you play these different civs you have to understand that your new mission would be the opposite of the Federation, so the events are going to match up. Conquering everyone (except your allies) would be the goal. The Klingons would be the only real playable civ in my eyes because they can build a bigger variety of ships. The Vulcans do not have the ability to carry Colony Ships anywhere so they would have to expand by conquest (use your Warpships). The Romulans are most likely too easy to play (Scouts, and War Bird are units of choice!). Do not play the Tholians, Gorn or the Andorians because you probably won't accomplish anything.

Star Trek TMP: The Wrath of Khan


This scenario is one I came up with that isn't in synch with the movie. In fact, it uses a fantastic concept in which time is turned back by the "Q"entity and you are playing the time period just before the motion picture and at the beginning in which Khan is first discovered. This being the case, you have the ability to prevent Khan from ever taking control of Genesis in the first place and hopefully saving the universe! Khan will retaliate by convincing the Klingons to be his ally in this venture and all hell will break loose.

On the other hand, Khan will get tired of the Klingons and attack them.You will always be at the mercy of both because the Klingons and the Eugenics (Khan) want to see the FEDERATION in ruins.

This scenario is meant to be played as the FEDERATION. I suppose you could play the Klingons, but playing the Eugenics would probably be too easy.

Star Trek TNG: Wolf 359


Wolf 359 is a deadly scenario and it is my favorite of the five. I doubt most people will beat it. It's about the war with the BORG, and there are a couple of things you should know. First, Drones can build planets (cities). Lookout for Assimiliator ships because they carry Drones. Cubes are very powerful, so you will need to use photon torpedoes, quantum torpedoes, and Soverign class ships to destroy them. Cores are destroyed upon their attack, but they are nasty little things that can really ruin your day.

The goal is to travel into the main transwarp conduit and capture UNIMATRIX-101. Actually, it's not that simple. The BORG will stop you at every turn they get, so my advice is to build as many quantum torpedoes (nuclear missles) that you can. Try to hit ships that are clustered together and you will take out more units. The BORG are portrayed just as powerful as in the series so don't even under-estimate them.

You will need to use SHUTTLES to take cities if you play the FEDERATION or you may use RUNABOUTS; however, be aware these are two different types of units and you need different types of ships to carry them. Galaxy and Soverign can carry Runabouts, but only Nebula Class can carry shuttles.

Other Civs have specific units for taking control of cities, such as the BORG have DRONES which BEAM into (paradrop) your cities. However, not all other civs are best to play because of this factor.

Galaxy Class-C ships can effectively combat BORG Asssimilator ships but not Cubes. Also, all ships are vulnerable to attack but Soverign Class ships are the best defense.

It may appear as if the BORG linger around a city before taking it, but what is really going on is that they are waiting for assimilator ships to arrive and drop Drones. The scenario should guide you to the Delta quadrant where you can get objective points by attacking and capturing BORG nodes. Each one should be worth 1 objective point. Also, Marque planets are also worth 1 pt. in the objective score (there are 8 of them). There is a total of 50 points in objectives.

As you kill off the BORG they begin to multiply with each unit you kill. You can never really get them all, so you will have to rely on your skills to take UNIMATRIX-101.

If you play the BORG then your mission is simple: assimilate everyone. The only way to win in this case is to do so. Leave no one and don't worry about conversing with people; you've got the best ships and technology already.

Star Trek DS9: Mirror, Mirror


This scenario should be quite fun. It is the period of time just after the Federation visits the Alternate Universe in the DS-9 episode: MIRROR, MIRROR. This scenario is meant to explore the possibility of humanity's new birth from the rebellion started by the Alternate Universe's Miles O'Brien. Now, the important thing to remember here is that the KLINGO-CARDASSIAN EMPIRE is in control of the quadrant. The Founders and Gem'Hadar are weak civilizations that are sympathetic to your cause.

You will basically start out with only a small base and Runabouts stolen from DS-9. It will be your job to build a NEW EMPIRE in a completely backward universe. You will find that Klingons are still mean, and so are the Cardassians. The Ferrengi are, well they are Ferrengi- Don't trust them!

Now, it would seem impossible to defeat such a powerful civ, but the KLINGONS and the CARDASSIANS are still separate civs that are allied with each other. The Founders will give you technology if you just ask them and as long as they exist. The Ferrengi want to control the Gamma Quadrant but the Empire wants it too so the Ferengi are their allies as well. So, forget making a deal with the Ferengi. Oh, but of course you will have to successfully defeat the Klingons by taking the planet Qo'Nos to win (good luck!).

There are a few things to consider depending on the version of Civ II that you have. First, if you are playing Classic Civ II or Conflicts in Civilizations, I recommend that you play this scenario in PRINCE level or you will not have much fun. Second, if you are playing using Civ II Gold (MGE), then you will find that you cannot re-enter the planet "Old Earth" once your RUNABOUTS have left right away and you will need to attack.

DO NOT ask me how I got the planet GOTHOS to be invisible, it was Q's doing.

This scenario is meant to be played as the "Terrans" (Terran Slaves). You might try playing the Founders or Gem'Hadar as they are just about equally matched (production is extremely low on their planets though). Don't be silly and play the Cardassians or the Klingons, they are too powerful; I can't see you losing. The Ferrengi or the Federation might be worth a try because they have medium sized civs and they might put up a great fight.

Star Trek Voyager: The Return Home


It is exactly as the title says: The Return Home. Basically, you just pilot the USS Voyager home. Oh, and did I forget to mention that you will probably have to lookout for Kaizon, Trabe, Vidians, and Borg along the way? These civs will give Voyager a lot of trouble. At the same time,\it is your job to get back to Earth by navigating a maze of local space. If you turn the wrong way you could end up on the other side of the galaxy. If Voyager gets destroyed, you will actually experience an energy flux that will send Voyager right back to the beginning of her journey from the Alpha Quadrant. The mission is to get back to Earth before the scenario ends of course. Essentially you must navigate the maze successfully without getting killed (too many times, that is).

This scenario is only designed to be played as the Federation; however, a friend of mine suggested that playing the BORG would be possible in this scenario. If you do choose the BORG then your goal would be to assimilate everyone. That would mean that you would have to take out the entire Quadrant and because it is a maze, and this would be particularly difficult.