Title: Final Fantasy (I) World Map
Type: Map
Category: Fantasy
Requirements: None
Author: Andrew Thompson
Email: andoryuu81@yahoo.com
Version: 2.0
Size: 58,898 bytes
Synopsis: The world map from the video game Final Fantasy
Description: 
	Before I get any complaints about playability, I want to make it known that this is a novelty map. I've kept the terrain more or less exactly like the game, with the biggest exception being mountains. In FF1, mountains are used as barriers, so they're strategically placed to keep the player from going certain places. Since there are so many of them in the original map, I decided to replace them with hills on the civ2 map. In dense areas of hills I put mountains, since that was the custom in later Final Fantasy games.
	When placing starting points on the map, I tried to match the personality of the original cities with those of the tribes in civ2. However, Final Fantasy has alot less cities than civ2 does tribes, so no all tribes are used on this map. For general gaming purposes I would suggest randomizing starting positions. For those of you who want to use specific nations from the game, here is a list of what tribes start at what cities:

Cornelia:          Romans
Fiends' Temple:    Mongols
Pravoka:           Persians
Elfland:           Aztecs
Astos' Castle:     Vikings
Melmond:           Sioux
Crescent Lake:     Greeks
Gurgu VOlcano:     Indians
Castle of Ordeals: Babylonians
Onrac:             Spanish
Gaia:              French
Mirage Tower:      Egyptians
Lefein:            Japanese

	Not all minor details are completely correct. This is because FF1 uses square tiles to make the map, and civ2 uses diamonds. FF1 also used many more tiles, so essentially this map is lower resolution in addition to using different shapes to make it up. In order to get the most detailed map possible, I made the map as big as I could keeping the 1x2 ration needed to keep it square. This means the map is 70x140, so it'll probably be pretty lonely without 7 civs. One minor detail I'll have to fix in later versions is that the southermost and northernmost point of land touch the poles, and they probably shouldn't. In the original game, the map scrolled in all 4 directions, not just east and west.

All comments and criticisms are welcome. Enjoy