STRATEGY GUIDE
Star Trek TOS: The Early
Federation
The Early Federation is really a classic Trek scenario.
It covers the years before Kirk which would be in Trek time: the period when
Captain Christopher Pike from pilot episode, "The Cage" was a young cadet.
This is a totally unexplored period of Trek history in previous scenarios
and I wanted to expose players to it. The mission is to colonize planets
in local space and keep the Klingons, Romulans, Tholians, and Gorn off your
back long enough to uncover a secret base and destroy it. The Vulcans are
your ally but will not help in this scenario because they would simply give
you all the technology and that wouldn't be fair now would it? :)
Also, the Romulans will attack you--even if you make
peace with them, so forget it. The Klingons are only slightly more trustworthy
and you should probably expect trouble from them. The Tholians aren't that
tough but don't underestimate the GORN. Their ships might look Tholian, but
they are significantly stronger.
This scenario is meant to be played as the FEDERATION,
but it is possible to play as Klingons, Vulcans or Romulans. Note however
that if you play these different civs you have to understand that your new
mission would be the opposite of the Federation, so the events are
going to match up. Conquering everyone (except your allies) would be
the goal. The Klingons would be the only real playable civ in my eyes because
they can build a bigger variety of ships. The Vulcans do not have the
ability to carry Colony Ships anywhere so they would have to expand
by conquest (use your Warpships). The Romulans are most likely too easy
to play (Scouts, and War Bird are units of choice!). Do not play the Tholians,
Gorn or the Andorians because you probably won't accomplish anything.
Star Trek TMP: The Wrath of Khan
This scenario is one I came up with that isn't in synch
with the movie. In fact, it uses a fantastic concept in which time is turned
back by the "Q"entity and you are playing the time period just before the
motion picture and at the beginning in which Khan is first discovered. This
being the case, you have the ability to prevent Khan from ever taking control
of Genesis in the first place and hopefully saving the universe! Khan will
retaliate by convincing the Klingons to be his ally in this venture and all
hell will break loose.
On the other hand, Khan will get tired of the Klingons
and attack them.You will always be at the mercy of both because the Klingons
and the Eugenics (Khan) want to see the FEDERATION in ruins.
This scenario is meant to be played as the FEDERATION.
I suppose you could play the Klingons, but playing the Eugenics would probably
be too easy.
Star Trek TNG: Wolf 359
Wolf 359 is a deadly scenario and it is my favorite
of the five. I doubt most people will beat it. It's about the war with
the BORG, and there are a couple of things you should know. First, Drones
can build planets (cities). Lookout for Assimiliator ships because they carry
Drones. Cubes are very powerful, so you will need to use photon torpedoes,
quantum torpedoes, and Soverign class ships to destroy them. Cores are destroyed
upon their attack, but they are nasty little things that can really ruin
your day.
The goal is to travel into the main transwarp conduit
and capture UNIMATRIX-101. Actually, it's not that simple. The BORG will
stop you at every turn they get, so my advice is to build as many quantum
torpedoes (nuclear missles) that you can. Try to hit ships that are clustered
together and you will take out more units. The BORG are portrayed just as
powerful as in the series so don't even under-estimate them.
You will need to use SHUTTLES to take cities if you
play the FEDERATION or you may use RUNABOUTS; however, be aware these are
two different types of units and you need different types of ships to carry
them. Galaxy and Soverign can carry Runabouts, but only Nebula Class can
carry shuttles.
Other Civs have specific units for taking control of
cities, such as the BORG have DRONES which BEAM into (paradrop) your cities.
However, not all other civs are best to play because of this factor.
Galaxy Class-C ships can effectively combat BORG
Asssimilator ships but not Cubes. Also, all ships are vulnerable to attack
but Soverign Class ships are the best defense.
It may appear as if the BORG linger around a city before
taking it, but what is really going on is that they are waiting for assimilator
ships to arrive and drop Drones. The scenario should guide you to the Delta
quadrant where you can get objective points by attacking and capturing BORG
nodes. Each one should be worth 1 objective point. Also, Marque planets are
also worth 1 pt. in the objective score (there are 8 of them). There is a
total of 50 points in objectives.
As you kill off the BORG they begin to multiply with
each unit you kill. You can never really get them all, so you will have to
rely on your skills to take UNIMATRIX-101.
If you play the BORG then your mission is simple:
assimilate everyone. The only way to win in this case is to do so. Leave
no one and don't worry about conversing with people; you've got the best
ships and technology already.
Star Trek DS9: Mirror,
Mirror
This scenario should be quite fun. It is the period
of time just after the Federation visits the Alternate Universe in the DS-9
episode: MIRROR, MIRROR. This scenario is meant to explore the possibility
of humanity's new birth from the rebellion started by the Alternate Universe's
Miles O'Brien. Now, the important thing to remember here is that the
KLINGO-CARDASSIAN EMPIRE is in control of the quadrant. The Founders and
Gem'Hadar are weak civilizations that are sympathetic to your cause.
You will basically start out with only a small base
and Runabouts stolen from DS-9. It will be your
job to build a NEW EMPIRE in a completely backward universe. You
will find that Klingons are still mean, and so are the Cardassians.
The Ferrengi are, well they are Ferrengi- Don't trust them!
Now, it would seem impossible to defeat such a powerful
civ, but the KLINGONS and the CARDASSIANS are still separate civs that are
allied with each other. The Founders will give you technology if you just
ask them and as long as they exist. The Ferrengi want to control the Gamma
Quadrant but the Empire wants it too so the Ferengi are their allies as well.
So, forget making a deal with the Ferengi. Oh, but of course you will have
to successfully defeat the Klingons by taking the planet Qo'Nos to win (good
luck!).
There are a few things to consider depending on the
version of Civ II that you have. First, if you are playing Classic Civ II
or Conflicts in Civilizations, I recommend that you play this scenario in
PRINCE level or you will not have much fun. Second, if you are playing using
Civ II Gold (MGE), then you will find that you cannot re-enter the planet
"Old Earth" once your RUNABOUTS have left right away and you will need to
attack.
DO NOT ask me how I got the planet GOTHOS to be invisible,
it was Q's doing.
This scenario is meant to be played as the "Terrans"
(Terran Slaves). You might try playing the Founders or Gem'Hadar as
they are just about equally matched (production is extremely low on their
planets though). Don't be silly and play the Cardassians or the Klingons,
they are too powerful; I can't see you losing. The Ferrengi or the Federation
might be worth a try because they have medium sized civs and they might put
up a great fight.
Star Trek Voyager: The Return Home
It is exactly as the title says: The Return Home.
Basically, you just pilot the USS Voyager home. Oh, and did I forget to mention
that you will probably have to lookout for Kaizon, Trabe, Vidians, and Borg
along the way? These civs will give Voyager a lot of trouble. At the same
time,\it is your job to get back to Earth by
navigating a maze of local space. If you turn the wrong way you could end
up on the other side of the galaxy. If Voyager gets destroyed, you will actually
experience an energy flux that will send Voyager right back to the beginning
of her journey from the Alpha Quadrant. The mission is to get back to Earth
before the scenario ends of course. Essentially you must navigate the maze
successfully without getting killed (too many times, that is).
This scenario is only designed to be played as the
Federation; however, a friend of mine suggested that playing the BORG would
be possible in this scenario. If you do choose the BORG then your goal would
be to assimilate everyone. That would mean that you would have to take out
the entire Quadrant and because it is a maze, and this would be particularly
difficult.
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