DISCLAIMER
I make no promises toward the validity of this scenario.
Use of the scenario and any files, utilities, or information within is done
at the user's own risk.
HOW TO INSTALL
This SCENARIO has been tested with all Civ II versions
(except ToT), and works perfectly. I highly recommend keeping all of your
orginal files and directories the way Conflicts in Civilization, Fantastic
Worlds, or Multiplayer Gold Edition installs it during the default setup.
I cannot guarantee the performance of this patch with weird configurations.
For users of CONFLICTS IN CIVILIZATION, FANTASTIC WORLDS,
and MULTIPLAYER GOLD:
Create a directory in your regular scenario directory
named: STG. Then unzip the files from STG.ZIP into it. Then create
a directory folder under STG named: SOUND. Then unzip STG-SND.ZIP into it.
Now start your version of Civ II and select ONE the scenarios included.
**REMEMBER that you will have to copy the appropriate
EVENTS file into your Civ II scenario directory or use the batch file that
has been provided. It is also possible to have other configurations, but
please don't complain to me if doesn't work.
YOU WILL NEED TO UNZIP THE APPROPRIATE EVENTS FILE INTO
YOUR STG DIRECTORY AND CHANGE THE FILE NAME TO "events.txt" OR YOU WILL NOT
HAVE ANY EVENTS.
For example:
rename "EventTOS.txt" to events.txt, if your version
is Conflicts in Civ, Fantastic Worlds or Multiplayer.
Have fun!
USERS OF CLASSIC CIV II
You may feel free to use the batch file I created or
you can follow these steps if the batch file doesn't work:
STEP 1: The simplest way to install this patch is to
create a folder/ directory called C:\STG
STEP 2: Then, copy your entire C:\MPS\CIV2 folder to
C:\STG.
STEP 3: Then, unzip STG.ZIP to directly to C:\STG\CIV2.
STEP 4: Next, create a folder/directory called
C:\STG\CIV2\SOUND.
STEP 5: FINALLY, unzip all sound files (STGEN-S0.ZIP,
STGEN-S1.ZIP, etc.) to your sound directory (**note: some sound files are
in STG.ZIP; you will need to copy these files into your c:\stg\civ2\sound
directory or folder to get all the sounds!)
SPECIAL NOTE: YOU WILL PROBABLY WANT TO OPEN THE ZIP
FILES INCLUDED IN ST-GEN.ZIP FILE INTO SEPARATE FOLDERS FOR EASIER FILE
MANAGEMENT---------FOR INSTANCE, MAPS.ZIP YOU WILL WANT TO PLACE UNDER A
FOLDER NAMED C:\STG\CIV2\MAPS, etc.
GENERAL INFO
After unzipping, you should have the following 16 main
files: rules.txt, labels.txt, pedia.txt, game.txt, units.gif, terrain2.gif,
terrain1.gif, (various .wav files not counted), menu.txt, people.gif, cities.gif,
city.txt, city.gif, icons.gif, events.txt, title.gif and Read1st.txt.
This patch contains replacement files for 61 pre-existing
files in your Civ II directory. Most of these files are sound files that
will need to be copied into a sound directory ONLY if you are NOT USING THE
MODPACK MANAGER. Users of the MODPACK MANAGER may leave and should leave
their sound files in the scenario directory. Seven additional custom sound
files have been included, in case you want to create or manipulate your own
sounds.
*You should have a total of about 60 files when you
unzip depending on the files you chose to download.
**IMPORTANT
Make sure you back up the files before you
install this patch into your Civ II directory if you would like to go back
to the original setup (of course, you'll have these same files on your Civ2
CD-ROM anyway!). This patch is NOT supported by MicroProse, but has been
play-tested, and will run without error.
CIVILIZATION VERSION NUMBER
You MUST have AT LEAST version 1.08 of Civ II for this
patch to run properly. Versions later than 1.08 of Civ II will all run without
error. If you do not know what version of Civ II you are running, select
the "GAME" column from the pull down menu and select "Game Options" (or "CTRL
O"). This will list your version of Civ II. If you need to update your version
of Civ II, go to the MicroProse website at http://www.microprose.com or on
CompuServe go to the Game Publishers Forum, keyword "Go Gambpub." Be sure
that you take the time to download the current version of Civ II, so this
patch will run correctly.
***Note: As far as I know, this is the only STAR
TREK: GENERATIONS Patch AND the only version of it. If you have some other
version at this time, check to see who the author is. I'll bet that I'm NOT
the AUTHOR! Your save games from other Star Trek scenarios or modpacks will
not work with this patch. I suggest that you just start a new game, or wait
to install this patch! Also, I wanted to note that I have made other
Star Trek modpacks; the save games from these will not work on this modpack
either.
IN CASE Y OU ARE WONDERING
This has been playtested with Conflicts in Civilization,
Fantastic Worlds, and MGE rules with units implemented, and plays well. This
patch will probably run with other versions of Civilization II, but not Test
of Time. I may release a new version of the STAR TREK: GENERATIONS Patch,
so feel free to contact me if you think it's time! Also, there are some of
you who may be familiar with my numerous modpacks. Please note that this
is designed to be a modpack and you might find to be the thrust of it if
you are using CLASSIC CIV II or the MODPACK MANAGER. You will most likely
discover that the technologies allow you to build many
different types of ships unlike the SCENARIOS that are available
in the modpack.
Of course all concievable actions can't possibly be
covered, so if for some reason you find a glitch, let me know and I'll attempt
to fix it! Also, if any ideas or comments on this patch come to mind, let
me know, my E-mail address in the Start Menu at the bottom. Not all aspects
of the scenario or game mechanics can be changed without completely reworking
the game code.
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